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(Automated drop table update)
(Automated edit. HF80-2)
 
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<table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table cellspacing="0" class="dropsourcetable stripedtable sortable jquery-tablesorter mw-collapsible" style="width:100%">
                <caption>Drop Table</caption>
<caption>Drop source table at 0 luck</caption>
                <tr>
<tr><th class="tooltip" style="width:40%"><u>Name</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">Sorted by total expected value in descending order<br>TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count)</span></th><th style="width:20%">Type</th><th style="width:20%">Item count</th><th class="tooltip" style="width:20%"><u>Probability of 1+ drops per instance</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">1-(1-probability per roll)<sup>(loot table roll count)</sup><br><br>Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation).<br><br>For further information, please reference the loot tables on the associated source page.</span></th></tr>
                    <th style="width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<tr><td><div class="iconbox"><div class="rarityElite rounded relative">[[File:Ruins Golem.png|x80px|link=Ruins Golem#Elite]]</div>[[Ruins Golem#Elite]]</div></td><td>[[Monster]]</td><td>5</td><td>75.0%</td></tr>
                    <th style="width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Type</th>
<tr><td rowspan="2"><div class="iconbox"><div class="rarity2 rounded relative">[[File:Ruins Golem.png|x80px|link=Ruins Golem]]</div>[[Ruins Golem]]</div></td><td rowspan="2">[[Monster]]</td><td>5</td><td>25.0%</td></tr><tr><td>2</td><td>25.0%</td></tr>
                    <th style="width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Count</th>
<tr><td><div class="iconbox"><div class="rarityElite rounded relative">[[File:Cobalt Ore Prop.png|x80px|link=Cobalt Ore Prop-Global#HR]]</div>[[Cobalt Ore Prop-Global#HR]]</div></td><td>[[Containers]]</td><td>1</td><td>100.0%</td></tr>
                    <th style="width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Chance</th>
<tr><td><div class="iconbox"><div class="rarity2 rounded relative">[[File:Cobalt Ore Prop.png|x80px|link=Cobalt Ore Prop-Global]]</div>[[Cobalt Ore Prop-Global]]</div></td><td>[[Containers]]</td><td>1</td><td>100.0%</td></tr></table><br>
                </tr>
                        <tr>
                            <td style="padding: 10px;> [[Ruins Golem]] </td>
                            <td> [[Monster]] </td>
                            <td> 5 </td>
                            <td> 25.0%</td>
                        </tr>
                        <tr>
                            <td style="padding: 10px;> [[Ruins Golem]] </td>
                            <td> [[Monster]] </td>
                            <td> 10 </td>
                            <td> 25.0%</td>
                        </tr>
                        <tr>
                            <td style="padding: 10px;> [[Ruins Golem#Elite]] </td>
                            <td> [[Monster]] </td>
                            <td> 10 </td>
                            <td> 75.0%</td>
                        </tr>
                        <tr>
                            <td style="padding: 10px;> [[Ruins Golem#Nightmare]] </td>
                            <td> [[Monster]] </td>
                            <td> 10 </td>
                            <td> 75.0%</td>
                        </tr>
                        <tr>
                            <td style="padding: 10px;> [[Cobalt Ore#Goblin Caves HR]] </td>
                            <td> [[Container]] </td>
                            <td> 1 </td>
                            <td> 100.0%</td>
                        </tr>
                        <tr>
                            <td style="padding: 10px;> [[Cobalt Ore]] </td>
                            <td> [[Container]] </td>
                            <td> 1 </td>
                            <td> 100.0%</td>
                        </tr>
    </table><br>

Latest revision as of 06:19, 15 March 2025

Drop source table at 0 luckCollapse
NameSorted by total expected value in descending order
TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count)
TypeItem countProbability of 1+ drops per instance1-(1-probability per roll)(loot table roll count)

Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation).

For further information, please reference the loot tables on the associated source page.
Monster575.0%
Monster525.0%
225.0%
Containers1100.0%
Containers1100.0%