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<table cellspacing="0" class=" | <table cellspacing="0" class="dropsourcetable stripedtable sortable jquery-tablesorter mw-collapsible" style="width:100%"> | ||
<caption>Drop | <caption>Drop source table at 0 luck</caption> | ||
<tr><th style="width:40%">Name</th><th style="width:20%">Type</th><th style="width:20%"> | <tr><th class="tooltip" style="width:40%"><u>Name</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">Sorted by total expected value in descending order<br>TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count)</span></th><th style="width:20%">Type</th><th style="width:20%">Item count</th><th class="tooltip" style="width:20%"><u>Probability of 1+ drops per instance</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">1-(1-probability per roll)<sup>(loot table roll count)</sup><br><br>Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation).<br><br>For further information, please reference the loot tables on the associated source page.</span></th></tr> | ||
<tr><td>[[Ruins Golem#Elite]]</td><td>[[Monster]]</td><td> | <tr><td><div class="iconbox"><div class="rarityElite rounded relative">[[File:Ruins Golem.png|x80px|link=Ruins Golem#Elite]]</div>[[Ruins Golem#Elite]]</div></td><td>[[Monster]]</td><td>5</td><td>75.0%</td></tr> | ||
<tr><td> | <tr><td rowspan="2"><div class="iconbox"><div class="rarity2 rounded relative">[[File:Ruins Golem.png|x80px|link=Ruins Golem]]</div>[[Ruins Golem]]</div></td><td rowspan="2">[[Monster]]</td><td>5</td><td>25.0%</td></tr><tr><td>2</td><td>25.0%</td></tr> | ||
<tr><td><div class="iconbox"><div class="rarityElite rounded relative">[[File:Cobalt Ore Prop.png|x80px|link=Cobalt Ore Prop-Global#HR]]</div>[[Cobalt Ore Prop-Global#HR]]</div></td><td>[[Containers]]</td><td>1</td><td>100.0%</td></tr> | |||
<tr><td><div class="iconbox"><div class="rarity2 rounded relative">[[File:Cobalt Ore Prop.png|x80px|link=Cobalt Ore Prop-Global]]</div>[[Cobalt Ore Prop-Global]]</div></td><td>[[Containers]]</td><td>1</td><td>100.0%</td></tr></table><br> | |||
<tr><td>[[Cobalt Ore-Global]]</td><td>[[Containers]]</td><td>1</td><td>100%</td></tr></table><br> |
Latest revision as of 06:19, 15 March 2025
NameSorted by total expected value in descending order TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count) | Type | Item count | Probability of 1+ drops per instance1-(1-probability per roll)(loot table roll count) Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation). For further information, please reference the loot tables on the associated source page. |
---|---|---|---|
Monster | 5 | 75.0% | |
Monster | 5 | 25.0% | |
2 | 25.0% | ||
Containers | 1 | 100.0% | |
Containers | 1 | 100.0% |
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