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(Changed hitbox impact zone image to link to the image file's description page for better swapability/full-res accessibility) |
m (removed "Impact zone scaling affects impact power." - was likely in reference to how handle has lower impact power, but 'scaling' can be a misleading term here) |
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-->'''Impact Power''' of {{{1|{{PAGENAME}}}}}: {{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|attack 1|impactpower}}{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|global|impactpower}}<br><!-- | -->'''Impact Power''' of {{{1|{{PAGENAME}}}}}: {{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|attack 1|impactpower}}{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|global|impactpower}}<br><!-- | ||
-->Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa | -->Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. }} }}<!-- | ||
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Latest revision as of 02:03, 24 June 2025
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{{GenerateHitbox|Rapier}} |
HitboxHeight: 55.57 Width: 13.34 Depth: 6.64 Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons. Impact Zones of Rapier:
Impact Power of Rapier: 2 Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. |