From Dark and Darker Wiki
m (Changing Template to use calls that work with Weapon Data.) |
m (removed "Impact zone scaling affects impact power." - was likely in reference to how handle has lower impact power, but 'scaling' can be a misleading term here) |
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(9 intermediate revisions by 3 users not shown) | |||
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-->Width: {{Weapon Data|{{{1|{{PAGENAME}}}}}|hitbox|width}}<br><!-- | -->Width: {{Weapon Data|{{{1|{{PAGENAME}}}}}|hitbox|width}}<br><!-- | ||
-->Depth: {{Weapon Data|{{{1|{{PAGENAME}}}}}|hitbox|depth}} }}<!-- | -->Depth: {{Weapon Data|{{{1|{{PAGENAME}}}}}|hitbox|depth}} }}<!-- | ||
-->{{#if:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary attack 1| | -->{{#if: {{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|attack 1|ImpactZones}}<!-- | ||
-->{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|global|ImpactZones}}<!-- | |||
-->{{#if | -->|{{#arraydefine:impactzones|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|Primary|Global|impactzones}}{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|Primary|Attack 1|impactzones}} }}<!-- | ||
-->{{#if:{{Weapon Data|{{{1|{{PAGENAME}}}}}|types|Crossbow}}{{Weapon Data|{{{1|{{PAGENAME}}}}}|types|Bow}}<!-- | |||
-->||<br><br>Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.<!-- | -->||<br><br>Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.<!-- | ||
--><br>[[Impact Zones]] of [[{{{1|{{PAGENAME}}}}}]]:<!-- | --><br>[[Impact Zones]] of [[{{{1|{{PAGENAME}}}}}]]:<!-- | ||
--><div style="display:flex;align-items: center;"><!-- | --><div style="display:flex; align-items:center;"><!-- | ||
--><div>[[File:{{{1|{{PAGENAME}}}}} Hitbox.png|x300px]]</div><!-- | |||
--><div><!-- | --><div><!-- | ||
--><span style="color:green;"><!-- | |||
-->Green Zone deals {{#arrayindex:impactzones|0}} damage</span><!-- | |||
-->{{#ifexpr:{{#arraysize:impactzones}} > 1<!-- | |||
-->|<br><br><span style="color:orange;"><!-- | |||
-->Orange Zone deals {{#arrayindex:impactzones|1}} damage</span>}}<!-- | |||
-->{{#ifexpr:{{#arraysize:impactzones}} > 2<!-- | |||
-->|<br><br><span style="color:red;">Red Zone deals {{#arrayindex:impactzones|2}} damage</span>}}</div></div><!-- | |||
--><p><br>'''Disclaimer''': The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely. Image is not able to be updated automatically. If it is outdated, please report it to the [https://discord.gg/KbsxgACkFS Wiki Discord].</p>}}<!-- | |||
-->{{#if:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|attack 1|impactpower}}{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|global|impactpower}}<!-- | |||
-->|<br><!-- | |||
-->'''Impact Power''' of {{{1|{{PAGENAME}}}}}: {{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|attack 1|impactpower}}{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|global|impactpower}}<br><!-- | |||
-->Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. }} }}<!-- | |||
--></includeonly><!-- | |||
--><noinclude><!-- | |||
--><table class="wikitable"> | |||
<tr> | <tr> | ||
<th>Code</th> | <th>Code</th> | ||
Line 35: | Line 35: | ||
<tr> | <tr> | ||
<td style="padding: 20px 30px;"> | <td style="padding: 20px 30px;"> | ||
<pre>{{GenerateHitbox| | <pre>{{GenerateHitbox|Rapier}}</pre> | ||
</td> | </td> | ||
<td style="padding: 20px 30px;"> | <td style="padding: 20px 30px;"> | ||
{{GenerateHitbox| | {{GenerateHitbox|Rapier}} | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table></noinclude> | </table><!-- | ||
--></noinclude> |
Latest revision as of 02:03, 24 June 2025
Code | Preview |
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{{GenerateHitbox|Rapier}} |
HitboxHeight: 55.57 Width: 13.34 Depth: 6.64 Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons. Impact Zones of Rapier:
Impact Power of Rapier: 2 Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. |