From Dark and Darker Wiki
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|vigor 6=4 | |vigor 6=4 | ||
|vigor 7=4 | |vigor 7=4 | ||
|move speed | |move speed=-4 | ||
|allstats=Armor Rating,Projectile Damage Reduction,Headshot Damage Reduction,Strength,Vigor,Move Speed | |allstats=Armor Rating,Projectile Damage Reduction,Headshot Damage Reduction,Strength,Vigor,Move Speed | ||
|all=armor rating 1,armor rating 2,armor rating 3,armor rating 4,armor rating 5,armor rating 6,armor rating 7,projectile damage reduction,headshot damage reduction,strength 1,strength 2,strength 3,strength 4,strength 5,strength 6,strength 7,vigor 1,vigor 2,vigor 3,vigor 4,vigor 5,vigor 6,vigor 7,move speed | |all=armor rating 1,armor rating 2,armor rating 3,armor rating 4,armor rating 5,armor rating 6,armor rating 7,projectile damage reduction,headshot damage reduction,strength 1,strength 2,strength 3,strength 4,strength 5,strength 6,strength 7,vigor 1,vigor 2,vigor 3,vigor 4,vigor 5,vigor 6,vigor 7,move speed,allstats | ||
}} | }} | ||
|types={{#switch:{{lc:{{{3|}}}}} | |types={{#switch:{{lc:{{{3|}}}}} |
Revision as of 22:16, 29 August 2024
Usage
{{Armor_Data|<variable1>|<variable2>|...}}
Variables
- <item_name>
- stats
- <stat_name>
- allstats
- abilities
- <ability_type>
- <ability_name>
- <ability_attribute>
- <ability_name>
- <ability_type>
- types
- <type>
- hitbox
- height
- width
- height
- rarities
- handtype
- slottype
- artifactname
- artifactpower
- invslots
- invwidth
- invheight
- hitslow
- hitslowduration
- flavortext
- maxammocount
- maxcount
- maxcontentscount
- reloadtime
- wearingdelaytime
- equiptime
- unequiptime
- ap
- <rarity>
- xp
- <rarity>
- gearscore
- <rarity>
- sellprices
- <rarity>
- initialspeed
- damagefalloff
- piercecount
- classes
- impactresistance
- interactiontime
- interactiontimescaling
- stats
Global
All attributes that are shared between all other attributes in the same layer are moved to a global layer
For example, if all |movementmultiplier's under Abilities|Primary| are the same, they will be moved to Abilities|Primary|global
See Example 2 for more information
All
All sub-layers can also call |all for a list of all unique attributes For example,
{{Armor_Data|all}}
will output a list of all items
For example,
{{Armor_Data|<itemname>|all}}
will output a list of all attributes of a particular
See example 1 and 6 for more information
Examples
Note, some variables may not be applicable to all item categories. The below examples are for the Arming Sword, which only exists in Weapon_Data. Other item categories, like Misc_Data, may have different variables, and obviously don't have others, like abilities
Example 1
All stats of the Arming Sword
{{Armor_Data|Arming Sword|stats|all}}
Outputs
Example 2
All shared attributes for Primary attacks of Arming Sword
{{Armor_Data|Arming Sword|abilities|Primary|global}}
Outputs
Example 3
Damagefalloff widget of Longbow
{{Armor_Data|Longbow|damagefalloff}}
Outputs
Example 4
All non-artifact rarities of the Arming Sword
{{Armor_Data|Arming Sword|rarities}}
Outputs
Example 5
Invslots size image of Arming Sword
{{Armor_Data|Arming Sword|invslots}}
Outputs
Example 6
All attributes of primary abilities of Arming Sword
{{Armor_Data|Arming Sword|abilities|Primary|all}}
Outputs