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(Traps were missing requirement cell)
m (endurance and resistance hyperlinked to mechanic page)
 
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|destructible=
|destructible=
{{#vardefine:isDestructible|1}}
{{#vardefine:isDestructible|1}}
<th style="width:200px">Impact Endurance & Resistance</th>
<th style="width:200px">[[Impact_Power#Impact_Endurance|Impact Endurance]] & [[Impact_Power#Impact_Resistance|Resistance]]</th>
|environmental trap=
|environmental trap=
{{#vardefine:isEnvironmentalTrap|1}}
{{#vardefine:isEnvironmentalTrap|1}}
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|skeleton barrel=
|skeleton barrel=
{{#vardefine:isSkeletonBarrel|1}}
{{#vardefine:isSkeletonBarrel|1}}
<th style="width:200px">Impact Endurance & Resistance</th>
<th style="width:200px">[[Impact_Power#Impact_Endurance|Impact Endurance]] & [[Impact_Power#Impact_Resistance|Resistance]]</th>
<th style="width:200px">Effect Upon Breaking</th>
<th style="width:200px">Effect Upon Breaking</th>
|shrine=
|shrine=
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-->|{{#vardefine:current_prop|{{#arrayindex:Props|{{#var:i}} }} }}<!--
-->|{{#vardefine:current_prop|{{#arrayindex:Props|{{#var:i}} }} }}<!--
-->{{#vardefine:grade_type|{{Prop Data|{{#var:current_prop}}|Global|GradeType}} }}<!--
-->{{#vardefine:grade_type|{{Prop Data|{{#var:current_prop}}|Global|GradeType}} }}<!--
-->{{#vardefine:localized_string|{{Prop Data|{{#var:current_prop}}|Global|LocalizedString}} }}<!--
-->{{#vardefine:localized_string|{{Prop Data|{{#var:current_prop}}|Global|LocalizedString}} }}{{#if:{{#var:localized_string}}||{{#vardefine:localized_string|{{#var:current_prop}} }} }}<!--
-->{{#vardefine:AP|{{Prop Data|{{#var:current_prop}}|Global|AP}}{{Prop Data|{{#var:current_prop}}|Common|AP}} }}<!--
-->{{#vardefine:AP|{{Prop Data|{{#var:current_prop}}|Global|AP}}{{Prop Data|{{#var:current_prop}}|Common|AP}} }}<!--
-->{{#vardefine:XP|{{Prop Data|{{#var:current_prop}}|Global|XP}}{{Prop Data|{{#var:current_prop}}|Common|XP}} }}<!--
-->{{#vardefine:XP|{{Prop Data|{{#var:current_prop}}|Global|XP}}{{Prop Data|{{#var:current_prop}}|Common|XP}} }}<!--

Latest revision as of 05:05, 6 September 2024

List Props and generate rows with them

Example: Shrine

{{GeneratePropTable|Shrine}}
Name *Use ShrineMagical Interaction Speed Shrine Effect *AP/XPAdventure Points Page
Experience Points Page
20 s
Magical Interaction Speed

Hold a fallen ally's soul heart to interact with this shrine. When the interaction completes, the shrine resurrects the ally.AP: 20
XP: 3
5 s
Magical Interaction Speed

10 Move Speed Add for 60sAP: 5
XP: 3
5 s
Magical Interaction Speed

100 Magical Base HealingAP: 5
XP: 3
5 s
Magical Interaction Speed

15 Physical Power for 60sAP: 5
XP: 3
5 s
Magical Interaction Speed

5% Physical Damage Reduction and 5% Magical Damage Reduction for 60sAP: 5
XP: 3

Example: Portal

{{GeneratePropTable|Portal}}
Name *Opening PortalMagical Interaction Speed *AP/XPAdventure Points Page
Experience Points Page
5 s
Magical Interaction Speed

AP: 15
XP: 5
5 s
Magical Interaction Speed

AP: 15
XP: 5
5 s
Magical Interaction Speed

AP: 15
XP: 5
5 s
Magical Interaction Speed

AP: 15
XP: 5

AP: 15
XP: 5

Example: Special Door: Custom List 1

{{GeneratePropTable|Special Door|list=Skull Stone Door}}
Name *UnlockRegular Interaction Speed Requirements *OpenRegular Interaction Speed *CloseRegular Interaction Speed *AP/XPAdventure Points Page
Experience Points Page
3 sPlayer has Skull Key
AP: 25

Example: Special Door: Custom List 2

{{GeneratePropTable|Special Door|list=Skull Stone Door,Golden Door}}
Name *UnlockRegular Interaction Speed Requirements *OpenRegular Interaction Speed *CloseRegular Interaction Speed *AP/XPAdventure Points Page
Experience Points Page
3 sPlayer has Skull Key
AP: 25
5 sPlayer has Golden Key3 s0.5 s
AP: 15