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m (image may not be updated automatically, pls report to wiki disc)
(Changed hitbox impact zone image to link to the image file's description page for better swapability/full-res accessibility)
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<tr>
<tr>
<td style="padding: 20px 30px;">
<td style="padding: 20px 30px;">
<pre>{{GenerateHitbox|Arming Sword}}</pre>
<pre>{{GenerateHitbox|Rapier}}</pre>
</td>
</td>
<td style="padding: 20px 30px;">
<td style="padding: 20px 30px;">
{{GenerateHitbox|Arming Sword}}
{{GenerateHitbox|Rapier}}
</td>
</td>
</tr>
</tr>

Revision as of 16:58, 1 April 2025

Code Preview
{{GenerateHitbox|Rapier}}

Hitbox


Height: 55.57
Width: 13.34
Depth: 6.64

Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Rapier:
Rapier Hitbox.png
Green Zone deals 100% damage

Orange Zone deals 90% damage

Red Zone deals 70% damage


Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely. Image is not able to be updated automatically. If it is outdated, please report it to the Wiki Discord.


Impact Power of Rapier: 2
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.