From Dark and Darker Wiki

m (lich example has adventure points now)
(Fixed rarity color markup for Artifacts)
 
(41 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<includeonly>
<includeonly>
<div style="{{#if:{{{nomargin|}}}||margin-left:10px;}}background-color: rgb(var(--background-color),0.3); max-width:470px; {{#ifeq:{{{nofloat|}}}|1||float:right;}}">
<div style="{{#if:{{{nomargin|}}}||margin-left:10px;}}background-color:rgb(var(--background-color),0.3); max-width:470px; {{#ifeq:{{{nofloat|}}}|1||float:right;}}">
<div style="width: 280px;padding:20px; box-shadow: inset 0px 0px 20px 5px rgb(0 0 0 / 0.5);display:flex; flex-direction:column; align-items:center;background-color: rgb(var(--rarity-{{{rarity|}}}),0.05);border:2px solid rgb(var(--rarity-{{{rarity|1}}}),0.5);"class="itemboxheader">
<div style="width: 280px;padding:20px; box-shadow: inset 0px 0px 20px 5px rgb(0 0 0 / 0.5);display:flex; flex-direction:column; align-items:center;background-color:rgb(var(--rarity-{{{rarity|}}}),0.05);border:2px solid rgb(var(--rarity-{{{rarity|1}}}),0.5);"class="itemboxheader">
<div class="bold colorrarity{{{rarity}}}" style="margin-top:0px!important;font-size:22px;">{{{name}}}</div>  
<div class="bold" style="margin-top:0px!important;font-size:22px">
</div>
{{#switch:1
|{{#ifeq:{{{link|}}}|nolink|1}}=
{{{name}}}
|{{#if:{{{link|}}}|1}}=
[[{{{link}}}|<span class="cr{{{rarity}}}">{{{name}}}</span>]]
|#default=
[[{{{name}}}|<span class="cr{{{rarity}}}">{{{name}}}</span>]]}}</div></div>
<div style="width: 280px; border:2px solid rgb(70,70,70,0.5); padding:20px;">
<div style="width: 280px; border:2px solid rgb(70,70,70,0.5); padding:20px;">
<div style="display:flex; flex-direction:column; align-items:center;">
<div style="display:flex; flex-direction:column; align-items:center;"><!--
{{Iconbox|{{{name}}}|image={{{image|{{{name}}}}}}.png|caption=no|nolink=1|size={{{size|100x200px}}}}}
-->{{Iconbox|{{{name}}}|image={{{image|{{{name}}}}}}.png|caption=no|link={{{link|File:{{{image|{{{name}}}}}}.png}}}|size={{{size|100x200px}}}}}</div><!--
</div>  
-->{{#if:{{{stats|}}}{{{enchantments|}}}{{{special|}}}<!--
{{#if:{{{stats|}}}|
-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!-- Line -->
        <div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div> <!-- Line -->
<div style="display:flex; flex-direction:column; align-items:center; text-align:center"><!--
<div style="display:flex; flex-direction:column; align-items:center; text-align:center">  
-->{{#arraydefine:stats|{{{stats|}}}}}<!--
{{ #arraydefine: stats | {{{stats|}}}}}
-->{{#loop:i|0|{{#arraysize:stats}}<!--
{{
-->|<nowiki/>{{#vardefine:stat|{{#arrayindex:stats|{{#var:i}} }} }}<!--
  #loop: i
--><div style="{{#ifeq:{{ #var:i }}|0||margin-top:10px;}}display:flex;width:100%;flex-direction:row; justify-content:space-between;"><!--
  | 0                      
--><div style="padding:0px 5px;" class="bold">-</div><!--
  | {{ #arraysize:stats }}  
--><div>{{ #var:stat }}</div><!--
  | <nowiki/>
--><div style="padding:0px 5px;" class="bold">-</div></div>}}<!--
  {{#vardefine:stat|{{ #arrayindex:stats | {{ #var:i }} }}}}<!--
-->{{#if:{{{enchantments|}}}<!--
                --><div style="{{#ifeq:{{ #var:i }}|0||margin-top:10px;}}display:flex;width: 100%;flex-direction: row;justify-content: space-between;">  
-->|<div style="margin-top:10px; display:flex; width:100%;flex-direction:row; justify-content:space-between;"><!--
<div style="padding:0px 5px;" class="bold">-</div><div>{{ #var:stat }}</div><div style="padding:0px 5px;" class="bold">-</div>
--><div style="padding:0px 5px;" class="bold colorrarity4">-</div><!--
</div>}}<!--
--><div class="colorrarity4">Up to {{{enchantments}}} extra enchantments</div><!--
                -->{{#if:{{{enchantments|}}}|
--><div style="padding:0px 5px;" class="bold colorrarity4">-</div></div>}}<!--
<div style="margin-top:10px;display:flex;width: 100%;flex-direction: row;justify-content: space-between;">  
-->{{#if:{{{special|}}}<!--
<div style="padding:0px 5px;" class="bold colorrarity4">-</div><div class="colorrarity4">Up to {{{enchantments}}} extra enchantments</div><div style="padding:0px 5px;" class="bold colorrarity4">-</div>
-->|<div style="margin-top:10px; display:flex; width:100%; flex-direction:row; justify-content:space-between;"><!--
</div>}}<!--
--><div style="padding:0px 5px; color:rgb(211,178,125);" class="bold">-</div><!--
                -->{{#if:{{{special|}}}|
--><div style="color:rgb(211,178,125);">{{{special}}}</div><!--
<div style="margin-top:10px;display:flex;width: 100%;flex-direction: row;justify-content: space-between;">  
--><div style="padding:0px 5px; color:rgb(211,178,125);" class="bold">-</div></div>}}</div>}}<!--
<div style="padding:0px 5px;color:rgb(211,178,125);" class="bold">-</div><div style="color:rgb(211,178,125);">{{{special}}}</div><div style="padding:0px 5px;color:rgb(211,178,125);" class="bold">-</div>
-->{{#if:{{{effect|}}}<!--
</div>}}
-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!--
</div>
--><div style="display:flex; flex-direction:column; align-items:center; font-size:18px; text-align:center;">
}}<!--
{{{effect}}}</div>}}<!--
    -->{{#if:{{{effect|}}}|<!--
-->{{#if:{{{compact_effect|}}}<!--
        --><div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div> <!-- Line -->
-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!--
<div style="display:flex; flex-direction:column; align-items:center; font-size:18px; text-align:center;">  
--><div style="text-align:center">
{{{effect}}}
{{{compact_effect}}}</div>}}<!--
</div>
-->{{#if:{{{classes|}}}{{{type|}}}{{{armortype|}}}{{{weapontype|}}}{{{utilitytype|}}}{{{slottype|}}}{{{handtype|}}}{{{actiontime|}}}{{{interactiontime|}}}{{{attackspeed|}}}{{{reloadspeed|}}}{{{quiversize|}}}<!--
}}<!--
-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!--
    -->{{#if:{{{slottype|}}}{{{handtype|}}}{{{attackspeed|}}}{{{reloadspeed|}}}{{{quiversize|}}}{{{combo|}}}{{{classes|}}}{{{location|}}}{{{enemytype|}}}{{{experience|}}}|
-->{{#if:{{{classes|}}}<!--
        <div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div> <!-- Line -->
-->|<div style="margin-bottom:5px; display:flex; flex-direction:column; align-items: center;"><!--
        {{#if:{{{classes|}}}|
--><div style="color:rgb(70,70,70)">Required Class: </div><!--
<div style="margin-bottom:5px;display:flex;flex-direction: column; align-items: center;">  
--><div style="color:rgb(160,160,140)">{{{classes}}}</div></div>}}<!--
<div style="color:rgb(70,70,70)">Required Class: </div><div style="color:rgb(160,160,140)">{{{classes}}}</div>
-->{{#if:{{{type|}}}<!--
</div>
-->|<div style="margin-bottom:5px; display:flex; flex-direction:column; align-items: center;"><!--
}}<!--
--><div style="color:rgb(70,70,70)">Type:<br></div><!--
    -->{{#if:{{{slottype|}}}|
--><div style="color:rgb(160,160,140)">{{{type|}}}</div></div>}}<!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
-->{{#if:{{{armortype|}}}<!--
<div style="text-align:right; color:rgb(70,70,70)">Slot Type: </div><div style="color:rgb(160,160,140)">{{{slottype}}}</div>
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
</div>
--><div style="text-align:right; color:rgb(70,70,70)">Armor Type: </div><!--
}}<!--
--><div style="color:rgb(160,160,140)">{{{armortype|}}}</div></div>}}<!--
    -->{{#if:{{{armortype|}}}|
-->{{#if:{{{weapontype|}}}<!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
<div style="text-align:right; color:rgb(70,70,70)">Armor Type: </div><div style="color:rgb(160,160,140)">{{{armortype}}}</div>
--><div style="text-align:right; color:rgb(70,70,70)">Weapon Type: </div><!--
</div>
--><div style="color:rgb(160,160,140)">{{{weapontype|}}}</div></div>}}<!--
}}<!--
-->{{#if:{{{utilitytype|}}}<!--
    -->{{#if:{{{handtype|}}}|
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
--><div style="text-align:right; color:rgb(70,70,70)">Utility Type: </div><!--
<div style="text-align:right; color:rgb(70,70,70)">Hand Type: </div><div style="color:rgb(160,160,140)">{{{handtype}}}</div>
--><div style="color:rgb(160,160,140)">{{{utilitytype}}}</div></div>}}<!--
</div>
-->{{#if:{{{slottype|}}}<!--
}}<!--
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
    -->{{#if:{{{weapontype|}}}|
--><div style="text-align:right; color:rgb(70,70,70)">Slot Type: </div><!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
--><div style="color:rgb(160,160,140)">{{{slottype}}}</div></div>}}<!--
<div style="text-align:right; color:rgb(70,70,70)">Weapon Type: </div><div style="color:rgb(160,160,140)">{{{weapontype}}}</div>
-->{{#if:{{{handtype|}}}<!--
</div>
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
}}<!--
--><div style="text-align:right; color:rgb(70,70,70)">Hand Type: </div><!--
    -->{{#if:{{{utilitytype|}}}|
--><div style="color:rgb(160,160,140)">{{{handtype}}}</div></div>}}<!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
-->{{#if:{{{actiontime|}}}<!--
<div style="text-align:right; color:rgb(70,70,70)">Utility Type: </div><div style="color:rgb(160,160,140)">{{{utilitytype}}}</div>
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
</div>
--><div style="text-align:right; color:rgb(70,70,70)">Action Time: </div><!--
}}<!--
--><div style="color:rgb(160,160,140)">{{{actiontime}}}</div></div>}}<!--
    -->{{#if:{{{actiontime|}}}|
-->{{#if:{{{interactiontime|}}}<!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
<div style="text-align:right; color:rgb(70,70,70)">Action Time: </div><div style="color:rgb(160,160,140)">{{{actiontime}}}</div>
--><div style="text-align:right; color:rgb(70,70,70)">Interaction Time: </div><!--
</div>
--><div style="color:rgb(160,160,140)">{{{interactiontime}}}</div></div>}}<!--
}}<!--
-->{{#if:{{{attackspeed|}}}<!--
    -->{{#if:{{{attackspeed|}}}|
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
--><div style="text-align:right; color:rgb(70,70,70)">Attack Speed: </div><!--
<div style="text-align:right; color:rgb(70,70,70)">Attack Speed: </div><div style="color:rgb(160,160,140)">{{{attackspeed}}}</div>
--><div style="color:rgb(160,160,140)">{{{attackspeed}}}</div></div>}}<!--
</div>
-->{{#if:{{{reloadspeed|}}}<!--
}}<!--
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
    -->{{#if:{{{reloadspeed|}}}|
--><div style="text-align:right; color:rgb(70,70,70)">Reload Speed: </div><!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
--><div style="color:rgb(160,160,140)">{{{reloadspeed}}}</div></div>}}<!--
<div style="text-align:right; color:rgb(70,70,70)">Reload Speed: </div><div style="color:rgb(160,160,140)">{{{reloadspeed}}}</div>
-->{{#if:{{{quiversize|}}}<!--
</div>
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
}}<!--
--><div style="text-align:right; color:rgb(70,70,70)">Quiver Size: </div><!--
    -->{{#if:{{{quiversize|}}}|
--><div style="color:rgb(160,160,140)">{{{quiversize}}}</div></div>}} }}<!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
-->{{#if:{{{combo|}}}{{{combodamage|}}}{{{impactzones|}}}{{{hitbox|}}}{{{projectilespeed|}}}{{{pierce|}}}{{{actionmovementspeed|}}}<!--
<div style="text-align:right; color:rgb(70,70,70)">Quiver Size: </div><div style="color:rgb(160,160,140)">{{{quiversize}}}</div>
-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!--
</div>
-->{{#if:{{{combo|}}}<!--
}}<!--
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
}}<!--
--><div style="text-align:right; color:rgb(70,70,70)">Combo: </div><!--
    -->{{#if:{{{combo|}}}|
--><div style="color:rgb(160,160,140)">{{{combo}}}</div></div>}}<!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
-->{{#if:{{{combodamage|}}}<!--
<div style="text-align:right; color:rgb(70,70,70)">Combo: </div><div style="color:rgb(160,160,140)">{{{combo}}}</div>
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
</div>
--><div style="text-align:right; color:rgb(70,70,70)">Combo Damage: </div><!--
}}<!--
--><div style="color:rgb(160,160,140)">{{{combodamage}}}</div></div>}}<!--
    -->{{#if:{{{combodamage|}}}|
-->{{#if:{{{impactzones|}}}<!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
<div style="text-align:right; color:rgb(70,70,70)">Combo Damage: </div><div style="color:rgb(160,160,140)">{{{combodamage}}}</div>
--><div style="text-align:right; color:rgb(70,70,70)">Impact Zones: </div><!--
</div>
--><div style="color:rgb(160,160,140)">{{{impactzones}}}</div></div>}}<!--
}}<!--
-->{{#if:{{{hitbox|}}}<!--
    -->{{#if:{{{spotdamage|}}}|
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
--><div style="text-align:right; color:rgb(70,70,70)">Hitbox: </div><!--
<div style="text-align:right; color:rgb(70,70,70)">Spot Damage: </div><div style="color:rgb(160,160,140)">{{{spotdamage}}}</div>
--><div style="color:rgb(160,160,140)">{{{hitbox}}}</div></div>}}<!--
</div>
-->{{#if:{{{projectilespeed|}}}<!--
}}<!--
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
    -->{{#if:{{{hitbox|}}}|
--><div style="text-align:right; color:rgb(70,70,70)">Projectile Speed: </div><!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
--><div style="color:rgb(160,160,140)">{{{projectilespeed}}}</div></div>}}<!--
<div style="text-align:right; color:rgb(70,70,70)">Hitbox: </div><div style="color:rgb(160,160,140)">{{{hitbox}}}</div>
-->{{#if:{{{pierce|}}}<!--
</div>
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
}}<!--
--><div style="text-align:right; color:rgb(70,70,70)">Pierce: </div><!--
    -->{{#if:{{{projectilespeed|}}}|
--><div style="color:rgb(160,160,140)">{{{pierce}}}</div></div>}}<!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
-->{{#if:{{{actionmovementspeed|}}}<!--
<div style="text-align:right; color:rgb(70,70,70)">Projectile Speed: </div><div style="color:rgb(160,160,140)">{{{projectilespeed}}}</div>
-->|<div style="margin-bottom:5px; display:flex; flex-direction:column; text-align:center;"><!--
</div>
--><div style="color:rgb(70,70,70)">Action Move Speed<br></div><!--
}}<!--
--><div style="color:rgb(160,160,140)">{{{actionmovementspeed}}}</div></div>}} }}<!--
    -->{{#if:{{{pierce|}}}|
-->{{#if:{{{duration|}}}{{{openduration|}}}{{{picklockduration|}}}{{{miningduration|}}}{{{harvestingduration|}}}{{{lootduration|}}}{{{activateduration|}}}<!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
-->{{{interactioncount|}}}{{{race|}}}{{{location|}}}{{{invslots|}}}{{{stacksize|}}}{{{sellprice|}}}{{{gearscore|}}}<!--
<div style="text-align:right; color:rgb(70,70,70)">Pierce: </div><div style="color:rgb(160,160,140)">{{{pierce}}}</div>
-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!--
</div>
-->{{#if:{{{duration|}}}<!--
}}<!--
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
    -->{{#if:{{{actionmovementspeed|}}}|
--><div style="text-align:right; color:rgb(70,70,70)">Duration: </div><!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
--><div style="color:rgb(160,160,140)">{{{duration}}} s</div></div>}}<!--
<div style="text-align:right; color:rgb(70,70,70)">Action Move Speed: </div><div style="color:rgb(160,160,140)">{{{actionmovementspeed}}}</div>
-->{{#if:{{{openduration|}}}<!--
</div>
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
}}<!--
--><div style="text-align:right; color:rgb(70,70,70)">Opening: </div><!--
    -->{{#if:{{{experience|}}}|
--><div style="color:rgb(160,160,140)">{{{openduration}}} s</div></div>}}<!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
-->{{#if:{{{picklockduration|}}}<!--
<div style="text-align:right; color:rgb(70,70,70)">Experience: </div><div style="color:rgb(160,160,140)">{{{experience}}}</div>
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
</div>
--><div style="text-align:right; color:rgb(70,70,70)">Picking Lock: </div><!--
}}<!--
--><div style="color:rgb(160,160,140)">{{{picklockduration}}} s</div></div>}}<!--
    -->{{#if:{{{adventurepoints|}}}|
-->{{#if:{{{miningduration|}}}<!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
<div style="text-align:right; color:rgb(70,70,70)">Adventure Points: </div><div style="color:rgb(160,160,140)">{{{adventurepoints}}}</div>
--><div style="text-align:right; color:rgb(70,70,70)">Mining: </div><!--
</div>
--><div style="color:rgb(160,160,140)">{{{miningduration}}} s</div></div>}}<!--
}}<!--
-->{{#if:{{{harvestingduration|}}}<!--
    -->{{#if:{{{enemytype|}}}|
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">  
--><div style="text-align:right; color:rgb(70,70,70)">Harvesting: </div><!--
<div style="text-align:right; color:rgb(70,70,70)">Type: </div><div style="color:rgb(160,160,140)">{{{enemytype}}}</div>
--><div style="color:rgb(160,160,140)">{{{harvestingduration}}} s</div></div>}}<!--
</div>
-->{{#if:{{{lootduration|}}}<!--
}}<!--
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
    -->{{#if:{{{location|}}}|
--><div style="text-align:right; color:rgb(70,70,70)">Looting: </div><!--
<div style="display:flex;flex-direction: row;justify-content: center; white-space: pre-wrap;">
--><div style="color:rgb(160,160,140)">{{{lootduration}}} s</div></div>}}<!--
<div style="text-align:right; color:rgb(70,70,70)">Location: </div><div style="color:rgb(160,160,140)">{{{location}}}</div>
-->{{#if:{{{activateduration|}}}<!--
</div>
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
}}<!--
--><div style="text-align:right; color:rgb(70,70,70)">Activating: </div><!--
    -->}}
--><div style="color:rgb(160,160,140)">{{{activateduration}}} s</div></div>}}<!--
        {{#if:{{{description|}}}|
-->{{#if:{{{interactioncount|}}}<!--
        <div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div> <!-- Line -->
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
<div style="color:rgb(115,83,67);display:flex; flex-direction:column; align-items:center; text-align:center;">  
--><div style="text-align:right; color:rgb(70,70,70)">Interaction Count: </div><!--
{{{description}}}
--><div style="color:rgb(160,160,140)">{{{interactioncount}}}</div></div>}}<!--
</div>
-->{{#if:{{{race|}}}<!--
}}
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
</div> 
--><div style="text-align:right; color:rgb(70,70,70)">Race: </div><!--
</div>
--><div style="color:rgb(160,160,140)">{{{race}}}</div></div>}}<!--
</includeonly>
-->{{#if:{{{location|}}}<!--
<noinclude>
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
--><div style="text-align:right; color:rgb(70,70,70)">Location: </div><!--
--><div style="color:rgb(160,160,140)">{{{location}}}</div></div>}}<!--
-->{{#if:{{{invslots|}}}<!--
-->|<div style="display:flex; margin-top:10px; flex-direction:column; align-items:center; text-align:center; margin-bottom:15px"><!--
-->{{{invslots}}}</div>}}<!--
-->{{#if:{{{stacksize|}}}<!--
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
--><div style="text-align:right; color:rgb(70,70,70)">Stack Size: </div><!--
--><div style="color:rgb(160,160,140)">{{{stacksize}}}</div></div>}}<!--
-->{{#if:{{{gearscore|}}}<!--
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
--><div style="text-align:right; color:rgb(70,70,70)">Gear Score: </div><!--
--><div style="color:rgb(160,160,140)">{{{gearscore}}}</div></div>}}<!--
-->{{#if:{{{sellprice|}}}<!--
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
--><div style="text-align:right; color:rgb(70,70,70)">Sell Price: </div><!--
--><div style="color:rgb(160,160,140)">{{{sellprice}}}</div></div>}} }}<!--
-->{{#if:{{{experience|}}}{{{xp|}}}{{{monsterkill|}}}{{{subbosskill|}}}{{{bosskill|}}}{{{highendpropinteraction|}}}{{{propinteraction|}}}{{{itemachieve|}}}{{{treasure|}}}<!--
-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!--
-->{{#if:{{{propinteraction|}}}<!--
-->|<div style="text-align:center; color:rgb(70,70,70); font-size:18px">'''Adventure Points'''</div><!--
--><div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
--><div style="text-align:right; color:rgb(70,70,70)">Props Interaction: </div><!--
--><div style="color:rgb(160,160,140)">{{{propinteraction|}}}</div></div>}}<!--
-->{{#if:{{{highendpropinteraction|}}}<!--
-->|<div style="text-align:center; color:rgb(70,70,70); font-size:18px">'''Adventure Points'''</div><!--
--><div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
--><div style="text-align:right; color:rgb(70,70,70)">High-End Props Interaction: </div><!--
--><div style="color:rgb(160,160,140)">{{{highendpropinteraction|}}}</div></div>}}<!--
-->{{#if:{{{monsterkill|}}}<!--
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
--><div style="text-align:right; color:rgb(70,70,70)">Monster Kill: </div><!--
--><div style="color:rgb(160,160,140)">{{{monsterkill|}}}</div></div>}}<!--
-->{{#if:{{{subbosskill|}}}<!--
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
--><div style="text-align:right; color:rgb(70,70,70)">Subboss Kill: </div><!--
--><div style="color:rgb(160,160,140)">{{{subbosskill|}}}</div></div>}}<!--
-->{{#if:{{{bosskill|}}}<!--
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
--><div style="text-align:right; color:rgb(70,70,70)">Boss Kill: </div><!--
--><div style="color:rgb(160,160,140)">{{{bosskill|}}}</div></div>}}<!--
-->{{#if:{{{itemachieve|}}}<!--
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
--><div style="text-align:right; color:rgb(70,70,70)">Item Achieve: </div><!--
--><div style="color:rgb(160,160,140)">{{{itemachieve|}}}</div></div>}}<!--
-->{{#if:{{{treasure|}}}<!--
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
--><div style="text-align:right; color:rgb(70,70,70)">Treasure: </div><!--
--><div style="color:rgb(160,160,140)">{{{treasure|}}}</div></div>}}<!--
-->{{#if:{{{experience|}}}{{{xp|}}}<!--
-->|<div style="text-align:center; color:rgb(70,70,70); font-size:18px; margin-top:10px">'''Experience Points'''</div><!--
--><div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
--><div style="color:rgb(160,160,140)">{{{experience|}}}{{{xp|}}}</div></div>}} }}<!--
-->{{#if:{{{description|}}}<!--
-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!--
--><div style="color:rgb(115,83,67);display:flex; flex-direction:column; align-items:center; text-align:center;">{{{description}}}</div>}}</div></div><!--
--></includeonly><noinclude>
Creates an infobox for a weapon.
Creates an infobox for a weapon.
== Example ==
== Example ==
 
These examples use dummy data, the displayed info is not reflective of the current game state.
<table class="wikitable">
<table class="wikitable">
<tr>
<tr>
<th>Code</th>
<th>Code</th>
<th>Preview</th>
<th>Preview</th></tr>
</tr><tr>
<tr>
<td style="padding: 20px 30px;">
<pre>
 
{{Infobox
|name        = Large Oak Chest
|description = A chest object that drops random loot from the loot table
}}</pre></td>
<td style="padding: 20px 30px;">
{{Infobox
|name        = Large Oak Chest
|description = A chest object that drops random loot from the loot table
}}
</td>
</tr><tr>
<td style="padding: 20px 30px;">
<td style="padding: 20px 30px;">
<pre>
An example with all options
<pre>{{Infobox
|name =Arming Sword
|image =Arming Sword 7
|link =Falchion
|rarity =7
|stats =Weapon Damage 2,Move Speed -20,Agility 1,Knowledge 4,Will 2
|special =Smites enemies for 40 extra damage
|effect =Heal 15 HP over 20 seconds
|classes =[[Fighter]]
|slottype =Primary Weapon
|handtype =One-Handed
|weapontype =[[Sword]]
|utilitytype =Throw
|actiontime =1 second
|attackspeed =0.6s/0.56s/0.75s
|reloadspeed =3.67 seconds
|quiversize =7 arrows
|stacksize =3
|invslots =[[File:2x3InvSlot.jpg]]
|combo =Slash/Slash/Pierce
|combodamage =100%/100%/150%
|impactzones =100%/90%/70%
|hitbox =70.5 x 17.2
|actionmovementspeed=Attack -25% <br> Blockreaction: -3% <br> Riposte: -30% <br> Riposteattack: -30%
|duration=5
|openduration=3
|picklockduration=3
|interactioncount=2~4
|propinteraction=5
|highendpropinteraction=15
|monsterkill=1
|subbosskill=2
|bosskill=3
|itemachieve=4
|treasure=5
|description =Made from attenuated wood overlaid with leather,
providing moredefenses and stability against brunt attacks.
|nofloat =used for in text infobox
|nomargin =used for tabs
|size =50x50px}}</pre>
This usage is not recommended, just here as an example</td>


{{Infobox
<td style="padding: 20px 50px;"><!--
|name                = Healing Potion
-->{{Infobox
|rarity              = 4
|name =Arming Sword
|stats                = Move Speed -20,1 Agility
|image =Arming Sword 7
|effect              = 15 HP healed over 20 seconds
|link=Falchion
|slottype            = Utility
|rarity =8
|utilitytype          = Drink
|stats =Weapon Damage 2,Move Speed -20,Agility 1,Knowledge 4,Will 2
|actiontime          = 6 seconds
|special =Smites enemies for 40 extra damage
|description          = Potion used to recover a bit of health
|effect =Heal 15 HP over 20 seconds
|nomargin          = 1
|classes =[[Fighter]]
}}</pre></td>
|slottype =Primary Weapon
<td style="padding: 20px 30px;">
|handtype =One-Handed
{{Infobox
|weapontype =[[Sword]]
|name                 = Healing Potion
|utilitytype =Throw
|rarity               = 4
|actiontime =1 second
|stats               = Move Speed -20,1 Agility
|attackspeed =0.6s/0.56s/0.75s
|effect             = 15 HP healed over 20 seconds
|reloadspeed =3.67 seconds
|slottype            = Utility
|quiversize =7 arrows
|utilitytype          = Drink
|stacksize =3
|actiontime          = 6 seconds
|invslots =[[File:2x3InvSlot.jpg]]
|description          = Potion used to recover a bit of health
|combo =Slash/Slash/Pierce
|nomargin          = 1
|combodamage =100%/100%/150%
}}
|impactzones =100%/90%/70%
</td>
|hitbox =70.5 x 17.2
</tr><tr>
|actionmovementspeed=Attack -25% <br> Blockreaction: -3% <br> Riposte: -30% <br> Riposteattack: -30%
<td style="padding: 20px 30px;">
|duration=5
<pre>
|openduration=3
 
|picklockduration=3
{{Infobox
|interactioncount=2~4
|name                = Healing Potion
|propinteraction=5
|rarity              = 1
|highendpropinteraction=15
|stats                = Move Speed -20,1 Agility
|monsterkill=1
|effect              = 15 HP healed over 20 seconds
|subbosskill=2
|slottype            = Utility
|bosskill=3
|utilitytype          = Drink
|itemachieve=4
|actiontime          = 6 seconds
|treasure=5
|description          = Potion used to recover a bit of health
|description =Made from attenuated wood overlaid with leather, providing more defenses and stability against brunt attacks.
}}</pre></td>
|nofloat =used for in text infobox
<td style="padding: 20px 30px;">
|nomargin =used for tabs
{{Infobox
|size =50x50px
|name                = Healing Potion
|xp =50}}</td></tr>
|rarity              = 1
|stats                = Move Speed -20,1 Agility
|effect              = 15 HP healed over 20 seconds
|slottype            = Utility
|utilitytype          = Drink
|actiontime          = 6 seconds
|description          = Potion used to recover a bit of health
}}
</td>
</tr><tr>
<td style="padding: 20px 30px;">
<pre>
 
{{Infobox
|name                = Lich
|rarity              = 2
|image                = Lich
|stats                = Health 2100,Move Speed 200
|enemytype            = [[Undead]]
|location            = [[Inferno]]
|experience          = 50
|adventurepoints          = 50
    |nomargin            = 1
}}</pre></td>
<td style="padding: 20px 30px;">
{{Infobox
|name                = Lich
|rarity              = 2
|image                = Lich
|stats                = Health 2100,Move Speed 200
|enemytype            = [[Undead]]
|location            = [[Inferno]]
|experience          = 50
|adventurepoints          = 50
    |nomargin            = 1
}}
</td>
</tr>
<tr>
<tr>
<td style="padding: 20px 30px;">
<td style="padding: 20px 30px;">
<pre>
An example with all options except the link option. Clicking the image should link to the image file's page.
 
<pre>{{Infobox
{{Infobox
|name =Arming Sword
|name                = Longbow
|image =Arming Sword 7
|image                = Longbow 7
|rarity =7
|classes              = [[Fighter]], [[Ranger]]
|stats =Weapon Damage 2,Move Speed -20,Agility 1,Knowledge 4,Will 2
|rarity              = 7
|special =Smites enemies for 40 extra damage
|stats                = Damage 25,Move Speed -20
|effect =Heal 15 HP over 20 seconds
|special              = Can deflect projectile spells while in defensive stance.  
|classes =[[Fighter]]
After the reflection is triggered, you remain able to reflect for 3 seconds,
|slottype =Primary Weapon
and cannot reflect again for 20 seconds after performing a spell reflect.
|handtype =One-Handed
|enchantments        = 4
|weapontype =[[Sword]]
|combo                = Slash/Slash/Thrust
|utilitytype =Throw
|combodamage          = 100%/100%/100%
|actiontime =1 second
|attackspeed          = 0.6s/0.56s/0.75s
|attackspeed =0.6s/0.56s/0.75s
|spotdamage            = 100%/90%/70%
|reloadspeed =3.67 seconds
|actionmovementspeed  = Attack: -25%
|quiversize =7 arrows
|description          = Crafted by a powerful and mysterious being to aid in eliminating magic users.
|stacksize =3
He saw wizards lust for magic, fearing they would grow too powerful.
|invslots =[[File:2x3InvSlot.jpg]]
}}</pre></td>
|combo =Slash/Slash/Pierce
<td style="padding: 20px 50px;">
|combodamage =100%/100%/150%
{{Infobox
|impactzones =100%/90%/70%
|name                = Longbow
|hitbox =70.5 x 17.2
|image               = Longbow 7
|actionmovementspeed=Attack -25% <br> Blockreaction: -3% <br> Riposte: -30% <br> Riposteattack: -30%
|classes              = [[Fighter]], [[Ranger]]
|duration=5
|rarity              = 7
|openduration=3
|stats                = Damage 25,Move Speed -20
|picklockduration=3
|special              = Can deflect projectile spells while in defensive stance. After the reflection is triggered, you remain able to reflect for 3 seconds, and cannot reflect again for 20 seconds after performing a spell reflect.
|interactioncount=2~4
|enchantments        = 4
|propinteraction=5
|combo                = Slash/Slash/Thrust
|highendpropinteraction=15
|combodamage          = 100%/100%/100%
|monsterkill=1
|attackspeed          = 0.6s/0.56s/0.75s
|subbosskill=2
|spotdamage            = 100%/90%/70%
|bosskill=3
|actionmovementspeed  = Attack: -25%
|itemachieve=4
|description          = Crafted by a powerful and mysterious being to aid in eliminating magic users. He saw wizards lust for magic, fearing they would grow too powerful.
|treasure=5
}}
|description =Made from attenuated wood overlaid with leather,  
</td>
providing moredefenses and stability against brunt attacks.
</tr>
|nofloat =used for in text infobox
    <tr>
|nomargin =used for tabs
<td style="padding: 20px 30px;">
|size =50x50px}}</pre></td>
<pre>
 
{{Infobox
|name                = Armet
|classes              = [[Fighter]]
|rarity              = 3
|stats                = Armor Rating 24,Move Speed -12, Headshot Reduction -18%,Projectile Reduction -7%
|enchantments        = 1
|slottype            = Head
|armortype            = Metal
|description          = Molded heavy movable face and cheek plate armor, fully protecting the head from blows.
}}</pre></td>
<td style="padding: 20px 50px;">
{{Infobox
|name                 = Armet
|classes              = [[Fighter]]
|rarity              = 3
|stats                = Armor Rating 24,Move Speed -12, Headshot Reduction -18%,Projectile Reduction -7%
|enchantments        = 1
|slottype            = Head
|armortype            = Metal
|description          = Molded heavy movable face and cheek plate armor, fully protecting the head from blows.
}}
</td>
</tr>
    <tr>
<td style="padding: 20px 30px;">
An example with all options, the information is not correct
<pre>
{{Infobox
|name                    = Arming Sword
|image                   = Arming Sword 7
|rarity                 = 7
|stats                   = Weapon Damage 2,Move Speed -20,Agility 1,Knowledge 4,Will 2
|special                 = Smites enemies for 40 extra damage
|effect                 = Heal 15 HP over 20 seconds
|classes                 = [[Fighter]]
|slottype               = Primary Weapon
|handtype               = One-Handed
|weapontype             = [[Sword]]
|utilitytype             = Throw
|actiontime             = 1 second
|attackspeed             = 0.6s/0.56s/0.75s
|reloadspeed             = 3.67 seconds
|quiversize             = 7 arrows
|combo                   = Slash/Slash/Pierce
|combodamage             = 100%/100%/150%
|spotdamage              = 100%/90%/70%
|hitbox                 = 70.5 x 17.2
|actionmovementspeed     = Attack -25% <br> Blockreaction: -3% <br> Riposte: -30% <br> Riposteattack: -30%
|description            = Made from attenuated wood overlaid with leather,
providing more defenses and stability against brunt attacks.
|nofloat                = used for in text infobox
|nomargin                = used for tabs
|size                    = 50x50px
}}</pre> This usage is not recommended, just here as an example </td>
<td style="padding: 20px 50px;">
{{Infobox
|name                    = Arming Sword
|image                  = Arming Sword 7
|rarity                  = 7
|stats                  = Weapon Damage 2,Move Speed -20,Agility 1,Knowledge 4,Will 2
|special                = Smites enemies for 40 extra damage
|effect                  = Heal 15 HP over 20 seconds
|classes                = [[Fighter]]
|slottype                = Primary Weapon
|handtype                = One-Handed
|weapontype              = [[Sword]]
|utilitytype            = Throw
|actiontime              = 1 second
|attackspeed            = 0.6s/0.56s/0.75s
|reloadspeed            = 3.67 seconds
|quiversize              = 7 arrows
|combo                  = Slash/Slash/Pierce
|combodamage            = 100%/100%/150%
|spotdamage              = 100%/90%/70%
|hitbox                  = 70.5 x 17.2
|actionmovementspeed    = Attack -25% <br> Blockreaction: -3% <br> Riposte: -30% <br> Riposteattack: -30%
|description             = Made from attenuated wood overlaid with leather, providing more defenses and stability against brunt attacks.
|nofloat                 = used for in text infobox
|nomargin               = used for tabs
|size                   = 50x50px
}}
</td>
</tr>
</table>
 
== All Options ==
 
The full list of options are listed below.


<pre style="display: inline-block;">
<td style="padding: 20px 50px;"><!--
{{Infobox
-->{{Infobox
|name                   =
|name =Arming Sword
|image                   =
|image =Arming Sword 7
|rarity                 =
|rarity =7
|stats                   =
|stats =Weapon Damage 2,Move Speed -20,Agility 1,Knowledge 4,Will 2
|special                 =
|special =Smites enemies for 40 extra damage
|effect                 =
|effect =Heal 15 HP over 20 seconds
|classes                 =
|classes =[[Fighter]]
|slottype               =
|slottype =Primary Weapon
|armortype              =
|handtype =One-Handed
|handtype               =
|weapontype =[[Sword]]
|weapontype             =
|utilitytype =Throw
|utilitytype             =
|actiontime =1 second
|actiontime             =
|attackspeed =0.6s/0.56s/0.75s
|attackspeed             =
|reloadspeed =3.67 seconds
|reloadspeed             =
|quiversize =7 arrows
|quiversize             =
|stacksize =3
|combo                   =
|invslots =[[File:2x3InvSlot.jpg]]
|combodamage             =
|combo =Slash/Slash/Pierce
|spotdamage              =
|combodamage =100%/100%/150%
|hitbox                 =
|impactzones =100%/90%/70%
|actionmovementspeed     =
|hitbox =70.5 x 17.2
|description            =
|actionmovementspeed=Attack -25% <br> Blockreaction: -3% <br> Riposte: -30% <br> Riposteattack: -30%
|nofloat                =
|duration=5
|nomargin                =
|openduration=3
|size                    =
|picklockduration=3
}}
|interactioncount=2~4
</pre>
|propinteraction=5
<templatedata>
|highendpropinteraction=15
{
|monsterkill=1
"params": {
|subbosskill=2
"name": {
|bosskill=3
"label": "Name",
|itemachieve=4
"example": "Bandage",
|treasure=5
"type": "string",
|description =Made from attenuated wood overlaid with leather, providing more defenses and stability against brunt attacks.
"required": true,
|nofloat =used for in text infobox
            "description": "The name of the item"
|nomargin =used for tabs
},
|size =50x50px
"image": {
|xp =50}}</td></tr>
"label": "image",
</table></noinclude>
"example": "Arming Sword 2",
"type": "string",
"suggested": false,
            "description": "Image of the item, optional, name variable is used on default"
},
"rarity": {
"label": "rarity",
"example": "1",
"type": "string",
"suggested": true,
            "description": "Rarity of the item"
},
"stats": {
"label": "stats",
"example": "Weapon Damage 2,Move Speed -20,Agility 1,Knowledge 4,Will 2",
"type": "string",
"suggested": true,
            "description": "Stats of the item"
},
"enchantments": {
"label": "enchantments",
"type": "string",
"suggested": false,
            "description": "enchantments of the item if there is any"
},
"special": {
"label": "Special",
"type": "string",
"suggested": false,
            "description": "Special power of the item if there is any"
},
"effect": {
"label": "effect",
"type": "string",
"suggested": false,
            "description": "effect of the item if there is any"
},
"classes": {
"label": "classes",
"type": "string",
"suggested": true,
            "description": "Classes of item"
},
"slottype": {
"label": "slottype",
"type": "string",
"suggested": true,
            "description": "Slot type of item"
},
"armortype": {
"label": "armortype",
"type": "string",
"suggested": false,
            "description": "Armor type of item"
},
"handtype": {
"label": "handtype",
"type": "string",
"suggested": false,
            "description": "handtype of item"
},
"weapontype": {
"label": "weapontype",
"type": "string",
"suggested": false,
            "description": "weapontype of item"
},
"utilitytype": {
"label": "utilitytype",
"type": "string",
"suggested": true,
            "description": "Utility type of item"
},
"actiontime": {
"label": "actiontime",
"type": "string",
"suggested": true,
            "description": "Action Time of item if there is any"
},
"attackspeed": {
"label": "attackspeed",
"type": "string",
"suggested": false,
            "description": "attackspeed of item"
},
"reloadspeed": {
"label": "reloadspeed",
"type": "string",
"suggested": false,
            "description": "reloadspeed of item"
},
"quiversize": {
"label": "quiversize",
"type": "string",
"suggested": false,
            "description": "quiversize of item"
},
"combo": {
"label": "combo",
"type": "string",
"suggested": false,
            "description": "combo of item"
},
"combodamage": {
"label": "combodamage",
"type": "string",
"suggested": false,
            "description": "combodamage of item"
},
"spotdamage": {
"label": "spotdamage",
"type": "string",
"suggested": false,
            "description": "spotdamage of item"
},
"hitbox": {
"label": "hitbox",
"type": "string",
"suggested": false,
            "description": "hitbox of item"
},
"actionmovementspeed": {
"label": "actionmovementspeed",
"type": "string",
"suggested": false,
            "description": "actionmovementspeed of item"
},
"description": {
"label": "description",
"type": "string",
"suggested": true,
            "description": "Description of item if there is any"
},
"nofloat": {
"label": "nofloat",
            "example": "1",
"type": "string",
"suggested": false,
            "description": "Whether the infobox float right or not"
},
"nomargin": {
"label": "nomargin",
            "example": "1",
"type": "string",
"suggested": false,
            "description": "Whether to have margin on left or not"
},
"size": {
"label": "size",
            "example": "100x200px",
"type": "string",
"suggested": false,
            "description": "Size of the picture, default = 100x200px , 100x for width, 200px for height"
}
},
"paramOrder": [
"name",
"image",
"rarity",
"stats",
"enchantments",
"special",
"effect",
"classes",
"slottype",
"armortype",
"handtype",
"weapontype",
"utilitytype",
"actiontime",
"attackspeed",
"reloadspeed",
"quiversize",
"combo",
"combodamage",
"spotdamage",
"hitbox",
"actionmovementspeed",
"description",
"nofloat",
"nomargin",
"size"
]
}
</templatedata></noinclude>

Latest revision as of 19:52, 20 April 2025

Creates an infobox for a weapon.

Example

These examples use dummy data, the displayed info is not reflective of the current game state.

Code Preview

An example with all options

{{Infobox
	|name		=Arming Sword
	|image		=Arming Sword 7
	|link		=Falchion
	|rarity		=7
	|stats		=Weapon Damage 2,Move Speed -20,Agility 1,Knowledge 4,Will 2
	|special	=Smites enemies for 40 extra damage
	|effect		=Heal 15 HP over 20 seconds
	|classes	=[[Fighter]]
	|slottype	=Primary Weapon
	|handtype	=One-Handed
	|weapontype	=[[Sword]]
	|utilitytype	=Throw
	|actiontime	=1 second
	|attackspeed	=0.6s/0.56s/0.75s
	|reloadspeed	=3.67 seconds
	|quiversize	=7 arrows
	|stacksize	=3
	|invslots	=[[File:2x3InvSlot.jpg]]
	|combo		=Slash/Slash/Pierce
	|combodamage	=100%/100%/150%
	|impactzones	=100%/90%/70%
	|hitbox		=70.5 x 17.2
	|actionmovementspeed=Attack -25% <br> Blockreaction: -3% <br> Riposte: -30% <br> Riposteattack: -30%
	|duration=5
	|openduration=3
	|picklockduration=3
	|interactioncount=2~4
	|propinteraction=5
	|highendpropinteraction=15
	|monsterkill=1
	|subbosskill=2
	|bosskill=3
	|itemachieve=4
	|treasure=5
	|description	=Made from attenuated wood overlaid with leather, 
			 providing moredefenses and stability against brunt attacks.
	|nofloat	=used for in text infobox
	|nomargin	=used for tabs
	|size	=50x50px}}
This usage is not recommended, just here as an example
Arming Sword 7.png
-
Weapon Damage 2
-
-
Move Speed -20
-
-
Agility 1
-
-
Knowledge 4
-
-
Will 2
-
-
Smites enemies for 40 extra damage
-
Heal 15 HP over 20 seconds
Required Class:
Weapon Type:
Utility Type:
Throw
Slot Type:
Primary Weapon
Hand Type:
One-Handed
Action Time:
1 second
Attack Speed:
0.6s/0.56s/0.75s
Reload Speed:
3.67 seconds
Quiver Size:
7 arrows
Combo:
Slash/Slash/Pierce
Combo Damage:
100%/100%/150%
Impact Zones:
100%/90%/70%
Hitbox:
70.5 x 17.2
Action Move Speed
Attack -25%
Blockreaction: -3%
Riposte: -30%
Riposteattack: -30%
Duration:
5 s
Opening:
3 s
Picking Lock:
3 s
Interaction Count:
2~4
2x3InvSlot.jpg
Stack Size:
3
Adventure Points
Props Interaction:
5
Adventure Points
High-End Props Interaction:
15
Monster Kill:
1
Subboss Kill:
2
Boss Kill:
3
Item Achieve:
4
Treasure:
5
Experience Points
50
Made from attenuated wood overlaid with leather, providing more defenses and stability against brunt attacks.

An example with all options except the link option. Clicking the image should link to the image file's page.

{{Infobox
	|name		=Arming Sword
	|image		=Arming Sword 7
	|rarity		=7
	|stats		=Weapon Damage 2,Move Speed -20,Agility 1,Knowledge 4,Will 2
	|special	=Smites enemies for 40 extra damage
	|effect		=Heal 15 HP over 20 seconds
	|classes	=[[Fighter]]
	|slottype	=Primary Weapon
	|handtype	=One-Handed
	|weapontype	=[[Sword]]
	|utilitytype	=Throw
	|actiontime	=1 second
	|attackspeed	=0.6s/0.56s/0.75s
	|reloadspeed	=3.67 seconds
	|quiversize	=7 arrows
	|stacksize	=3
	|invslots	=[[File:2x3InvSlot.jpg]]
	|combo		=Slash/Slash/Pierce
	|combodamage	=100%/100%/150%
	|impactzones	=100%/90%/70%
	|hitbox		=70.5 x 17.2
	|actionmovementspeed=Attack -25% <br> Blockreaction: -3% <br> Riposte: -30% <br> Riposteattack: -30%
	|duration=5
	|openduration=3
	|picklockduration=3
	|interactioncount=2~4
	|propinteraction=5
	|highendpropinteraction=15
	|monsterkill=1
	|subbosskill=2
	|bosskill=3
	|itemachieve=4
	|treasure=5
	|description	=Made from attenuated wood overlaid with leather, 
			 providing moredefenses and stability against brunt attacks.
	|nofloat	=used for in text infobox
	|nomargin	=used for tabs
	|size	=50x50px}}
Arming Sword 7.png
-
Weapon Damage 2
-
-
Move Speed -20
-
-
Agility 1
-
-
Knowledge 4
-
-
Will 2
-
-
Smites enemies for 40 extra damage
-
Heal 15 HP over 20 seconds
Required Class:
Weapon Type:
Utility Type:
Throw
Slot Type:
Primary Weapon
Hand Type:
One-Handed
Action Time:
1 second
Attack Speed:
0.6s/0.56s/0.75s
Reload Speed:
3.67 seconds
Quiver Size:
7 arrows
Combo:
Slash/Slash/Pierce
Combo Damage:
100%/100%/150%
Impact Zones:
100%/90%/70%
Hitbox:
70.5 x 17.2
Action Move Speed
Attack -25%
Blockreaction: -3%
Riposte: -30%
Riposteattack: -30%
Duration:
5 s
Opening:
3 s
Picking Lock:
3 s
Interaction Count:
2~4
2x3InvSlot.jpg
Stack Size:
3
Adventure Points
Props Interaction:
5
Adventure Points
High-End Props Interaction:
15
Monster Kill:
1
Subboss Kill:
2
Boss Kill:
3
Item Achieve:
4
Treasure:
5
Experience Points
50
Made from attenuated wood overlaid with leather, providing more defenses and stability against brunt attacks.