From Dark and Darker Wiki
m (rarity_name_to_num() init) |
m (comment rarity_name_to_num is used in draw_socket_cost_table()) |
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==rarity_name_to_num== | ==rarity_name_to_num== | ||
Translates the rarity name to its corresponding number, where Junk has numerical equivalent of 0, up to Unique as 7. | Translates the rarity name to its corresponding number, where Junk has numerical equivalent of 0, up to Unique as 7. | ||
Used by draw_socket_cost_table() in [[Module:Enchantments]] to determine the order and css class for each rarity. | |||
===Parameters=== | ===Parameters=== |
Revision as of 21:18, 28 February 2025
Overview
Utility functions
Functions
insert_space_before_capitals
Adds spaces before capital letters (other than if its the first character). i.e. "ElementalBolt" -> "Elemental Bolt"
Can be invoked within wikitext, or called within another lua module. See Module:MergeSpells for an example that utilizes this module.
Parameters
- input_text - input string
Examples
{{#invoke:Utilities|insert_space_before_capitals|ElementalBolt}}
Elemental Bolt
dash_for_space
Replaces all spaces with dashes. i.e. "Physical Damage" -> "Physical Damage". Useful for turning text into something that can be used as a css class.
See Module:Enchantments for an example that utilizes this module.
Parameters
- input_text - input string
Examples
{{#invoke:Utilities|dash_for_space|Physical Damage}}
Physical-Damage1
rarity_name_to_num
Translates the rarity name to its corresponding number, where Junk has numerical equivalent of 0, up to Unique as 7.
Used by draw_socket_cost_table() in Module:Enchantments to determine the order and css class for each rarity.
Parameters
- rarity_name - Name of the rarity: Junk, Poor, Common, Uncommon, Rare, Epic, Legend, Unique (not Artifact)
Examples
{{#invoke:Utilities|rarity_name_to_num|Poor}}
1