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m (testing again) Tag: Reverted |
m (Automated edit: Patch 8) |
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|actionspeed=Agility and Dexterity governs your Action Speed. | |actionspeed=Agility and Dexterity governs your Action Speed. | ||
Agility | Agility gives 0.25 Action Speed Rating, and Dexterity gives 0.75 Action Speed Rating, which then get summed into a total Action Speed Rating and finally converted into Action Speed using the graph. | ||
<code> | <code> Action Speed Rating = Agility * 0.25 + Dexterity * 0.75</code> | ||
0 | 0 Action Speed Rating starts at -38% Action Speed. | ||
*0 -> -38% | *0 -> -38% | ||
*0 to 10 = 3% each, up to -8% | *0 to 10 = 3% each, up to -8% | ||
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{{#widget:Chart|uniqueId=ActionSpeed|data=[{"x": 0,"y": -0.38},{"x": 10,"y": -0.08},{"x": 13,"y": -0.02},{"x": 25,"y": 0.1},{"x": 41,"y": 0.34},{"x": 50,"y": 0.43},{"x": 100,"y": 0.68}]|color=orange}} | {{#widget:Chart|uniqueId=ActionSpeed|data=[{"x": 0,"y": -0.38},{"x": 10,"y": -0.08},{"x": 13,"y": -0.02},{"x": 25,"y": 0.1},{"x": 41,"y": 0.34},{"x": 50,"y": 0.43},{"x": 100,"y": 0.68}]|color=orange}} | ||
|basehealth=Strength and Vigor governs your Base Health. | |||
Strength gives 0.25 Base Health Rating, and Vigor gives 0.75 Base Health Rating, which then get summed into a total Base Health Rating and finally converted into Base Health using the graph. | |||
<code> Base Health Rating = Strength * 0.25 + Vigor * 0.75</code> | |||
0 Base Health Rating starts at 80 Base Health. | |||
*0 -> 80 | |||
*0 to 34 = 2 each, up to 148 | |||
*34 to 50 = 1.5 each, up to 172 | |||
*50 to 75 = 1 each, up to 197 | |||
*75 to 100 = 0.5 each, up to 209.5 | |||
{{#widget:Chart|uniqueId=BaseHealth|data=[{"x": 0,"y": 80},{"x": 34,"y": 148},{"x": 50,"y": 172},{"x": 75,"y": 197},{"x": 100,"y": 209.5}]|color=orange}} | |||
|buffduration=Will governs your Buff Duration. | |buffduration=Will governs your Buff Duration. | ||
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{{#widget:Chart|uniqueId=CooldownReduction|data=[{"x": 0,"y": -0.3},{"x": 20,"y": 0.1},{"x": 50,"y": 0.4},{"x": 100,"y": 0.65}]|color=orange}} | {{#widget:Chart|uniqueId=CooldownReduction|data=[{"x": 0,"y": -0.3},{"x": 20,"y": 0.1},{"x": 50,"y": 0.4},{"x": 100,"y": 0.65}]|color=orange}} | ||
|cooldownreductionbonusperlosthealthpercent=Elemental Fury governs your Cooldown Reduction Bonus Per Lost Health Percent. | |||
0 Elemental Fury starts at 0 Cooldown Reduction Bonus Per Lost Health Percent. | |||
*0 -> 0 | |||
*0 to 100 = 0.75 each, up to 75 | |||
{{#widget:Chart|uniqueId=CooldownReductionBonusPerLostHealthPercent|data=[{"x": 0,"y": 0},{"x": 100,"y": 75}]|color=orange}} | |||
|debuffduration=Will governs your Debuff Duration. | |debuffduration=Will governs your Debuff Duration. | ||
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{{#widget:Chart|uniqueId=ItemEquipSpeed|data=[{"x": 0,"y": -0.95},{"x": 1,"y": -0.95},{"x": 2,"y": -0.91},{"x": 15,"y": 0},{"x": 35,"y": 1},{"x": 70,"y": 1.7},{"x": 100,"y": 2}]|color=orange}} | {{#widget:Chart|uniqueId=ItemEquipSpeed|data=[{"x": 0,"y": -0.95},{"x": 1,"y": -0.95},{"x": 2,"y": -0.91},{"x": 15,"y": 0},{"x": 35,"y": 1},{"x": 70,"y": 1.7},{"x": 100,"y": 2}]|color=orange}} | ||
|luckgrade00={{#widget:Chart | |||
|magicaldamagereduction=Magic Resistance governs your Magical Damage Reduction. | |magicaldamagereduction=Magic Resistance governs your Magical Damage Reduction. | ||
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*-300 -> -595% | *-300 -> -595% | ||
*-300 to -15 = 2% each, up to -25% | *-300 to -15 = 2% each, up to -25% | ||
*-15 to | *-15 to 8 = 1% each, up to -2% | ||
* | *8 to 18 = 0.5% each, up to 3% | ||
* | *18 to 33 = 0.4% each, up to 9% | ||
* | *33 to 53 = 0.3% each, up to 15% | ||
*53 to 85 = 0.25% each, up to 23% | |||
*85 to 280 = 0.2% each, up to 62% | |||
*280 to 340 = 0.15% each, up to 71% | |||
*340 to 430 = 0.1% each, up to 80% | |||
*430 to 500 = 0.05% each, up to 83.5% | |||
{{#widget:Chart|uniqueId=MagicalDamageReduction|data=[{"x": -300,"y": -5.95},{"x": -15,"y": -0.25},{"x": | {{#widget:Chart|uniqueId=MagicalDamageReduction|data=[{"x": -300,"y": -5.95},{"x": -15,"y": -0.25},{"x": 8,"y": -0.02},{"x": 18,"y": 0.03},{"x": 33,"y": 0.09},{"x": 53,"y": 0.15},{"x": 85,"y": 0.23},{"x": 280,"y": 0.62},{"x": 340,"y": 0.71},{"x": 430,"y": 0.8},{"x": 500,"y": 0.835}]|color=orange}} | ||
|magicalinteractionspeed=Will governs your Magical Interaction Speed. | |magicalinteractionspeed=Will governs your Magical Interaction Speed. | ||
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|magicalpowerbonus=Magical Power governs your Magical Power Bonus. | |magicalpowerbonus=Magical Power governs your Magical Power Bonus. | ||
0 Magical Power starts at - | 0 Magical Power starts at -80% Magical Power Bonus. | ||
*0 -> - | *0 -> -80% | ||
*0 to | *0 to 5 = 10% each, up to -30% | ||
* | *5 to 7 = 5% each, up to -20% | ||
* | *7 to 11 = 3% each, up to -8% | ||
*15 | *11 to 15 = 2% each, up to 0% | ||
* | *15 to 50 = 1% each, up to 35% | ||
* | *50 to 60 = 0.5% each, up to 40% | ||
* | *60 to 100 = 0.25% each, up to 50% | ||
{{#widget:Chart|uniqueId=MagicalPowerBonus|data=[{"x": 0,"y": -0. | {{#widget:Chart|uniqueId=MagicalPowerBonus|data=[{"x": 0,"y": -0.8},{"x": 5,"y": -0.3},{"x": 7,"y": -0.2},{"x": 11,"y": -0.08},{"x": 15,"y": 0},{"x": 50,"y": 0.35},{"x": 60,"y": 0.4},{"x": 100,"y": 0.5}]|color=orange}} | ||
|magicresistance=Will governs your Magic Resistance. | |magicresistance=Will governs your Magic Resistance. | ||
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*0 to 5 = 4 each, up to 0 | *0 to 5 = 4 each, up to 0 | ||
*5 to 15 = 3 each, up to 30 | *5 to 15 = 3 each, up to 30 | ||
*15 to | *15 to 33 = 4 each, up to 102 | ||
* | *33 to 48 = 3 each, up to 147 | ||
*48 to 58 = 2 each, up to 167 | |||
*58 to 100 = 1 each, up to 209 | |||
*48 to 58 = 2 each, up to | |||
*58 to 100 = 1 each, up to | |||
{{#widget:Chart|uniqueId=MagicResistance|data=[{"x": 0,"y": -20},{"x": 5,"y": 0},{"x": 15,"y": 30},{"x": | {{#widget:Chart|uniqueId=MagicResistance|data=[{"x": 0,"y": -20},{"x": 5,"y": 0},{"x": 15,"y": 30},{"x": 33,"y": 102},{"x": 48,"y": 147},{"x": 58,"y": 167},{"x": 100,"y": 209}]|color=orange}} | ||
|manualdexterity=Dexterity governs your Manual Dexterity. | |manualdexterity=Dexterity governs your Manual Dexterity. | ||
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{{#widget:Chart|uniqueId=ManualDexterity|data=[{"x": 0,"y": -0.15},{"x": 15,"y": 0},{"x": 23,"y": 0.24},{"x": 31,"y": 0.4},{"x": 37,"y": 0.46},{"x": 45,"y": 0.5},{"x": 95,"y": 0.55},{"x": 100,"y": 0.55}]|color=orange}} | {{#widget:Chart|uniqueId=ManualDexterity|data=[{"x": 0,"y": -0.15},{"x": 15,"y": 0},{"x": 23,"y": 0.24},{"x": 31,"y": 0.4},{"x": 37,"y": 0.46},{"x": 45,"y": 0.5},{"x": 95,"y": 0.55},{"x": 100,"y": 0.55}]|color=orange}} | ||
|memorycapacity=Knowledge governs your Memory Capacity. | |memorycapacity=Knowledge governs your Memory Capacity. | ||
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-300 Armor Rating starts at -619% Physical Damage Reduction. | -300 Armor Rating starts at -619% Physical Damage Reduction. | ||
*-300 -> -619% | *-300 -> -619% | ||
*-300 to - | *-300 to -12 = 2% each, up to -43% | ||
*- | *-12 to -4 = 1.5% each, up to -31% | ||
* | *-4 to 0 = 1.2% each, up to -26.2% | ||
* | *0 to 20 = 1% each, up to -6.2% | ||
* | *20 to 30 = 0.5% each, up to -1.2% | ||
* | *30 to 45 = 0.4% each, up to 4.8% | ||
* | *45 to 65 = 0.3% each, up to 10.8% | ||
* | *65 to 125 = 0.25% each, up to 25.8% | ||
* | *125 to 275 = 0.2% each, up to 55.8% | ||
* | *275 to 312 = 0.15% each, up to 61.35% | ||
* | *312 to 313 = 0.12% each, up to 61.47% | ||
* | *313 to 314 = 0.18% each, up to 61.65% | ||
* | *314 to 315 = 0.15% each, up to 61.8% | ||
* | *315 to 374 = 0.1% each, up to 67.7% | ||
* | *374 to 455 = 0.05% each, up to 71.75% | ||
* | *455 to 456 = 0.03% each, up to 71.78% | ||
* | *456 to 457 = 0.07% each, up to 71.85% | ||
* | *457 to 475 = 0.05% each, up to 72.75% | ||
*475 to 476 = 0.03% each, up to 72.78% | |||
*476 to 477 = 0.065% each, up to 72.845% | |||
*477 to 478 = 0.055% each, up to 72.9% | |||
*478 to 500 = 0.05% each, up to 74% | |||
{{#widget:Chart|uniqueId=PhysicalDamageReduction|data=[{"x": -300,"y": -6.19},{"x": - | {{#widget:Chart|uniqueId=PhysicalDamageReduction|data=[{"x": -300,"y": -6.19},{"x": -12,"y": -0.43},{"x": -4,"y": -0.31},{"x": 0,"y": -0.262},{"x": 20,"y": -0.062},{"x": 30,"y": -0.012},{"x": 45,"y": 0.048},{"x": 65,"y": 0.108},{"x": 125,"y": 0.258},{"x": 275,"y": 0.558},{"x": 312,"y": 0.6135},{"x": 313,"y": 0.6147},{"x": 314,"y": 0.6165},{"x": 315,"y": 0.618},{"x": 374,"y": 0.677},{"x": 455,"y": 0.7175},{"x": 456,"y": 0.7178},{"x": 457,"y": 0.7185},{"x": 475,"y": 0.7275},{"x": 476,"y": 0.7278},{"x": 477,"y": 0.72845},{"x": 478,"y": 0.729},{"x": 500,"y": 0.74}]|color=orange}} | ||
|physicalpower=Strength governs your Physical Power. | |physicalpower=Strength governs your Physical Power. | ||
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*11 to 15 = 2% each, up to 0% | *11 to 15 = 2% each, up to 0% | ||
*15 to 50 = 1% each, up to 35% | *15 to 50 = 1% each, up to 35% | ||
*50 to | *50 to 60 = 0.5% each, up to 40% | ||
*60 to 100 = 0.25% each, up to 50% | |||
{{#widget:Chart|uniqueId=PhysicalPowerBonus|data=[{"x": 0,"y": -0.8},{"x": 5,"y": -0.3},{"x": 7,"y": -0.2},{"x": 11,"y": -0.08},{"x": 15,"y": 0},{"x": 50,"y": 0.35},{"x": 100,"y": 0. | {{#widget:Chart|uniqueId=PhysicalPowerBonus|data=[{"x": 0,"y": -0.8},{"x": 5,"y": -0.3},{"x": 7,"y": -0.2},{"x": 11,"y": -0.08},{"x": 15,"y": 0},{"x": 50,"y": 0.35},{"x": 60,"y": 0.4},{"x": 100,"y": 0.5}]|color=orange}} | ||
|regularinteractionspeed=Agility and Resourcefulness governs your Regular Interaction Speed. | |regularinteractionspeed=Agility and Resourcefulness governs your Regular Interaction Speed. | ||
Agility | Agility gives 0.4 Regular Interaction Speed Rating, and Resourcefulness gives 0.6 Regular Interaction Speed Rating, which then get summed into a total Regular Interaction Speed Rating and finally converted into Regular Interaction Speed using the graph. | ||
<code> | <code> Regular Interaction Speed Rating = Agility * 0.4 + Resourcefulness * 0.6</code> | ||
0 | 0 Regular Interaction Speed Rating starts at -26% Regular Interaction Speed. | ||
*0 -> -26% | *0 -> -26% | ||
*0 to 7 = 2% each, up to -12% | *0 to 7 = 2% each, up to -12% | ||
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Triple click to select all. | Triple click to select all. | ||
Note: Some browsers will add an extra return carriage (line end) after the formula. Remove it before pasting for best results. | |||
{{#switch:{{lc:{{{1|}}}}} | {{#switch:{{lc:{{{1|}}}}} | ||
|actionspeed=<pre>A_{ctionSpeed}(S_{um})=\ | |||
|magicalinteractionspeed=<pre>M_{agicalInteractionSpeed}(W_{ill})=\left\{0 \le W_{ill}<15:-0.75+0.05\left|W_{ill}-0\right|,15 \le W_{ill}<25:0+0.07\left|W_{ill}-15\right|,25 \le W_{ill}<35:0.7+0.05\left|W_{ill}-25\right|,35 \le W_{ill}<84:1.2+0.02\left|W_{ill}-35\right|,84 \le W_{ill}<85:2.18+0.01\left|W_{ill}-84\right|,85 \le W_{ill}<86:2.19+0.03\left|W_{ill}-85\right|,86 \le W_{ill}<100:2.22+0.02\left|W_{ill}-86\right|\right\}</pre> | |magicalinteractionspeed=<pre>M_{agicalInteractionSpeed}(W_{ill})=\left\{0 \le W_{ill}<15:-0.75+0.05\left|W_{ill}-0\right|,15 \le W_{ill}<25:0+0.07\left|W_{ill}-15\right|,25 \le W_{ill}<35:0.7+0.05\left|W_{ill}-25\right|,35 \le W_{ill}<84:1.2+0.02\left|W_{ill}-35\right|,84 \le W_{ill}<85:2.18+0.01\left|W_{ill}-84\right|,85 \le W_{ill}<86:2.19+0.03\left|W_{ill}-85\right|,86 \le W_{ill}<100:2.22+0.02\left|W_{ill}-86\right|\right\}</pre> | ||
|magicalpower=<pre>M_{agicalPower}(W_{ill})=\left\{0 \le W_{ill}<100:0+1\left|W_{ill}-0\right|\right\}</pre> | |magicalpower=<pre>M_{agicalPower}(W_{ill})=\left\{0 \le W_{ill}<100:0+1\left|W_{ill}-0\right|\right\}</pre> | ||
|magicalpowerbonus=<pre>M_{agicalPowerBonus}(M_{agicalPower})=\left\{0 \le M_{agicalPower}< | |magicalpowerbonus=<pre>M_{agicalPowerBonus}(M_{agicalPower})=\left\{0 \le M_{agicalPower}<5:-0.8+0.1\left|M_{agicalPower}-0\right|,5 \le M_{agicalPower}<7:-0.3+0.05\left|M_{agicalPower}-5\right|,7 \le M_{agicalPower}<11:-0.2+0.03\left|M_{agicalPower}-7\right|,11 \le M_{agicalPower}<15:-0.08+0.02\left|M_{agicalPower}-11\right|,15 \le M_{agicalPower}<50:0+0.01\left|M_{agicalPower}-15\right|,50 \le M_{agicalPower}<60:0.35+0.005\left|M_{agicalPower}-50\right|,60 \le M_{agicalPower}<100:0.4+0.002\left|M_{agicalPower}-60\right|\right\}</pre> | ||
|magicresistance=<pre>M_{agicResistance}(W_{ill})=\left\{0 \le W_{ill}<5:-20+4\left|W_{ill}-0\right|,5 \le W_{ill}<15:0+3\left|W_{ill}-5\right|,15 \le W_{ill}< | |magicresistance=<pre>M_{agicResistance}(W_{ill})=\left\{0 \le W_{ill}<5:-20+4\left|W_{ill}-0\right|,5 \le W_{ill}<15:0+3\left|W_{ill}-5\right|,15 \le W_{ill}<33:30+4\left|W_{ill}-15\right|,33 \le W_{ill}<48:102+3\left|W_{ill}-33\right|,48 \le W_{ill}<58:147+2\left|W_{ill}-48\right|,58 \le W_{ill}<100:167+1\left|W_{ill}-58\right|\right\}</pre> | ||
|manualdexterity=<pre>M_{anualDexterity}(D_{exterity})=\left\{0 \le D_{exterity}<15:-0.15+0.01\left|D_{exterity}-0\right|,15 \le D_{exterity}<23:0+0.03\left|D_{exterity}-15\right|,23 \le D_{exterity}<31:0.24+0.02\left|D_{exterity}-23\right|,31 \le D_{exterity}<37:0.4+0.01\left|D_{exterity}-31\right|,37 \le D_{exterity}<45:0.46+0.005\left|D_{exterity}-37\right|,45 \le D_{exterity}<95:0.5+0.001\left|D_{exterity}-45\right|,95 \le D_{exterity}<100:0.55+0\left|D_{exterity}-95\right|\right\}</pre> | |manualdexterity=<pre>M_{anualDexterity}(D_{exterity})=\left\{0 \le D_{exterity}<15:-0.15+0.01\left|D_{exterity}-0\right|,15 \le D_{exterity}<23:0+0.03\left|D_{exterity}-15\right|,23 \le D_{exterity}<31:0.24+0.02\left|D_{exterity}-23\right|,31 \le D_{exterity}<37:0.4+0.01\left|D_{exterity}-31\right|,37 \le D_{exterity}<45:0.46+0.005\left|D_{exterity}-37\right|,45 \le D_{exterity}<95:0.5+0.001\left|D_{exterity}-45\right|,95 \le D_{exterity}<100:0.55+0\left|D_{exterity}-95\right|\right\}</pre> | ||
|memorycapacity=<pre>M_{emoryCapacity}(K_{nowledge})=\left\{0 \le K_{nowledge}<6:0+0\left|K_{nowledge}-0\right|,6 \le K_{nowledge}<100:0+1\left|K_{nowledge}-6\right|\right\}</pre> | |memorycapacity=<pre>M_{emoryCapacity}(K_{nowledge})=\left\{0 \le K_{nowledge}<6:0+0\left|K_{nowledge}-0\right|,6 \le K_{nowledge}<100:0+1\left|K_{nowledge}-6\right|\right\}</pre> | ||
|memoryrecovery=<pre>M_{emoryRecovery}(K_{nowledge})=\left\{0 \le K_{nowledge}<28:0.43+0.015\left|K_{nowledge}-0\right|,28 \le K_{nowledge}<35:0.85+0.05\left|K_{nowledge}-28\right|,35 \le K_{nowledge}<84:1.2+0.02\left|K_{nowledge}-35\right|,84 \le K_{nowledge}<85:2.18+0.01\left|K_{nowledge}-84\right|,85 \le K_{nowledge}<86:2.19+0.03\left|K_{nowledge}-85\right|,86 \le K_{nowledge}<100:2.22+0.02\left|K_{nowledge}-86\right|\right\}</pre> | |memoryrecovery=<pre>M_{emoryRecovery}(K_{nowledge})=\left\{0 \le K_{nowledge}<28:0.43+0.015\left|K_{nowledge}-0\right|,28 \le K_{nowledge}<35:0.85+0.05\left|K_{nowledge}-28\right|,35 \le K_{nowledge}<84:1.2+0.02\left|K_{nowledge}-35\right|,84 \le K_{nowledge}<85:2.18+0.01\left|K_{nowledge}-84\right|,85 \le K_{nowledge}<86:2.19+0.03\left|K_{nowledge}-85\right|,86 \le K_{nowledge}<100:2.22+0.02\left|K_{nowledge}-86\right|\right\}</pre> | ||
|movespeed=<pre>M_{oveSpeed}(A_{gility})=\left\{0 \le A_{gility}<10:-10+0.5\left|A_{gility}-0\right|,10 \le A_{gility}<15:-5+1\left|A_{gility}-10\right|,15 \le A_{gility}<75:0+0.75\left|A_{gility}-15\right|,75 \le A_{gility}<100:45+0.5\left|A_{gility}-75\right|\right\}</pre> | |movespeed=<pre>M_{oveSpeed}(A_{gility})=\left\{0 \le A_{gility}<10:-10+0.5\left|A_{gility}-0\right|,10 \le A_{gility}<15:-5+1\left|A_{gility}-10\right|,15 \le A_{gility}<75:0+0.75\left|A_{gility}-15\right|,75 \le A_{gility}<100:45+0.5\left|A_{gility}-75\right|\right\}</pre> | ||
|persuasiveness=<pre>P_{ersuasiveness}(R_{esourcefulness})=\left\{0 \le R_{esourcefulness}<35:0+1\left|R_{esourcefulness}-0\right|,35 \le R_{esourcefulness}<71:35+0.5\left|R_{esourcefulness}-35\right|,71 \le R_{esourcefulness}<99:53+0.25\left|R_{esourcefulness}-71\right|,99 \le R_{esourcefulness}<100:60+0\left|R_{esourcefulness}-99\right|\right\}</pre> | |persuasiveness=<pre>P_{ersuasiveness}(R_{esourcefulness})=\left\{0 \le R_{esourcefulness}<35:0+1\left|R_{esourcefulness}-0\right|,35 \le R_{esourcefulness}<71:35+0.5\left|R_{esourcefulness}-35\right|,71 \le R_{esourcefulness}<99:53+0.25\left|R_{esourcefulness}-71\right|,99 \le R_{esourcefulness}<100:60+0\left|R_{esourcefulness}-99\right|\right\}</pre> | ||
|physicaldamagereduction=<pre>P_{hysicalDamageReduction}(A_{rmorRating})=\left\{-300 \le A_{rmorRating}<- | |physicaldamagereduction=<pre>P_{hysicalDamageReduction}(A_{rmorRating})=\left\{-300 \le A_{rmorRating}<-12:-6.19+0.02\left|A_{rmorRating}--300\right|,-12 \le A_{rmorRating}<-4:-0.43+0.015\left|A_{rmorRating}--12\right|,-4 \le A_{rmorRating}<0:-0.31+0.012\left|A_{rmorRating}--4\right|,0 \le A_{rmorRating}<20:-0.262+0.01\left|A_{rmorRating}-0\right|,20 \le A_{rmorRating}<30:-0.062+0.005\left|A_{rmorRating}-20\right|,30 \le A_{rmorRating}<45:-0.012+0.004\left|A_{rmorRating}-30\right|,45 \le A_{rmorRating}<65:0.048+0.003\left|A_{rmorRating}-45\right|,65 \le A_{rmorRating}<125:0.108+0.003\left|A_{rmorRating}-65\right|,125 \le A_{rmorRating}<275:0.258+0.002\left|A_{rmorRating}-125\right|,275 \le A_{rmorRating}<312:0.558+0.001\left|A_{rmorRating}-275\right|,312 \le A_{rmorRating}<313:0.614+0.001\left|A_{rmorRating}-312\right|,313 \le A_{rmorRating}<314:0.615+0.002\left|A_{rmorRating}-313\right|,314 \le A_{rmorRating}<315:0.617+0.001\left|A_{rmorRating}-314\right|,315 \le A_{rmorRating}<374:0.618+0.001\left|A_{rmorRating}-315\right|,374 \le A_{rmorRating}<455:0.677+0\left|A_{rmorRating}-374\right|,455 \le A_{rmorRating}<456:0.718+0\left|A_{rmorRating}-455\right|,456 \le A_{rmorRating}<457:0.718+0.001\left|A_{rmorRating}-456\right|,457 \le A_{rmorRating}<475:0.719+0.001\left|A_{rmorRating}-457\right|,475 \le A_{rmorRating}<476:0.728+0\left|A_{rmorRating}-475\right|,476 \le A_{rmorRating}<477:0.728+0.001\left|A_{rmorRating}-476\right|,477 \le A_{rmorRating}<478:0.728+0.001\left|A_{rmorRating}-477\right|,478 \le A_{rmorRating}<500:0.729+0.001\left|A_{rmorRating}-478\right|\right\}</pre> | ||
|physicalpower=<pre>P_{hysicalPower}(S_{trength})=\left\{0 \le S_{trength}<100:0+1\left|S_{trength}-0\right|\right\}</pre> | |physicalpower=<pre>P_{hysicalPower}(S_{trength})=\left\{0 \le S_{trength}<100:0+1\left|S_{trength}-0\right|\right\}</pre> | ||
|physicalpowerbonus=<pre>P_{hysicalPowerBonus}(P_{hysicalPower})=\left\{0 \le P_{hysicalPower}<5:-0.8+0.1\left|P_{hysicalPower}-0\right|,5 \le P_{hysicalPower}<7:-0.3+0.05\left|P_{hysicalPower}-5\right|,7 \le P_{hysicalPower}<11:-0.2+0.03\left|P_{hysicalPower}-7\right|,11 \le P_{hysicalPower}<15:-0.08+0.02\left|P_{hysicalPower}-11\right|,15 \le P_{hysicalPower}<50:0+0.01\left|P_{hysicalPower}-15\right|,50 \le P_{hysicalPower}< | |physicalpowerbonus=<pre>P_{hysicalPowerBonus}(P_{hysicalPower})=\left\{0 \le P_{hysicalPower}<5:-0.8+0.1\left|P_{hysicalPower}-0\right|,5 \le P_{hysicalPower}<7:-0.3+0.05\left|P_{hysicalPower}-5\right|,7 \le P_{hysicalPower}<11:-0.2+0.03\left|P_{hysicalPower}-7\right|,11 \le P_{hysicalPower}<15:-0.08+0.02\left|P_{hysicalPower}-11\right|,15 \le P_{hysicalPower}<50:0+0.01\left|P_{hysicalPower}-15\right|,50 \le P_{hysicalPower}<60:0.35+0.005\left|P_{hysicalPower}-50\right|,60 \le P_{hysicalPower}<100:0.4+0.002\left|P_{hysicalPower}-60\right|\right\}</pre> | ||
|regularinteractionspeed=<pre>R_{egularInteractionSpeed}(S_{um})=\left\{0 \le S_{um}<7:-0.26+0.02\left|S_{um}-0\right|,7 \le S_{um}<15:-0.12+0.015\left|S_{um}-7\right|,15 \le S_{um}<20:0+0.07\left|S_{um}-15\right|,20 \le S_{um}<25:0.35+0.06\left|S_{um}-20\right|,25 \le S_{um}<30:0.65+0.05\left|S_{um}-25\right|,30 \le S_{um}<35:0.9+0.04\left|S_{um}-30\right|,35 \le S_{um}<40:1.1+0.03\left|S_{um}-35\right|,40 \le S_{um}<45:1.25+0.02\left|S_{um}-40\right|,45 \le S_{um}<100:1.35+0.01\left|S_{um}-45\right|\right\}</pre> | |regularinteractionspeed=<pre>R_{egularInteractionSpeed}(S_{um})=\left\{0 \le S_{um}<7:-0.26+0.02\left|S_{um}-0\right|,7 \le S_{um}<15:-0.12+0.015\left|S_{um}-7\right|,15 \le S_{um}<20:0+0.07\left|S_{um}-15\right|,20 \le S_{um}<25:0.35+0.06\left|S_{um}-20\right|,25 \le S_{um}<30:0.65+0.05\left|S_{um}-25\right|,30 \le S_{um}<35:0.9+0.04\left|S_{um}-30\right|,35 \le S_{um}<40:1.1+0.03\left|S_{um}-35\right|,40 \le S_{um}<45:1.25+0.02\left|S_{um}-40\right|,45 \le S_{um}<100:1.35+0.01\left|S_{um}-45\right|\right\}</pre> | ||
|spellcastingspeed=<pre>S_{pellCastingSpeed}(K_{nowledge})=\left\{0 \le K_{nowledge}<5:-0.6+0.05\left|K_{nowledge}-0\right|,5 \le K_{nowledge}<10:-0.35+0.04\left|K_{nowledge}-5\right|,10 \le K_{nowledge}<20:-0.15+0.03\left|K_{nowledge}-10\right|,20 \le K_{nowledge}<50:0.15+0.025\left|K_{nowledge}-20\right|,50 \le K_{nowledge}<80:0.9+0.02\left|K_{nowledge}-50\right|,80 \le K_{nowledge}<100:1.5+0.015\left|K_{nowledge}-80\right|\right\}</pre> | |spellcastingspeed=<pre>S_{pellCastingSpeed}(K_{nowledge})=\left\{0 \le K_{nowledge}<5:-0.6+0.05\left|K_{nowledge}-0\right|,5 \le K_{nowledge}<10:-0.35+0.04\left|K_{nowledge}-5\right|,10 \le K_{nowledge}<20:-0.15+0.03\left|K_{nowledge}-10\right|,20 \le K_{nowledge}<50:0.15+0.025\left|K_{nowledge}-20\right|,50 \le K_{nowledge}<80:0.9+0.02\left|K_{nowledge}-50\right|,80 \le K_{nowledge}<100:1.5+0.015\left|K_{nowledge}-80\right|\right\}</pre> |
Revision as of 03:20, 11 April 2025
Example
{{Stats_Data|actionspeed}}
Agility and Dexterity governs your Action Speed.
Agility gives 0.25 Action Speed Rating, and Dexterity gives 0.75 Action Speed Rating, which then get summed into a total Action Speed Rating and finally converted into Action Speed using the graph.
Action Speed Rating = Agility * 0.25 + Dexterity * 0.75
0 Action Speed Rating starts at -38% Action Speed.
- 0 -> -38%
- 0 to 10 = 3% each, up to -8%
- 10 to 13 = 2% each, up to -2%
- 13 to 25 = 1% each, up to 10%
- 25 to 41 = 1.5% each, up to 34%
- 41 to 50 = 1% each, up to 43%
- 50 to 100 = 0.5% each, up to 68%
LaTeX Formula
Can be pasted into Desmos or other LaTeX editors for quick use of the equation.
Triple click to select all. Note: Some browsers will add an extra return carriage (line end) after the formula. Remove it before pasting for best results.
A_{ctionSpeed}(S_{um})=\left\{0 \le S_{um}<10:-0.38+0.03\left|S_{um}-0\right|,10 \le S_{um}<13:-0.08+0.02\left|S_{um}-10\right|,13 \le S_{um}<25:-0.02+0.01\left|S_{um}-13\right|,25 \le S_{um}<41:0.1+0.015\left|S_{um}-25\right|,41 \le S_{um}<50:0.34+0.01\left|S_{um}-41\right|,50 \le S_{um}<100:0.43+0.005\left|S_{um}-50\right|\right\}
See Example for how to use.