From Dark and Darker Wiki
(Added example showing alternate parameter usage.) |
(Added hitstop) |
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<includeonly><!-- | <includeonly><!-- | ||
-->{{#vardefine:windup|{{Weapon Data|{{{1|{{PAGENAME}}}}} | -->{{#vardefine:windup|{{Weapon Animation Times Data|{{{1|{{PAGENAME}}}}}|{{{2|{{{attack_type}}}}}}|{{{3|{{{attack}}}}}}|windup}}}}<!-- | ||
-->{{#vardefine:hit|{{Weapon Data|{{{1|{{PAGENAME}}}}}| | -->{{#vardefine:hit|{{Weapon Animation Times Data|{{{1|{{PAGENAME}}}}}|{{{2|{{{attack_type}}}}}}|{{{3|{{{attack}}}}}}|hit}}}}<!-- | ||
-->{{#vardefine:second_windup|{{Weapon Data|{{{1|{{PAGENAME}}}}} | -->{{#vardefine:hitstop|{{#expr:{{Weapon Animation Times Data|{{{1|{{PAGENAME}}}}}|{{{2|{{{attack_type}}}}}}|{{{3|{{{attack}}}}}}|hit with hitstop}}-{{#var:hit}}}}}}<!-- | ||
-->{{#vardefine:second_hit|{{Weapon Data|{{{1|{{PAGENAME}}}}} | -->{{#vardefine:second_windup|{{Weapon Animation Times Data|{{{1|{{PAGENAME}}}}}|{{{2|{{{attack_type}}}}}}|{{{3|{{{attack}}}}}}|second windup}}}}<!-- | ||
-->{{#vardefine:recover|{{Weapon Data|{{{1|{{PAGENAME}}}}} | -->{{#vardefine:second_hit|{{Weapon Animation Times Data|{{{1|{{PAGENAME}}}}}|{{{2|{{{attack_type}}}}}}|{{{3|{{{attack}}}}}}|second hit}}}}<!-- | ||
-->{{#vardefine:alternate_recover|{{Weapon Data|{{{1|{{PAGENAME}}}}} | -->{{#vardefine:recover|{{Weapon Animation Times Data|{{{1|{{PAGENAME}}}}}|{{{2|{{{attack_type}}}}}}|{{{3|{{{attack}}}}}}|recover}}}}<!-- | ||
-->{{#vardefine:finish|{{Weapon Data|{{{1|{{PAGENAME}}}}} | -->{{#vardefine:alternate_recover|{{Weapon Animation Times Data|{{{1|{{PAGENAME}}}}}|{{{2|{{{attack_type}}}}}}|{{{3|{{{attack}}}}}}|alternate recover}}}}<!-- | ||
-->{{#vardefine:finish|{{Weapon Animation Times Data|{{{1|{{PAGENAME}}}}}|{{{2|{{{attack_type}}}}}}|{{{3|{{{attack}}}}}}|finish}}}}<!-- | |||
-->{{#if:{{#var:windup}}<!-- | -->{{#if:{{#var:windup}}<!-- | ||
-->|Windup: {{#var:windup}}<br>}}<!-- | -->|Windup: {{#var:windup}}<br>}}<!-- | ||
-->{{#if:{{#var:hit}}<!-- | -->{{#if:{{#var:hit}}<!-- | ||
-->|Hit: {{#var:hit}}<br>}}<!-- | -->|Hit: {{#var:hit}} + {{#var:hitstop}}<br>}}<!-- | ||
-->{{#if:{{#var:second_windup}}<!-- | -->{{#if:{{#var:second_windup}}<!-- | ||
-->|Second Windup: {{#var:second_windup}}<br>}}<!-- | -->|Second Windup: {{#var:second_windup}}<br>}}<!-- | ||
-->{{#if:{{#var:second_hit}}<!-- | -->{{#if:{{#var:second_hit}}<!-- | ||
-->|Second Hit: {{#var:second_hit}}<br>}}<!-- | -->|Second Hit: {{#var:second_hit}} + {{#var:hitstop}}<br>}}<!-- | ||
-->{{#if:{{#var:recover}}<!-- | -->{{#if:{{#var:recover}}<!-- | ||
-->| ⤷ Recover: {{#var:recover}} → {{Weapon Data|{{{1|{{PAGENAME}}}}} | -->| ⤷ Recover: {{#var:recover}} → {{Weapon Animation Times Data|{{{1|{{PAGENAME}}}}}|{{{2|{{{attack_type}}}}}}|{{{3|{{{attack}}}}}}|next attack}}<br>}}<!-- | ||
-->{{#if:{{#var:alternate_recover}}<!-- | -->{{#if:{{#var:alternate_recover}}<!-- | ||
-->| ⤷ Alternate Recover: {{#var:alternate_recover}} → Alternate Attack<br>}}<!-- | -->| ⤷ Alternate Recover: {{#var:alternate_recover}} → Alternate Attack<br>}}<!-- |
Latest revision as of 23:12, 25 February 2025
Example Usage
Code | Preview |
---|---|
{{AttackAnimationTimes|Arming Sword|attack_type=Primary|attack=Attack 2}} |
Windup: 0.4 Hit: 0.157 + 0.235 ⤷ Recover: 0.376 → Primary Attack 3 ⤷ Alternate Recover: 0.309 → Alternate Attack ⤷ Finish: 1.043 |
{{AttackAnimationTimes|Arming Sword|Primary|Attack 1}} |
Windup: 0.399 Hit: 0.205 + 0.2024 ⤷ Recover: 0.234 → Primary Attack 2 ⤷ Alternate Recover: 0.171 → Alternate Attack ⤷ Finish: 1.197 |