From Dark and Darker Wiki
m (Automated edit: Fixed a bug that caused stats to be outdated) |
m (Automated edit: HF72) |
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*-300 -> -619% | *-300 -> -619% | ||
*-300 to -3 = 2% each, up to -25% | *-300 to -3 = 2% each, up to -25% | ||
*-3 to | *-3 to 20 = 1% each, up to -2% | ||
* | *20 to 30 = 0.5% each, up to 3% | ||
* | *30 to 45 = 0.4% each, up to 9% | ||
* | *45 to 65 = 0.3% each, up to 15% | ||
* | *65 to 85 = 0.25% each, up to 20% | ||
* | *85 to 170 = 0.2% each, up to 37% | ||
* | *170 to 300 = 0.15% each, up to 56.5% | ||
* | *300 to 353 = 0.1% each, up to 61.8% | ||
*353 to 500 = 0.05% each, up to 69.15% | |||
*353 to | |||
{{#widget:Chart|uniqueId=PhysicalDamageReduction|data=[{"x": -300,"y": -6.19},{"x": -3,"y": -0.25},{"x": | {{#widget:Chart|uniqueId=PhysicalDamageReduction|data=[{"x": -300,"y": -6.19},{"x": -3,"y": -0.25},{"x": 20,"y": -0.02},{"x": 30,"y": 0.03},{"x": 45,"y": 0.09},{"x": 65,"y": 0.15},{"x": 85,"y": 0.2},{"x": 170,"y": 0.37},{"x": 300,"y": 0.565},{"x": 353,"y": 0.618},{"x": 500,"y": 0.6915}]|color=orange}} | ||
|physicalpower=Strength governs your Physical Power. | |physicalpower=Strength governs your Physical Power. | ||
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|movespeed=<pre>M_{oveSpeed}(A_{gility})=\left\{0 \le A_{gility}<10:-10+0.5\left|A_{gility}-0\right|,10 \le A_{gility}<15:-5+1\left|A_{gility}-10\right|,15 \le A_{gility}<75:0+0.75\left|A_{gility}-15\right|,75 \le A_{gility}<100:45+0.5\left|A_{gility}-75\right|\right\}</pre> | |movespeed=<pre>M_{oveSpeed}(A_{gility})=\left\{0 \le A_{gility}<10:-10+0.5\left|A_{gility}-0\right|,10 \le A_{gility}<15:-5+1\left|A_{gility}-10\right|,15 \le A_{gility}<75:0+0.75\left|A_{gility}-15\right|,75 \le A_{gility}<100:45+0.5\left|A_{gility}-75\right|\right\}</pre> | ||
|persuasiveness=<pre>P_{ersuasiveness}(R_{esourcefulness})=\left\{0 \le R_{esourcefulness}<35:0+1\left|R_{esourcefulness}-0\right|,35 \le R_{esourcefulness}<71:35+0.5\left|R_{esourcefulness}-35\right|,71 \le R_{esourcefulness}<99:53+0.25\left|R_{esourcefulness}-71\right|,99 \le R_{esourcefulness}<100:60+0\left|R_{esourcefulness}-99\right|\right\}</pre> | |persuasiveness=<pre>P_{ersuasiveness}(R_{esourcefulness})=\left\{0 \le R_{esourcefulness}<35:0+1\left|R_{esourcefulness}-0\right|,35 \le R_{esourcefulness}<71:35+0.5\left|R_{esourcefulness}-35\right|,71 \le R_{esourcefulness}<99:53+0.25\left|R_{esourcefulness}-71\right|,99 \le R_{esourcefulness}<100:60+0\left|R_{esourcefulness}-99\right|\right\}</pre> | ||
|physicaldamagereduction=<pre>P_{hysicalDamageReduction}(A_{rmorRating})=\left\{-300 \le A_{rmorRating}<-3:-6.19+0.02\left|A_{rmorRating}--300\right|,-3 \le A_{rmorRating}< | |physicaldamagereduction=<pre>P_{hysicalDamageReduction}(A_{rmorRating})=\left\{-300 \le A_{rmorRating}<-3:-6.19+0.02\left|A_{rmorRating}--300\right|,-3 \le A_{rmorRating}<20:-0.25+0.01\left|A_{rmorRating}--3\right|,20 \le A_{rmorRating}<30:-0.02+0.005\left|A_{rmorRating}-20\right|,30 \le A_{rmorRating}<45:0.03+0.004\left|A_{rmorRating}-30\right|,45 \le A_{rmorRating}<65:0.09+0.003\left|A_{rmorRating}-45\right|,65 \le A_{rmorRating}<85:0.15+0.003\left|A_{rmorRating}-65\right|,85 \le A_{rmorRating}<170:0.2+0.002\left|A_{rmorRating}-85\right|,170 \le A_{rmorRating}<300:0.37+0.001\left|A_{rmorRating}-170\right|,300 \le A_{rmorRating}<353:0.565+0.001\left|A_{rmorRating}-300\right|,353 \le A_{rmorRating}<500:0.618+0.001\left|A_{rmorRating}-353\right|\right\}</pre> | ||
|physicalpower=<pre>P_{hysicalPower}(S_{trength})=\left\{0 \le S_{trength}<100:0+1\left|S_{trength}-0\right|\right\}</pre> | |physicalpower=<pre>P_{hysicalPower}(S_{trength})=\left\{0 \le S_{trength}<100:0+1\left|S_{trength}-0\right|\right\}</pre> | ||
|physicalpowerbonus=<pre>P_{hysicalPowerBonus}(P_{hysicalPower})=\left\{0 \le P_{hysicalPower}<5:-0.8+0.1\left|P_{hysicalPower}-0\right|,5 \le P_{hysicalPower}<7:-0.3+0.05\left|P_{hysicalPower}-5\right|,7 \le P_{hysicalPower}<11:-0.2+0.03\left|P_{hysicalPower}-7\right|,11 \le P_{hysicalPower}<15:-0.08+0.02\left|P_{hysicalPower}-11\right|,15 \le P_{hysicalPower}<50:0+0.01\left|P_{hysicalPower}-15\right|,50 \le P_{hysicalPower}<100:0.35+0.005\left|P_{hysicalPower}-50\right|\right\}</pre> | |physicalpowerbonus=<pre>P_{hysicalPowerBonus}(P_{hysicalPower})=\left\{0 \le P_{hysicalPower}<5:-0.8+0.1\left|P_{hysicalPower}-0\right|,5 \le P_{hysicalPower}<7:-0.3+0.05\left|P_{hysicalPower}-5\right|,7 \le P_{hysicalPower}<11:-0.2+0.03\left|P_{hysicalPower}-7\right|,11 \le P_{hysicalPower}<15:-0.08+0.02\left|P_{hysicalPower}-11\right|,15 \le P_{hysicalPower}<50:0+0.01\left|P_{hysicalPower}-15\right|,50 \le P_{hysicalPower}<100:0.35+0.005\left|P_{hysicalPower}-50\right|\right\}</pre> |
Latest revision as of 19:13, 29 November 2024
Example
{{Stats_Data|actionspeed}}
Agility and Dexterity governs your Action Speed.
Agility gives 0.25 Action Speed Rating, and Dexterity gives 0.75 Action Speed Rating, which then get summed into a total Action Speed Rating and finally converted into Action Speed using the graph.
Action Speed Rating = Agility * 0.25 + Dexterity * 0.75
0 Action Speed Rating starts at -38% Action Speed.
- 0 -> -38%
- 0 to 10 = 3% each, up to -8%
- 10 to 13 = 2% each, up to -2%
- 13 to 25 = 1% each, up to 10%
- 25 to 41 = 1.5% each, up to 34%
- 41 to 50 = 1% each, up to 43%
- 50 to 100 = 0.5% each, up to 68%
LaTeX Formula
Can be pasted into Desmos or other LaTeX editors for quick use of the equation.
Triple click to select all. Note: Some browsers will add an extra return carriage (line end) after the formula. Remove it before pasting for best results.
A_{ctionSpeed}(S_{um})=\left\{0 \le S_{um}<10:-0.38+0.03\left|S_{um}-0\right|,10 \le S_{um}<13:-0.08+0.02\left|S_{um}-10\right|,13 \le S_{um}<25:-0.02+0.01\left|S_{um}-13\right|,25 \le S_{um}<41:0.1+0.015\left|S_{um}-25\right|,41 \le S_{um}<50:0.34+0.01\left|S_{um}-41\right|,50 \le S_{um}<100:0.43+0.005\left|S_{um}-50\right|\right\}
See Example for how to use.