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(Added arguments to LootTable transclusions. This will fix canvas issues for the LootTable widget calls.)
(Disabling the template until the loot tables are updated.)
 
(22 intermediate revisions by the same user not shown)
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<includeonly><!--
<noinclude><includeonly><!--
-->{{#switch:{{{2|}}}
|Global={{#vardefine:map|Global}}
|Goblin Cave/Ice Cave={{#vardefine:map|GCIC}}
|Crypt={{#vardefine:map|Crypt}}
|Inferno/Ice Abyss={{#vardefine:map|IIA}} }}<!--


--><h2>Loot Tables</h2><!--
--><h2 style="width:100%">Loot Tables</h2><!--
--><p style="width:fit-content; border:1px solid #DD952A; text-align:center; padding:3px; font-weight:bold; margin:20px; border-radius:10px;">Loot Tables last updated for {{:TODO|Props}}</p><!--
--><!--<p style="width:fit-content; border:1px solid #DD952A; text-align:center; padding:3px; font-weight:bold; margin:20px; border-radius:10px;">Loot Tables last updated for {{#explode:{{:TODO|Prop Data}}|$|0|2}}</p>--><!--
--><div style="width:fit-content">{{ContainersMapNavBar}}</div><!--
--><div style="width:50%; min-width:400px">{{ContainersMapNavBar|{{{1|}}}|{{{2|}}}}}</div><!--
-->Currently on Source: {{{2|}}}<!--
-->Currently on Source: {{{2|}}}<br><br><!--


Type:
Type:
-->{{#if:{{#vardefineecho:Normal|{{Prop Data|{{{1|}}}|{{#var:map}}|N|drops|all}} }}<!--
--><span style="font-size:24px"><!--
-->|{{TabToggle|Normal|'''Normal'''|active=yes|tabid=loottable}} }}<!--
-->{{#vardefine:isActive|yes}}<!--
-->{{#if:{{#vardefineecho:HighRoller|{{Prop Data|{{{1|}}}|{{#var:map}}|HR|drops|all}} }}<!--
-->{{#switch:1<!--
-->|{{TabToggle|HighRoller|'''High Roller'''|tabid=loottable}} }}<!--
-->|{{#if:{{#vardefineecho:Normal|{{Prop Data|{{{1|}}}-{{{2|}}}|N|drops|all}} }}|1}}=<!--
-->{{TabToggle|Normal|'''Normal'''|active=yes|tabid=loottable}}<!--
-->{{#vardefine:isLocked}}<!--
-->{{#vardefine:isActive|no}}<!--
If the first case isn't triggered, this is a fall-through option.
In practice, this means there only exist locked versions of the prop for Normals.
-->|{{#if:{{#vardefineecho:Normal|{{Prop Data|{{{1|}}}-{{{2|}}}#Locked|N|drops|all}} }}|1}}=<!--
-->{{TabToggle|Normal|'''Normal'''|active=yes|tabid=loottable}}<!--
-->{{#vardefine:isLocked|&#35;Locked}}<!--
-->{{#vardefine:isActive|no}} }}<!--
-->{{#switch:1<!--
-->|{{#if:{{#vardefineecho:HighRoller|{{Prop Data|{{{1|}}}-{{{2|}}}|HR|drops|all}} }}|1}}=<!--
-->{{TabToggle|HighRoller|'''High Roller'''|active={{#var:isActive}}|tabid=loottable}}<!--
-->{{#vardefine:isActive|no}}<!--
-->{{#vardefine:isLockedHR}}<!--
If the first case isn't triggered, this is a fall-through option.
In practice, this means there only exist locked versions of the prop for High Roller.
-->|{{#if:{{#vardefineecho:HighRoller|{{Prop Data|{{{1|}}}-{{{2|}}}#Locked|HR|drops|all}} }}|1}}=<!--
-->{{TabToggle|HighRoller|'''High Roller'''|active={{#var:isActive}}|tabid=loottable}}<!--
-->{{#vardefine:isActive|no}}<!--
-->{{#vardefine:isLockedHR|&#35;Locked}} }}<!--


Loot Tables for container {{{1|}}} on source {{#var:map}}
Different structure from above as Monster Props cannot be locked so we don't need the fall-through feature of Switches
-->{{#if:{{#vardefineecho:Common|{{Prop Data|{{{1|}}}-{{{2|}}}|Common|drops|all}} }}<!--
-->|{{TabToggle|Common|'''Common'''|active={{#var:isActive}}|tabid=loottable}}<!--
-->{{#vardefine:isActive|no}} }}<!--
-->{{#if:{{#vardefineecho:Elite|{{Prop Data|{{{1|}}}-{{{2|}}}|Elite|drops|all}} }}<!--
-->|{{TabToggle|Elite|'''Elite'''|active={{#var:isActive}}|tabid=loottable}}<!--
-->{{#vardefine:isActive|no}} }}<!--
-->{{#if:{{#vardefineecho:Nightmare|{{Prop Data|{{{1|}}}-{{{2|}}}|Nightmare|drops|all}} }}<!--
-->|{{TabToggle|Nightmare|'''Nightmare'''|active={{#var:isActive}}|tabid=loottable}}<!--
-->{{#vardefine:isActive|no}} }}</span><!--
 
Loot Tables for container {{{1|}}} on source {{{2|}}}
Transclude the Loot Tables for the Normal drops
Transclude the Loot Tables for the Normal drops
--><div class="Normal-data" {{#if:{{#var:Normal}}||style="display:none"}}><!--
--><div class="Normal-data" {{#if:{{#var:Normal}}||style="display:none"}}><!--
-->{{#arraydefine:drops|{{#var:Normal}} }}<!--
-->{{#arraydefine:drops|{{#var:Normal}} }}<!--
-->Loot Table: <!--
-->{{#loop:i|0|{{#arraysize:drops}}<!--
-->{{#loop:i|0|{{#arraysize:drops}}<!--
-->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!--
-->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!--
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--><div class="{{#var:currentdrop}}-data" {{#ifeq:{{#var:i}}|0||style="display:none"}}><!--
--><div class="{{#var:currentdrop}}-data" {{#ifeq:{{#var:i}}|0||style="display:none"}}><!--
--><br><!--
--><br><!--
--><span style="margin-left:30px"><!--
--><span style="margin-left:30px; font-size:24px"><!--
-->Rolls {{Prop Data|{{{1|}}}|{{#var:map}}|N|drops|{{#var:currentdrop}} }} times</span><!--
-->Rolls <b>{{Prop Data|{{{1|}}}-{{{2|}}}{{#var:isLocked}}|N|drops|{{#var:currentdrop}} }}</b> time(s)</span><!--
--><br><!--
--><br><!--
-->{{:LootTable:{{#var:currentdrop}}|N}}</div> }}</div><!--
-->{{:LootTable:{{#var:currentdrop}}|N}}</div> }}</div><!--
Line 40: Line 67:
--><div class="HighRoller-data" {{#if:{{#var:Normal}}|style="display:none"}}><!--
--><div class="HighRoller-data" {{#if:{{#var:Normal}}|style="display:none"}}><!--
-->{{#arraydefine:drops|{{#var:HighRoller}} }}<!--
-->{{#arraydefine:drops|{{#var:HighRoller}} }}<!--
-->Loot Table: <!--
-->{{#loop:i|0|{{#arraysize:drops}}<!--
-->{{#loop:i|0|{{#arraysize:drops}}<!--
-->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!--
-->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!--
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--><div class="{{#var:currentdrop}}-data" {{#ifeq:{{#var:i}}|0||style="display:none"}}><!--
--><div class="{{#var:currentdrop}}-data" {{#ifeq:{{#var:i}}|0||style="display:none"}}><!--
--><br><!--
--><br><!--
--><span style="margin-left:30px"><!--
--><span style="margin-left:30px; font-size:24px"><!--
-->Rolls {{Prop Data|{{{1|}}}|{{#var:map}}|HR|drops|{{#var:currentdrop}} }} times</span><!--
-->Rolls <b class="colorrarityElite">{{Prop Data|{{{1|}}}-{{{2|}}}{{#var:isLockedHR}}|HR|drops|{{#var:currentdrop}} }}</b> time(s)</span><!--
--><br><!--
--><br><!--
-->{{:LootTable:{{#var:currentdrop}}|HR}}</div> }}</div><!--
-->{{:LootTable:{{#var:currentdrop}}|HR}}</div> }}</div><!--
Transclude the Loot Tables for the Common drops
--><div class="Common-data" {{#if:{{#var:Normal}}{{#var:HighRoller}}|style="display:none"}}><!--
-->{{#arraydefine:drops|{{#var:Common}} }}<!--
-->Loot Table: <!--
-->{{#loop:i|0|{{#arraysize:drops}}<!--
-->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!--
-->{{TabToggle<!--
-->|{{#var:currentdrop}}<!--
-->|{{#var:currentdrop}}<!--
-->|active={{#ifeq:{{ #var:i }}|0|yes|no}}<!--
-->|tabid=Common}} }}<!--
-->{{#loop:i|0|{{#arraysize:drops}}<!--
-->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!--
--><div class="{{#var:currentdrop}}-data" {{#ifeq:{{#var:i}}|0||style="display:none"}}><!--
--><br><!--
--><span style="margin-left:30px; font-size:24px"><!--
-->Rolls <b>{{Prop Data|{{{1|}}}-{{{2|}}}|Common|drops|{{#var:currentdrop}} }}</b> time(s)</span><!--
--><br><!--
-->{{:LootTable:{{#var:currentdrop}}|Common}}</div> }}</div><!--
Transclude the Loot Tables for the Elite drops
--><div class="Elite-data" {{#if:{{#var:Normal}}{{#var:HighRoller}}{{#var:Common}}|style="display:none"}}><!--
-->{{#arraydefine:drops|{{#var:Elite}} }}<!--
-->Loot Table: <!--
-->{{#loop:i|0|{{#arraysize:drops}}<!--
-->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!--
-->{{TabToggle<!--
-->|{{#var:currentdrop}}<!--
-->|{{#var:currentdrop}}<!--
-->|active={{#ifeq:{{ #var:i }}|0|yes|no}}<!--
-->|tabid=Elite}} }}<!--
-->{{#loop:i|0|{{#arraysize:drops}}<!--
-->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!--
--><div class="{{#var:currentdrop}}-data" {{#ifeq:{{#var:i}}|0||style="display:none"}}><!--
--><br><!--
--><span style="margin-left:30px; font-size:24px"><!--
-->Rolls <b class="colorrarityElite">{{Prop Data|{{{1|}}}-{{{2|}}}|Elite|drops|{{#var:currentdrop}} }}</b> time(s)</span><!--
--><br><!--
-->{{:LootTable:{{#var:currentdrop}}|Elite}}</div> }}</div><!--
Transclude the Loot Tables for the Nightmare drops
--><div class="Nightmare-data" {{#if:{{#var:Normal}}{{#var:HighRoller}}{{#var:Common}}{{#var:Elite}}|style="display:none"}}><!--
-->{{#arraydefine:drops|{{#var:Nightmare}} }}<!--
-->Loot Table: <!--
-->{{#loop:i|0|{{#arraysize:drops}}<!--
-->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!--
-->{{TabToggle<!--
-->|{{#var:currentdrop}}<!--
-->|{{#var:currentdrop}}<!--
-->|active={{#ifeq:{{ #var:i }}|0|yes|no}}<!--
-->|tabid=Nightmare}} }}<!--
-->{{#loop:i|0|{{#arraysize:drops}}<!--
-->|{{#vardefine:currentdrop|{{#arrayindex:drops|{{#var:i}} }} }}<!--
--><div class="{{#var:currentdrop}}-data" {{#ifeq:{{#var:i}}|0||style="display:none"}}><!--
--><br><!--
--><span style="margin-left:30px; font-size:24px"><!--
-->Rolls <b class="colorrarityNightmare">{{Prop Data|{{{1|}}}-{{{2|}}}|Nightmare|drops|{{#var:currentdrop}} }}</b> time(s)</span><!--
--><br><!--
-->{{:LootTable:{{#var:currentdrop}}|Nightmare}}</div> }}</div><!--


If there are no drops for the Source tell the user
If there are no drops for the Source tell the user
--><div {{#if:{{#var:Normal}}{{#var:HighRoller}}|style="display:none"}}>There is no {{{1|}}} on this Source.</div><!--
--><div {{#if:{{#var:Normal}}{{#var:HighRoller}}{{#var:Common}}{{#var:Elite}}{{#var:Nightmare}}|style="display:none"}}>There is no {{{1|}}} on this Source.</div><!--
 
--></includeonly>
<h1>Example: Marvelous Chest</h1>
<pre style="width:fit-content">{{GeneratePropLootDrops|Marvelous Chest|Global}}</pre>
{{GeneratePropLootDrops|Marvelous Chest|Global}}
 
<h1>Example: Spider Pot</h1>
<pre style="width:fit-content">{{GeneratePropLootDrops|Spider Pot|Global}}</pre>
{{GeneratePropLootDrops|Spider Pot|Global}}


--></includeonly><noinclude>
Example <pre style="width:fit-content">{{GenerateContainersLootDrops|Golden Chest|Inferno}}</pre>
{{GenerateContainersLootDrops|Golden Chest|Crypt}}
</noinclude>
</noinclude>

Latest revision as of 19:16, 22 April 2025

Example: Marvelous Chest

{{GeneratePropLootDrops|Marvelous Chest|Global}}


Example: Spider Pot

{{GeneratePropLootDrops|Spider Pot|Global}}