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(Automated edit: HF65) Tag: Reverted |
(Max Health > Base Health) Tag: Reverted |
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{{#widget:Chart|uniqueId=ManualDexterity|data=[{"x": 0,"y": -0.15},{"x": 15,"y": 0},{"x": 23,"y": 0.24},{"x": 31,"y": 0.4},{"x": 37,"y": 0.46},{"x": 45,"y": 0.5},{"x": 95,"y": 0.55},{"x": 100,"y": 0.55}]|color=orange}} | {{#widget:Chart|uniqueId=ManualDexterity|data=[{"x": 0,"y": -0.15},{"x": 15,"y": 0},{"x": 23,"y": 0.24},{"x": 31,"y": 0.4},{"x": 37,"y": 0.46},{"x": 45,"y": 0.5},{"x": 95,"y": 0.55},{"x": 100,"y": 0.55}]|color=orange}} | ||
|maxhealth=Strength and Vigor governs your | |maxhealth=Strength and Vigor governs your Base Health. | ||
Strength has 25% scaling, and Vigor has 75% scaling, which then get combined into a Sum and translated into | Strength has 25% scaling, and Vigor has 75% scaling, which then get combined into a Sum and translated into Base Health. | ||
<code> Sum = Strength * 0.25 + Vigor * 0.75</code> | <code> Sum = Strength * 0.25 + Vigor * 0.75</code> | ||
0 Sum starts at 75 | 0 Sum starts at 75 Base Health. | ||
*0 -> 75 | *0 -> 75 | ||
*0 to 10 = 3 each, up to 105 | *0 to 10 = 3 each, up to 105 |
Revision as of 13:59, 28 September 2024
Example
{{Stats_Data|actionspeed}}
Agility and Dexterity governs your Action Speed.
Agility has 25% scaling, and Dexterity has 75% scaling, which then get combined into a Sum and translated into ActionSpeed.
Sum = Agility * 0.25 + Dexterity * 0.75
0 Sum starts at -38% Action Speed.
- 0 -> -38%
- 0 to 10 = 3% each, up to -8%
- 10 to 13 = 2% each, up to -2%
- 13 to 25 = 1% each, up to 10%
- 25 to 41 = 1.5% each, up to 34%
- 41 to 50 = 1% each, up to 43%
- 50 to 100 = 0.5% each, up to 68%