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<table cellspacing="0" class="wikitable stripedtable sortable jquery-tablesorter mw-collapsible" style="width:100%; border-collapse:collapse; text-align:center">
<table cellspacing="0" class="dropsourcetable stripedtable sortable jquery-tablesorter mw-collapsible" style="width:100%">
<caption>Drop Source Table</caption>
<caption>Drop source table at 0 luck</caption>
<tr><th style="width:40%">Name</th><th style="width:20%">Type</th><th style="width:20%">Count</th><th class="tooltip" style="width:20%"><u>Probability</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">Sorted by Expected Value<br>(Count * Probability)</span></th></tr>
<tr><th class="tooltip" style="width:40%"><u>Name</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">Sorted by total expected value in descending order<br>TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count)</span></th><th style="width:20%">Type</th><th style="width:20%">Item count</th><th class="tooltip" style="width:20%"><u>Probability of 1+ drops per instance</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">1-(1-probability per roll)<sup>(loot table roll count)</sup><br><br>Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation).<br><br>For further information, please reference the loot tables on the associated source page.</span></th></tr>
<tr><td>[[Ruins Golem#Elite]]</td><td>[[Monster]]</td><td>10</td><td>75%</td></tr>
<tr><td><div class="iconbox"><div class="rarityElite rounded relative">[[File:Ruins Golem.png|x80px|link=Ruins Golem#Elite]]</div>[[Ruins Golem#Elite]]</div></td><td>[[Monster]]</td><td>5</td><td>75.0%</td></tr>
<tr><td>[[Ruins Golem#Nightmare]]</td><td>[[Monster]]</td><td>10</td><td>75%</td></tr>
<tr><td rowspan="2"><div class="iconbox"><div class="rarity2 rounded relative">[[File:Ruins Golem.png|x80px|link=Ruins Golem]]</div>[[Ruins Golem]]</div></td><td rowspan="2">[[Monster]]</td><td>5</td><td>25.0%</td></tr><tr><td>2</td><td>25.0%</td></tr>
<tr><td>[[Ruins Golem]]</td><td>[[Monster]]</td><td>10</td><td>25%</td></tr>
<tr><td><div class="iconbox"><div class="rarityElite rounded relative">[[File:Cobalt Ore Prop.png|x80px|link=Cobalt Ore Prop-Global#HR]]</div>[[Cobalt Ore Prop-Global#HR]]</div></td><td>[[Containers]]</td><td>1</td><td>100.0%</td></tr>
<tr><td>[[Ruins Golem]]</td><td>[[Monster]]</td><td>5</td><td>25%</td></tr>
<tr><td><div class="iconbox"><div class="rarity2 rounded relative">[[File:Cobalt Ore Prop.png|x80px|link=Cobalt Ore Prop-Global]]</div>[[Cobalt Ore Prop-Global]]</div></td><td>[[Containers]]</td><td>1</td><td>100.0%</td></tr></table><br>
<tr><td>[[Cobalt Ore-Global#HR]]</td><td>[[Containers]]</td><td>1</td><td>100%</td></tr>
<tr><td>[[Cobalt Ore-Global]]</td><td>[[Containers]]</td><td>1</td><td>100%</td></tr></table><br>

Latest revision as of 06:19, 15 March 2025

Drop source table at 0 luckCollapse
NameSorted by total expected value in descending order
TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count)
TypeItem countProbability of 1+ drops per instance1-(1-probability per roll)(loot table roll count)

Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation).

For further information, please reference the loot tables on the associated source page.
Monster575.0%
Monster525.0%
225.0%
Containers1100.0%
Containers1100.0%