From Dark and Darker Wiki

(Automated edit: isCraftable fix)
(Automated edit:)
Line 2,689: Line 2,689:
|slottype=Main-Hand
|slottype=Main-Hand
|haspassive=true
|haspassive=true
|artifactpower=Successful weapon attacks sears the target for 10 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]] (100% [[Scaling]]) and burns them for 9 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]] (50% [[Scaling]]) over 3 seconds.
|artifactpower=Successful weapon attacks sears the target for 10 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]] (100% [[Scaling]]) and burns them for 27 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]] (50% [[Scaling]]) over 9 seconds.
|invwidth=2
|invwidth=2
|invheight=5
|invheight=5
Line 3,587: Line 3,587:
|handtype=One Handed
|handtype=One Handed
|slottype=Off-Hand
|slottype=Off-Hand
|artifactpower=Successful weapon attacks cause a death flower debuff to build on the target, lasting 30 seconds. At 3 stacks, the death blossom explodes dealing 30 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]] (0% [[Scaling]]) to the target.
|artifactpower=Successful weapon attacks cause a death flower debuff to build on the target, lasting 30 seconds. At 3 stacks, the death blossom explodes dealing 30 {{Element|Evil}} [[Damage#True_Base_Damage|True Magical Base Damage]] (0% [[Scaling]]) to the target.
|invwidth=1
|invwidth=1
|invheight=2
|invheight=2
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|slottype=Off-Hand
|slottype=Off-Hand
|haspassive=true
|haspassive=true
|artifactpower=When actively wielded, lose 10% Maximum Health, but regenerate 1 health per second (0% [[Scaling]]).
|artifactpower=When actively wielded, lose 5% [[Health#Max_Health_Bonus|Max Health Bonus]], but regenerate 2 health per second (0% [[Scaling]]).
|invwidth=2
|invwidth=2
|invheight=2
|invheight=2
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|slottype=Off-Hand
|slottype=Off-Hand
|haspassive=true
|haspassive=true
|artifactpower=Blocking a melee attack deals 30% of the damage blocked to the opponent.
|artifactpower=Gain 1 [[Impact_Power#Impact_Resistance|Impact Resistance]]. Blocking a melee attack deals 30% of the damage blocked to the opponent.
|invwidth=2
|invwidth=2
|invheight=3
|invheight=3
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|slottype=Main-Hand
|slottype=Main-Hand
|haspassive=true
|haspassive=true
|artifactpower=Gain 10% [[Stats#Action_Speed|Action Speed]] and shot arrows fly in a straight line without being affected by gravity.
|artifactpower=Gain 25% [[Stats#Action_Speed|Action Speed]] and shot arrows fly in a straight line without being affected by gravity.
|invwidth=1
|invwidth=1
|invheight=3
|invheight=3
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|slottype=Main-Hand
|slottype=Main-Hand
|haspassive=true
|haspassive=true
|artifactpower=Successful weapon attacks summon a thunderbolt to strike the target dealing 20 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]] (100% [[Scaling]]) and causing them to suffer -20% [[Stats#Move_Speed|Move Speed Bonus]] for 1 second.
|artifactpower=Gain 10% [[Stats#Action Speed|Action Speed]]. Successful weapon attacks summon a thunderbolt to strike the target dealing 20 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]] (100% [[Scaling]]) and causing them to suffer -20% [[Stats#Move_Speed|Move Speed Bonus]] for 1 second.
|invwidth=1
|invwidth=1
|invheight=4
|invheight=4
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|slottype=Main-Hand
|slottype=Main-Hand
|haspassive=true
|haspassive=true
|artifactpower=Successful spell casts grant invisibility for 2 seconds and leaves the user's illusion in their place temporarily.
|artifactpower=Successful spell casts grant invisibility for 4 seconds and leaves the user's illusion in their place temporarily.
|invwidth=1
|invwidth=1
|invheight=4
|invheight=4
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|slottype=Main-Hand
|slottype=Main-Hand
|haspassive=true
|haspassive=true
|artifactpower=When receiving a lethal attack, HP is set to 1 and become invincible for 3 seconds. This effect can only be triggered once during an adventure for this specific Life after Death.
|artifactpower=When receiving a lethal attack, HP is set to 1 and become invincible for 3 seconds. This effect can only be triggered once during an adventure for this specific Life after Death. Any Life after Death can only be used every 12 seconds.
|invwidth=2
|invwidth=2
|invheight=4
|invheight=4
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|slottype=Main-Hand
|slottype=Main-Hand
|haspassive=true
|haspassive=true
|artifactpower=Successful weapon attacks push the hit target forward.
|artifactpower=Successful weapon attacks have 3 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]] and push the hit target forward.
|invwidth=1
|invwidth=1
|invheight=4
|invheight=4
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|slottype=Main-Hand
|slottype=Main-Hand
|haspassive=true
|haspassive=true
|artifactpower=Successful weapon attacks inflict a disease that deals 20 {{Element|Neutral}} [[Damage#Base_Damage|Magical Base Damage]] (50% [[Scaling]]) over 5 seconds.
|artifactpower=Successful weapon attacks inflict a disease that deals 20 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]] (50% [[Scaling]]) over 4 seconds.
|invwidth=1
|invwidth=1
|invheight=3
|invheight=3
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|slottype=Main-Hand
|slottype=Main-Hand
|haspassive=true
|haspassive=true
|artifactpower=Successful weapon attacks absorb the opponent's soul to gain 5 [[Stats#Strength|Strength]] for 8 seconds, stacking up to 3 times and refreshing on each new stack.
|artifactpower=Successful weapon attacks absorb the opponent's soul to gain 5 [[Stats#Strength|Strength]] and [[Stats#Vigor|Vigor]] for 12 seconds, stacking up to 3 times and refreshing on each new stack.
|invwidth=2
|invwidth=2
|invheight=4
|invheight=4
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|slottype=Main-Hand
|slottype=Main-Hand
|haspassive=true
|haspassive=true
|artifactpower=Successful spell casts grant 5% Spell Casting Speed, up to 5 times. The effect lasts for 3 seconds and is reset on each new stack.
|artifactpower=Successful spell casts grant 5% Spell Casting Speed, up to 5 times. The effect lasts for 5 seconds and is reset on each new stack.
|invwidth=2
|invwidth=2
|invheight=2
|invheight=2
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|slottype=Main-Hand
|slottype=Main-Hand
|haspassive=true
|haspassive=true
|artifactpower=Successful weapon attacks have a 25% chance to emit a poisonous cloud which lasts 12s and causes 15 {{Element|Neutral}} [[Damage#Base_Damage|Magical Base Damage]] (0% [[Scaling]]) per second. Up to 3 clouds can exist at once. Holding this stick makes you immune to poison clouds.
|artifactpower=Successful weapon attacks emit a poisonous cloud which lasts 12s and causes 15 {{Element|Neutral}} [[Damage#Base_Damage|Magical Base Damage]] (0% [[Scaling]]) per second. Up to 3 clouds can exist at once. Holding this stick makes you immune to poison clouds.
|invwidth=1
|invwidth=1
|invheight=5
|invheight=5
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|slottype=Off-Hand
|slottype=Off-Hand
|haspassive=true
|haspassive=true
|artifactpower=Successful spell hits apply Death's Gaze, dealing 2 {{Element|Evil}} [[Damage#True_Base_Damage|True Magical Base Damage]] (0% [[Scaling]]) to the enemy. This effect has a 1.5s cooldown in the form of a debuff.
|artifactpower=Successful spell hits apply Death's Gaze, dealing 2 {{Element|Evil}} [[Damage#True_Base_Damage|True Magical Base Damage]] (0% [[Scaling]]) to the enemy. This effect has a 0.5s cooldown in the form of a debuff.
|invwidth=2
|invwidth=2
|invheight=2
|invheight=2

Revision as of 06:13, 19 February 2025


Usage

{{Weapon_Data|<variable1>|<variable2>|...}}


Variables

  • <item_name>
    • stats
      • <stat_name>
      • allstats
    • abilities
      • <ability_type>
        • <ability_name>
          • <ability_attribute>
    • types
      • <type>
    • hitbox
      • height
      • width
      • height
    • rarities
    • handtype
    • slottype
    • artifactname
    • artifactpower
    • invslots
    • invwidth
    • invheight
    • hitslow
    • hitslowduration
    • flavortext
    • maxammocount
    • maxcount
    • maxcontentscount
    • reloadtime
    • wearingdelaytime
    • equiptime
    • unequiptime
    • ap
      • <rarity>
    • xp
      • <rarity>
    • gearscore
      • <rarity>
    • sellprices
      • <rarity>
    • initialspeed
    • damagefalloff
    • piercecount
    • classes
    • impactresistance
    • interactiontime
    • interactiontimescaling


Global

All attributes that are shared between all other attributes in the same layer are moved to a global layer

For example, if all |movementmultiplier's under Abilities|Primary| are the same, they will be moved to Abilities|Primary|global

See Example 2 for more information


All

All sub-layers can also call |all for a list of all unique attributes For example,

{{Weapon_Data|all}}

will output a list of all items

For example,

{{Weapon_Data|<itemname>|all}}

will output a list of all attributes of a particular

See example 1 and 6 for more information

Examples

Note, some variables may not be applicable to all item categories. The below examples are for the Arming Sword, which only exists in Weapon_Data. Other item categories, like Misc_Data, may have different variables, and obviously don't have others, like abilities

Example 1

All stats of the Arming Sword

{{Weapon_Data|Arming Sword|stats|all}}

Outputs physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,move speed,allstats


Example 2

All shared attributes for Primary attacks of Arming Sword

{{Weapon_Data|Arming Sword|abilities|Primary|global}}

Outputs


Example 3

Damagefalloff widget of Longbow

{{Weapon_Data|Longbow|damagefalloff}}

Outputs


Example 4

All non-artifact rarities of the Arming Sword

{{Weapon_Data|Arming Sword|rarities}}

Outputs 1,2,3,4,5,6


Example 5

Invslots size image of Arming Sword

{{Weapon_Data|Arming Sword|invslots}}

Outputs 1x3InvSlot.jpg


Example 6

All attributes of primary abilities of Arming Sword

{{Weapon_Data|Arming Sword|abilities|Primary|all}}

Outputs Attack 1,Attack 2,Attack 3,Global