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==Hotfix 105==
===Bugfixes===
* Fixed an issue where performing certain actions after possessing a Giant Centipede through a Faustian Bargain could cause a crash.
* Fixed an issue that caused frame stuttering in dungeons.
* Fixed an issue where boss monsters and Fighters equipped with Breakthrough could become immobilized by the Druid’s Entangling Vines.
* Fixed an issue where the Barbarian’s Potion Chugger effect did not apply to Troll’s Blood.
* Fixed an issue where a monster corpse could become non-interactable.
* Fixed an issue where the Crocodilian’s footsteps might not be audible.
* Fixed an issue where rewards from Religion – Make Offering could not be redeemed.
===Game Updates===
* Improved additional stuttering issues.
* The Arena Test 8 season will end on January 19.
* The Hardcore Arena Event is scheduled to take place from January 23 to January 26.
* Improved the visibility of each potion.
* Chat whispers can now only be sent to friends.
* The Winter Ruins nameplate reward event period has been extended. Product codes can be redeemed from the end of the Hotfix #105 maintenance until the conclusion of this week’s Arena operations (January 11 at 11:59 PM).
===Balance Updates===
====General====
* The cost to Socket a Gem has been reduced for items ranging from Epic to Unique rarity.
====Druid====
* The Panther form can no longer dash while in water.
* The hitbox size of Shapeshift forms has been adjusted to reduce the discrepancy between their visual size and actual collision detection.
====Rogue====
* The duration of Smoke Pot has been reduced from 12 seconds to 8 seconds.
====Ranger====
* Troll’s Blood has been removed from the list of magical buffs that can be dispelled by Purge Shot.
===Developer Comments===
The start of Early Access Season 8 is now scheduled for January 29, 2026. This hotfix addresses several bugs in preparation for the upcoming seasonal wipe. Please note that the current Arena season will end on January 19. On January 23rd to the 26th, we plan to hold a special ‘Hardcore’ Arena season, that remove the item grade restrictions. We hope to see this event as the ultimate test of showcasing your power and riches. Thank you and see you in the dungeons.
==Hotfix 104==
===Bugfixes===
* Fixed an issue where the game could crash during gameplay.
* Fixed an issue where the game could close after entering the lobby with a Tavern error message.
* Fixed an issue where the Move Speed buff would not expire after drinking Ale while the Bard’s Jolly Time was active.
* Fixed an issue where the water surface of The Blue Maelstrom could fail to render correctly on certain graphics card configurations.
* Fixed an issue where monster corpses could be launched far away or become non-interactable.
* Fixed an issue where the interaction outline for the Jellyfish would be missing.
* Fixed an issue where the attack animation of the Ancient Stingray could be interrupted when its attack was blocked.
* Fixed an issue where the scrollbar would flicker when scrolling quickly.
* Fixed an issue where matchmaking could fail in the Squires to Riches mode.
* Fixed an issue where certain Arena modules could appear rotated incorrectly on the minimap.
* Fixed an issue where unintended UI movement could occur when right-clicking on the Arena results screen.
* Fixed an issue where the text for keys in the Options menu could extend beyond the UI at certain resolutions.
* Fixed an issue where players could not navigate to the next page in the ‘Customize’ menu if they owned more than 7 lobby skins.
* Fixed an issue where tooltips would not appear for certain icon slots in the ‘Customize’ menu.
===Game Updates===
* Improved frame drops and stuttering that could occur in The Ruins of the Forgotten Castle.
* Updated the ban notification popup so that player nicknames are displayed anonymously.
* Adjusted the chain sound volume of the Wicked Potion Package.
* Added new gamepad-related options to adjust the sensitivity and acceleration in the ‘Options’ menu.
===Balance Updates===
====General====
* Improved interaction speed with player corpses killed by party members.
* Improved interaction speed with corpses of players killed by monsters.
* Updated looting behavior so the loot window remains open even if you move a small distance while looting.
* Added new items that becomes available when Krampus affinity reaches 100 or higher.
===Developer Comments===
Happy Holidays Adventurers! This hotfix addresses critical bugs, crashes and addresses some of the frame stutters to ensure a smoother experience over the holidays. We look forward to the new year and we’ll be releasing more information for the upcoming season soon. We hope everyone enjoys their holidays and we hope to see you in the dungeons!
==Hotfix 103==
===Bugfixes===
* Fixed an issue where movement could be restricted by getting caught on the threshold connecting the Cave Tombs and Stone Graves B modules in The Goblin Caves.
* Fixed an issue where players could pass through objects at specific locations within the Icicle Cave module of The Frost Mountain.
* Fixed an issue where the Oak Chest placed in the Icicle Cave module of The Frost Mountain might not be positioned as intended.
* Fixed an issue where icicles attached to the ceiling in The Frost Mountain could remain on the ceiling even after falling.
* Fixed an issue where portals could spawn in unintended locations within the Fishing Grounds module of The Ruins of Forgotten Castle – Crypt.
* Fixed an issue where players could pass through a ship placed at a specific location within the Circle Island module of The Blue Maelstrom.
* Fixed an issue where players who joined during an active session might not have the state of interacted elevators properly synchronized.
* Fixed an issue where some attack patterns of the Nightmare Frost Giant Shielder could affect players through walls.
* Fixed an issue where some attack patterns of the Nightmare Skeleton Axeman could fail to deal damage to the player at close range.
* Fixed an issue where blocking sounds and effects could play when attacking a Mermaid Corpse.
* Fixed an issue where the corpse of a Mermaid Corpse might not register hits.
* Fixed an issue where thrown torches in the dungeon could move erratically up, down, left, and right.
* Fixed an issue where weapon draw animations could stutter when equipping a Short Sword or Dagger.
* Fixed an issue where gold containers in the stash could be reset if a player failed to escape or experienced a crash during the process of escaping a dungeon with an Entrance Fee.
* Fixed an issue where items might not transfer correctly when moving them to the Shared Stash.
* Fixed an issue where unclaimed seasonal rewards might not be obtainable.
===Game Updates===
* Improved frame drop issues that could occur in various situations.
* Performance optimization has been applied to parts of the sound system.
* The Twitch Drops Event will begin on December 19. Please check the news for more details.
* The Halloween Event has ended. Candy Corn can now be sold back to the ‘Merchants’ for 30 gold per item.
* The Winter Holiday Event has begun. Meet Krampus in the 'Merchants'.
* The Winter Season Sale has started. Check out newly released items in the shop.
* The Early Access Season 7 Adventure Rank Rewards have been revealed.
* When using random matchmaking in High-Roller and Squires to Riches modes, players will no longer be matched with others of the same class. This feature may be adjusted.
* New modules have been added to the Arena.
* Starting this season, when a player’s Arena MMR exceeds a certain threshold, they can only queue Arenas as a solo player. This feature may be adjusted by season.
* Additional pages have been added to the Emote Wheel. The new pages can be used for both lobby and in dungeon emotes.
* Tome of Knowledge button updated.
===Balance Updates===
====General====
* Agility no longer affects a character’s Regular Interaction Speed.
* Dexterity now slightly increases Regular Interaction Speed.
* The initial looting time for enemy player corpses has been increased to 6 seconds. This change does not apply when looting ally player corpses.
* The looting window will now close when a stealth effect is applied.
* The looting window will now close when the character moves.
* Increased the attack range of the Moray Eel.
* Changed the Nightmare Spider Mummy so that the debuff stacks applied on hit are removed all at once instead of individually.
* The Crocodilian can now attack while underwater, and its attack patterns have been changed.
===Developer Comments===
Happy Holidays Adventurers!
This update brings festivities to the dungeon. But alas! Poor old Nicholas is nowhere to be seen! A new stranger has arrived in the tavern, ready to give out coal to those who have been naughty. For those who have been nice, we’ve updated the shop with holiday themed cosmetics to help you get in the mood. The release of the new holiday items also coincides with a winter discount for Legendary status. Finally, we’ve revealed the new Adventure Rank rewards, giving a hint of what’s to come with the next season, scheduled for January. Cheers and have a happy holidays!
==Hotfix 102-1==
===Bugfixes===
* Fixed an issue where character stats were not being applied correctly on the client side.
* Fixed an issue where the Giant Jellyfish debuff was applying a stronger effect than intended.
* Fixed an issue where skills could not be selected with the R-stick after the radial UI appeared when using a gamepad.
==Hotfix 102==
===Bugfixes===
* Fixed an issue where the character could appear distorted during casting animations.
* Fixed an issue in the Goblin Caves – Stone Graves A module where players could see through walls when hugging certain walls.
* Fixed an issue in the Goblin Caves (High-Roller) Mole Tunnel module where random portals could spawn embedded inside walls.
* Fixed an issue in the Ruins of Forgotten Castle – Barbican module where training dummies would not appear.
* Fixed an issue in the Ruins of Forgotten Castle – Crypt (Cistern) module where the placement preview indicator would not appear when attempting to install an item.
* Fixed an issue in The Blue Maelstrom – Undersea Cave A module where monsters could get stuck on the environment and become unable to attack.
* Fixed an issue in The Blue Maelstrom – Elephant Island module where players riding the escape ship would be unable to climb certain stairs.
* Fixed an issue where the breathing sound effect would not play when emerging from underwater while looking up.
* Fixed an issue where the hit effect would appear on a player rowing the boat when it got struck.
* Fixed an issue where certain parts of the Ruins Golem corpse could not be interacted with for looting.
* Fixed an issue where the projectile colors for Elite and Nightmare Wisps were swapped.
* Fixed an issue where certain parts of the Spectral Knight corpse could not be interacted with for looting.
* Fixed an issue where a Skeleton Archer summoned by the Lich would continue firing from a distance without repositioning when switching targets to a new player.
* Fixed an issue where killing the Abomination during specific attack patterns could cause its corpse to be launched forward.
* Fixed an issue where some of the Abomination’s attack patterns could deal damage through blocked walls.
* Fixed an issue where the range of some Elite Frost Wyvern patterns was wider than intended.
* Fixed an issue where the corpse of the Tidewalker monster would appear with different poses upon replication.
* Fixed an issue where Tidewalker Shamans (Nightmare) would fail to increase the movement and attack speed of nearby monsters with their buff.
* Fixed an issue where the model for the Potion of Luck would not appear when consumed.
* Fixed an issue where the final circle in the Arena could be so small that it would not appear on the minimap.
* Fixed an issue where a bell light in Holiday Haven lobby skin did not render correctly.
* Fixed an issue where the News icon did not display a notification indicator even when new patch notes were updated.
===Game Updates===
* Upgraded to Unreal Engine 5.5.4, improving graphics quality, performance, and loading/streaming speeds.
* Arena Test Season 7 will end on December 15 at 00:00(UTC).
* Arena Test Season 8 will begin on December 19 at 00:00(UTC). Starting this season, players who reach 2200 Arena MMR will only be able to queue solo. This feature may be adjusted. The gear limit for this Arena season will be capped at Epic gear and only self found items will be retained upon a loss.
* Performance optimizations for The Blue Maelstrom.
* Adjusted the audible range of players underwater.
* Bladehand will no longer rotate during certain attack patterns.
* In the Character Select screen, the number of characters displayed per page has been increased from 5 → 6.
* Tab buttons now respond when hovered over, making interaction easier.
* The Quick Fill button has been moved and the lock timer has been reduced.
* You can change the renderer mode(DirectX Version) in the Options > Video menu.
===Balance Updates===
====General====
* Increased boat movement speed.
* Reduced the Potion of Clarity duration.
* The animation delay when the Club hits an enemy has been increased.
* The animation delay for when the Horseman’s Axe, Hatchet, Viking Sword, and Quarterstaff hits an enemy has been reduced, making it feel smoother.
* An Action Speed debuff has been added when taking damage from the Giant Jellyfish and Ghoul.
* The buff applied by the Nightmare Wisp to other monsters now also buffs Action Speed in addition to Move Speed.
====Classes====
* The Sorcerer’s Innate Talent now grants 15% additional casting speed when casting unarmed, and its magical power has been adjusted from 7 to 5.
===Developer Comments===
This update continues our quest to improve the overall performance of the game. We have upgraded the engine to Unreal 5.5 which should lead to more consistent framerates for the majority of users. We have also addressed numerous bugs and fixes to improve the overall experience.
Finally, we are planning to test a new Arena season with an updated policy. For the upcoming test season, all adventurers with an arena MMR higher than 2200 can only queue solo in order to ensure better integrity at the highest arena tiers. The gear policy will also be updated so that Arena item grade will be limited to Epic grade items instead of Legendary and only self-found items will remain upon a loss. We also have a plan for a special hardcore arena event at the very end of the season. We plan to use these remaining Arena test seasons to prepare for release of the official Arena season, including rewards, coming with the next wipe. Thank you and see you in the dungeons!
==Hotfix 101-1==
===Bugfixes===
* Fixed an issue where pre-inputting the next spell before the previous spell animation finished could cause the spell to function incorrectly.
* Fixed an issue where Sorcerers would see an incorrect toast message when attempting to use a weapon’s guard function immediately after casting a spell that was still on cooldown.
==Hotfix 101==
===Bugfixes===
* (missing from #100) Fixed an issue where Elite Frost Wyverns and Spectral Knights could fail to use certain intended skills.
* Fixed an issue where the previously selected spell could be cast due to network issues when changing and casting a spell.
* Fixed an issue in Inferno ‘Doom Cage’ module where the Abomination could break through a closed door and attack during certain attack patterns.
* Fixed an issue in The Blue Maelstrom – High-Roller where a fixed exit would be displayed on the minimap.
* Fixed an issue in The Blue Maelstrom – High-Roller where Sea Piranhas might not appear.
* Fixed an issue where the Pirate Swiftblade’s thrust pattern might not hit or be blocked properly.
* Fixed an issue where the Ghost King might not attack correctly if the player was in close contact while it was casting certain attack patterns.
* Fixed an issue where hit effects might not appear when taking damage while riding a boat.
* Fixed an issue where the arrow icon might not appear in the dungeon selection window when selecting the Squires to Riches mode.
* Fixed an issue with the Boneshaper’s Weapon Damage and Move Speed values.
* Fixed an issue with the Frostlight Leather Leggings’ Magic Resistance value.
* Fixed an issue where the Quarterstaff crafted items did not receive the Weapon Damage +1 update.
* Fixed an issue where the Quick Fill description would overflow the UI in certain languages.-Fixed an issue where VoIP connections could fail.
===Game Updates===
* Background assets and props have been optimized, resulting in smoother and more stable loading speeds and in-game performance.
* High-Roller map selection is now available.
* The Quick Fill feature has been improved. After adding the items, the ‘Make Deal’ button will now activate after a short delay to reduce the accidental sale of items.
* New cosmetics and bundles have been added for the Black Friday sale.
===Balance Updates===
====General====
* Added the ability for the Squire to offer a Potion of Water Breathing as a default item.
* Reduced the amount of oxygen lost when hit.
====Classes====
* Reduced the Warlock’s Phantomize duration from 6 → 4 seconds.
* Increased the Cleric’s Holy Light healing from 25 → 35.
* Increased the Cleric’s Lesser Heal healing from 15 → 20.
* Increased the Sorcerer’s Plasma Blast channeling time from 3 → 4 seconds.
===Developer Comments===
* This update continues our path on improving the player experience. We’ve made several performance optimizations that should lead to smoother in-game performance. We’ve updated the dungeons selection feature by giving HR adventurers the ability to choose their dungeons. We’ve also added a timer to the Quick Fill feature to reduce the accidental sale of valuables. We will continue to optimize and improve your experience in and out of the dungeons.
*
* Finally, we’ve updated the store with new Black Friday discounts. Thank you and see you in the dungeons!
==Hotfix 100==
===Bugfixes===
* Fixed an issue where a crash would occur when exiting the game through Steam.
* Fixed an issue where a crash would occur while spectating a party member.
* Fixed an issue where all interactions inside a dungeon would become unavailable.
* Fixed an issue where Fighters equipped with Slayer could also equip the Spiked Gauntlet.
* Fixed an issue where Warlocks wearing Demon Armor were unable to equip the Spiked Gauntlet.
* Fixed an issue in the Goblin Caves – Cave Tombs where the ceiling in a specific location would appear detached.
* Fixed an issue in the Goblin Caves – Cave Altar B module where players could exit the map through a hole.
* Fixed an issue in The Forgotten Castle – Ruins Square A module where certain passages appeared blocked on the minimap.
* Fixed an issue in The Forgotten Castle – Ruins Hidden Altar module where killing a Mummy on a staircase could cause its body to slide, preventing interaction.
* Fixed an issue in The Forgotten Castle – Ruins King's Treasure Room where wall textures on the ceiling would flicker.
* Fixed an issue in The Forgotten Castle – Ruins Greathall B module where certain wall textures would flicker.
* Fixed an issue in The Forgotten Castle – Ruins where monsters spawned by Faustian Bargain could become trapped inside the Forsaken Cloister or Destroyed Tower modules.
* Fixed an issue in The Forgotten Castle – Ruins where hitting a wall near the iron bars in the waiting room leading down to the Crypt would play the incorrect sound effect.
* Fixed an issue in The Forgotten Castle – Crypt Dark Priests module where a Wooden Barrel would appear floating.
* Fixed an issue in The Forgotten Castle – Crypt Death Hall module where players could exit the map using the Sorcerer’s Electric Dash.
* Fixed an issue in The Frost Mountain – Ice Cavern where uneven slopes could cause monsters to stop moving.
* Fixed an issue in The Frost Mountain – Ice Cavern High-Roller Bridge module where two Frost Giants could spawn simultaneously.
* Fixed an issue in The Frost Mountain – Ice Abyss Monoliths module where characters could get stuck in a seated position.
* Fixed an issue in The Frost Mountain – Ice Abyss False Throne module where a Frost Demon located could become stuck in a corridor.
* Fixed an issue in The Frost Mountain – Ice Abyss Hound Vale module where players could exit the map through a hole.
* Fixed an issue in The Frost Mountain – Ice Abyss Pillars module where players could exit the map through a hole.
* Fixed an issue in The Blue Maelstrom – Bladehand's Refuge where the water surface near the boat would not render correctly.
* Fixed an issue in The Blue Maelstrom – Floating Village module where a Sea Piranha would not move.
* Fixed an issue in The Blue Maelstrom – Skull Island module where monsters could fail to pursue players.
* Fixed an issue in The Blue Maelstrom – Skull Island module where a Crocodilian would get stuck on rocks outside the cave.
* Fixed an issue where Elite or Nightmare Living Statues could be distinguishable as monsters even while in statue form.
* Fixed an issue where the Ancient Stingray would momentarily disappear during movement patterns.
* Fixed an issue where players could distinguish the Mermaid Corpse from props before interacting with it.
* Fixed an issue where the boss would not reset if a Faustian Bargain monster died inside the boss room.
* Fixed an issue in The Frost Mountain where possessing a monster via Faustian Bargain could cause movement restrictions if the possessed monster collided with an unawakened Frost Skeleton.
* Fixed an issue where Skeleton Guards and Frost Skeleton Guards in High-Roller would retain electrical effects on their corpses if they were killed by player summons.
* Fixed an issue where lanterns thrown onto slopes could become uncollectible after rolling, stopping, and rolling again.
* Fixed an issue where the Armor Rating of the Tidal Spangenhelm would not be applied properly.
===Game Updates===
* The continuous Matchmaking window has been reduced for all dungeons.
* A quick fill button has been added to the sell tab. Items that the Merchant buys can be selected all at once for sale.
* Races that were previously unable to equip Headgear can now equip hat-type Headgear. When wearing a hat, Race abilities will not be applied.
* An indicator is displayed on items that are required for the currently active quests.
* Improved performance optimization for the Blue Maelstrom map.
* Players can now stand on the bow of the extraction boat.
* Improved the behavior and navigation of the White Shark.
* Improved the behavior of Pirates so they can get out of the water via ramps.
* Improved the sound effects so other players can be detected while underwater.
* Improved the sound effects when climbing onto boats from the water.
* Adjusted the High-Roller difficulty in The Blue Maelstrom and increased rewards for multiple modules.
* Improved visibility of certain equipment icons.
* Added new loading illustration images.
===Balance Updates===
====General====
* Improved the drop rate in Squires to Riches to match that of Normal dungeons.
* Move Speed penalty modifier while in the guard stance has been modified for most weapons and shields.
* The guard stance move speed bonus for successfully blocking an attack has been adjusted so using a weapon to block an attack is more worthwhile comparatively to blocking an attack using a shield, so as to better match the difficulty of successfully performing the block action.
* Underwater Move Speed and Action Speed have each been increased by 5%.
* Underwater hitscan range has been slightly increased.
* Oxygen consumption increased when swimming quickly.
* Adventure Mode High-Roller ore spawn rate reduced to match Normal dungeon levels.
* Removed the fixed True Magical Damage option from Fangs of Death Necklace and adjusted the fixed True Physical Damage value.
* Adjusted monster spawn rate for Mermaid Corpse.
* Reduced the difficulty of Bladehand.
* Added new Faustian Bargain monsters: Skeleton Guardman, Skeleton Crossbowman, Frost Skeleton Footman, Frost Skeleton Crossbowman.
* Overall damage of Faustian Bargain monsters increased.
* Faustian Bargain – Skeleton Footman, Frost Skeleton Guardman, Zombie, Frost Walker Action Speed increased.
* Faustian Bargain – Giant Centipede can now move while performing normal attacks and Action Speed increased.
====Items====
* Adjusted the Move Speed for Shields: Frostlight Lantern Shield -8 → -10, Lantern Shield -10 → -12, Round Shield -12 → -13, Heater Shield -15 → -20.
* Lantern Move Speed bonuses have been adjusted from 0.3–1.5% to 0.3–1%.
* Club's weapon damage decreased by 1, and Move Speed decreased by 2.
* The knockback distance on hit for the Hand Cannon has been increased.
* The Quarterstaff has received a +1 Weapon Damage increase.
* Golden Scripture of Solaris Move Speed changed from -10 → -15.
* Reduced the Move Speed while performing physical attacks with a spellbook.
* Golden Hounskull Headshot Damage Reduction changed from 15% → 23%, Projectile Damage Reduction changed from 2.1% → 1.1%.
* Requiem of the Fairy Magical Damage Bonus decreased from 5% → 2.5%.
====Classes====
* Warlock’s Demon Form transformation delay has been reduced, and the health drain penalty has been decreased from 2% → 1%.
* Warlock’s Exploitation Strike magic damage has been increased from 15 (1.0) → 20 (1.0).
* Wizard’s Melt physical damage reduction has been decreased from 20% → 15%, and its duration has been reduced from 5s → 4s.
* Reduced the range of the Bard’s Din of Darkness and Piercing Shrill songs.
* Sorcerer spell casting times and cooldowns have been increased.
* Sorcerer’s Apex of Sorcery spell casting speed bonus has been increased from 25% → 50%.
* Sorcerer’s Time Distortion Move Speed Bonus penalty decreased from -3% → -2.5%.
===Developer Comments===
This update looks to improve the overall player experience with several improvements under the hood to help you get into the dungeons quickly. We’ve improved the High-Roller matchmaking logic and reduced the CMM window so battles can ramp up more naturally. We have added a ‘quick fill’ function that makes it easier to quickly sell your plunder from the dungeons. We’ve added an indicator making it easier to identify items that are associated with your current quests. We’ve updated the helmets to be more flexible so that races with headgear restrictions can now equip certain headgear that make visual sense. We’ve improved swimming to make it a bit more comfortable when navigating the Ship Graveyard map. Finally, we’ve made several balance upgrades, networking improvements, and numerous bugs fixes to make the overall dungeons experience smoother. We will continue to focus on smoothing out the user experience as we build up to the next major update. Thank you and see you in the dungeons!
==Hotfix 99==
===Bugfixes===
* Fixed an issue where the sound might not play when hitting a jar with the Fighter’s Shield Slam skill.
* Fixed an issue where the Warlock’s Evil Eye could fly outside the map when used while sitting, causing the jump action to malfunction.
* Fixed an issue where the Penetrating Shot effect of the Ranger could remain even after the skill duration ended.
* Fixed an issue where a frame drop could occur when a Ranger with the Trapping Mastery perk dismantled a hunting trap after being caught in it.
* Fixed an issue where casting the Cleric’s Protection on a monster could generate duplicate shields.
* Fixed an issue where damage VFX could appear when recovering HP with the Cleric’s Over Healing.
* Fixed an issue where the Ghost King’s corpse might not be visible if it died while teleporting.
* Fixed an issue in The Blue Maelstrom where some monsters could remain idle at certain locations.
* Fixed an issue in The Blue Maelstrom where monsters could stop attacking when moving between land and underwater areas.
* Fixed an issue where the Pirate monster’s ranged projectile attack could pass through walls and deal damage when the monster was positioned against a wall.
* Fixed an issue where underwater monster corpses could not be interacted with.
* Fixed an issue where interacting with Mermaid Corpses could sometimes produce no sound.
* Fixed an issue in The Goblin Caves – Cave Altar A module where skeleton monsters could stop moving at specific positions.
* Fixed an issue in The Goblin Caves – Goblin Rooms module where generated portals could not be used properly.
* Fixed an issue in The Goblin Caves – Ants Nest module where players could get stuck behind a roster at certain locations.
* Fixed an issue in The Goblin Caves – Cave Pit Hall module where terrain beyond stone pillars could be visible.
* Fixed an issue in The Ruins of Forgotten Castle – Keep where movement in certain areas could cause frame drops due to environmental props.
* Fixed an issue in The Ruins of Forgotten Castle – Stables where certain trees might not appear as intended.
* Fixed an issue in The Frost Mountain – Ice Abyss – Narrow Bridge where players could be attacked by monsters immediately upon spawning.
* Fixed an issue in The Frost Mountain – Ice Abyss – False Throne where a Druid in Rat Form could activate a lever by passing through the portcullis.
* Fixed an issue in The Blue Maelstrom – Skull Island module where a Druid could enter the boss reward room using transformation forms.
* Fixed an issue in The Blue Maelstrom where the escape current sound could be heard even when the underwater escape cave was inactive.
* Fixed an issue in The Blue Maelstrom – Abandoned Ship module where players could become trapped.
* Fixed an issue in The Blue Maelstrom where broken jars or chests could display incorrect cross-sections.
* Fixed an issue where potions placed in dungeons could consistently spawn as Potions of Water Breathing.
* Fixed an issue where swimming sounds might not play while swimming quickly.
* Fixed an issue where striking spilled Tar after destroying a Tar Barrel could produce no sound.
* Fixed an issue where Spider Webs could only be destroyed when players passed through them.
* Fixed an issue where actions might not proceed correctly after a successful parry.
* Fixed an issue where the equip time of the Recurve Bow could differ from other bows.
* Fixed an issue where bolts appeared to float when reloading the Crossbow, Hand Crossbow, or Windlass Crossbow.
* Fixed an issue where hitting certain walls with a Rapier or Dagger could produce no sound.
* Fixed an issue where blocking with the rapier might not work properly.
* Fixed an issue where blocking attacks with a War Hammer could produce no sound.
* Fixed an issue where hair could clip through the Occultist Hood when worn by certain races.
* Fixed an issue where the Soul Heart skin might not display properly after moving to the next floor in a dungeon.
* Fixed an issue where the new party leader’s lobby skin would not update after a leader change.
* Fixed an issue where Quest Logs that needed to be completed within the same session could not be completed separately.
* Fixed an issue where items required by the Quest Log could display random options.
* Fixed an issue where the Trading Post screen could appear when entering a dungeon.
* Fixed an issue where clicking the Trading Post button produced no sound.
* Fixed an issue where the Trading Post and Marketplace could be accessed even without reaching level 20.
* Fixed an issue where error codes could appear when making purchases or crafting.
* Fixed an issue where class rankings might not display correctly on the Leaderboard.
===Game Updates===
* Added The Blue Maelstrom to Squires to Riches.
* Added the Blue Maelstrom dungeon to High-Roller mode.
* Added Adventure Mode to High-Roller. In High-Roller Adventure mode, you can earn only 25% of the AP compared to the standard High-Roller mode.
* In Adventure Mode, the Druid’s Thorn Barrier and the Ranger’s Purge Shot have been changed so that they no longer affect other players.
* Improved the Mummy Chest module in The Ruins of Forgotten Castle – The Crypt.
* A new monster, Midnight Stag, has been added to The Ruins of the Forgotten Castle.
* Changed so that boats in The Blue Maelstrom now spawn immediately after the session starts.
* Melee attack accuracy has been improved.
* Improved the VFX of the Ranger’s Purge Shot skill.
* Improved certain animations of the Skeleton Royal Guard.
* Some animations of the Tidewalkers have been improved.
* Updated several torch icons.
* Updated various equipment item icons.
* The size of the Horseman’s Axe and Hatchet has been reduced back to their previous scale, and their attack range has been slightly increased.
* Added new craftable items.
* Changed so that logs obtained through Woodcutting are now purchased by the merchant Woodsman.
* The Possession system of Faustian Bargain has been adjusted so that you now possess a monster closer to your death location than before.
* The positions of some UIs in the lobby have been adjusted.
* Added new loading illustration images.
===Balance Updates===
====General====
* Adjusted the overall balance of monsters and map elements in The Frost Mountain – Ice Cavern.
* The loot drop rate for The Blue Maelstrom has been improved.
* Increased the parry multiplier of Rapier and Cutlass from 1.25x to 1.5x.
* Increased movement speed and action speed while underwater. Also increased the speed of physical and magical projectiles underwater.
* Overall monsters in Faustian Bargain have been polished and balanced.
* Reduced the attack difficulty of Pirate monsters.
====Items====
* The weakest impact zone has been removed from various weapons, and the remaining impact zones have been adjusted accordingly.
* Reduced the reload and firing time of the Hand Cannon.
* Increased the Weapon Damage of the Hand Cannon by 5.
* Decreased the Weapon Damage of Drum from 24–30 to 16–28.
====Class====
* Increased the Barbarian’s Vigor by 5 and decreased Knowledge by 5.
* Increased the Barbarian’s Two-Hander Armor Penetration from 5% to 10%.
* Decreased the Barbarian’s War Cry max health bonus from 25% to 20%.
* Reduced the Bard’s Dissonance duration from 3 seconds to 2 seconds.
===Developer Comments===
You can now explore the dangerous seas of the Ship Graveyard in the ‘Squire to Riches’ and ‘High-Roller’ game modes while outlasting the treacherous ‘Drowned Curse’. This update also adds a more dangerous, but more rewarding ‘High-Roller Adventure’ PvE mode that can be accessed through the ‘High-Roller’ campaign book. Please note that the Goblin Merchant will not be able to recover any equipment lost in the High-Roller Adventure mode dungeons. The new modes also bring the addition of two new artifacts and a slew of new craft items. Thank you and have fun in the dungeons!
==Hotfix 98==
===Bugfixes===
* Fixed an issue where the Rogue’s Double Jump could malfunction after reconnecting to the game following dungeon entry.
* Fixed an issue where the Warlock’s summoned Hydra could fail to attack a hidden Rogue.
* Fixed an issue where the Warlock’s Immortal Lament Magical Healing Bonus was being applied as Magical Healing instead of as a healing bonus as intended.
* Fixed an issue where certain weapons, such as the arming sword, were not affected by the Fighter's Sword Mastery.
* Fixed an issue where the Fighter’s Shield Slam could fail to destroy destructible objects.
* Fixed an issue where action speed might not have been applied to the aiming time that affects projectile drop.
* Fixed an issue where the Ghost King could target an incorrect entity when using certain attack patterns.
* Fixed an issue where the Yeti could stop attacking when encountering a player’s summoned creature or a deployed Pavise.
* Fixed an issue where the Living Armor could stop moving when touching a deployed Pavise.
* Fixed an issue where non-attacking Sea Urchins could be affected by the Chaotic Discord debuff.
* Fixed an issue where Pirate monsters might not take damage from ranged attacks while standing idle.
* Fixed an issue where Pirate monsters could detect and attack players located on different floors.
* Fixed an issue where the White Shark could repeatedly use only one attack pattern.
* Fixed an issue where the White Shark might not move properly.
* Fixed an issue where the Bladehand could fail to destroy props.
* Fixed an issue where some of the Ancient Stingray’s attack patterns could disappear into walls.
* Fixed an issue where, after resetting when no players were present in the boss room following its final pattern, the Ancient Stingray might not use its final attack pattern again.
* Fixed an issue in The Ruins of Forgotten Castle - Inferno where players could become stuck in the Shrine of Health located within the Demon Throne module.
* Fixed an issue in The Ruins of Forgotten Castle - Inferno where the Abomination could become trapped by metal bars in the Painful Steps module.
* Fixed an issue in The Frost Mountain - Ice Abyss where escaping via rope in the Shallow Valley module could fail due to ice created by a Frost Wyvern’s attack.
* Fixed an issue in The Blue Maelstrom where water effects inside the ship might not display correctly.
* Fixed an issue where water in The Blue Maelstrom might not display properly on certain PC specifications.
* Fixed an issue in The Blue Maelstrom dungeon where breathing sounds might not play when exiting the water.
* Fixed an issue in Adventure Mode where summoned creatures could attack other players instead of monsters.
* Fixed an issue where the weapon damage of Haze Blade was lower than intended.
* Fixed an issue where newly added equipment with Legendary rarity might not drop in dungeons.
* Fixed an issue where the appearance of chests in The Blue Maelstrom could differ depending on graphic settings.
* Fixed an issue where players could purchase gold coins from the Treasurer using gold coins instead of silver coins.
* Fixed an issue where items could disappear from the inventory after completing a trade at the Trading Post.
===Game Updates===
* A Twitch Drops Campaign will take place on October 24th, 25th, and 26th.
* The Halloween Event begins! Check out Jack O' Lantern’s quest and new cosmetics available in the shop.
* New cosmetics have been released.
* Improved the Druid’s Barkskin Armor so that it no longer obstructs the vision of players transformed into rat or chicken form as much.
* Improved the visual clarity of certain Ancient Stingray attack patterns.
* Changed the name Death Stalker → Sea Piranha.
* Improved the dungeon result screen and the arena result screen.
* In Arena random matchmaking, players will no longer be matched against the same class.
* The length of the Horseman’s Axe and Hatchet has been increased.
* Improved the icon for the Black Despair Banner emote.
===Balance Updates===
====General====
* Reduced the difficulty of quests that had escape requirements.
* Improved the loot for the Ice Caverns and the Icy Abyss.
* Changed so that knockback, airborne effects, and debuffs are not applied between players in Adventure Mode.
* Faustian Bargain– Monster balance has been adjusted.
* Faustian Bargain – Skeleton Archers now have Quick Shot Skill.
* Spell casting speed has been increased for lower Knowledge values.
* Even if a weapon’s primary attributes include True Physical Damage, True Magical Damage, Additional Physical Damage, or Additional Magical Damage, it can now roll Additional Weapon Damage as a random option.
====Items====
* The duration of Ghostdust Pouch has been reduced by half across all grades.
* Throwing Knife and Francisca Axe of Common grade can now be purchased from vendors.
* Throwing Knife and Francisca Axe of Rare grade are now craftable.
* The Weapon Damage of Francisca Axe has been increased by 2.
====Class====
* For Warlock, the health recovery effect of Immortal Lament now also applies to Life Drain.
* For Sorcerer, the cooldown reduction bonus of Elemental Fury has been decreased from 0.75% to 0.5%, and the move speed bonus has been decreased from 0.1% to 0.05%.
* The move speed bonus of Spell Stride for Sorcerer has been reduced from 25% to 20%.
===Developer Comments===
Get ready for some spooky adventures with the return of Jack o' Lantern. He’s back, looking for his delicious Candy Corn and is willing to reward you handsomely for their return.
This update also adds brand new shop items including a Halloween themed lantern and new cosmetics to really immerse you in the new Ship Graveyard map. Finally, the update brings numerous bug fixes and balance updates including greatly improved loot for the Frost Mountains. Thank you and see you in the dungeons!
==Hotfix 97-1==
===Bugfixes===
* Fixed an issue where a crash could occur during Arena matchmaking.
===Game Updates===
* Improved an issue where the frame rate could drop during melee attacks.
==Hotfix 97==
==Hotfix 97==
===Bugfixes===
===Bugfixes===
Line 38: Line 483:
* Fixed an issue where the Studded Wyvern Leather recipe might not appear in the Leathersmith’s services.
* Fixed an issue where the Studded Wyvern Leather recipe might not appear in the Leathersmith’s services.
===Game Updates===
===Game Updates===
====General====
* Improved framerate performance for The Ruins of The Forgotten Castle dungeon.
* Improved framerate performance for The Ruins of The Forgotten Castle dungeon.
* Improved framerate performance for The Blue Maelstrom dungeon.
* Improved framerate performance for The Blue Maelstrom dungeon.
Line 47: Line 493:
* Changed so that Ancient Stingray Eggs now only spawn after the boss has been defeated.
* Changed so that Ancient Stingray Eggs now only spawn after the boss has been defeated.
* Updated the Arena map pool.
* Updated the Arena map pool.
===Balance Updates===
===Balance Updates===
====General====
====General====
Line 92: Line 537:
* Barkskin Armor now additionally grants 15% Headshot Damage Reduction.
* Barkskin Armor now additionally grants 15% Headshot Damage Reduction.
===Developer Comments===
===Developer Comments===
* This update brings several in-game improvements and bug fixes. We’ve also lowered the gear limit for Normal dungeons from ‘Epic’ to ‘Rare’ gear and have improved the loot from both Normal and High Roller dungeons to make progression through the dungeon modes a little easier and to better match their risk to reward profile. We’ve also focused on multiple balance changes that focus not only on class balance but also the player economy.  
This update brings several in-game improvements and bug fixes. We’ve also lowered the gear limit for Normal dungeons from ‘Epic’ to ‘Rare’ gear and have improved the loot from both Normal and High Roller dungeons to make progression through the dungeon modes a little easier and to better match their risk to reward profile. We’ve also focused on multiple balance changes that focus not only on class balance but also the player economy.  
*
 
* This update adds support that allows us to start fine tuning the balance of the monsters in the Faustian Bargain. Our long term end-goal for the Faustian Bargain feature is to eventually expand it to become its own fully supported game mode. For this update, we’ve adjusted some of the basic attributes for several of the current monsters. Our plan is to continue tweaking the monster settings and expanding the feature, including growing the monster pool, throughout this season. Thank you and see you in the dungeons!
This update adds support that allows us to start fine tuning the balance of the monsters in the Faustian Bargain. Our long term end-goal for the Faustian Bargain feature is to eventually expand it to become its own fully supported game mode. For this update, we’ve adjusted some of the basic attributes for several of the current monsters. Our plan is to continue tweaking the monster settings and expanding the feature, including growing the monster pool, throughout this season. Thank you and see you in the dungeons!


==Hotfix 96==
==Hotfix 96==

Latest revision as of 01:17, 15 January 2026

Hotfix 105

Bugfixes

  • Fixed an issue where performing certain actions after possessing a Giant Centipede through a Faustian Bargain could cause a crash.
  • Fixed an issue that caused frame stuttering in dungeons.
  • Fixed an issue where boss monsters and Fighters equipped with Breakthrough could become immobilized by the Druid’s Entangling Vines.
  • Fixed an issue where the Barbarian’s Potion Chugger effect did not apply to Troll’s Blood.
  • Fixed an issue where a monster corpse could become non-interactable.
  • Fixed an issue where the Crocodilian’s footsteps might not be audible.
  • Fixed an issue where rewards from Religion – Make Offering could not be redeemed.

Game Updates

  • Improved additional stuttering issues.
  • The Arena Test 8 season will end on January 19.
  • The Hardcore Arena Event is scheduled to take place from January 23 to January 26.
  • Improved the visibility of each potion.
  • Chat whispers can now only be sent to friends.
  • The Winter Ruins nameplate reward event period has been extended. Product codes can be redeemed from the end of the Hotfix #105 maintenance until the conclusion of this week’s Arena operations (January 11 at 11:59 PM).

Balance Updates

General

  • The cost to Socket a Gem has been reduced for items ranging from Epic to Unique rarity.

Druid

  • The Panther form can no longer dash while in water.
  • The hitbox size of Shapeshift forms has been adjusted to reduce the discrepancy between their visual size and actual collision detection.

Rogue

  • The duration of Smoke Pot has been reduced from 12 seconds to 8 seconds.

Ranger

  • Troll’s Blood has been removed from the list of magical buffs that can be dispelled by Purge Shot.

Developer Comments

The start of Early Access Season 8 is now scheduled for January 29, 2026. This hotfix addresses several bugs in preparation for the upcoming seasonal wipe. Please note that the current Arena season will end on January 19. On January 23rd to the 26th, we plan to hold a special ‘Hardcore’ Arena season, that remove the item grade restrictions. We hope to see this event as the ultimate test of showcasing your power and riches. Thank you and see you in the dungeons.

Hotfix 104

Bugfixes

  • Fixed an issue where the game could crash during gameplay.
  • Fixed an issue where the game could close after entering the lobby with a Tavern error message.
  • Fixed an issue where the Move Speed buff would not expire after drinking Ale while the Bard’s Jolly Time was active.
  • Fixed an issue where the water surface of The Blue Maelstrom could fail to render correctly on certain graphics card configurations.
  • Fixed an issue where monster corpses could be launched far away or become non-interactable.
  • Fixed an issue where the interaction outline for the Jellyfish would be missing.
  • Fixed an issue where the attack animation of the Ancient Stingray could be interrupted when its attack was blocked.
  • Fixed an issue where the scrollbar would flicker when scrolling quickly.
  • Fixed an issue where matchmaking could fail in the Squires to Riches mode.
  • Fixed an issue where certain Arena modules could appear rotated incorrectly on the minimap.
  • Fixed an issue where unintended UI movement could occur when right-clicking on the Arena results screen.
  • Fixed an issue where the text for keys in the Options menu could extend beyond the UI at certain resolutions.
  • Fixed an issue where players could not navigate to the next page in the ‘Customize’ menu if they owned more than 7 lobby skins.
  • Fixed an issue where tooltips would not appear for certain icon slots in the ‘Customize’ menu.

Game Updates

  • Improved frame drops and stuttering that could occur in The Ruins of the Forgotten Castle.
  • Updated the ban notification popup so that player nicknames are displayed anonymously.
  • Adjusted the chain sound volume of the Wicked Potion Package.
  • Added new gamepad-related options to adjust the sensitivity and acceleration in the ‘Options’ menu.

Balance Updates

General

  • Improved interaction speed with player corpses killed by party members.
  • Improved interaction speed with corpses of players killed by monsters.
  • Updated looting behavior so the loot window remains open even if you move a small distance while looting.
  • Added new items that becomes available when Krampus affinity reaches 100 or higher.

Developer Comments

Happy Holidays Adventurers! This hotfix addresses critical bugs, crashes and addresses some of the frame stutters to ensure a smoother experience over the holidays. We look forward to the new year and we’ll be releasing more information for the upcoming season soon. We hope everyone enjoys their holidays and we hope to see you in the dungeons!

Hotfix 103

Bugfixes

  • Fixed an issue where movement could be restricted by getting caught on the threshold connecting the Cave Tombs and Stone Graves B modules in The Goblin Caves.
  • Fixed an issue where players could pass through objects at specific locations within the Icicle Cave module of The Frost Mountain.
  • Fixed an issue where the Oak Chest placed in the Icicle Cave module of The Frost Mountain might not be positioned as intended.
  • Fixed an issue where icicles attached to the ceiling in The Frost Mountain could remain on the ceiling even after falling.
  • Fixed an issue where portals could spawn in unintended locations within the Fishing Grounds module of The Ruins of Forgotten Castle – Crypt.
  • Fixed an issue where players could pass through a ship placed at a specific location within the Circle Island module of The Blue Maelstrom.
  • Fixed an issue where players who joined during an active session might not have the state of interacted elevators properly synchronized.
  • Fixed an issue where some attack patterns of the Nightmare Frost Giant Shielder could affect players through walls.
  • Fixed an issue where some attack patterns of the Nightmare Skeleton Axeman could fail to deal damage to the player at close range.
  • Fixed an issue where blocking sounds and effects could play when attacking a Mermaid Corpse.
  • Fixed an issue where the corpse of a Mermaid Corpse might not register hits.
  • Fixed an issue where thrown torches in the dungeon could move erratically up, down, left, and right.
  • Fixed an issue where weapon draw animations could stutter when equipping a Short Sword or Dagger.
  • Fixed an issue where gold containers in the stash could be reset if a player failed to escape or experienced a crash during the process of escaping a dungeon with an Entrance Fee.
  • Fixed an issue where items might not transfer correctly when moving them to the Shared Stash.
  • Fixed an issue where unclaimed seasonal rewards might not be obtainable.

Game Updates

  • Improved frame drop issues that could occur in various situations.
  • Performance optimization has been applied to parts of the sound system.
  • The Twitch Drops Event will begin on December 19. Please check the news for more details.
  • The Halloween Event has ended. Candy Corn can now be sold back to the ‘Merchants’ for 30 gold per item.
  • The Winter Holiday Event has begun. Meet Krampus in the 'Merchants'.
  • The Winter Season Sale has started. Check out newly released items in the shop.
  • The Early Access Season 7 Adventure Rank Rewards have been revealed.
  • When using random matchmaking in High-Roller and Squires to Riches modes, players will no longer be matched with others of the same class. This feature may be adjusted.
  • New modules have been added to the Arena.
  • Starting this season, when a player’s Arena MMR exceeds a certain threshold, they can only queue Arenas as a solo player. This feature may be adjusted by season.
  • Additional pages have been added to the Emote Wheel. The new pages can be used for both lobby and in dungeon emotes.
  • Tome of Knowledge button updated.

Balance Updates

General

  • Agility no longer affects a character’s Regular Interaction Speed.
  • Dexterity now slightly increases Regular Interaction Speed.
  • The initial looting time for enemy player corpses has been increased to 6 seconds. This change does not apply when looting ally player corpses.
  • The looting window will now close when a stealth effect is applied.
  • The looting window will now close when the character moves.
  • Increased the attack range of the Moray Eel.
  • Changed the Nightmare Spider Mummy so that the debuff stacks applied on hit are removed all at once instead of individually.
  • The Crocodilian can now attack while underwater, and its attack patterns have been changed.

Developer Comments

Happy Holidays Adventurers!

This update brings festivities to the dungeon. But alas! Poor old Nicholas is nowhere to be seen! A new stranger has arrived in the tavern, ready to give out coal to those who have been naughty. For those who have been nice, we’ve updated the shop with holiday themed cosmetics to help you get in the mood. The release of the new holiday items also coincides with a winter discount for Legendary status. Finally, we’ve revealed the new Adventure Rank rewards, giving a hint of what’s to come with the next season, scheduled for January. Cheers and have a happy holidays!

Hotfix 102-1

Bugfixes

  • Fixed an issue where character stats were not being applied correctly on the client side.
  • Fixed an issue where the Giant Jellyfish debuff was applying a stronger effect than intended.
  • Fixed an issue where skills could not be selected with the R-stick after the radial UI appeared when using a gamepad.

Hotfix 102

Bugfixes

  • Fixed an issue where the character could appear distorted during casting animations.
  • Fixed an issue in the Goblin Caves – Stone Graves A module where players could see through walls when hugging certain walls.
  • Fixed an issue in the Goblin Caves (High-Roller) Mole Tunnel module where random portals could spawn embedded inside walls.
  • Fixed an issue in the Ruins of Forgotten Castle – Barbican module where training dummies would not appear.
  • Fixed an issue in the Ruins of Forgotten Castle – Crypt (Cistern) module where the placement preview indicator would not appear when attempting to install an item.
  • Fixed an issue in The Blue Maelstrom – Undersea Cave A module where monsters could get stuck on the environment and become unable to attack.
  • Fixed an issue in The Blue Maelstrom – Elephant Island module where players riding the escape ship would be unable to climb certain stairs.
  • Fixed an issue where the breathing sound effect would not play when emerging from underwater while looking up.
  • Fixed an issue where the hit effect would appear on a player rowing the boat when it got struck.
  • Fixed an issue where certain parts of the Ruins Golem corpse could not be interacted with for looting.
  • Fixed an issue where the projectile colors for Elite and Nightmare Wisps were swapped.
  • Fixed an issue where certain parts of the Spectral Knight corpse could not be interacted with for looting.
  • Fixed an issue where a Skeleton Archer summoned by the Lich would continue firing from a distance without repositioning when switching targets to a new player.
  • Fixed an issue where killing the Abomination during specific attack patterns could cause its corpse to be launched forward.
  • Fixed an issue where some of the Abomination’s attack patterns could deal damage through blocked walls.
  • Fixed an issue where the range of some Elite Frost Wyvern patterns was wider than intended.
  • Fixed an issue where the corpse of the Tidewalker monster would appear with different poses upon replication.
  • Fixed an issue where Tidewalker Shamans (Nightmare) would fail to increase the movement and attack speed of nearby monsters with their buff.
  • Fixed an issue where the model for the Potion of Luck would not appear when consumed.
  • Fixed an issue where the final circle in the Arena could be so small that it would not appear on the minimap.
  • Fixed an issue where a bell light in Holiday Haven lobby skin did not render correctly.
  • Fixed an issue where the News icon did not display a notification indicator even when new patch notes were updated.

Game Updates

  • Upgraded to Unreal Engine 5.5.4, improving graphics quality, performance, and loading/streaming speeds.
  • Arena Test Season 7 will end on December 15 at 00:00(UTC).
  • Arena Test Season 8 will begin on December 19 at 00:00(UTC). Starting this season, players who reach 2200 Arena MMR will only be able to queue solo. This feature may be adjusted. The gear limit for this Arena season will be capped at Epic gear and only self found items will be retained upon a loss.
  • Performance optimizations for The Blue Maelstrom.
  • Adjusted the audible range of players underwater.
  • Bladehand will no longer rotate during certain attack patterns.
  • In the Character Select screen, the number of characters displayed per page has been increased from 5 → 6.
  • Tab buttons now respond when hovered over, making interaction easier.
  • The Quick Fill button has been moved and the lock timer has been reduced.
  • You can change the renderer mode(DirectX Version) in the Options > Video menu.

Balance Updates

General

  • Increased boat movement speed.
  • Reduced the Potion of Clarity duration.
  • The animation delay when the Club hits an enemy has been increased.
  • The animation delay for when the Horseman’s Axe, Hatchet, Viking Sword, and Quarterstaff hits an enemy has been reduced, making it feel smoother.
  • An Action Speed debuff has been added when taking damage from the Giant Jellyfish and Ghoul.
  • The buff applied by the Nightmare Wisp to other monsters now also buffs Action Speed in addition to Move Speed.

Classes

  • The Sorcerer’s Innate Talent now grants 15% additional casting speed when casting unarmed, and its magical power has been adjusted from 7 to 5.

Developer Comments

This update continues our quest to improve the overall performance of the game. We have upgraded the engine to Unreal 5.5 which should lead to more consistent framerates for the majority of users. We have also addressed numerous bugs and fixes to improve the overall experience.

Finally, we are planning to test a new Arena season with an updated policy. For the upcoming test season, all adventurers with an arena MMR higher than 2200 can only queue solo in order to ensure better integrity at the highest arena tiers. The gear policy will also be updated so that Arena item grade will be limited to Epic grade items instead of Legendary and only self-found items will remain upon a loss. We also have a plan for a special hardcore arena event at the very end of the season. We plan to use these remaining Arena test seasons to prepare for release of the official Arena season, including rewards, coming with the next wipe. Thank you and see you in the dungeons!

Hotfix 101-1

Bugfixes

  • Fixed an issue where pre-inputting the next spell before the previous spell animation finished could cause the spell to function incorrectly.
  • Fixed an issue where Sorcerers would see an incorrect toast message when attempting to use a weapon’s guard function immediately after casting a spell that was still on cooldown.

Hotfix 101

Bugfixes

  • (missing from #100) Fixed an issue where Elite Frost Wyverns and Spectral Knights could fail to use certain intended skills.
  • Fixed an issue where the previously selected spell could be cast due to network issues when changing and casting a spell.
  • Fixed an issue in Inferno ‘Doom Cage’ module where the Abomination could break through a closed door and attack during certain attack patterns.
  • Fixed an issue in The Blue Maelstrom – High-Roller where a fixed exit would be displayed on the minimap.
  • Fixed an issue in The Blue Maelstrom – High-Roller where Sea Piranhas might not appear.
  • Fixed an issue where the Pirate Swiftblade’s thrust pattern might not hit or be blocked properly.
  • Fixed an issue where the Ghost King might not attack correctly if the player was in close contact while it was casting certain attack patterns.
  • Fixed an issue where hit effects might not appear when taking damage while riding a boat.
  • Fixed an issue where the arrow icon might not appear in the dungeon selection window when selecting the Squires to Riches mode.
  • Fixed an issue with the Boneshaper’s Weapon Damage and Move Speed values.
  • Fixed an issue with the Frostlight Leather Leggings’ Magic Resistance value.
  • Fixed an issue where the Quarterstaff crafted items did not receive the Weapon Damage +1 update.
  • Fixed an issue where the Quick Fill description would overflow the UI in certain languages.-Fixed an issue where VoIP connections could fail.

Game Updates

  • Background assets and props have been optimized, resulting in smoother and more stable loading speeds and in-game performance.
  • High-Roller map selection is now available.
  • The Quick Fill feature has been improved. After adding the items, the ‘Make Deal’ button will now activate after a short delay to reduce the accidental sale of items.
  • New cosmetics and bundles have been added for the Black Friday sale.

Balance Updates

General

  • Added the ability for the Squire to offer a Potion of Water Breathing as a default item.
  • Reduced the amount of oxygen lost when hit.

Classes

  • Reduced the Warlock’s Phantomize duration from 6 → 4 seconds.
  • Increased the Cleric’s Holy Light healing from 25 → 35.
  • Increased the Cleric’s Lesser Heal healing from 15 → 20.
  • Increased the Sorcerer’s Plasma Blast channeling time from 3 → 4 seconds.

Developer Comments

  • This update continues our path on improving the player experience. We’ve made several performance optimizations that should lead to smoother in-game performance. We’ve updated the dungeons selection feature by giving HR adventurers the ability to choose their dungeons. We’ve also added a timer to the Quick Fill feature to reduce the accidental sale of valuables. We will continue to optimize and improve your experience in and out of the dungeons.
  • Finally, we’ve updated the store with new Black Friday discounts. Thank you and see you in the dungeons!

Hotfix 100

Bugfixes

  • Fixed an issue where a crash would occur when exiting the game through Steam.
  • Fixed an issue where a crash would occur while spectating a party member.
  • Fixed an issue where all interactions inside a dungeon would become unavailable.
  • Fixed an issue where Fighters equipped with Slayer could also equip the Spiked Gauntlet.
  • Fixed an issue where Warlocks wearing Demon Armor were unable to equip the Spiked Gauntlet.
  • Fixed an issue in the Goblin Caves – Cave Tombs where the ceiling in a specific location would appear detached.
  • Fixed an issue in the Goblin Caves – Cave Altar B module where players could exit the map through a hole.
  • Fixed an issue in The Forgotten Castle – Ruins Square A module where certain passages appeared blocked on the minimap.
  • Fixed an issue in The Forgotten Castle – Ruins Hidden Altar module where killing a Mummy on a staircase could cause its body to slide, preventing interaction.
  • Fixed an issue in The Forgotten Castle – Ruins King's Treasure Room where wall textures on the ceiling would flicker.
  • Fixed an issue in The Forgotten Castle – Ruins Greathall B module where certain wall textures would flicker.
  • Fixed an issue in The Forgotten Castle – Ruins where monsters spawned by Faustian Bargain could become trapped inside the Forsaken Cloister or Destroyed Tower modules.
  • Fixed an issue in The Forgotten Castle – Ruins where hitting a wall near the iron bars in the waiting room leading down to the Crypt would play the incorrect sound effect.
  • Fixed an issue in The Forgotten Castle – Crypt Dark Priests module where a Wooden Barrel would appear floating.
  • Fixed an issue in The Forgotten Castle – Crypt Death Hall module where players could exit the map using the Sorcerer’s Electric Dash.
  • Fixed an issue in The Frost Mountain – Ice Cavern where uneven slopes could cause monsters to stop moving.
  • Fixed an issue in The Frost Mountain – Ice Cavern High-Roller Bridge module where two Frost Giants could spawn simultaneously.
  • Fixed an issue in The Frost Mountain – Ice Abyss Monoliths module where characters could get stuck in a seated position.
  • Fixed an issue in The Frost Mountain – Ice Abyss False Throne module where a Frost Demon located could become stuck in a corridor.
  • Fixed an issue in The Frost Mountain – Ice Abyss Hound Vale module where players could exit the map through a hole.
  • Fixed an issue in The Frost Mountain – Ice Abyss Pillars module where players could exit the map through a hole.
  • Fixed an issue in The Blue Maelstrom – Bladehand's Refuge where the water surface near the boat would not render correctly.
  • Fixed an issue in The Blue Maelstrom – Floating Village module where a Sea Piranha would not move.
  • Fixed an issue in The Blue Maelstrom – Skull Island module where monsters could fail to pursue players.
  • Fixed an issue in The Blue Maelstrom – Skull Island module where a Crocodilian would get stuck on rocks outside the cave.
  • Fixed an issue where Elite or Nightmare Living Statues could be distinguishable as monsters even while in statue form.
  • Fixed an issue where the Ancient Stingray would momentarily disappear during movement patterns.
  • Fixed an issue where players could distinguish the Mermaid Corpse from props before interacting with it.
  • Fixed an issue where the boss would not reset if a Faustian Bargain monster died inside the boss room.
  • Fixed an issue in The Frost Mountain where possessing a monster via Faustian Bargain could cause movement restrictions if the possessed monster collided with an unawakened Frost Skeleton.
  • Fixed an issue where Skeleton Guards and Frost Skeleton Guards in High-Roller would retain electrical effects on their corpses if they were killed by player summons.
  • Fixed an issue where lanterns thrown onto slopes could become uncollectible after rolling, stopping, and rolling again.
  • Fixed an issue where the Armor Rating of the Tidal Spangenhelm would not be applied properly.

Game Updates

  • The continuous Matchmaking window has been reduced for all dungeons.
  • A quick fill button has been added to the sell tab. Items that the Merchant buys can be selected all at once for sale.
  • Races that were previously unable to equip Headgear can now equip hat-type Headgear. When wearing a hat, Race abilities will not be applied.
  • An indicator is displayed on items that are required for the currently active quests.
  • Improved performance optimization for the Blue Maelstrom map.
  • Players can now stand on the bow of the extraction boat.
  • Improved the behavior and navigation of the White Shark.
  • Improved the behavior of Pirates so they can get out of the water via ramps.
  • Improved the sound effects so other players can be detected while underwater.
  • Improved the sound effects when climbing onto boats from the water.
  • Adjusted the High-Roller difficulty in The Blue Maelstrom and increased rewards for multiple modules.
  • Improved visibility of certain equipment icons.
  • Added new loading illustration images.

Balance Updates

General

  • Improved the drop rate in Squires to Riches to match that of Normal dungeons.
  • Move Speed penalty modifier while in the guard stance has been modified for most weapons and shields.
  • The guard stance move speed bonus for successfully blocking an attack has been adjusted so using a weapon to block an attack is more worthwhile comparatively to blocking an attack using a shield, so as to better match the difficulty of successfully performing the block action.
  • Underwater Move Speed and Action Speed have each been increased by 5%.
  • Underwater hitscan range has been slightly increased.
  • Oxygen consumption increased when swimming quickly.
  • Adventure Mode High-Roller ore spawn rate reduced to match Normal dungeon levels.
  • Removed the fixed True Magical Damage option from Fangs of Death Necklace and adjusted the fixed True Physical Damage value.
  • Adjusted monster spawn rate for Mermaid Corpse.
  • Reduced the difficulty of Bladehand.
  • Added new Faustian Bargain monsters: Skeleton Guardman, Skeleton Crossbowman, Frost Skeleton Footman, Frost Skeleton Crossbowman.
  • Overall damage of Faustian Bargain monsters increased.
  • Faustian Bargain – Skeleton Footman, Frost Skeleton Guardman, Zombie, Frost Walker Action Speed increased.
  • Faustian Bargain – Giant Centipede can now move while performing normal attacks and Action Speed increased.

Items

  • Adjusted the Move Speed for Shields: Frostlight Lantern Shield -8 → -10, Lantern Shield -10 → -12, Round Shield -12 → -13, Heater Shield -15 → -20.
  • Lantern Move Speed bonuses have been adjusted from 0.3–1.5% to 0.3–1%.
  • Club's weapon damage decreased by 1, and Move Speed decreased by 2.
  • The knockback distance on hit for the Hand Cannon has been increased.
  • The Quarterstaff has received a +1 Weapon Damage increase.
  • Golden Scripture of Solaris Move Speed changed from -10 → -15.
  • Reduced the Move Speed while performing physical attacks with a spellbook.
  • Golden Hounskull Headshot Damage Reduction changed from 15% → 23%, Projectile Damage Reduction changed from 2.1% → 1.1%.
  • Requiem of the Fairy Magical Damage Bonus decreased from 5% → 2.5%.

Classes

  • Warlock’s Demon Form transformation delay has been reduced, and the health drain penalty has been decreased from 2% → 1%.
  • Warlock’s Exploitation Strike magic damage has been increased from 15 (1.0) → 20 (1.0).
  • Wizard’s Melt physical damage reduction has been decreased from 20% → 15%, and its duration has been reduced from 5s → 4s.
  • Reduced the range of the Bard’s Din of Darkness and Piercing Shrill songs.
  • Sorcerer spell casting times and cooldowns have been increased.
  • Sorcerer’s Apex of Sorcery spell casting speed bonus has been increased from 25% → 50%.
  • Sorcerer’s Time Distortion Move Speed Bonus penalty decreased from -3% → -2.5%.

Developer Comments

This update looks to improve the overall player experience with several improvements under the hood to help you get into the dungeons quickly. We’ve improved the High-Roller matchmaking logic and reduced the CMM window so battles can ramp up more naturally. We have added a ‘quick fill’ function that makes it easier to quickly sell your plunder from the dungeons. We’ve added an indicator making it easier to identify items that are associated with your current quests. We’ve updated the helmets to be more flexible so that races with headgear restrictions can now equip certain headgear that make visual sense. We’ve improved swimming to make it a bit more comfortable when navigating the Ship Graveyard map. Finally, we’ve made several balance upgrades, networking improvements, and numerous bugs fixes to make the overall dungeons experience smoother. We will continue to focus on smoothing out the user experience as we build up to the next major update. Thank you and see you in the dungeons!

Hotfix 99

Bugfixes

  • Fixed an issue where the sound might not play when hitting a jar with the Fighter’s Shield Slam skill.
  • Fixed an issue where the Warlock’s Evil Eye could fly outside the map when used while sitting, causing the jump action to malfunction.
  • Fixed an issue where the Penetrating Shot effect of the Ranger could remain even after the skill duration ended.
  • Fixed an issue where a frame drop could occur when a Ranger with the Trapping Mastery perk dismantled a hunting trap after being caught in it.
  • Fixed an issue where casting the Cleric’s Protection on a monster could generate duplicate shields.
  • Fixed an issue where damage VFX could appear when recovering HP with the Cleric’s Over Healing.
  • Fixed an issue where the Ghost King’s corpse might not be visible if it died while teleporting.
  • Fixed an issue in The Blue Maelstrom where some monsters could remain idle at certain locations.
  • Fixed an issue in The Blue Maelstrom where monsters could stop attacking when moving between land and underwater areas.
  • Fixed an issue where the Pirate monster’s ranged projectile attack could pass through walls and deal damage when the monster was positioned against a wall.
  • Fixed an issue where underwater monster corpses could not be interacted with.
  • Fixed an issue where interacting with Mermaid Corpses could sometimes produce no sound.
  • Fixed an issue in The Goblin Caves – Cave Altar A module where skeleton monsters could stop moving at specific positions.
  • Fixed an issue in The Goblin Caves – Goblin Rooms module where generated portals could not be used properly.
  • Fixed an issue in The Goblin Caves – Ants Nest module where players could get stuck behind a roster at certain locations.
  • Fixed an issue in The Goblin Caves – Cave Pit Hall module where terrain beyond stone pillars could be visible.
  • Fixed an issue in The Ruins of Forgotten Castle – Keep where movement in certain areas could cause frame drops due to environmental props.
  • Fixed an issue in The Ruins of Forgotten Castle – Stables where certain trees might not appear as intended.
  • Fixed an issue in The Frost Mountain – Ice Abyss – Narrow Bridge where players could be attacked by monsters immediately upon spawning.
  • Fixed an issue in The Frost Mountain – Ice Abyss – False Throne where a Druid in Rat Form could activate a lever by passing through the portcullis.
  • Fixed an issue in The Blue Maelstrom – Skull Island module where a Druid could enter the boss reward room using transformation forms.
  • Fixed an issue in The Blue Maelstrom where the escape current sound could be heard even when the underwater escape cave was inactive.
  • Fixed an issue in The Blue Maelstrom – Abandoned Ship module where players could become trapped.
  • Fixed an issue in The Blue Maelstrom where broken jars or chests could display incorrect cross-sections.
  • Fixed an issue where potions placed in dungeons could consistently spawn as Potions of Water Breathing.
  • Fixed an issue where swimming sounds might not play while swimming quickly.
  • Fixed an issue where striking spilled Tar after destroying a Tar Barrel could produce no sound.
  • Fixed an issue where Spider Webs could only be destroyed when players passed through them.
  • Fixed an issue where actions might not proceed correctly after a successful parry.
  • Fixed an issue where the equip time of the Recurve Bow could differ from other bows.
  • Fixed an issue where bolts appeared to float when reloading the Crossbow, Hand Crossbow, or Windlass Crossbow.
  • Fixed an issue where hitting certain walls with a Rapier or Dagger could produce no sound.
  • Fixed an issue where blocking with the rapier might not work properly.
  • Fixed an issue where blocking attacks with a War Hammer could produce no sound.
  • Fixed an issue where hair could clip through the Occultist Hood when worn by certain races.
  • Fixed an issue where the Soul Heart skin might not display properly after moving to the next floor in a dungeon.
  • Fixed an issue where the new party leader’s lobby skin would not update after a leader change.
  • Fixed an issue where Quest Logs that needed to be completed within the same session could not be completed separately.
  • Fixed an issue where items required by the Quest Log could display random options.
  • Fixed an issue where the Trading Post screen could appear when entering a dungeon.
  • Fixed an issue where clicking the Trading Post button produced no sound.
  • Fixed an issue where the Trading Post and Marketplace could be accessed even without reaching level 20.
  • Fixed an issue where error codes could appear when making purchases or crafting.
  • Fixed an issue where class rankings might not display correctly on the Leaderboard.

Game Updates

  • Added The Blue Maelstrom to Squires to Riches.
  • Added the Blue Maelstrom dungeon to High-Roller mode.
  • Added Adventure Mode to High-Roller. In High-Roller Adventure mode, you can earn only 25% of the AP compared to the standard High-Roller mode.
  • In Adventure Mode, the Druid’s Thorn Barrier and the Ranger’s Purge Shot have been changed so that they no longer affect other players.
  • Improved the Mummy Chest module in The Ruins of Forgotten Castle – The Crypt.
  • A new monster, Midnight Stag, has been added to The Ruins of the Forgotten Castle.
  • Changed so that boats in The Blue Maelstrom now spawn immediately after the session starts.
  • Melee attack accuracy has been improved.
  • Improved the VFX of the Ranger’s Purge Shot skill.
  • Improved certain animations of the Skeleton Royal Guard.
  • Some animations of the Tidewalkers have been improved.
  • Updated several torch icons.
  • Updated various equipment item icons.
  • The size of the Horseman’s Axe and Hatchet has been reduced back to their previous scale, and their attack range has been slightly increased.
  • Added new craftable items.
  • Changed so that logs obtained through Woodcutting are now purchased by the merchant Woodsman.
  • The Possession system of Faustian Bargain has been adjusted so that you now possess a monster closer to your death location than before.
  • The positions of some UIs in the lobby have been adjusted.
  • Added new loading illustration images.

Balance Updates

General

  • Adjusted the overall balance of monsters and map elements in The Frost Mountain – Ice Cavern.
  • The loot drop rate for The Blue Maelstrom has been improved.
  • Increased the parry multiplier of Rapier and Cutlass from 1.25x to 1.5x.
  • Increased movement speed and action speed while underwater. Also increased the speed of physical and magical projectiles underwater.
  • Overall monsters in Faustian Bargain have been polished and balanced.
  • Reduced the attack difficulty of Pirate monsters.

Items

  • The weakest impact zone has been removed from various weapons, and the remaining impact zones have been adjusted accordingly.
  • Reduced the reload and firing time of the Hand Cannon.
  • Increased the Weapon Damage of the Hand Cannon by 5.
  • Decreased the Weapon Damage of Drum from 24–30 to 16–28.

Class

  • Increased the Barbarian’s Vigor by 5 and decreased Knowledge by 5.
  • Increased the Barbarian’s Two-Hander Armor Penetration from 5% to 10%.
  • Decreased the Barbarian’s War Cry max health bonus from 25% to 20%.
  • Reduced the Bard’s Dissonance duration from 3 seconds to 2 seconds.

Developer Comments

You can now explore the dangerous seas of the Ship Graveyard in the ‘Squire to Riches’ and ‘High-Roller’ game modes while outlasting the treacherous ‘Drowned Curse’. This update also adds a more dangerous, but more rewarding ‘High-Roller Adventure’ PvE mode that can be accessed through the ‘High-Roller’ campaign book. Please note that the Goblin Merchant will not be able to recover any equipment lost in the High-Roller Adventure mode dungeons. The new modes also bring the addition of two new artifacts and a slew of new craft items. Thank you and have fun in the dungeons!

Hotfix 98

Bugfixes

  • Fixed an issue where the Rogue’s Double Jump could malfunction after reconnecting to the game following dungeon entry.
  • Fixed an issue where the Warlock’s summoned Hydra could fail to attack a hidden Rogue.
  • Fixed an issue where the Warlock’s Immortal Lament Magical Healing Bonus was being applied as Magical Healing instead of as a healing bonus as intended.
  • Fixed an issue where certain weapons, such as the arming sword, were not affected by the Fighter's Sword Mastery.
  • Fixed an issue where the Fighter’s Shield Slam could fail to destroy destructible objects.
  • Fixed an issue where action speed might not have been applied to the aiming time that affects projectile drop.
  • Fixed an issue where the Ghost King could target an incorrect entity when using certain attack patterns.
  • Fixed an issue where the Yeti could stop attacking when encountering a player’s summoned creature or a deployed Pavise.
  • Fixed an issue where the Living Armor could stop moving when touching a deployed Pavise.
  • Fixed an issue where non-attacking Sea Urchins could be affected by the Chaotic Discord debuff.
  • Fixed an issue where Pirate monsters might not take damage from ranged attacks while standing idle.
  • Fixed an issue where Pirate monsters could detect and attack players located on different floors.
  • Fixed an issue where the White Shark could repeatedly use only one attack pattern.
  • Fixed an issue where the White Shark might not move properly.
  • Fixed an issue where the Bladehand could fail to destroy props.
  • Fixed an issue where some of the Ancient Stingray’s attack patterns could disappear into walls.
  • Fixed an issue where, after resetting when no players were present in the boss room following its final pattern, the Ancient Stingray might not use its final attack pattern again.
  • Fixed an issue in The Ruins of Forgotten Castle - Inferno where players could become stuck in the Shrine of Health located within the Demon Throne module.
  • Fixed an issue in The Ruins of Forgotten Castle - Inferno where the Abomination could become trapped by metal bars in the Painful Steps module.
  • Fixed an issue in The Frost Mountain - Ice Abyss where escaping via rope in the Shallow Valley module could fail due to ice created by a Frost Wyvern’s attack.
  • Fixed an issue in The Blue Maelstrom where water effects inside the ship might not display correctly.
  • Fixed an issue where water in The Blue Maelstrom might not display properly on certain PC specifications.
  • Fixed an issue in The Blue Maelstrom dungeon where breathing sounds might not play when exiting the water.
  • Fixed an issue in Adventure Mode where summoned creatures could attack other players instead of monsters.
  • Fixed an issue where the weapon damage of Haze Blade was lower than intended.
  • Fixed an issue where newly added equipment with Legendary rarity might not drop in dungeons.
  • Fixed an issue where the appearance of chests in The Blue Maelstrom could differ depending on graphic settings.
  • Fixed an issue where players could purchase gold coins from the Treasurer using gold coins instead of silver coins.
  • Fixed an issue where items could disappear from the inventory after completing a trade at the Trading Post.

Game Updates

  • A Twitch Drops Campaign will take place on October 24th, 25th, and 26th.
  • The Halloween Event begins! Check out Jack O' Lantern’s quest and new cosmetics available in the shop.
  • New cosmetics have been released.
  • Improved the Druid’s Barkskin Armor so that it no longer obstructs the vision of players transformed into rat or chicken form as much.
  • Improved the visual clarity of certain Ancient Stingray attack patterns.
  • Changed the name Death Stalker → Sea Piranha.
  • Improved the dungeon result screen and the arena result screen.
  • In Arena random matchmaking, players will no longer be matched against the same class.
  • The length of the Horseman’s Axe and Hatchet has been increased.
  • Improved the icon for the Black Despair Banner emote.

Balance Updates

General

  • Reduced the difficulty of quests that had escape requirements.
  • Improved the loot for the Ice Caverns and the Icy Abyss.
  • Changed so that knockback, airborne effects, and debuffs are not applied between players in Adventure Mode.
  • Faustian Bargain– Monster balance has been adjusted.
  • Faustian Bargain – Skeleton Archers now have Quick Shot Skill.
  • Spell casting speed has been increased for lower Knowledge values.
  • Even if a weapon’s primary attributes include True Physical Damage, True Magical Damage, Additional Physical Damage, or Additional Magical Damage, it can now roll Additional Weapon Damage as a random option.

Items

  • The duration of Ghostdust Pouch has been reduced by half across all grades.
  • Throwing Knife and Francisca Axe of Common grade can now be purchased from vendors.
  • Throwing Knife and Francisca Axe of Rare grade are now craftable.
  • The Weapon Damage of Francisca Axe has been increased by 2.

Class

  • For Warlock, the health recovery effect of Immortal Lament now also applies to Life Drain.
  • For Sorcerer, the cooldown reduction bonus of Elemental Fury has been decreased from 0.75% to 0.5%, and the move speed bonus has been decreased from 0.1% to 0.05%.
  • The move speed bonus of Spell Stride for Sorcerer has been reduced from 25% to 20%.

Developer Comments

Get ready for some spooky adventures with the return of Jack o' Lantern. He’s back, looking for his delicious Candy Corn and is willing to reward you handsomely for their return.

This update also adds brand new shop items including a Halloween themed lantern and new cosmetics to really immerse you in the new Ship Graveyard map. Finally, the update brings numerous bug fixes and balance updates including greatly improved loot for the Frost Mountains. Thank you and see you in the dungeons!


Hotfix 97-1

Bugfixes

  • Fixed an issue where a crash could occur during Arena matchmaking.

Game Updates

  • Improved an issue where the frame rate could drop during melee attacks.

Hotfix 97

Bugfixes

  • Fixed an issue where the game could stutter when attacking multiple monsters or players at the same time.
  • Fixed an issue where Gold Coin Chests could be intentionally duplicated.
  • Fixed an issue where Druid’s Herbal Sensing could fail to detect Saltvine.
  • Fixed an issue where Druids transformed into rats or chickens would not be affected by the sea currents in The Blue Maelstrom.
  • Fixed an issue where, after climbing a ladder with the Rogue’s double jump, the player could still move left and right with a single jump.
  • Fixed an issue where no hit sound would play when attacking the lower body of a player or monster hidden in bushes.
  • Fixed an issue where certain attack patterns of the Frost Giant Berserker would fail to deal damage to players.
  • Fixed an issue where the Ice Harpy’s attack effect direction could differ from the actual hit position.
  • Fixed an issue where the Ice Harpy’s attack effects might not be visible from the starting point.
  • Fixed an issue where the Baby Turtle monster’s body could appear partially buried on sloped surfaces.
  • Fixed an issue where Pirate monsters’ sitting animation could play repeatedly.
  • Fixed an issue where Pirate monsters could move while sitting.
  • Fixed an issue where the Tidewalker Spearer’s spear attack could not be blocked by shields.
  • Fixed an issue where players could become stuck inside props or the map due to the White Shark.
  • Fixed an issue where the Ancient Stingray’s random lightning attack could affect only a single player.
  • Fixed an issue where Bladehand could become invisible.
  • Fixed an issue where Bladehand could fall into the sea during combat.
  • Fixed an issue where Bladehand could get stuck behind a ballista pole during attacks.
  • Fixed an issue where players could deal damage to Ancient Stingray from outside the boss room.
  • Fixed an issue where damage numbers might not display when striking training dummies inside dungeons.
  • Fixed a gap between doors and walls in the Mimic Lair module of The Crypt within The Forgotten Castle.
  • Fixed an issue where the Ash Tree placed near the Well module in The Crypt of The Forgotten Castle could be interacted with from the lower floor.
  • Fixed an issue where Druids in rat form could move outside the map in the Greathall C module of The Ruins in The Ruins of the Forgotten Castle.
  • Fixed an issue where interacting with Skeleton Corpses in dungeons other than The Blue Maelstrom could display water droplet VFX.
  • Fixed an issue where certain props in the Pirate Prison module of The Blue Maelstrom appeared hollow.
  • Fixed an issue where, in certain modules of The Blue Maelstrom, death caused by level rules would not display the cause of death in the kill log.
  • Fixed an issue where setting the Telescope option in Customization could make the sea water of The Blue Maelstrom invisible.
  • Fixed an issue where Mystical Gems could drop in The Blue Maelstrom.
  • Fixed an issue where the Oxygen UI might not appear while underwater in The Blue Maelstrom.
  • Fixed an issue where the Centaur’s Madness stat values could be higher than intended.
  • Fixed an issue where, after equipping the Hand Cannon and switching to another weapon, the ignition effect could remain on the hand.
  • Fixed an issue in Faustian Bargain where the Frost Demon could request an affinity different from the intended design.
  • Fixed an issue where, after entering My Listing in the Marketplace, the page list for the first searched item required two clicks to turn pages.
  • Fixed an issue where daily quest target monsters might not be displayed.
  • Fixed an issue where only one random Huntress quest could appear in the Quest Log while in a dungeon.
  • Fixed an issue where the Studded Wyvern Leather recipe might not appear in the Leathersmith’s services.

Game Updates

General

  • Improved framerate performance for The Ruins of The Forgotten Castle dungeon.
  • Improved framerate performance for The Blue Maelstrom dungeon.
  • The Chapel module in The Forgotten Castle – The Ruins has been renamed to Abandoned Sanctuary.
  • Improved VFX effects for Jellyfish.
  • Adjusted certain movement patterns for Bladehand.
  • Improved Bladehand’s gunpowder visual effects.
  • Added Oxygen Vents to the Ancient Stingray reward room.
  • Changed so that Ancient Stingray Eggs now only spawn after the boss has been defeated.
  • Updated the Arena map pool.

Balance Updates

General

  • Updated the random dungeon rates for High Roller dungeons.
  • The chance to enter the High-Roller Goblin Caves has been increased while the chance to enter the High-Roller Frost Mountain has been decreased.
  • The drop rates for loot in Normal and High-Roller dungeons have been improved.
  • The loot for Giant Barnacles have been updated so they are no longer guaranteed to drop two gems.
  • Poison Vial and Ghostdust Pouch now drop in the dungeons.
  • Treasurer now sells the Gold Coin Pouch for 1000 gold.
  • Dealmaker item prices have been adjusted.
  • The drop rates of certain quest items have been increased.
  • The number of Cuttlefish and Jellyfish placed in the world has been increased.
  • The difficulty of several quests has been adjusted to be easier to complete. This includes no longer needing to escape from the dungeons as a requirement for certain quests.
  • The Armorer’s Tidestone delivery quest has been updated to allow the submission of handled items.
  • Increased the attack range and approach distance of Tidewalker Slinger, while slightly reducing their movement speed.
  • The Tidewalker Shaman’s underwater projectile speed has been decreased.
  • The difficulty of the Ancient Stingray has been lowered.
  • The affinity requirement for the Spider Mummy in Faustian Bargain has been reduced. (18 → 0)
  • The affinity requirement for the Skeleton Archer in Faustian Bargain has been reduced. (1 → 0)
  • Adjusted the Max Health, Movement Speed, and Action Speed balance for all Faustian monsters.
  • Land-based monsters now move slower in water, matching player movement speed.

Items

  • Decreased the animation speed for drawing a dagger.
  • Throwing Knife and Francisca Axe no longer receive attribute bonus ratio.
  • Weapon Damage for Throwing Knife and Francisca Axe now starts at 10 and increases in increments of 3 damage.
  • Removed the Additional Weapon Damage modifier from Crystal Ball item types.
  • Increased the Magical Damage of Crystal Ball Types by 1.
  • Increased the Magical Damage of Magic Staffs by 1.
  • Increased the Weapon Damage of the Hand Cannon by 2.

Rogue

  • Reduced the Physical Damage Bonus of Dagger Mastery from 15% → 10%.

Sorcerer

  • Reduced the spell-casting speed of the Apex of Sorcery perk from 50% → 25%.
  • Reduced the additional Shock duration of Lightning Mastery from 2s → 1s.
  • Increased the casting interval of Lightning Storm from 1s → 1.25s.
  • Electric Dash expands the damage area upon arrival, applying Shock effects to a larger range.

Wizard

  • The detection range of Light Orb has been increased, and the number has been reduced from 5 to 4.

Barbarian

  • The Executioner perk effect now also applies to Bardiche.

Druid

  • The Bear's action speed has been increased by 5%.
  • The Panther's health penalty has been removed.
  • Barkskin Armor now additionally grants 15% Headshot Damage Reduction.

Developer Comments

This update brings several in-game improvements and bug fixes. We’ve also lowered the gear limit for Normal dungeons from ‘Epic’ to ‘Rare’ gear and have improved the loot from both Normal and High Roller dungeons to make progression through the dungeon modes a little easier and to better match their risk to reward profile. We’ve also focused on multiple balance changes that focus not only on class balance but also the player economy.

This update adds support that allows us to start fine tuning the balance of the monsters in the Faustian Bargain. Our long term end-goal for the Faustian Bargain feature is to eventually expand it to become its own fully supported game mode. For this update, we’ve adjusted some of the basic attributes for several of the current monsters. Our plan is to continue tweaking the monster settings and expanding the feature, including growing the monster pool, throughout this season. Thank you and see you in the dungeons!

Hotfix 96

Bugfixes

  • Fixed an issue where Fighter’s Adrenaline Spike could be affected by the penalty of Adrenaline Rush.
  • Fixed an issue where Fighter could equip certain plate armors while the Slayer perk was active.
  • Fixed an issue where Warlock’s Summon Hydra dealt Dark Magical Damage, which could incorrectly consume souls.
  • Fixed an issue where using Rogue’s Traps and Locks to open a chest could cause the item held in hand to disappear.
  • Fixed an issue where Wizard’s Meditation could cause legs not to be visible or cancel itself when used underwater.
  • Fixed an issue where Wizard’s Magic Missile produced player-hit sound effects when colliding with walls or the floor.
  • Fixed an issue where Druid’s Penguin Form did not display max health bonus, incoming physical healing, and incoming magical healing correctly in the tooltip.
  • Fixed an issue where the beak of Druid’s Penguin Form could sometimes not be hit.
  • Fixed an issue where Druid’s Penguin Form did not have reduced movement speed on land.
  • Fixed an issue where resurrecting a player underwater with Cleric’s Resurrection could cause the revived player’s camera axis to become distorted.
  • Fixed an issue where the sea in The Blue Maelstrom might not be visible under certain conditions.
  • Fixed an issue where thunder sounds in The Blue Maelstrom could become abnormally amplified.
  • Fixed an issue where attacking a monster on land could incorrectly trigger the underwater blood effect.
  • Fixed an issue where Slimes could drag around a player’s corpse.
  • Fixed an issue where Crocodilian could suddenly stop during its attack.
  • Fixed an issue where Tidewalker Shaman’s attacks fell to the ground instead of traveling forward.
  • Fixed an issue where White Shark’s attack could push the player inside terrain or props.
  • Fixed an issue where Bladehand could be hit from positions outside its attack range.
  • Fixed an issue where Ancient Stingray’s body could retain the electricity effect after its electric attack.
  • Fixed an issue where Ancient Stingray did not display the intended electricity effect during specific attacks.
  • Fixed an issue where players under the effect of Faustian Bargain could still interact with boats.
  • Fixed an issue where the Hand Cannon did not roll random modifiers.
  • Fixed an issue where the Jester Outfit (Common) could sometimes not have the Headshot Damage Bonus as its fixed stat.
  • Fixed an issue where Dexterity could be applied as a base stat on the unique-grade Ranger Hood.
  • Fixed an issue where forcibly closing the game while on a boat and reconnecting could result in the player not being dismounted.
  • Fixed an issue where the UI color change and animation for Oxygen at 50% occurred at different timings.
  • Fixed an issue where using the Worship emote followed by the Sailor’s Dance emote could lock the camera movement.
  • Fixed an issue where the fire effect of the Hog Roast Campfire could appear below the floor in the preview screen.
  • Fixed an issue where opening the Quest Log inside a dungeon displayed all quests regardless of the entered dungeon.
  • Fixed an issue where the Adventure Ranking score for Semi-semi Wipe could be calculated incorrectly for some users.
  • Fixed an issue where the Huntress’s Weekly Mission did not display the required items or target monsters.
  • Fixed an issue where purchasing a Seasonal Pack from the Blacksmith redirected to the store instead of the product page.

Game Updates

  • Changed so that pressing the Walk key while underwater allows you to swim faster. Swimming faster now consumes oxygen more quickly.
  • Improved the sound of the White Shark near the water surface to be more natural.
  • Improved the fading of Sea Walker’s slime effect to look more natural.
  • Improved performance when Visual Effects Quality is set to Low.
  • Improved the intensity of water splash effects while swimming.
  • Improved the amount of bubble effects occurring in the ocean.
  • Improved terrain on Skull Island where monsters could be killed without taking damage.
  • Improved the icon for the lobby skin 'Captain's Wrecked Cabin'.

Balance Updates

General

  • Rangers can now use Hand Cannons.
  • Faustian Bargain – Yeti’s combo attack has been adjusted.
  • Faustian Bargain – The movement speed of Pinchclaw Crab has been reduced.
  • Homing spells no longer track targets while underwater.

Druid

  • The projectile speed of Penguin Form – Water Cannon has been reduced.
  • The movement speed bonus of Penguin Dash has been reduced from 100% → 30%.

Rogue

  • Smoke Pot and Tumbling can no longer be used underwater.

Patch 9

Season 7

Bugfixes

  • Fixed an issue where Sorcerer’s Lightning Mastery could bounce back to the caster.
  • Fixed an issue where swapping items immediately after using Bard’s skill could cause the skill’s effect to not apply.
  • Fixed an issue in Goblin Cave, within Goblin Town A and B modules, where only certain classes could climb the terrain.
  • Fixed an issue where the Survival Bow could appear bent like the Recurve Bow when drawn.
  • Fixed an issue where sounds might not play when swinging weapons or using utility items.
  • Fixed an issue where Barbarian’s Savage Roar might not function correctly if used when monsters summoned by a boss were getting up.
  • Fixed an issue where the Mimic might not attack the target it interacted with.
  • Fixed an issue where, after blocking a projectile thrown by a Frost Imp, swinging a weapon could cause attacks to be blocked midair.
  • Fixed an issue in The Frost Mountain - Ice Cavern, Quarry module, where some monsters could fail to climb hills.
  • Fixed an issue where a solo player who teamed up with a pre-made duo through random matchmaking might not appear in the Recent Party Members list after leaving the dungeon.
  • Fixed an issue where leveling up through quest reward experience might not update correctly on party members’ screens.
  • Fixed an issue where chat messages from blocked party members could still appear in the chat window.
  • Fixed an issue where players who set My Status to offline could still appear in the player list.
  • Fixed an issue where equipping certain gear on Skeleton-type races could cause the model to appear clipped.
  • Fixed an issue where, if a Nameplate Skin was equipped while My Status was set to offline, other players could still tell whether the user was online.
  • Fixed an issue where the sound of the first item listed in the Marketplace could play every time the player exited the Marketplace.

Game Updates

  • The anti-cheat system has been further strengthened to effectively counter various cheats. This is aimed at providing a fairer gaming environment, and the scope of its application will be gradually expanded.
  • If a security vulnerability is detected on your local PC in the future, preventing the game from running normally, you can refer to the FAQ at the link below for a solution: https://darkanddarker.com/support/search/41049252306836
  • If you need assistance at any time, please submit a ticket through our website, and we will do our best to help you.
  • The Twitch Drops Campaign will run from September 26 to October 5.
  • A new season has begun. Experience brand-new content and features.
  • Early Access Season 6 and 6.9 Rank Rewards are now available to claim.
  • New Cosmetic items have been added to the Shop.
  • A new Seasonal Pack is available. Check the Shop for details.
  • The Dungeon Selection screen has been improved into a campaign book format.
  • A new dungeon, ‘The Blue Maelstrom’ (Normal), has been added.
  • The new ‘Squires to Riches’ mode has been added.
  • The Faustian Bargain feature has been added.
  • A new Woodcutting feature has been added. Try chopping down trees placed in dungeons.
  • The Druid’s Penguin Form has been added.
  • New Armor and Weapons have been added.
  • A guard function has been added to all weapons without secondary attacks. Guard is activated with Right Click for main-hand weapons and with Left Click for off-hand weapons.
  • Additionally, the Rapier has been given a Riposte attack.
  • Sound effects have been improved so that weapon strikes better reflect the material of the target.
  • Certain actions of the Nightmare Living Armor have been adjusted.
  • Solo, Duo, and Trio Adventure Ranks have been unified.
  • The ‘Hall of Fame’ has been added to the Leaderboard.
  • You can no longer view the Account Names of players who are not on your friends list.
  • A new Merchant, the 'Navigator', has been added.
  • A new Repeatable Quest system has been added. Certain quests now reset daily or weekly, allowing you to continuously earn rewards.

Balance Updates

General

  • Headshot damage multiplier has been reduced from 200% to 175%.
  • Health of Living Statues has been reduced.
  • Gem Socketing costs for low rarity gems have been reduced: Uncommon 30 → 10, Rare 50 → 20.

Fighter

  • Combo Attack: Grants 10% bonus physical damage per stack for consecutive melee attacks within 2 seconds, stacking up to 2 times.
  • Adrenaline Spike: Additionally, you gain a 3% movement speed bonus and 30% regular interaction speed, do not receive the penalty for using the Adrenaline Rush skill, and the cooldown has been reduced from 60 seconds to 28 seconds.
  • Slayer: Grants an additional 10 movement speed.
  • Projectile Resistance: Additionaly, reduces projectile damage by 15% while in defensive stance.
  • Weapon Mastery: No longer applies any penalty.
  • Defense Mastery: Defense rating bonus increased from 10% to 15%.
  • Barricade: Defense rating and magic resistance increased from 50 to 75.
  • Victory Strike: Physical damage bonus has been increased from 20% to 40%, and the health restoration effect has been removed. If this attack kills a player, the skill will trigger again with no cooldown. (In the next patch, the name will be changed to “Finishing Blow”.)
  • Perfect Block: Duration increased from 6 seconds to 8 seconds.
  • Spell Reflection: Grants a constant 15% magic damage reduction until a spell is reflected when the skill is active.
  • Shield Slam: Physical damage reduced from 45 to 30.
  • Taunt: Increases monster aggro by 50% to 300% when used.

Barbarian

  • Savage: Gains 1 Impact instead of Impact Resistance.
  • Crush: When wielding a two-handed weapon, can destroy reinforced doors and chests with one strike, and gains 1 Impact while wielding a two-handed weapon.
  • Carnage: Striking 2 or more players with a melee weapon within 1.5 seconds grants 40% bonus physical damage for 3 seconds.
  • Executioner: Increases headshot damage with axes from 10% to 20%.
  • Treacherous Lungs: Grants an additional 10% cooldown reduction.
  • Blood Exchange: Reduces maximum health by 10% when the skill is used and restores 10% of damage dealt during the skill duration.
  • War Sacrifice: Increases all attribute gains from the skill from 5 to 8, while reducing duration from 12 seconds to 8 seconds.
  • War Cry: Duration increased from 7 seconds to 10 seconds.

Rogue

  • Dagger Expert: Physical damage bonus increased from 10% to 15%, and additionally grants 1 true physical damage.
  • Thrust: Armor penetration increased from 20% to 25%.
  • Creep: Gains an additional 10% movement speed while crouching and walking.
  • Back Attack: The angle for detecting back attacks increased from 90° to 120°.
  • Caltrops: Automatically recovers every 28 seconds. Can be stored up to 3 times.
  • Smoke Pot: Automatically recovers every 60 seconds, and movement speed penalty inside smoke reduced from 10% to 5%.

Ranger

  • Trap Mastery: Installs trap-type items instantly and retrieves them when disarmed.
  • Camping Mastery: Installs campfires instantly and doubles their duration.
  • Purge Shot: Changed from a skill to a passive effect, removing one random magical buff from the target with each ranged weapon hit and dealing 3 true magical damage.
  • Field Ration: Healing amount increased from 25 to 40, quantity reduced from 3 to 2, and can now be replenished using a campfire.
  • Forceful Shot: Duration increased from 8 seconds to 10 seconds.
  • Penetrating Shot: Additionally, Attacks with bows and crossbows now pierce targets.

Wizard

  • Melt: Applies an additional 10% projectile damage reduction penalty.
  • Sage: Knowledge bonus increased from 10% to 15%.

Cleric

  • Brewmaster: Increases the duration of drunken effects by 50%.
  • Holy Water: Additionally, harmful magic effects are removed and blessing effects are applied.
  • Kindness: Healing amount increased from 15% to 30%.
  • Requiem: Additionally, reduces ally resurrection time by 50% when using resurrection spells.

Bard

  • Lore Mastery: General interaction speed increased from 25% to 30% and additionally grants 5 extra memory capacity.
  • Rapier Mastery: Weapon attack increased from 2 to 3.
  • Melodic Protection: Physical damage reduction changed from 30% to 25% and magic damage reduction set to 25%.
  • Story Teller: Will increase changed from 3 to 5.
  • Wanderer's Luck: Luck increased from 50 to 100.
  • Encore: Resets the duration of all music buffs applied to nearby party members.
  • Party Maker: Grants all nearby allies a 15-second immunity to intoxication; drinking while immune restores 5 health.
  • Tranquility: Additional health recovered during rest increased from 1 to 2, duration changed from 10/20/30 seconds to 10/15/20 seconds.
  • Song of Shadow: Duration increased from 10/15/20 seconds to 10/20/30 seconds.
  • Din of Darkness: Dark magic damage attribute bonus ratio increased from 0.06/0.09/0.12 to 0.16/0.33/0.5.
  • Piercing Shrill: Physical damage increased from 15/20/25 to 20/25/30.

Warlock

  • Dark Enhancement: Spell power bonus increased from 10% to 20%.
  • Soul Collector: The condition for consuming Dark Shards has changed from casting a Dark magic spell to dealing Dark magic damage.
  • Immortal Lament: When health falls below 5%, magic healing bonus is increased by 100% for 5 seconds.
  • Infernal Pledge: Damage reduction from Undead and Demons has been increased from 25% to 40%.
  • Malice: Will increase changed from 10% to 15%.
  • Dark Reflection: Dark magic damage increased from 10 to 15.
  • Dark Offering: Duration increased from 15 seconds to 45 seconds.
  • Exploitation Strike: Now applies only to unarmed attacks instead of physical attacks, and its duration has been increased from 4 seconds to 15 seconds. Bonus magic damage has been increased from 4 → 15, and health restoration has been increased from 5% → 10%.
  • Phantomize: Cancel motion has been added.
  • Ray of Darkness: Beam size increased, making it easier to hit targets.
  • Eldritch Shield: Duration increased from 4 seconds to 6 seconds. During the effect, Dark magic damage bonus increased from 20% to 30%, and Dark magic casting speed is increased by 50%

Druid

  • Shapeshift Mastery: Instead of a magic damage penalty, you can no longer use elemental spirit spells.
  • Natural Healing: Grants a 10% bonus to magic healing attributes.
  • Herbal Sensing: Detects a wider area and increases the chance of harvesting higher-grade herbs.
  • Barkskin Armor: Defense rating increase raised from 25 to 50, and can now be cast on targets other than yourself.
  • Insect Predation: Fixed an issue where health recovery did not scale properly with resourcefulness.

Sorcerer

  • Time Distortion: Magic damage bonus penalty reduced from 25% to 15%. Each spell cast reduces action speed and movement speed by 3% up to 5 times. The debuff lasts 8 seconds and is removed after the duration ends.
  • Spell Stride: Movement speed bonus increased from 5% to 25%.
  • Lightning Mastery: Grants an additional 25% Lightning magic damage bonus, and the activation interval of Lightning magic damage is reduced from 3 seconds to 2 seconds.
  • Elemental Fury: Gains an additional 0.1% movement speed bonus for every 1% of health lost.
  • Windblast: Now activates 0.6 seconds after spell casting.
  • Electric Dash: Expands the damage area upon arrival, dealing Lightning magic damage and applying Shock effects to a larger range. Lightning magic damage is reduced from 20 to 15.
  • Earth Elemental: Defense rating increase raised from 30 to 50.
  • Frost Lightning: Immobilizing duration on targets hit reduced from 2.0s to 1.75s.
  • Lightning Vortex: Magical Damage reduced from 30 to 20.

Item

  • Warlocks can now use the Kris Dagger.
  • Weapon Damage of all Rapiers increased by 1.
  • Weapon Damage of all Lantern Shields increased by 3.
  • Weapon Damage of all Falchions decreased by 2.
  • Crossbow: Weapon Damage increased by 2.
  • Windlass Crossbow: Weapon Damage range now starts at 43 and increases in +2 increments(43~56)
  • Maximum count of Arrows and Bolts has been adjusted to 30 and 20, respectively.
  • New options added: Headshot Damage Bonus, Undead Damage Bonus, Undead Damage Reduction, Demon Damage Bonus, Demon Damage Reduction.

Developer Comments

Welcome to EA Season #7. All character levels, items, stashes, inventory, reward tokens, karma, quests, affinity, and triumph levels have been reset. This season brings several large new features.

The Ship Graveyard – Test your sea-legs and head to the dangerous open waters with the release of the first chapter in a brand-new ‘The Blue Maelstrom’ campaign. Includes dozens of new monsters and two new bosses!

Squires to Riches - A new party focused PvP mode where everyone starts the adventure in low-end gear. Adventurers are placed into a random dungeon where they must scramble to find the best loot and outrun the foreboding Dark Swarm. Competition is fierce as you must secure one of the limited random portals to extract with your newfound riches.

Faustian Bargain (Experimental!) – Death in the dungeons doesn’t necessarily mean the end of an adventure. Show your fighting spirit in the dungeons and a mysterious figure may grant you a deal you can’t refuse with chance for ever sweet revenge.

Perks and Skills - Over 50+ changes to numerous underutilized perks and skills to improve build diversity of classes.

Dozens of new items, weapons, and armors - A plethora of new items including a new powerful hand cannon, a sea-worthy cutlass, and vibrant new equipment to stand out from the crowd and help improve build diversity.

Hall of Fame – Track your performance against the best of the best High-Roller adventurers to see who comes out on top each week.

Unified Adventure Rank – Adventurer Rank progress is now unified across all party sizes. You no longer need to start your Adventure Rank journey afresh just because a member of your crew decided to go to bed.

New Seasonal DLC pack – An amazing bundle of brand-new cosmetic items to get you in the sea-faring mood!

We have also decided to start this season with a two-week ‘Solo Self Found’ event based on the positive response from the previous season. This means that the Trading Post and Marketplace will not open until October 7, 2025.

We have also decided to commence the Adventure Rank season and the Religion feature right from the start of EA Season 7. For adventurers that participated in EAS 6 and EAS 6.9 (SSW) Adventure Rank seasons, be sure to redeem your rewards from both seasons through the ‘Leaderboard’ menu. The Arena season will commence slightly later on October 7, 2025.

Finally a small ‘Welcome Delivery’ pack will be given with an array of starting items to all players. Please collect your ‘Welcome Delivery’ pack from the Expressman’s ‘Post Express’ service tab. We thank you and see you in the dungeons!