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m (Automated edit: First attempt; trying without |objects depth)
m (Automated edit: Attempt 2; correcting non continuous argnumber of switch statements)
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|buff={{#switch:{{lc:{{{2|}}}}}
|buff={{#switch:{{lc:{{{2|}}}}}
|class={{#switch:{{lc:{{{3|}}}}}
|class={{#switch:{{lc:{{{3|}}}}}
|abyssal flame={{#switch:{{lc:{{{5|}}}}}
|abyssal flame={{#switch:{{lc:{{{4|}}}}}
|colored_name=Abyssal Flame
|colored_name=Abyssal Flame
|tags_frontend=[[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]: -1.5%
|tags_frontend=[[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]: -1.5%
|event_frontend=<br>ShapeShift Activate
|event_frontend=<br>ShapeShift Activate
|icon=Icon_Buff_AbyssalFlame
|icon=Icon_Buff_AbyssalFlame
|source_character_name_frontend=[[Warlock]]
|source_character_name_frontend=[[Warlock]]
|source_name_frontend=[[Warlock#ShapeShifts-0|Blood Pact]]
|source_name_frontend=[[Warlock#ShapeShifts-0|Blood Pact]]
}}
}}
|accelerando granted bad={{#switch:{{lc:{{{5|}}}}}
|accelerando granted bad={{#switch:{{lc:{{{4|}}}}}
|colored_name=Accelerando Granted Bad
|colored_name=Accelerando Granted Bad
|tags_frontend=[[Stats#Move_Speed|Move Speed Add]]: 1
|tags_frontend=[[Stats#Move_Speed|Move Speed Add]]: 1
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 3<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 3<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Music Activate Bad
|event_frontend=<br>Music Activate Bad
|icon=Icon_Buff_AccelerandoGranted
|icon=Icon_Buff_AccelerandoGranted
|source_character_name_frontend=[[Bard]]
|source_character_name_frontend=[[Bard]]
|source_name_frontend=[[Bard#Musics-0|Accelerando]]
|source_name_frontend=[[Bard#Musics-0|Accelerando]]
}}
}}
|accelerando granted good={{#switch:{{lc:{{{5|}}}}}
|accelerando granted good={{#switch:{{lc:{{{4|}}}}}
|colored_name=Accelerando Granted Good
|colored_name=Accelerando Granted Good
|tags_frontend=[[Stats#Move_Speed|Move Speed Add]]: 3
|tags_frontend=[[Stats#Move_Speed|Move Speed Add]]: 3
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 3<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 3<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Music Activate Good
|event_frontend=<br>Music Activate Good
|icon=Icon_Buff_AccelerandoGranted
|icon=Icon_Buff_AccelerandoGranted
|source_character_name_frontend=[[Bard]]
|source_character_name_frontend=[[Bard]]
|source_name_frontend=[[Bard#Musics-0|Accelerando]]
|source_name_frontend=[[Bard#Musics-0|Accelerando]]
}}
}}
|accelerando granted perfect={{#switch:{{lc:{{{5|}}}}}
|accelerando granted perfect={{#switch:{{lc:{{{4|}}}}}
|colored_name=Accelerando Granted Perfect
|colored_name=Accelerando Granted Perfect
|tags_frontend=[[Stats#Move_Speed|Move Speed Add]]: 5
|tags_frontend=[[Stats#Move_Speed|Move Speed Add]]: 5
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 3<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 3<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Music Activate Perfect
|event_frontend=<br>Music Activate Perfect
|icon=Icon_Buff_AccelerandoGranted
|icon=Icon_Buff_AccelerandoGranted
|source_character_name_frontend=[[Bard]]
|source_character_name_frontend=[[Bard]]
|source_name_frontend=[[Bard#Musics-0|Accelerando]]
|source_name_frontend=[[Bard#Musics-0|Accelerando]]
}}
}}
|accelerando bad={{#switch:{{lc:{{{5|}}}}}
|accelerando bad={{#switch:{{lc:{{{4|}}}}}
|colored_name=Accelerando Bad
|colored_name=Accelerando Bad
|tags_frontend=Duration: 8s
|tags_frontend=Duration: 8s
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Refresh|Refresh]]: Resets on Successful Application<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Refresh|Refresh]]: Resets on Successful Application<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Music Activate Bad
|event_frontend=<br>Music Activate Bad
|icon=Icon_Buff_MoveSpeed
|icon=Icon_Buff_MoveSpeed
|source_character_name_frontend=[[Bard]]
|source_character_name_frontend=[[Bard]]
|source_name_frontend=[[Bard#Musics-0|Accelerando]]
|source_name_frontend=[[Bard#Musics-0|Accelerando]]
}}
}}
|accelerando good={{#switch:{{lc:{{{5|}}}}}
|accelerando good={{#switch:{{lc:{{{4|}}}}}
|colored_name=Accelerando Good
|colored_name=Accelerando Good
|tags_frontend=Duration: 8s
|tags_frontend=Duration: 8s
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Refresh|Refresh]]: Resets on Successful Application<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Refresh|Refresh]]: Resets on Successful Application<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Music Activate Good
|event_frontend=<br>Music Activate Good
|icon=Icon_Buff_MoveSpeed
|icon=Icon_Buff_MoveSpeed
|source_character_name_frontend=[[Bard]]
|source_character_name_frontend=[[Bard]]
|source_name_frontend=[[Bard#Musics-0|Accelerando]]
|source_name_frontend=[[Bard#Musics-0|Accelerando]]
}}
}}
|accelerando perfect={{#switch:{{lc:{{{5|}}}}}
|accelerando perfect={{#switch:{{lc:{{{4|}}}}}
|colored_name=Accelerando Perfect
|colored_name=Accelerando Perfect
|tags_frontend=Duration: 8s
|tags_frontend=Duration: 8s
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Refresh|Refresh]]: Resets on Successful Application<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Refresh|Refresh]]: Resets on Successful Application<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Music Activate Perfect
|event_frontend=<br>Music Activate Perfect
|icon=Icon_Buff_MoveSpeed
|icon=Icon_Buff_MoveSpeed
|source_character_name_frontend=[[Bard]]
|source_character_name_frontend=[[Bard]]
|source_name_frontend=[[Bard#Musics-0|Accelerando]]
|source_name_frontend=[[Bard#Musics-0|Accelerando]]
}}
}}
|achilles strike buff={{#switch:{{lc:{{{5|}}}}}
|achilles strike buff={{#switch:{{lc:{{{4|}}}}}
|colored_name=Achilles Strike Buff
|colored_name=Achilles Strike Buff
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>Skill Active On
|event_frontend=<br>Skill Active On
|icon=Icon_Buff_AchillesStrike
|icon=Icon_Buff_AchillesStrike
|source_character_name_frontend=[[Barbarian]]
|source_character_name_frontend=[[Barbarian]]
|source_name_frontend=[[Barbarian#Skills-0|Achilles Strike]]
|source_name_frontend=[[Barbarian#Skills-0|Achilles Strike]]
}}
}}
|adrenaline rush={{#switch:{{lc:{{{5|}}}}}
|adrenaline rush={{#switch:{{lc:{{{4|}}}}}
|colored_name=Adrenaline Rush
|colored_name=Adrenaline Rush
|tags_frontend=Duration: 8s<br>[[Stats#Action_Speed|Action Speed]]: 15%
|tags_frontend=Duration: 8s<br>[[Stats#Action_Speed|Action Speed]]: 15%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Skill Active On
|event_frontend=<br>Skill Active On
|icon=Icon_Buff_AdrenalineRush
|icon=Icon_Buff_AdrenalineRush
|source_character_name_frontend=[[Fighter]]
|source_character_name_frontend=[[Fighter]]
|source_name_frontend=[[Fighter#Skills-0|Adrenaline Rush]]
|source_name_frontend=[[Fighter#Skills-0|Adrenaline Rush]]
}}
}}
|adrenaline spike activated={{#switch:{{lc:{{{5|}}}}}
|adrenaline spike activated={{#switch:{{lc:{{{4|}}}}}
|colored_name=Adrenaline Spike Activated
|colored_name=Adrenaline Spike Activated
|tags_frontend=Duration: 12s<br>[[Stats#Action_Speed|Action Speed]]: 15%
|tags_frontend=Duration: 12s<br>[[Stats#Action_Speed|Action Speed]]: 15%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Perk Activate
|event_frontend=<br>Perk Activate
|icon=Icon_Buff_AdrenalineSpike
|icon=Icon_Buff_AdrenalineSpike
|source_character_name_frontend=[[Fighter]]
|source_character_name_frontend=[[Fighter]]
|source_name_frontend=[[Fighter#Perks-0|Adrenaline Spike]]
|source_name_frontend=[[Fighter#Perks-0|Adrenaline Spike]]
}}
}}
|advanced healer={{#switch:{{lc:{{{5|}}}}}
|advanced healer={{#switch:{{lc:{{{4|}}}}}
|colored_name=Advanced Healer
|colored_name=Advanced Healer
|tags_frontend=[[Healing#Outgoing_vs_Incoming|Outgoing]] [[Healing#Magical_Healing_Add|Magical Healing Add]]: 5
|tags_frontend=[[Healing#Outgoing_vs_Incoming|Outgoing]] [[Healing#Magical_Healing_Add|Magical Healing Add]]: 5
|event_frontend=<br>
|event_frontend=<br>
|icon=Icon_Buff_AdvancedHealer
|icon=Icon_Buff_AdvancedHealer
|source_character_name_frontend=[[Cleric]]
|source_character_name_frontend=[[Cleric]]
|source_name_frontend=[[Cleric#Perks-0|Advanced Healer]]
|source_name_frontend=[[Cleric#Perks-0|Advanced Healer]]
}}
}}
|allegro granted bad={{#switch:{{lc:{{{5|}}}}}
|allegro granted bad={{#switch:{{lc:{{{4|}}}}}
|colored_name=Allegro Granted Bad
|colored_name=Allegro Granted Bad
|tags_frontend=[[Stats#Action_Speed|Action Speed]]: 3%<br>[[Stats#Spell_Casting_Speed|Spell Casting Speed]]: 3%
|tags_frontend=[[Stats#Action_Speed|Action Speed]]: 3%<br>[[Stats#Spell_Casting_Speed|Spell Casting Speed]]: 3%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 3<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 3<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Music Activate Bad
|event_frontend=<br>Music Activate Bad
|icon=Icon_Buff_Music_AllegroGranted
|icon=Icon_Buff_Music_AllegroGranted
|source_character_name_frontend=[[Bard]]
|source_character_name_frontend=[[Bard]]
|source_name_frontend=[[Bard#Musics-0|Allegro]]
|source_name_frontend=[[Bard#Musics-0|Allegro]]
}}
}}
|allegro granted good={{#switch:{{lc:{{{5|}}}}}
|allegro granted good={{#switch:{{lc:{{{4|}}}}}
|colored_name=Allegro Granted Good
|colored_name=Allegro Granted Good
|tags_frontend=[[Stats#Action_Speed|Action Speed]]: 4.5%<br>[[Stats#Spell_Casting_Speed|Spell Casting Speed]]: 4.5%
|tags_frontend=[[Stats#Action_Speed|Action Speed]]: 4.5%<br>[[Stats#Spell_Casting_Speed|Spell Casting Speed]]: 4.5%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 3<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 3<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Music Activate Good
|event_frontend=<br>Music Activate Good
|icon=Icon_Buff_Music_AllegroGranted
|icon=Icon_Buff_Music_AllegroGranted
|source_character_name_frontend=[[Bard]]
|source_character_name_frontend=[[Bard]]
|source_name_frontend=[[Bard#Musics-0|Allegro]]
|source_name_frontend=[[Bard#Musics-0|Allegro]]
}}
}}
|allegro granted perfect={{#switch:{{lc:{{{5|}}}}}
|allegro granted perfect={{#switch:{{lc:{{{4|}}}}}
|colored_name=Allegro Granted Perfect
|colored_name=Allegro Granted Perfect
|tags_frontend=[[Stats#Action_Speed|Action Speed]]: 6%<br>[[Stats#Spell_Casting_Speed|Spell Casting Speed]]: 6%
|tags_frontend=[[Stats#Action_Speed|Action Speed]]: 6%<br>[[Stats#Spell_Casting_Speed|Spell Casting Speed]]: 6%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]
|all=Abyssal Flame,Accelerando Granted Bad,Accelerando Granted Good,Accelerando Granted Perfect,Accelerando Bad,Accelerando Good,Accelerando Perfect,Achilles Strike Buff,Adrenaline Rush,Adrenaline Spike Activated,Advanced Healer,Allegro Granted Bad,Allegro Granted Good,Allegro Granted Perfect,Allegro Bad,Allegro Good,Allegro Perfect,Ambush,Animal Kinship,Antimagic,Arcane Feedback Activated,Arcane Mastery,Arcane Shield,Aria Of Alacrity Bad,Aria Of Alacrity Good,Aria Of Alacrity Perfect,Axe Specialization,Back Attack,Ballad Of Courage Bad,Ballad Of Courage Good,Ballad Of Courage Perfect,Barkskin Armor,Barricade,Beats Of Alacrity Bad,Beats Of Alacrity Good,Beats Of Alacrity Perfect,Berserker,Bless Hit,Blood Exchange,Blood Pact,Blood Pact Primitives,Blow Of Corruption,Blunt Weapon Mastery,Breakthrough,Brewmaster,Camping Mastery,Carnage,Charismatic Performance,Chase,Chorale Of Clarity Bad,Chorale Of Clarity Good,Chorale Of Clarity Perfect,Combo Attack,Counterattack,Creep,Creep Activate,Creep Pre Delay,Crippling Shot,Crossbow Mastery,Crossbow Mastery Reload,Crush,Curse Mastery,Cutthroat Buff,Dagger Mastery Melee,Dagger Mastery Ranged,Dancing Feet,Dark Enhancement,Darkness Shard,Dark Offering Buff,Dark Offering Concentration,Dark Reflection Activated,Defense Mastery,Demon Armor Buff,Divine Protection,Divine Strike Hit,Double Jump,Dreamwalk,Dreamwalk Buff,Dual Wield,Eldritch Shield Dark Damage,Eldritch Shield Hit,Encore,Enhanced Wildness,Executioner Melee,Executioner Ranged,Exploitation Strike,Faithfulness,Fermata,Fire Mastery,Flame Walker,Forceful Shot,Force Of Nature,Frenzied,Hand Crossbow Mastery,Harmonic Shield Bad,Harmonic Shield Good,Harmonic Shield Perfect,Haste Hit,Herbal Sensing,Hide,Hide Mastery,Hide Steps,Holy Aura,Holy Aura Buff,Holy Water,Ice Mastery,Ice Shield,Ice Shield Buff,Ignite Hit,Immortal Lament,Infernal Pledge,In Light Area,Intense Focus,Invisibility Hit,Iron Will,Jokester,Jokester Buff,Jolly Time,Jolly Time Buff,Kindness,Kinesthesia,Lore Mastery,Malice,Mana Surge,Meditation,Meditation Rest,Meditation Rest In Campfire Area,Melodic Protection,Melt,Mending Grove Heal,Morale Boost,Natural Healing,Natural Healing Buff,Natures Touch,Nimble Hands,Overhealed,Overhealing,Penetrating Shot,Perfect Block,Perseverance,Phantomize,Pickpocket,Poisoned Weapon,Potion Chugger,Projectile Resistance,Prophecy,Protectionfrom Evil,Protection Hit,Quick Chant,Quick Fire,Quick Reload,Rage,Ranged Weapons Mastery,Rapier Mastery,Rapier Mastery Demons Glee,Reactive Shield Activated,Reckless Attack,Reinforced Instruments Melee,Reinforced Instruments Ranged,Requiem,Restore,Robust,Rousing Rhythms Bad,Rousing Rhythms Good,Rousing Rhythms Perfect,Rupture,Sage,Savage,Second Wind,Shadow Touch,Shape Shift Bear,Shape Shift Chicken,Shapeshift Mastery,Shape Shift Panther,Shape Shift Rat,Sharpshooter,Shield Mastery,Shield Mastery Block Reaction,Slayer,Slayer Buff,Smite,Song Of Shadow Bad,Song Of Shadow Good,Song Of Shadow Perfect,Soul Collector,Spear Proficiency,Spell Overload,Spirit Bond,Spirit Bond Activated,Spirit Bond Granted,Spirit Magic Mastery,Sprint,Staff Mastery,Stealth Steps,Story Teller,Story Teller Buff,Sun And Moon,Sun And Moon Buff,Superior Dexterity,Survival Instinct,Survivalist Tongue,Swift,Sword Mastery Activate,Sword Mastery Passive,Taunt,Thorn Coat,Thrust,Torture Mastery,Tranquility Granted Bad,Tranquility Granted Good,Tranquility Granted Perfect,Tranquility Bad,Tranquility Good,Tranquility Perfect,Trap Mastery,Trapsand Locks,Treacherous Lungs,Tree Of Life Add Recoverable Health,True Shot,Two Hander,Undead Slaying,Vampirism,Victory Strike,Wanderers Luck,War Cry,War Sacrifice Buff,War Song,Weakpoint Attack,Weapon Mastery,Wild Fury
|all=Abyssal Flame,Accelerando Granted Bad,Accelerando Granted Good,Accelerando Granted Perfect,Accelerando Bad,Accelerando Good,Accelerando Perfect,Achilles Strike Buff,Adrenaline Rush,Adrenaline Spike Activated,Advanced Healer,Allegro Granted Bad,Allegro Granted Good,Allegro Granted Perfect,Allegro Bad,Allegro Good,Allegro Perfect,Ambush,Animal Kinship,Antimagic,Arcane Feedback Activated,Arcane Mastery,Arcane Shield,Aria Of Alacrity Bad,Aria Of Alacrity Good,Aria Of Alacrity Perfect,Axe Specialization,Back Attack,Ballad Of Courage Bad,Ballad Of Courage Good,Ballad Of Courage Perfect,Barkskin Armor,Barricade,Beats Of Alacrity Bad,Beats Of Alacrity Good,Beats Of Alacrity Perfect,Berserker,Bless Hit,Blood Exchange,Blood Pact,Blood Pact Primitives,Blow Of Corruption,Blunt Weapon Mastery,Breakthrough,Brewmaster,Camping Mastery,Carnage,Charismatic Performance,Chase,Chorale Of Clarity Bad,Chorale Of Clarity Good,Chorale Of Clarity Perfect,Combo Attack,Counterattack,Creep,Creep Activate,Creep Pre Delay,Crippling Shot,Crossbow Mastery,Crossbow Mastery Reload,Crush,Curse Mastery,Cutthroat Buff,Dagger Mastery Melee,Dagger Mastery Ranged,Dancing Feet,Dark Enhancement,Darkness Shard,Dark Offering Buff,Dark Offering Concentration,Dark Reflection Activated,Defense Mastery,Demon Armor Buff,Divine Protection,Divine Strike Hit,Double Jump,Dreamwalk,Dreamwalk Buff,Dual Wield,Eldritch Shield Dark Damage,Eldritch Shield Hit,Encore,Enhanced Wildness,Executioner Melee,Executioner Ranged,Exploitation Strike,Faithfulness,Fermata,Fire Mastery,Flame Walker,Forceful Shot,Force Of Nature,Frenzied,Hand Crossbow Mastery,Harmonic Shield Bad,Harmonic Shield Good,Harmonic Shield Perfect,Haste Hit,Herbal Sensing,Hide,Hide Mastery,Hide Steps,Holy Aura,Holy Aura Buff,Holy Water,Ice Mastery,Ice Shield,Ice Shield Buff,Ignite Hit,Immortal Lament,Infernal Pledge,In Light Area,Intense Focus,Invisibility Hit,Iron Will,Jokester,Jokester Buff,Jolly Time,Jolly Time Buff,Kindness,Kinesthesia,Lore Mastery,Malice,Mana Surge,Meditation,Meditation Rest,Meditation Rest In Campfire Area,Melodic Protection,Melt,Mending Grove Heal,Morale Boost,Natural Healing,Natural Healing Buff,Natures Touch,Nimble Hands,Overhealed,Overhealing,Penetrating Shot,Perfect Block,Perseverance,Phantomize,Pickpocket,Poisoned Weapon,Potion Chugger,Projectile Resistance,Prophecy,Protectionfrom Evil,Protection Hit,Quick Chant,Quick Fire,Quick Reload,Rage,Ranged Weapons Mastery,Rapier Mastery,Rapier Mastery Demons Glee,Reactive Shield Activated,Reckless Attack,Reinforced Instruments Melee,Reinforced Instruments Ranged,Requiem,Restore,Robust,Rousing Rhythms Bad,Rousing Rhythms Good,Rousing Rhythms Perfect,Rupture,Sage,Savage,Second Wind,Shadow Touch,Shape Shift Bear,Shape Shift Chicken,Shapeshift Mastery,Shape Shift Panther,Shape Shift Rat,Sharpshooter,Shield Mastery,Shield Mastery Block Reaction,Slayer,Slayer Buff,Smite,Song Of Shadow Bad,Song Of Shadow Good,Song Of Shadow Perfect,Soul Collector,Spear Proficiency,Spell Overload,Spirit Bond,Spirit Bond Activated,Spirit Bond Granted,Spirit Magic Mastery,Sprint,Staff Mastery,Stealth Steps,Story Teller,Story Teller Buff,Sun And Moon,Sun And Moon Buff,Superior Dexterity,Survival Instinct,Survivalist Tongue,Swift,Sword Mastery Activate,Sword Mastery Passive,Taunt,Thorn Coat,Thrust,Torture Mastery,Tranquility Granted Bad,Tranquility Granted Good,Tranquility Granted Perfect,Tranquility Bad,Tranquility Good,Tranquility Perfect,Trap Mastery,Trapsand Locks,Treacherous Lungs,Tree Of Life Add Recoverable Health,True Shot,Two Hander,Undead Slaying,Vampirism,Victory Strike,Wanderers Luck,War Cry,War Sacrifice Buff,War Song,Weakpoint Attack,Weapon Mastery,Wild Fury
}}
}}
|item={{#switch:{{lc:{{{3|}}}}}
|item={{#switch:{{lc:{{{3|}}}}}
|ale consume sacred water poor={{#switch:{{lc:{{{5|}}}}}
|ale consume sacred water poor={{#switch:{{lc:{{{4|}}}}}
|colored_name=Ale Consume Sacred Water <span class="colorrarity1">Poor</span>
|colored_name=Ale Consume Sacred Water <span class="colorrarity1">Poor</span>
|tags_frontend=Duration: 15s<br>[[Stats#Strength|Strength]]: 4
|tags_frontend=Duration: 15s<br>[[Stats#Strength|Strength]]: 4
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Ability Player Act Item Consume
|event_frontend=<br>Ability Player Act Item Consume
|icon=Icon_Buff_SacredWater
|icon=Icon_Buff_SacredWater
|source_character_name_frontend=[[Ale]]
|source_character_name_frontend=[[Ale]]
|source_name_frontend=[[Ale|Consume]]
|source_name_frontend=[[Ale|Consume]]
}}
}}
|ale consume sacred water common={{#switch:{{lc:{{{5|}}}}}
|ale consume sacred water common={{#switch:{{lc:{{{4|}}}}}
|colored_name=Ale Consume Sacred Water <span class="colorrarity2">Common</span>
|colored_name=Ale Consume Sacred Water <span class="colorrarity2">Common</span>
|tags_frontend=Duration: 15s<br>[[Stats#Strength|Strength]]: 5
|tags_frontend=Duration: 15s<br>[[Stats#Strength|Strength]]: 5
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Ability Player Act Item Consume
|event_frontend=<br>Ability Player Act Item Consume
|icon=Icon_Buff_SacredWater
|icon=Icon_Buff_SacredWater
|source_character_name_frontend=[[Ale]]
|source_character_name_frontend=[[Ale]]
|source_name_frontend=[[Ale|Consume]]
|source_name_frontend=[[Ale|Consume]]
}}
}}
|ale consume sacred water uncommon={{#switch:{{lc:{{{5|}}}}}
|ale consume sacred water uncommon={{#switch:{{lc:{{{4|}}}}}
|colored_name=Ale Consume Sacred Water <span class="colorrarity3">Uncommon</span>
|colored_name=Ale Consume Sacred Water <span class="colorrarity3">Uncommon</span>
|tags_frontend=Duration: 15s<br>[[Stats#Strength|Strength]]: 6
|tags_frontend=Duration: 15s<br>[[Stats#Strength|Strength]]: 6
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Ability Player Act Item Consume
|event_frontend=<br>Ability Player Act Item Consume
|icon=Icon_Buff_SacredWater
|icon=Icon_Buff_SacredWater
|source_character_name_frontend=[[Ale]]
|source_character_name_frontend=[[Ale]]
|source_name_frontend=[[Ale|Consume]]
|source_name_frontend=[[Ale|Consume]]
}}
}}
|ale consume sacred water rare={{#switch:{{lc:{{{5|}}}}}
|ale consume sacred water rare={{#switch:{{lc:{{{4|}}}}}
|all=Ale Consume Sacred Water Poor,Ale Consume Sacred Water Common,Ale Consume Sacred Water Uncommon,Ale Consume Sacred Water Rare,Ale Consume Sacred Water Epic,Ale Consume Sacred Water Legend,Ale Consume Sacred Water Unique,Buckler Unique Delirium,Clarity Potion Consume Poor,Clarity Potion Consume Common,Clarity Potion Consume Uncommon,Clarity Potion Consume Rare,Clarity Potion Consume Epic,Clarity Potion Consume Legend,Clarity Potion Consume Unique,Crystal Ball Unique Deaths Gaze Activate,Double Axe Unique Cheat Death,Double Axe Unique Immune All Damage,Felling Axe Unique Soul Absorption,Healing Potion Consume Heal Poor,Healing Potion Consume Heal Common,Healing Potion Consume Heal Uncommon,Healing Potion Consume Heal Rare,Healing Potion Consume Heal Epic,Healing Potion Consume Heal Legend,Healing Potion Consume Heal Unique,Heater Shield Unique Reflection Projectile Magic Activate,Heater Shield Unique Reflection Projectile Magic Ready,Invisibility Potion Consume Invis Poor,Invisibility Potion Consume Invis Common,Invisibility Potion Consume Invis Uncommon,Invisibility Potion Consume Invis Rare,Invisibility Potion Consume Invis Epic,Invisibility Potion Consume Invis Legend,Invisibility Potion Consume Invis Unique,Luck 02,Luck 05,Luck 08,Luck 10,Luck 15,Magic Protection Potion Consume Shield Poor,Magic Protection Potion Consume Shield Common,Magic Protection Potion Consume Shield Uncommon,Magic Protection Potion Consume Shield Rare,Magic Protection Potion Consume Shield Epic,Magic Protection Potion Consume Shield Legend,Magic Protection Potion Consume Shield Unique,Protection Potion Consume Shield Poor,Protection Potion Consume Shield Common,Protection Potion Consume Shield Uncommon,Protection Potion Consume Shield Rare,Protection Potion Consume Shield Epic,Protection Potion Consume Shield Legend,Protection Potion Consume Shield Unique,Quarterstaff Immune Poison Cloud,Spellbook Unique Spell Weaver,Survival Bow Unique Action Speed,Troll Blood Consume Heal Epic,Wizard Staff Unique Illusory
|all=Ale Consume Sacred Water Poor,Ale Consume Sacred Water Common,Ale Consume Sacred Water Uncommon,Ale Consume Sacred Water Rare,Ale Consume Sacred Water Epic,Ale Consume Sacred Water Legend,Ale Consume Sacred Water Unique,Buckler Unique Delirium,Clarity Potion Consume Poor,Clarity Potion Consume Common,Clarity Potion Consume Uncommon,Clarity Potion Consume Rare,Clarity Potion Consume Epic,Clarity Potion Consume Legend,Clarity Potion Consume Unique,Crystal Ball Unique Deaths Gaze Activate,Double Axe Unique Cheat Death,Double Axe Unique Immune All Damage,Felling Axe Unique Soul Absorption,Healing Potion Consume Heal Poor,Healing Potion Consume Heal Common,Healing Potion Consume Heal Uncommon,Healing Potion Consume Heal Rare,Healing Potion Consume Heal Epic,Healing Potion Consume Heal Legend,Healing Potion Consume Heal Unique,Heater Shield Unique Reflection Projectile Magic Activate,Heater Shield Unique Reflection Projectile Magic Ready,Invisibility Potion Consume Invis Poor,Invisibility Potion Consume Invis Common,Invisibility Potion Consume Invis Uncommon,Invisibility Potion Consume Invis Rare,Invisibility Potion Consume Invis Epic,Invisibility Potion Consume Invis Legend,Invisibility Potion Consume Invis Unique,Luck 02,Luck 05,Luck 08,Luck 10,Luck 15,Magic Protection Potion Consume Shield Poor,Magic Protection Potion Consume Shield Common,Magic Protection Potion Consume Shield Uncommon,Magic Protection Potion Consume Shield Rare,Magic Protection Potion Consume Shield Epic,Magic Protection Potion Consume Shield Legend,Magic Protection Potion Consume Shield Unique,Protection Potion Consume Shield Poor,Protection Potion Consume Shield Common,Protection Potion Consume Shield Uncommon,Protection Potion Consume Shield Rare,Protection Potion Consume Shield Epic,Protection Potion Consume Shield Legend,Protection Potion Consume Shield Unique,Quarterstaff Immune Poison Cloud,Spellbook Unique Spell Weaver,Survival Bow Unique Action Speed,Troll Blood Consume Heal Epic,Wizard Staff Unique Illusory
}}
}}
|monster={{#switch:{{lc:{{{3|}}}}}
|monster={{#switch:{{lc:{{{3|}}}}}
|frost wyvern frost shield to breath={{#switch:{{lc:{{{5|}}}}}
|frost wyvern frost shield to breath={{#switch:{{lc:{{{4|}}}}}
|colored_name=Frost Wyvern Frost Shield To Breath
|colored_name=Frost Wyvern Frost Shield To Breath
|event_frontend=<br>Attack AdditionalHit Radius
|event_frontend=<br>Attack AdditionalHit Radius
|icon=Icon_Buff_Monster_FrostShield
|icon=Icon_Buff_Monster_FrostShield
|source_character_name_frontend=[[Frost Wyvern]]
|source_character_name_frontend=[[Frost Wyvern]]
|source_name_frontend=[[Frost Wyvern|Special Breath Ground]]
|source_name_frontend=[[Frost Wyvern|Special Breath Ground]]
}}
}}
|frost wyvern frost shield to elemental={{#switch:{{lc:{{{5|}}}}}
|frost wyvern frost shield to elemental={{#switch:{{lc:{{{4|}}}}}
|colored_name=Frost Wyvern Frost Shield To Elemental
|colored_name=Frost Wyvern Frost Shield To Elemental
|event_frontend=<br>Attack AdditionalHit Radius
|event_frontend=<br>Attack AdditionalHit Radius
|icon=Icon_Buff_Monster_FrostShield
|icon=Icon_Buff_Monster_FrostShield
|source_character_name_frontend=[[Frost Wyvern]]
|source_character_name_frontend=[[Frost Wyvern]]
|source_name_frontend=[[Frost Wyvern|Special Summon Elemental]]
|source_name_frontend=[[Frost Wyvern|Special Summon Elemental]]
}}
}}
|ghost king eating shield={{#switch:{{lc:{{{5|}}}}}
|ghost king eating shield={{#switch:{{lc:{{{4|}}}}}
|colored_name=Ghost King Eating Shield
|colored_name=Ghost King Eating Shield
|tags_frontend=[[Shield]]: 1000
|tags_frontend=[[Shield]]: 1000
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target
|event_frontend=<br>Spell Fire
|event_frontend=<br>Spell Fire
|icon=Icon_Buff_Monster_EatingShield
|icon=Icon_Buff_Monster_EatingShield
|source_character_name_frontend=[[Ghost King]]
|source_character_name_frontend=[[Ghost King]]
|source_name_frontend=[[Ghost King|Eating Phase]]
|source_name_frontend=[[Ghost King|Eating Phase]]
}}
}}
|lich frenzy={{#switch:{{lc:{{{5|}}}}}
|lich frenzy={{#switch:{{lc:{{{4|}}}}}
|colored_name=Lich Frenzy
|colored_name=Lich Frenzy
|tags_frontend=[[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]: 20<br>[[Stats#Move_Speed|Move Speed Add]]: 250<br>[[Stats#Action_Speed|Action Speed]]: 50%
|tags_frontend=[[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]: 20<br>[[Stats#Move_Speed|Move Speed Add]]: 250<br>[[Stats#Action_Speed|Action Speed]]: 50%
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>Spell Fire
|event_frontend=<br>Spell Fire
|icon=Icon_Buff_Monster_Frenzy
|icon=Icon_Buff_Monster_Frenzy
|source_character_name_frontend=[[Lich]]
|source_character_name_frontend=[[Lich]]
|source_name_frontend=[[Lich|Frenzy]]
|source_name_frontend=[[Lich|Frenzy]]
}}
}}
|lich getting soul shield={{#switch:{{lc:{{{5|}}}}}
|lich getting soul shield={{#switch:{{lc:{{{4|}}}}}
|colored_name=Lich Getting Soul Shield
|colored_name=Lich Getting Soul Shield
|tags_frontend=[[Shield]]: 250
|tags_frontend=[[Shield]]: 250
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Attack Hit
|event_frontend=<br>Attack Hit
|icon=Icon_Buff_Protection
|icon=Icon_Buff_Protection
|source_character_name_frontend=[[Lich]]
|source_character_name_frontend=[[Lich]]
|source_name_frontend=[[Lich|Getting Soul]]
|source_name_frontend=[[Lich|Getting Soul]]
}}
}}
|skeleton mage barrier buff={{#switch:{{lc:{{{5|}}}}}
|skeleton mage barrier buff={{#switch:{{lc:{{{4|}}}}}
|colored_name=Skeleton Mage Barrier Buff
|colored_name=Skeleton Mage Barrier Buff
|tags_frontend=Duration: 7s
|tags_frontend=Duration: 7s
|policies_frontend=[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Removable|Removable]]
|event_frontend=<br>Ability Monster Skill Two Next
|event_frontend=<br>Ability Monster Skill Two Next
|icon=Icon_Buff_Monster_SkeletonMageBarrier
|icon=Icon_Buff_Monster_SkeletonMageBarrier
|source_character_name_frontend=[[Skeleton Mage]]
|source_character_name_frontend=[[Skeleton Mage]]
|source_name_frontend=[[Skeleton Mage|Barrier]]
|source_name_frontend=[[Skeleton Mage|Barrier]]
}}
}}
|skeleton warlord add lv={{#switch:{{lc:{{{5|}}}}}
|skeleton warlord add lv={{#switch:{{lc:{{{4|}}}}}
|colored_name=Skeleton Warlord Add Lv
|colored_name=Skeleton Warlord Add Lv
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 100
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 100
|event_frontend=<br>Attack Hit
|event_frontend=<br>Attack Hit
|icon=Icon_Buff_Monster_SkeletonWarlordDominated
|icon=Icon_Buff_Monster_SkeletonWarlordDominated
|source_character_name_frontend=[[Skeleton Royal Guard]]
|source_character_name_frontend=[[Skeleton Royal Guard]]
|source_name_frontend=[[Skeleton Royal Guard|Soul Pass]]
|source_name_frontend=[[Skeleton Royal Guard|Soul Pass]]
}}
}}
|skeleton warlord dominated monster={{#switch:{{lc:{{{5|}}}}}
|skeleton warlord dominated monster={{#switch:{{lc:{{{4|}}}}}
|colored_name=Skeleton Warlord Dominated Monster
|colored_name=Skeleton Warlord Dominated Monster
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>Attack AdditionalHit Aoe 01
|event_frontend=<br>Attack AdditionalHit Aoe 01
|icon=Icon_Buff_Monster_SkeletonWarlordDominated
|icon=Icon_Buff_Monster_SkeletonWarlordDominated
|source_character_name_frontend=[[Skeleton Warlord]]
|source_character_name_frontend=[[Skeleton Warlord]]
|source_name_frontend=[[Skeleton Warlord|Realm Of Domination]]
|source_name_frontend=[[Skeleton Warlord|Realm Of Domination]]
}}
}}
|skeleton warlord explosion exception={{#switch:{{lc:{{{5|}}}}}
|skeleton warlord explosion exception={{#switch:{{lc:{{{4|}}}}}
|colored_name=Skeleton Warlord Explosion Exception
|colored_name=Skeleton Warlord Explosion Exception
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>Attack AdditionalHit Aoe
|event_frontend=<br>Attack AdditionalHit Aoe
|icon=Icon_Buff_Monster_SkeletonWarlordExEx
|icon=Icon_Buff_Monster_SkeletonWarlordExEx
|source_character_name_frontend=[[Skeleton Warlord]]
|source_character_name_frontend=[[Skeleton Warlord]]
|source_name_frontend=[[Skeleton Warlord|Explosion]]
|source_name_frontend=[[Skeleton Warlord|Explosion]]
}}
}}
|all=Frost Wyvern Frost Shield To Breath,Frost Wyvern Frost Shield To Elemental,Ghost King Eating Shield,Lich Frenzy,Lich Getting Soul Shield,Skeleton Mage Barrier Buff,Skeleton Warlord Add Lv,Skeleton Warlord Dominated Monster,Skeleton Warlord Explosion Exception
|all=Frost Wyvern Frost Shield To Breath,Frost Wyvern Frost Shield To Elemental,Ghost King Eating Shield,Lich Frenzy,Lich Getting Soul Shield,Skeleton Mage Barrier Buff,Skeleton Warlord Add Lv,Skeleton Warlord Dominated Monster,Skeleton Warlord Explosion Exception
}}
}}
|other={{#switch:{{lc:{{{3|}}}}}
|other={{#switch:{{lc:{{{3|}}}}}
|campfire aura={{#switch:{{lc:{{{5|}}}}}
|campfire aura={{#switch:{{lc:{{{4|}}}}}
|colored_name=Campfire Aura
|colored_name=Campfire Aura
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>Aura Add
|event_frontend=<br>Aura Add
|icon=Icon_Buff_CampFire
|icon=Icon_Buff_CampFire
}}
}}
|entangling vines remain={{#switch:{{lc:{{{5|}}}}}
|entangling vines remain={{#switch:{{lc:{{{4|}}}}}
|colored_name=Entangling Vines Remain
|colored_name=Entangling Vines Remain
|tags_frontend=Duration: 1s
|tags_frontend=Duration: 1s
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Refresh|Refresh]]: NeverReset
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Refresh|Refresh]]: NeverReset
|event_frontend=<br>
|event_frontend=<br>
|icon=Icon_Buff_EntanglingVines
|icon=Icon_Buff_EntanglingVines
}}
}}
|goblin mage buff={{#switch:{{lc:{{{5|}}}}}
|goblin mage buff={{#switch:{{lc:{{{4|}}}}}
|colored_name=Goblin Mage Buff
|colored_name=Goblin Mage Buff
|tags_frontend=Duration: 15s<br>[[Healing#Magical_Base_Healing|Magical Base Healing]]: 200<br>[[Stats#Move_Speed|Move Speed Add]]: 100<br>[[Stats#Action_Speed|Action Speed]]: 30%
|tags_frontend=Duration: 15s<br>[[Healing#Magical_Base_Healing|Magical Base Healing]]: 200<br>[[Stats#Move_Speed|Move Speed Add]]: 100<br>[[Stats#Action_Speed|Action Speed]]: 30%
|policies_frontend=[[Statuses#bExecutePeriodicEffectOnApplication|bExecutePeriodicEffectOnApplication]]: False<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#bExecutePeriodicEffectOnApplication|bExecutePeriodicEffectOnApplication]]: False<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Attack Hit
|event_frontend=<br>Attack Hit
|icon=Icon_Buff_Monster_GoblinMageBuff
|icon=Icon_Buff_Monster_GoblinMageBuff
}}
}}
|luck 20={{#switch:{{lc:{{{5|}}}}}
|luck 20={{#switch:{{lc:{{{4|}}}}}
|colored_name=Luck 20
|colored_name=Luck 20
|tags_frontend=[[Stats#Luck|Luck]]: 200
|tags_frontend=[[Stats#Luck|Luck]]: 200
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>Ability Player Act Item Consume
|event_frontend=<br>Ability Player Act Item Consume
|icon=Icon_Buff_Luck
|icon=Icon_Buff_Luck
}}
}}
|rest={{#switch:{{lc:{{{5|}}}}}
|rest={{#switch:{{lc:{{{4|}}}}}
|colored_name=Rest
|colored_name=Rest
|tags_frontend=[[Healing#Recoverable_Healing|Recoverable Healing]]: 1
|tags_frontend=[[Healing#Recoverable_Healing|Recoverable Healing]]: 1
|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 2s<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 2s<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>Rest Start
|event_frontend=<br>Rest Start
|icon=Icon_Buff_Rest
|icon=Icon_Buff_Rest
}}
}}
|rest in campfire area={{#switch:{{lc:{{{5|}}}}}
|rest in campfire area={{#switch:{{lc:{{{4|}}}}}
|colored_name=Rest In Campfire Area
|colored_name=Rest In Campfire Area
|tags_frontend=[[Healing#Physical_Base_Healing|Physical Base Healing]]: 3<br>[[Scaling]]: 100%
|tags_frontend=[[Healing#Physical_Base_Healing|Physical Base Healing]]: 3<br>[[Scaling]]: 100%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>Rest Start
|event_frontend=<br>Rest Start
|icon=Icon_Buff_RestInCampfire
|icon=Icon_Buff_RestInCampfire
}}
}}
|statue attack power 10={{#switch:{{lc:{{{5|}}}}}
|statue attack power 10={{#switch:{{lc:{{{4|}}}}}
|colored_name=Statue Attack Power 10
|colored_name=Statue Attack Power 10
|tags_frontend=Duration: 60s<br>[[Stats#Physical_Power|Physical Power]]: 15
|tags_frontend=Duration: 60s<br>[[Stats#Physical_Power|Physical Power]]: 15
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Interact Trigger
|event_frontend=<br>Interact Trigger
|icon=Icon_Buff_AttackPower
|icon=Icon_Buff_AttackPower
}}
}}
|statue damage reduce 200={{#switch:{{lc:{{{5|}}}}}
|statue damage reduce 200={{#switch:{{lc:{{{4|}}}}}
|colored_name=Statue Damage Reduce 200
|colored_name=Statue Damage Reduce 200
|tags_frontend=Duration: 60s<br>[[Stats#Damage_Reduction|Physical Damage Reduction]]: 5%<br>[[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]: 5%
|tags_frontend=Duration: 60s<br>[[Stats#Damage_Reduction|Physical Damage Reduction]]: 5%<br>[[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]: 5%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Interact Trigger
|event_frontend=<br>Interact Trigger
|icon=Icon_Buff_DamageReduce
|icon=Icon_Buff_DamageReduce
}}
}}
|statue move speed 50={{#switch:{{lc:{{{5|}}}}}
|statue move speed 50={{#switch:{{lc:{{{4|}}}}}
|colored_name=Statue Move Speed 50
|colored_name=Statue Move Speed 50
|tags_frontend=Duration: 60s<br>[[Stats#Move_Speed|Move Speed Add]]: 10
|tags_frontend=Duration: 60s<br>[[Stats#Move_Speed|Move Speed Add]]: 10
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Interact Trigger
|event_frontend=<br>Interact Trigger
|icon=Icon_Buff_MoveSpeed
|icon=Icon_Buff_MoveSpeed
}}
}}
|all=Campfire Aura,Entangling Vines Remain,Goblin Mage Buff,Luck 20,Rest,Rest In Campfire Area,Statue Attack Power 10,Statue Damage Reduce 200,Statue Move Speed 50
|all=Campfire Aura,Entangling Vines Remain,Goblin Mage Buff,Luck 20,Rest,Rest In Campfire Area,Statue Attack Power 10,Statue Damage Reduce 200,Statue Move Speed 50
}}
}}
Line 2,621: Line 2,621:
|debuff={{#switch:{{lc:{{{2|}}}}}
|debuff={{#switch:{{lc:{{{2|}}}}}
|class={{#switch:{{lc:{{{3|}}}}}
|class={{#switch:{{lc:{{{3|}}}}}
|abyssal flame burn={{#switch:{{lc:{{{5|}}}}}
|abyssal flame burn={{#switch:{{lc:{{{4|}}}}}
|colored_name=Abyssal Flame Burn
|colored_name=Abyssal Flame Burn
|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 2<br>[[Scaling]]: 25%
|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 2<br>[[Scaling]]: 25%
|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.2s<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 3
|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.2s<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 3
|event_frontend=<br>Attack Hit
|event_frontend=<br>Attack Hit
|icon=Icon_Debuff_Burning
|icon=Icon_Debuff_Burning
|damage_elements=Fire
|damage_elements=Fire
|source_character_name_frontend=[[Warlock]]
|source_character_name_frontend=[[Warlock]]
|source_name_frontend=[[Warlock#ShapeShifts-0|Blood Pact]]
|source_name_frontend=[[Warlock#ShapeShifts-0|Blood Pact]]
}}
}}
|achilles strike hit slow={{#switch:{{lc:{{{5|}}}}}
|achilles strike hit slow={{#switch:{{lc:{{{4|}}}}}
|colored_name=Achilles Strike Hit Slow
|colored_name=Achilles Strike Hit Slow
|tags_frontend=Duration: 2.5s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -30%
|tags_frontend=Duration: 2.5s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -30%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>Attack Hit
|event_frontend=<br>Attack Hit
|icon=Icon_Debuff_AchillesStrikeHitSlow
|icon=Icon_Debuff_AchillesStrikeHitSlow
|source_character_name_frontend=[[Barbarian]]
|source_character_name_frontend=[[Barbarian]]
|source_name_frontend=[[Barbarian#Skills-0|Achilles Strike]]
|source_name_frontend=[[Barbarian#Skills-0|Achilles Strike]]
}}
}}
|adrenaline rush debuff={{#switch:{{lc:{{{5|}}}}}
|adrenaline rush debuff={{#switch:{{lc:{{{4|}}}}}
|colored_name=Adrenaline Rush Debuff
|colored_name=Adrenaline Rush Debuff
|tags_frontend=Duration: 2s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -4%<br>[[Stats#Action_Speed|Action Speed]]: -8%
|tags_frontend=Duration: 2s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -4%<br>[[Stats#Action_Speed|Action Speed]]: -8%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Attack Hit
|event_frontend=<br>Attack Hit
|icon=Icon_Debuff_AdrenalineRush
|icon=Icon_Debuff_AdrenalineRush
|source_character_name_frontend=[[Fighter]]
|source_character_name_frontend=[[Fighter]]
|source_name_frontend=[[Fighter#Skills-0|Adrenaline Rush]]
|source_name_frontend=[[Fighter#Skills-0|Adrenaline Rush]]
}}
}}
|adrenaline spike cooldown={{#switch:{{lc:{{{5|}}}}}
|adrenaline spike cooldown={{#switch:{{lc:{{{4|}}}}}
|colored_name=Adrenaline Spike Cooldown
|colored_name=Adrenaline Spike Cooldown
|tags_frontend=Duration: 60s
|tags_frontend=Duration: 60s
|event_frontend=<br>Perk Cooldown
|event_frontend=<br>Perk Cooldown
|icon=Icon_Debuff_AdrenalineSpikeCooldown
|icon=Icon_Debuff_AdrenalineSpikeCooldown
|source_character_name_frontend=[[Fighter]]
|source_character_name_frontend=[[Fighter]]
|source_name_frontend=[[Fighter#Perks-0|Adrenaline Spike]]
|source_name_frontend=[[Fighter#Perks-0|Adrenaline Spike]]
}}
}}
|banshees howl bad={{#switch:{{lc:{{{5|}}}}}
|banshees howl bad={{#switch:{{lc:{{{4|}}}}}
|colored_name=Banshees Howl Bad
|colored_name=Banshees Howl Bad
|tags_frontend=Duration: 20s<br>[[Stats#Attributes|All Attributes]]: -1
|tags_frontend=Duration: 20s<br>[[Stats#Attributes|All Attributes]]: -1
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Music Activate Bad
|event_frontend=<br>Music Activate Bad
|icon=Icon_Debuff_Music_BansheesHowl
|icon=Icon_Debuff_Music_BansheesHowl
|source_character_name_frontend=[[Bard]]
|source_character_name_frontend=[[Bard]]
|source_name_frontend=[[Bard#Musics-0|Banshees Howl]]
|source_name_frontend=[[Bard#Musics-0|Banshees Howl]]
}}
}}
|banshees howl good={{#switch:{{lc:{{{5|}}}}}
|banshees howl good={{#switch:{{lc:{{{4|}}}}}
|colored_name=Banshees Howl Good
|colored_name=Banshees Howl Good
|tags_frontend=Duration: 20s<br>[[Stats#Attributes|All Attributes]]: -2
|tags_frontend=Duration: 20s<br>[[Stats#Attributes|All Attributes]]: -2
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|all=Abyssal Flame Burn,Achilles Strike Hit Slow,Adrenaline Rush Debuff,Adrenaline Spike Cooldown,Banshees Howl Bad,Banshees Howl Good,Banshees Howl Perfect,Bear Attack Hit Slow,Bind Evil,Blood Pact Attack Hit Slow,Bloodstained Blade Hit,Caltrop Hit Slow,Chaotic Discord Bad,Chaotic Discord Good,Chaotic Discord Perfect,Chicken Attack Hit Slow,Crippling Shot Hit Slow,Curse Of Pain Pain,Curse Of Pain Pain Curse Mastery,Curse Of Weakness Hit,Curse Of Weakness Hit Curse Mastery,Cut Throat Debuff Silence,Dark Reflection Cooldown,Demon Armor Debuff,Din Of Darkness Bad,Din Of Darkness Good,Din Of Darkness Perfect,Double Jump Landed,Dreamwalk Cooldown,Earthquake Slow,Electric Shock Chain Lightning,Electric Shock Lightning Strike,Entangling Vines Aura,Exploitation Strike Exploit,Explosion Spell Burning,Explosion Spell Burning Fire Mastery,Explosion Spell Time Bomb,Faithfulness Cooldown,Faithfulness Hit Slow,Fireball Remain,Fireball Remain Fire Mastery,Flame Walker Hit,Frostbite Ice Bolt,Frostbite Ice Shield,Hellfire Streams,Holy Strike Blind,Ice Mastery Freezing,Ice Shield Cooldown,Ignite Burning,Ignite Burning Fire Mastery,Judgement Debuff,Lament Of Languor Bad,Lament Of Languor Good,Lament Of Languor Perfect,Lazy Hit,Locusts Swarm Area,Melted,Panther Attack Hit Bleed,Panther Attack Hit Cut Throat,Panther Attack Hit Slow,Peacemaking Bad,Peacemaking Good,Peacemaking Perfect,Piercing Shrill Bad,Piercing Shrill Good,Piercing Shrill Perfect,Poisoned Weapon Debuff,Power Of Sacrifice Hit,Power Of Sacrifice Hit Curse Mastery,Rat Attack Hit Disease,Rat Attack Hit Slow,Reactive Shield Cooldown,Reduced Healing Blow Of Corruption,Reduced Healing Explosion Burn Fire Mastery,Reduced Healing Fire Ball Remain Fire Mastery,Reduced Healing Ignite Burn Fire Mastery,Reduced Healing Locusts Swarm,Reduced Healing Zap Burn Fire Mastery,Rupture Bleeding,Savage Roar,Shriek Of Weakness Bad,Shriek Of Weakness Good,Shriek Of Weakness Perfect,Smoke Pot Debuff,Song Of Silence Bad,Song Of Silence Good,Song Of Silence Perfect,Spirit Bond Cooldown,Survival Instinct Exhausted,Thorn Barrier Hit,Weakpoint Attack Debuff,Zap Burning,Zap Burning Fire Mastery
|all=Abyssal Flame Burn,Achilles Strike Hit Slow,Adrenaline Rush Debuff,Adrenaline Spike Cooldown,Banshees Howl Bad,Banshees Howl Good,Banshees Howl Perfect,Bear Attack Hit Slow,Bind Evil,Blood Pact Attack Hit Slow,Bloodstained Blade Hit,Caltrop Hit Slow,Chaotic Discord Bad,Chaotic Discord Good,Chaotic Discord Perfect,Chicken Attack Hit Slow,Crippling Shot Hit Slow,Curse Of Pain Pain,Curse Of Pain Pain Curse Mastery,Curse Of Weakness Hit,Curse Of Weakness Hit Curse Mastery,Cut Throat Debuff Silence,Dark Reflection Cooldown,Demon Armor Debuff,Din Of Darkness Bad,Din Of Darkness Good,Din Of Darkness Perfect,Double Jump Landed,Dreamwalk Cooldown,Earthquake Slow,Electric Shock Chain Lightning,Electric Shock Lightning Strike,Entangling Vines Aura,Exploitation Strike Exploit,Explosion Spell Burning,Explosion Spell Burning Fire Mastery,Explosion Spell Time Bomb,Faithfulness Cooldown,Faithfulness Hit Slow,Fireball Remain,Fireball Remain Fire Mastery,Flame Walker Hit,Frostbite Ice Bolt,Frostbite Ice Shield,Hellfire Streams,Holy Strike Blind,Ice Mastery Freezing,Ice Shield Cooldown,Ignite Burning,Ignite Burning Fire Mastery,Judgement Debuff,Lament Of Languor Bad,Lament Of Languor Good,Lament Of Languor Perfect,Lazy Hit,Locusts Swarm Area,Melted,Panther Attack Hit Bleed,Panther Attack Hit Cut Throat,Panther Attack Hit Slow,Peacemaking Bad,Peacemaking Good,Peacemaking Perfect,Piercing Shrill Bad,Piercing Shrill Good,Piercing Shrill Perfect,Poisoned Weapon Debuff,Power Of Sacrifice Hit,Power Of Sacrifice Hit Curse Mastery,Rat Attack Hit Disease,Rat Attack Hit Slow,Reactive Shield Cooldown,Reduced Healing Blow Of Corruption,Reduced Healing Explosion Burn Fire Mastery,Reduced Healing Fire Ball Remain Fire Mastery,Reduced Healing Ignite Burn Fire Mastery,Reduced Healing Locusts Swarm,Reduced Healing Zap Burn Fire Mastery,Rupture Bleeding,Savage Roar,Shriek Of Weakness Bad,Shriek Of Weakness Good,Shriek Of Weakness Perfect,Smoke Pot Debuff,Song Of Silence Bad,Song Of Silence Good,Song Of Silence Perfect,Spirit Bond Cooldown,Survival Instinct Exhausted,Thorn Barrier Hit,Weakpoint Attack Debuff,Zap Burning,Zap Burning Fire Mastery
}}
}}
|item={{#switch:{{lc:{{{3|}}}}}
|item={{#switch:{{lc:{{{3|}}}}}
|ale consume drunken dizziness={{#switch:{{lc:{{{5|}}}}}
|ale consume drunken dizziness={{#switch:{{lc:{{{4|}}}}}
|colored_name=Ale Consume Drunken Dizziness
|colored_name=Ale Consume Drunken Dizziness
|tags_frontend=Duration: 15s
|tags_frontend=Duration: 15s
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Ability Player Act Item Consume
|event_frontend=<br>Ability Player Act Item Consume
|icon=Icon_Debuff_Dizziness
|icon=Icon_Debuff_Dizziness
|source_character_name_frontend=[[Ale]]
|source_character_name_frontend=[[Ale]]
|source_name_frontend=[[Ale|Consume]]
|source_name_frontend=[[Ale|Consume]]
}}
}}
|ale consume drunken poor={{#switch:{{lc:{{{5|}}}}}
|ale consume drunken poor={{#switch:{{lc:{{{4|}}}}}
|colored_name=Ale Consume Drunken <span class="colorrarity1">Poor</span>
|colored_name=Ale Consume Drunken <span class="colorrarity1">Poor</span>
|tags_frontend=Duration: 15s<br>[[Stats#Strength|Strength]]: 4
|tags_frontend=Duration: 15s<br>[[Stats#Strength|Strength]]: 4
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Ability Player Act Item Consume
|event_frontend=<br>Ability Player Act Item Consume
|icon=Icon_Debuff_Drunken
|icon=Icon_Debuff_Drunken
|source_character_name_frontend=[[Ale]]
|source_character_name_frontend=[[Ale]]
|source_name_frontend=[[Ale|Consume]]
|source_name_frontend=[[Ale|Consume]]
}}
}}
|ale consume drunken common={{#switch:{{lc:{{{5|}}}}}
|ale consume drunken common={{#switch:{{lc:{{{4|}}}}}
|colored_name=Ale Consume Drunken <span class="colorrarity2">Common</span>
|colored_name=Ale Consume Drunken <span class="colorrarity2">Common</span>
|tags_frontend=Duration: 15s<br>[[Stats#Strength|Strength]]: 5
|tags_frontend=Duration: 15s<br>[[Stats#Strength|Strength]]: 5
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Ability Player Act Item Consume
|event_frontend=<br>Ability Player Act Item Consume
|icon=Icon_Debuff_Drunken
|icon=Icon_Debuff_Drunken
|source_character_name_frontend=[[Ale]]
|source_character_name_frontend=[[Ale]]
|source_name_frontend=[[Ale|Consume]]
|source_name_frontend=[[Ale|Consume]]
}}
}}
|ale consume drunken uncommon={{#switch:{{lc:{{{5|}}}}}
|ale consume drunken uncommon={{#switch:{{lc:{{{4|}}}}}
|colored_name=Ale Consume Drunken <span class="colorrarity3">Uncommon</span>
|colored_name=Ale Consume Drunken <span class="colorrarity3">Uncommon</span>
|tags_frontend=Duration: 15s<br>[[Stats#Strength|Strength]]: 6
|tags_frontend=Duration: 15s<br>[[Stats#Strength|Strength]]: 6
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Ability Player Act Item Consume
|event_frontend=<br>Ability Player Act Item Consume
|icon=Icon_Debuff_Drunken
|icon=Icon_Debuff_Drunken
|source_character_name_frontend=[[Ale]]
|source_character_name_frontend=[[Ale]]
|source_name_frontend=[[Ale|Consume]]
|source_name_frontend=[[Ale|Consume]]
}}
}}
|ale consume drunken rare={{#switch:{{lc:{{{5|}}}}}
|ale consume drunken rare={{#switch:{{lc:{{{4|}}}}}
|colored_name=Ale Consume Drunken <span class="colorrarity4">Rare</span>
|colored_name=Ale Consume Drunken <span class="colorrarity4">Rare</span>
 
 
|all=Ale Consume Drunken Dizziness,Ale Consume Drunken Poor,Ale Consume Drunken Common,Ale Consume Drunken Uncommon,Ale Consume Drunken Rare,Ale Consume Drunken Epic,Ale Consume Drunken Legend,Ale Consume Drunken Unique,Arming Sword Attack Hit Slow,Bardiche Attack Hit Slow,Bare Hands Attack Hit Slow,Battle Axe Attack Hit Slow,Battle Axe Unique Echoof Screams Deafness,Battle Axe Unique Echoof Screams Scream,Castillon Dagger Attack Hit Slow,Castillon Dagger Attack Hit Slow 3,Ceremonial Staff Attack Hit Slow,Club Attack Hit Slow,Crossbow Attack Hit Slow,Crystal Ball Unique Deaths Gaze Cooldown,Crystal Sword Attack Hit Slow,Dissonance,Double Axe Attack Hit Slow,Double Axe Unique Death Is Not Fooled,Drum Throw Hit Slow,Electric Shock Longsword Unique,Explosive Bottle Aoe Damage Poor,Explosive Bottle Aoe Damage Common,Explosive Bottle Aoe Damage Uncommon,Explosive Bottle Aoe Damage Rare,Explosive Bottle Aoe Damage Epic,Explosive Bottle Aoe Damage Legend,Explosive Bottle Aoe Damage Unique,Falchion Attack Hit Slow,Felling Axe Attack Hit Slow,Flanged Mace Attack Hit Slow,Flute Attack Hit Slow,Francisca Axe Throw Hit Slow,Halberd Attack Hit Slow,Halberd Burn,Hand Crossbow Attack Hit Slow,Hatchet Attack Hit Slow,Heater Shield Unique Reflection Projectile Magic Cooldown,Horsemans Axe Attack Hit Slow,Horsemans Axe Unique Attack Hit Unhealable,Kris Dagger Attack Hit Slow,Lantern Shield Attack Hit Slow,Long Bow Attack Hit Slow,Long Sword Attack Hit Slow,Lute Attack Hit Slow,Morning Star Attack Hit Slow,Morning Star Unique Pulverizing,Pickaxe Attack Hit Slow,Quarterstaff Attack Hit Slow,Quarterstaff Poison Cloud Damage,Rapier Attack Hit Slow,Rapier Unique Frostbite,Recurve Bow Attack Hit Slow,Recurve Bow Unique Attack Hit Disease,Rondel Dagger Attack Hit Slow,Shield Slam Hit Slow,Short Sword Attack Hit Slow 1,Short Sword Attack Hit Slow 2,Spear Attack Hit Slow,Stiletto Dagger Attack Hit Slow,Stiletto Dagger Unique Attack Hit Deathbloom,Survival Bow Attack Hit Slow,Throwing Knife Throw Hit Slow,Torch Attack Hit Slow,Viking Sword Attack Hit Slow,War Hammer Attack Hit Slow,War Maul Attack Hit Slow,Windlass Crossbow Attack Hit Slow,Wizard Staff Attack Hit Slow,Zweihander Attack Hit Slow
|all=Ale Consume Drunken Dizziness,Ale Consume Drunken Poor,Ale Consume Drunken Common,Ale Consume Drunken Uncommon,Ale Consume Drunken Rare,Ale Consume Drunken Epic,Ale Consume Drunken Legend,Ale Consume Drunken Unique,Arming Sword Attack Hit Slow,Bardiche Attack Hit Slow,Bare Hands Attack Hit Slow,Battle Axe Attack Hit Slow,Battle Axe Unique Echoof Screams Deafness,Battle Axe Unique Echoof Screams Scream,Castillon Dagger Attack Hit Slow,Castillon Dagger Attack Hit Slow 3,Ceremonial Staff Attack Hit Slow,Club Attack Hit Slow,Crossbow Attack Hit Slow,Crystal Ball Unique Deaths Gaze Cooldown,Crystal Sword Attack Hit Slow,Dissonance,Double Axe Attack Hit Slow,Double Axe Unique Death Is Not Fooled,Drum Throw Hit Slow,Electric Shock Longsword Unique,Explosive Bottle Aoe Damage Poor,Explosive Bottle Aoe Damage Common,Explosive Bottle Aoe Damage Uncommon,Explosive Bottle Aoe Damage Rare,Explosive Bottle Aoe Damage Epic,Explosive Bottle Aoe Damage Legend,Explosive Bottle Aoe Damage Unique,Falchion Attack Hit Slow,Felling Axe Attack Hit Slow,Flanged Mace Attack Hit Slow,Flute Attack Hit Slow,Francisca Axe Throw Hit Slow,Halberd Attack Hit Slow,Halberd Burn,Hand Crossbow Attack Hit Slow,Hatchet Attack Hit Slow,Heater Shield Unique Reflection Projectile Magic Cooldown,Horsemans Axe Attack Hit Slow,Horsemans Axe Unique Attack Hit Unhealable,Kris Dagger Attack Hit Slow,Lantern Shield Attack Hit Slow,Long Bow Attack Hit Slow,Long Sword Attack Hit Slow,Lute Attack Hit Slow,Morning Star Attack Hit Slow,Morning Star Unique Pulverizing,Pickaxe Attack Hit Slow,Quarterstaff Attack Hit Slow,Quarterstaff Poison Cloud Damage,Rapier Attack Hit Slow,Rapier Unique Frostbite,Recurve Bow Attack Hit Slow,Recurve Bow Unique Attack Hit Disease,Rondel Dagger Attack Hit Slow,Shield Slam Hit Slow,Short Sword Attack Hit Slow 1,Short Sword Attack Hit Slow 2,Spear Attack Hit Slow,Stiletto Dagger Attack Hit Slow,Stiletto Dagger Unique Attack Hit Deathbloom,Survival Bow Attack Hit Slow,Throwing Knife Throw Hit Slow,Torch Attack Hit Slow,Viking Sword Attack Hit Slow,War Hammer Attack Hit Slow,War Maul Attack Hit Slow,Windlass Crossbow Attack Hit Slow,Wizard Staff Attack Hit Slow,Zweihander Attack Hit Slow
}}
}}
|monster={{#switch:{{lc:{{{3|}}}}}
|monster={{#switch:{{lc:{{{3|}}}}}
|cockatrice petrification={{#switch:{{lc:{{{5|}}}}}
|cockatrice petrification={{#switch:{{lc:{{{4|}}}}}
|colored_name=Cockatrice Petrification
|colored_name=Cockatrice Petrification
|tags_frontend=Duration: 5s
|tags_frontend=Duration: 5s
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Attack Hit
|event_frontend=<br>Attack Hit
|icon=Icon_Debuff_Petrification
|icon=Icon_Debuff_Petrification
|source_character_name_frontend=[[Cockatrice]]
|source_character_name_frontend=[[Cockatrice]]
|source_name_frontend=[[Cockatrice|Roar]]
|source_name_frontend=[[Cockatrice|Roar]]
}}
}}
|cyclops blinker={{#switch:{{lc:{{{5|}}}}}
|cyclops blinker={{#switch:{{lc:{{{4|}}}}}
|colored_name=Cyclops Blinker
|colored_name=Cyclops Blinker
|tags_frontend=Duration: 10s
|tags_frontend=Duration: 10s
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Attack AdditionalHit Radius
|event_frontend=<br>Attack AdditionalHit Radius
|icon=Icon_Debuff_Blinker
|icon=Icon_Debuff_Blinker
|source_character_name_frontend=[[Cyclops]]
|source_character_name_frontend=[[Cyclops]]
|source_name_frontend=[[Cyclops|Sprinkle Soil]]
|source_name_frontend=[[Cyclops|Sprinkle Soil]]
}}
}}
|cyclops petrification={{#switch:{{lc:{{{5|}}}}}
|cyclops petrification={{#switch:{{lc:{{{4|}}}}}
|colored_name=Cyclops Petrification
|colored_name=Cyclops Petrification
|tags_frontend=Duration: 6s
|tags_frontend=Duration: 6s
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Attack Hit
|event_frontend=<br>Attack Hit
|icon=Icon_Debuff_Petrification
|icon=Icon_Debuff_Petrification
|source_character_name_frontend=[[Cyclops]]
|source_character_name_frontend=[[Cyclops]]
|source_name_frontend=[[Cyclops|Petrification]]
|source_name_frontend=[[Cyclops|Petrification]]
}}
}}
|cyclops slow={{#switch:{{lc:{{{5|}}}}}
|cyclops slow={{#switch:{{lc:{{{4|}}}}}
|colored_name=Cyclops Slow
|colored_name=Cyclops Slow
|tags_frontend=Duration: 8s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -50%
|tags_frontend=Duration: 8s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -50%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Attack AdditionalHit Radius
|event_frontend=<br>Attack AdditionalHit Radius
|icon=Icon_Debuff_HitslowMonster
|icon=Icon_Debuff_HitslowMonster
|source_character_name_frontend=[[Cyclops]]
|source_character_name_frontend=[[Cyclops]]
|source_name_frontend=[[Cyclops|Stomp]]
|source_name_frontend=[[Cyclops|Stomp]]
}}
}}
|death beetle paralyze={{#switch:{{lc:{{{5|}}}}}
|death beetle paralyze={{#switch:{{lc:{{{4|}}}}}
|colored_name=Death Beetle Paralyze
|colored_name=Death Beetle Paralyze
|tags_frontend=Duration: 6s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -20%
|tags_frontend=Duration: 6s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -20%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates
|all=Cockatrice Petrification,Cyclops Blinker,Cyclops Petrification,Cyclops Slow,Death Beetle Paralyze,Demon Bat Slow Nightmare,Frost Giant Shielder Concussion,Frost Imp Freezing,Frost Skeleton Crossbowman Freezing,Frost Walker Ice Cloud Damage,Frost Walker Ice Cloud Freezing,Frost Wyvern Extreme Cold Damage,Frost Wyvern Extreme Cold Damage Elite,Frost Wyvern Extreme Cold Slow,Frost Wyvern Mark Target,Frost Wyvern Mark Trigger To Pillar,Frost Wyvern Melee Attack Slow,Frozen Ghost Curse Of Screams,Frozen Ghost Deafness,Frozen Ghost Frozen Field,Ghost King Curse Of Chilling,Ghost King Eating,Giant Bat Dizziness,Giant Bat Dizziness Nightmare,Giant Centipede Poison Attack Damage,Giant Dragnfly Elite Poison,Giant Dragnfly Nightmare Poison,Giant Dragnfly Poison,Giant Spider Cob Web Slow,Giant Spider Cob Web Slow Nightmare,Giant Spider Restraint,Giant Spider Spit Poison Damage,Giant Worm Accid Damage,Goblin Archer Poison,Goblin Axeman Poison,Goblin Bolaslinger Slow,Goblin Bolaslinger Slow Nightmare,Goblin Mage Debuff,Goblin Warrior Poison,Ice Giant Spider Spider Web,Ice World Frostbite,Lich Death Swarm,Lich Curse Of Gathering Heal 1,Lich Curse Of Gathering Heal 2,Lich Curse Of Gathering Heal 3,Lich Curse Of Gathering Heal 4,Lich Curse Of Gathering Heal 5,Lich Curse Of Gathering Mark Icon,Lich Curse Of Isolation Heal 1,Lich Curse Of Isolation Heal 2,Lich Curse Of Isolation Heal 3,Lich Curse Of Isolation Heal 4,Lich Curse Of Isolation Heal 5,Lich Curse Of Isolation Mark Icon,Mimic Poison Damage Nightmare,Mummy Paralyze Nightmare,Ruins Golem Lose Balance,Skeleton Mage Attack Damage Aoe,Skeleton Mage Attack Damage Aoe Elite,Skeleton Mage Attack Damage Aoe Nightmare,Skeleton Warlord Bone Prison,Skeleton Warlord Dominated Player,Skeleton Warlord Paralyze,Spidermummy Paralyze Nightmare,Wisp Debuff Blind,Wraith Debuff Move Speed,Wraith Debuff Move Speed Elite,Zombie Poison Cloud Damage,Zombie Poison Cloud Damage Nightmare
|all=Cockatrice Petrification,Cyclops Blinker,Cyclops Petrification,Cyclops Slow,Death Beetle Paralyze,Demon Bat Slow Nightmare,Frost Giant Shielder Concussion,Frost Imp Freezing,Frost Skeleton Crossbowman Freezing,Frost Walker Ice Cloud Damage,Frost Walker Ice Cloud Freezing,Frost Wyvern Extreme Cold Damage,Frost Wyvern Extreme Cold Damage Elite,Frost Wyvern Extreme Cold Slow,Frost Wyvern Mark Target,Frost Wyvern Mark Trigger To Pillar,Frost Wyvern Melee Attack Slow,Frozen Ghost Curse Of Screams,Frozen Ghost Deafness,Frozen Ghost Frozen Field,Ghost King Curse Of Chilling,Ghost King Eating,Giant Bat Dizziness,Giant Bat Dizziness Nightmare,Giant Centipede Poison Attack Damage,Giant Dragnfly Elite Poison,Giant Dragnfly Nightmare Poison,Giant Dragnfly Poison,Giant Spider Cob Web Slow,Giant Spider Cob Web Slow Nightmare,Giant Spider Restraint,Giant Spider Spit Poison Damage,Giant Worm Accid Damage,Goblin Archer Poison,Goblin Axeman Poison,Goblin Bolaslinger Slow,Goblin Bolaslinger Slow Nightmare,Goblin Mage Debuff,Goblin Warrior Poison,Ice Giant Spider Spider Web,Ice World Frostbite,Lich Death Swarm,Lich Curse Of Gathering Heal 1,Lich Curse Of Gathering Heal 2,Lich Curse Of Gathering Heal 3,Lich Curse Of Gathering Heal 4,Lich Curse Of Gathering Heal 5,Lich Curse Of Gathering Mark Icon,Lich Curse Of Isolation Heal 1,Lich Curse Of Isolation Heal 2,Lich Curse Of Isolation Heal 3,Lich Curse Of Isolation Heal 4,Lich Curse Of Isolation Heal 5,Lich Curse Of Isolation Mark Icon,Mimic Poison Damage Nightmare,Mummy Paralyze Nightmare,Ruins Golem Lose Balance,Skeleton Mage Attack Damage Aoe,Skeleton Mage Attack Damage Aoe Elite,Skeleton Mage Attack Damage Aoe Nightmare,Skeleton Warlord Bone Prison,Skeleton Warlord Dominated Player,Skeleton Warlord Paralyze,Spidermummy Paralyze Nightmare,Wisp Debuff Blind,Wraith Debuff Move Speed,Wraith Debuff Move Speed Elite,Zombie Poison Cloud Damage,Zombie Poison Cloud Damage Nightmare
}}
}}
|other={{#switch:{{lc:{{{3|}}}}}
|other={{#switch:{{lc:{{{3|}}}}}
|blizzard aura 01={{#switch:{{lc:{{{5|}}}}}
|blizzard aura 01={{#switch:{{lc:{{{4|}}}}}
|colored_name=Blizzard Aura 01
|colored_name=Blizzard Aura 01
|event_frontend=<br>Aura Add
|event_frontend=<br>Aura Add
|icon=Icon_Debuff_Blizzard_01
|icon=Icon_Debuff_Blizzard_01
}}
}}
|blizzard aura 02={{#switch:{{lc:{{{5|}}}}}
|blizzard aura 02={{#switch:{{lc:{{{4|}}}}}
|colored_name=Blizzard Aura 02
|colored_name=Blizzard Aura 02
|tags_frontend=[[Stats#Move_Speed|Move Speed Bonus]]: -10%<br>[[Stats#Action_Speed|Action Speed]]: -10%
|tags_frontend=[[Stats#Move_Speed|Move Speed Bonus]]: -10%<br>[[Stats#Action_Speed|Action Speed]]: -10%
|event_frontend=<br>Aura Add
|event_frontend=<br>Aura Add
|icon=Icon_Debuff_Blizzard_02
|icon=Icon_Debuff_Blizzard_02
}}
}}
|blizzard aura 03={{#switch:{{lc:{{{5|}}}}}
|blizzard aura 03={{#switch:{{lc:{{{4|}}}}}
|colored_name=Blizzard Aura 03
|colored_name=Blizzard Aura 03
|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.1s
|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.1s
|event_frontend=<br>Aura Add
|event_frontend=<br>Aura Add
|icon=Icon_Debuff_Blizzard_03
|icon=Icon_Debuff_Blizzard_03
}}
}}
|burn volume aura={{#switch:{{lc:{{{5|}}}}}
|burn volume aura={{#switch:{{lc:{{{4|}}}}}
|colored_name=Burn Volume Aura
|colored_name=Burn Volume Aura
|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 2<br>[[Scaling]]: 100%
|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 2<br>[[Scaling]]: 100%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 5<br>[[Statuses#Refresh|Refresh]]: Resets on Successful Application
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 5<br>[[Statuses#Refresh|Refresh]]: Resets on Successful Application
|event_frontend=<br>Aura Add
|event_frontend=<br>Aura Add
|icon=Icon_Debuff_Burning
|icon=Icon_Debuff_Burning
|damage_elements=Fire
|damage_elements=Fire
}}
}}
|burn volume aurra remain={{#switch:{{lc:{{{5|}}}}}
|burn volume aurra remain={{#switch:{{lc:{{{4|}}}}}
|colored_name=Burn Volume Aurra Remain
|colored_name=Burn Volume Aurra Remain
|tags_frontend=Duration: 3s<br>[[Damage#Base_Damage|Magical Base Damage]]: 3<br>[[Scaling]]: 100%
|tags_frontend=Duration: 3s<br>[[Damage#Base_Damage|Magical Base Damage]]: 3<br>[[Scaling]]: 100%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Refresh|Refresh]]: Resets on Successful Application
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Refresh|Refresh]]: Resets on Successful Application
|event_frontend=<br>Aura Remain
|event_frontend=<br>Aura Remain
|icon=Icon_Debuff_Burning
|icon=Icon_Debuff_Burning
|damage_elements=Fire
|damage_elements=Fire
}}
}}
|cave collapse 01={{#switch:{{lc:{{{5|}}}}}
|cave collapse 01={{#switch:{{lc:{{{4|}}}}}
|colored_name=Cave Collapse 01
|colored_name=Cave Collapse 01
|tags_frontend=Duration: 3s
|tags_frontend=Duration: 3s
|event_frontend=<br>Aura Add
|event_frontend=<br>Aura Add
|icon=Icon_Debuff_CaveCollapse_01
|icon=Icon_Debuff_CaveCollapse_01
}}
}}
|cave collapse 02={{#switch:{{lc:{{{5|}}}}}
|cave collapse 02={{#switch:{{lc:{{{4|}}}}}
|colored_name=Cave Collapse 02
|colored_name=Cave Collapse 02
|tags_frontend=Duration: 3s
|tags_frontend=Duration: 3s
|event_frontend=<br>Aura Add
|event_frontend=<br>Aura Add
|icon=Icon_Debuff_CaveCollapse_02
|icon=Icon_Debuff_CaveCollapse_02
}}
}}
|cave collapse 03={{#switch:{{lc:{{{5|}}}}}
|cave collapse 03={{#switch:{{lc:{{{4|}}}}}
|colored_name=Cave Collapse 03
|colored_name=Cave Collapse 03
|tags_frontend=[[Healing#Percent_Current_Health_Healing|Percent Current Health Healing]]: -20%
|tags_frontend=[[Healing#Percent_Current_Health_Healing|Percent Current Health Healing]]: -20%
|event_frontend=<br>Aura Add
|event_frontend=<br>Aura Add
|icon=Icon_Debuff_CaveCollapse_03
|icon=Icon_Debuff_CaveCollapse_03
}}
}}
|cave troll slow={{#switch:{{lc:{{{5|}}}}}
|cave troll slow={{#switch:{{lc:{{{4|}}}}}
|colored_name=Cave Troll Slow
|colored_name=Cave Troll Slow
|tags_frontend=Duration: 4s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -35%
|tags_frontend=Duration: 4s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -35%
|policies_frontend=[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Removable|Removable]]
|event_frontend=<br>Attack Hit
|event_frontend=<br>Attack Hit
|icon=Icon_Debuff_HitslowMonster
|icon=Icon_Debuff_HitslowMonster
}}
}}
|cave troll whirl={{#switch:{{lc:{{{5|}}}}}
|cave troll whirl={{#switch:{{lc:{{{4|}}}}}
|colored_name=Cave Troll Whirl
|colored_name=Cave Troll Whirl
|tags_frontend=Duration: 4s
|tags_frontend=Duration: 4s
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Spell Fire
|event_frontend=<br>Spell Fire
|icon=Icon_Debuff_Dizziness
|icon=Icon_Debuff_Dizziness
}}
}}
|death beetle aura 01={{#switch:{{lc:{{{5|}}}}}
|death beetle aura 01={{#switch:{{lc:{{{4|}}}}}
|colored_name=Death Beetle Aura 01
|colored_name=Death Beetle Aura 01
|event_frontend=<br>Aura Add
|event_frontend=<br>Aura Add
|icon=Icon_Debuff_DeathBeetle01
|icon=Icon_Debuff_DeathBeetle01
}}
}}
|death beetle aura 02={{#switch:{{lc:{{{5|}}}}}
|death beetle aura 02={{#switch:{{lc:{{{4|}}}}}
|colored_name=Death Beetle Aura 02
|colored_name=Death Beetle Aura 02
|tags_frontend=[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -20%<br>[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -20%
|tags_frontend=[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -20%<br>[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -20%
|event_frontend=<br>Aura Add
|event_frontend=<br>Aura Add
|icon=Icon_Debuff_DeathBeetle02
|icon=Icon_Debuff_DeathBeetle02
}}
}}
|death beetle aura 03={{#switch:{{lc:{{{5|}}}}}
|death beetle aura 03={{#switch:{{lc:{{{4|}}}}}
|colored_name=Death Beetle Aura 03
|colored_name=Death Beetle Aura 03
|tags_frontend=[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -40%<br>[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -40%
|tags_frontend=[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]: -40%<br>[[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]: -40%
|event_frontend=<br>Aura Add
|event_frontend=<br>Aura Add
|icon=Icon_Debuff_DeathBeetle03
|icon=Icon_Debuff_DeathBeetle03
}}
}}
|death swarm aura 01={{#switch:{{lc:{{{5|}}}}}
|death swarm aura 01={{#switch:{{lc:{{{4|}}}}}
|colored_name=Death Swarm Aura 01
|colored_name=Death Swarm Aura 01
|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 1<br>[[Scaling]]: 100%
|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 1<br>[[Scaling]]: 100%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 5<br>[[Statuses#Refresh|Refresh]]: Resets on Successful Application
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 5<br>[[Statuses#Refresh|Refresh]]: Resets on Successful Application
|event_frontend=<br>Aura Add
|event_frontend=<br>Aura Add
|icon=Icon_Debuff_DeathBeetle03
|icon=Icon_Debuff_DeathBeetle03
}}
}}
|death swarm aura 02={{#switch:{{lc:{{{5|}}}}}
|death swarm aura 02={{#switch:{{lc:{{{4|}}}}}
|colored_name=Death Swarm Aura 02
|colored_name=Death Swarm Aura 02
|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 4<br>[[Scaling]]: 100%
|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 4<br>[[Scaling]]: 100%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 5<br>[[Statuses#Refresh|Refresh]]: Resets on Successful Application
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 5<br>[[Statuses#Refresh|Refresh]]: Resets on Successful Application
|event_frontend=<br>Aura Add
|event_frontend=<br>Aura Add
|icon=Icon_Debuff_DeathBeetle03
|icon=Icon_Debuff_DeathBeetle03
}}
}}
|death swarm aura 03={{#switch:{{lc:{{{5|}}}}}
|death swarm aura 03={{#switch:{{lc:{{{4|}}}}}
|colored_name=Death Swarm Aura 03
|colored_name=Death Swarm Aura 03
|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 6<br>[[Scaling]]: 100%
|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 6<br>[[Scaling]]: 100%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 5<br>[[Statuses#Refresh|Refresh]]: Resets on Successful Application
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 5<br>[[Statuses#Refresh|Refresh]]: Resets on Successful Application
|event_frontend=<br>Aura Add
|event_frontend=<br>Aura Add
|icon=Icon_Debuff_DeathBeetle03
|icon=Icon_Debuff_DeathBeetle03
}}
}}
|death swarm aura 04={{#switch:{{lc:{{{5|}}}}}
|death swarm aura 04={{#switch:{{lc:{{{4|}}}}}
|colored_name=Death Swarm Aura 04
|colored_name=Death Swarm Aura 04
|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 8<br>[[Scaling]]: 100%
|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 8<br>[[Scaling]]: 100%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 5<br>[[Statuses#Refresh|Refresh]]: Resets on Successful Application
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 5<br>[[Statuses#Refresh|Refresh]]: Resets on Successful Application
|event_frontend=<br>Aura Add
|event_frontend=<br>Aura Add
|icon=Icon_Debuff_DeathBeetle03
|icon=Icon_Debuff_DeathBeetle03
}}
}}
|death swarm aura 05={{#switch:{{lc:{{{5|}}}}}
|death swarm aura 05={{#switch:{{lc:{{{4|}}}}}
|colored_name=Death Swarm Aura 05
|colored_name=Death Swarm Aura 05
|tags_frontend=[[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]: -100%
|tags_frontend=[[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]: -100%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 5<br>[[Statuses#Refresh|Refresh]]: Resets on Successful Application
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 5<br>[[Statuses#Refresh|Refresh]]: Resets on Successful Application
|event_frontend=<br>Aura Add
|event_frontend=<br>Aura Add
|icon=Icon_Debuff_DeathBeetle03
|icon=Icon_Debuff_DeathBeetle03
}}
}}
|decay volume aura={{#switch:{{lc:{{{5|}}}}}
|decay volume aura={{#switch:{{lc:{{{4|}}}}}
|colored_name=Decay Volume Aura
|colored_name=Decay Volume Aura
|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 2<br>[[Scaling]]: 100%
|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 2<br>[[Scaling]]: 100%
|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.25s<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 5<br>[[Statuses#Refresh|Refresh]]: Resets on Successful Application
|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.25s<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 5<br>[[Statuses#Refresh|Refresh]]: Resets on Successful Application
|event_frontend=<br>Aura Add
|event_frontend=<br>Aura Add
|icon=Icon_Debuff_Decay
|icon=Icon_Debuff_Decay
}}
}}
|decay volume aurra remain={{#switch:{{lc:{{{5|}}}}}
|decay volume aurra remain={{#switch:{{lc:{{{4|}}}}}
|colored_name=Decay Volume Aurra Remain
|colored_name=Decay Volume Aurra Remain
|tags_frontend=Duration: 3s<br>[[Damage#True_Base_Damage|True Magical Base Damage]]: 3<br>[[Scaling]]: 100%
|tags_frontend=Duration: 3s<br>[[Damage#True_Base_Damage|True Magical Base Damage]]: 3<br>[[Scaling]]: 100%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Refresh|Refresh]]: Resets on Successful Application
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Source<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Refresh|Refresh]]: Resets on Successful Application
|event_frontend=<br>Aura Remain
|event_frontend=<br>Aura Remain
|icon=Icon_Debuff_Decay
|icon=Icon_Debuff_Decay
}}
}}
|falling icicle frostbite={{#switch:{{lc:{{{5|}}}}}
|falling icicle frostbite={{#switch:{{lc:{{{4|}}}}}
|colored_name=Falling Icicle Frostbite
|colored_name=Falling Icicle Frostbite
|tags_frontend=Duration: 3s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -50%<br>[[Stats#Action_Speed|Action Speed]]: -50%
|tags_frontend=Duration: 3s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -50%<br>[[Stats#Action_Speed|Action Speed]]: -50%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Attack Hit
|event_frontend=<br>Attack Hit
|icon=Icon_Debuff_Frostbite
|icon=Icon_Debuff_Frostbite
}}
}}
|flame spout burn={{#switch:{{lc:{{{5|}}}}}
|flame spout burn={{#switch:{{lc:{{{4|}}}}}
|colored_name=Flame Spout Burn
|colored_name=Flame Spout Burn
|tags_frontend=Duration: 5s<br>[[Damage#Base_Damage|Physical Base Damage]]: 10
|tags_frontend=Duration: 5s<br>[[Damage#Base_Damage|Physical Base Damage]]: 10
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Attack Hit
|event_frontend=<br>Attack Hit
|icon=Icon_Debuff_Burning
|icon=Icon_Debuff_Burning
}}
}}
|frost skeleton archer frostbite={{#switch:{{lc:{{{5|}}}}}
|frost skeleton archer frostbite={{#switch:{{lc:{{{4|}}}}}
|colored_name=Frost Skeleton Archer Frostbite
|colored_name=Frost Skeleton Archer Frostbite
|tags_frontend=Duration: 6s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -12%<br>[[Stats#Action_Speed|Action Speed]]: -12%
|tags_frontend=Duration: 6s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -12%<br>[[Stats#Action_Speed|Action Speed]]: -12%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 3<br>[[Statuses#Expiration|Expiration]]: Removes Single Stack and Refreshes Duration<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 3<br>[[Statuses#Expiration|Expiration]]: Removes Single Stack and Refreshes Duration<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Attack Hit
|event_frontend=<br>Attack Hit
|icon=Icon_Debuff_Frostbite
|icon=Icon_Debuff_Frostbite
}}
}}
|frost skeleton cross bowman frostbite={{#switch:{{lc:{{{5|}}}}}
|frost skeleton cross bowman frostbite={{#switch:{{lc:{{{4|}}}}}
|colored_name=Frost Skeleton Cross Bowman Frostbite
|colored_name=Frost Skeleton Cross Bowman Frostbite
|tags_frontend=Duration: 6s<br>[[Damage#Base_Damage|Physical Base Damage]]: 15<br>[[Stats#Move_Speed|Move Speed Bonus]]: -40%<br>[[Stats#Action_Speed|Action Speed]]: -40%
|tags_frontend=Duration: 6s<br>[[Damage#Base_Damage|Physical Base Damage]]: 15<br>[[Stats#Move_Speed|Move Speed Bonus]]: -40%<br>[[Stats#Action_Speed|Action Speed]]: -40%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 3<br>[[Statuses#Expiration|Expiration]]: Removes Single Stack and Refreshes Duration<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 3<br>[[Statuses#Expiration|Expiration]]: Removes Single Stack and Refreshes Duration<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Attack Hit
|event_frontend=<br>Attack Hit
|icon=Icon_Debuff_Frostbite
|icon=Icon_Debuff_Frostbite
}}
}}
|frost skeleton footman frostbite={{#switch:{{lc:{{{5|}}}}}
|frost skeleton footman frostbite={{#switch:{{lc:{{{4|}}}}}
|colored_name=Frost Skeleton Footman Frostbite
|colored_name=Frost Skeleton Footman Frostbite
|tags_frontend=Duration: 6s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -12%<br>[[Stats#Action_Speed|Action Speed]]: -12%
|tags_frontend=Duration: 6s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -12%<br>[[Stats#Action_Speed|Action Speed]]: -12%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 3<br>[[Statuses#Expiration|Expiration]]: Removes Single Stack and Refreshes Duration<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 3<br>[[Statuses#Expiration|Expiration]]: Removes Single Stack and Refreshes Duration<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Attack Hit
|event_frontend=<br>Attack Hit
|icon=Icon_Debuff_Frostbite
|icon=Icon_Debuff_Frostbite
}}
}}
|frost walker ice cloud frostbite={{#switch:{{lc:{{{5|}}}}}
|frost walker ice cloud frostbite={{#switch:{{lc:{{{4|}}}}}
|colored_name=Frost Walker Ice Cloud Frostbite
|colored_name=Frost Walker Ice Cloud Frostbite
|tags_frontend=Duration: 8s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -8%<br>[[Stats#Action_Speed|Action Speed]]: -8%
|tags_frontend=Duration: 8s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -8%<br>[[Stats#Action_Speed|Action Speed]]: -8%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 5<br>[[Statuses#Expiration|Expiration]]: Removes Single Stack and Refreshes Duration<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 5<br>[[Statuses#Expiration|Expiration]]: Removes Single Stack and Refreshes Duration<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Attack Hit
|event_frontend=<br>Attack Hit
|icon=Icon_Debuff_Frostbite
|icon=Icon_Debuff_Frostbite
}}
}}
|helmet equip restricted debuff={{#switch:{{lc:{{{5|}}}}}
|helmet equip restricted debuff={{#switch:{{lc:{{{4|}}}}}
|colored_name=Helmet Equip Restricted Debuff
|colored_name=Helmet Equip Restricted Debuff
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>
|event_frontend=<br>
|icon=Icon_Debuff_HelmetEquipRestricted
|icon=Icon_Debuff_HelmetEquipRestricted
}}
}}
|ice golem frostbite={{#switch:{{lc:{{{5|}}}}}
|ice golem frostbite={{#switch:{{lc:{{{4|}}}}}
|colored_name=Ice Golem Frostbite
|colored_name=Ice Golem Frostbite
|tags_frontend=Duration: 6s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -12%<br>[[Stats#Action_Speed|Action Speed]]: -12%
|tags_frontend=Duration: 6s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -12%<br>[[Stats#Action_Speed|Action Speed]]: -12%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 3<br>[[Statuses#Expiration|Expiration]]: Removes Single Stack and Refreshes Duration<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 3<br>[[Statuses#Expiration|Expiration]]: Removes Single Stack and Refreshes Duration<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Attack Hit
|event_frontend=<br>Attack Hit
|icon=Icon_Debuff_Frostbite
|icon=Icon_Debuff_Frostbite
}}
}}
|slime attacked={{#switch:{{lc:{{{5|}}}}}
|slime attacked={{#switch:{{lc:{{{4|}}}}}
|colored_name=Slime Attacked
|colored_name=Slime Attacked
|tags_frontend=Duration: 10s
|tags_frontend=Duration: 10s
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Attack Hit
|event_frontend=<br>Attack Hit
|icon=Icon_Debuff_HitslowMonster
|icon=Icon_Debuff_HitslowMonster
}}
}}
|slime mounted={{#switch:{{lc:{{{5|}}}}}
|slime mounted={{#switch:{{lc:{{{4|}}}}}
|colored_name=Slime Mounted
|colored_name=Slime Mounted
|tags_frontend=[[Damage#Base_Damage|Physical Base Damage]]: 2<br>[[Stats#Move_Speed|Move Speed Bonus]]: -50%
|tags_frontend=[[Damage#Base_Damage|Physical Base Damage]]: 2<br>[[Stats#Move_Speed|Move Speed Bonus]]: -50%
|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 1s<br>[[Statuses#bExecutePeriodicEffectOnApplication|bExecutePeriodicEffectOnApplication]]: False<br>[[Statuses#Refresh|Refresh]]: NeverReset
|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 1s<br>[[Statuses#bExecutePeriodicEffectOnApplication|bExecutePeriodicEffectOnApplication]]: False<br>[[Statuses#Refresh|Refresh]]: NeverReset
|event_frontend=<br>Attack Hit
|event_frontend=<br>Attack Hit
|icon=Icon_Debuff_SlimeMounted
|icon=Icon_Debuff_SlimeMounted
}}
}}
|spider web slow={{#switch:{{lc:{{{5|}}}}}
|spider web slow={{#switch:{{lc:{{{4|}}}}}
|colored_name=Spider Web Slow
|colored_name=Spider Web Slow
|tags_frontend=Duration: 3s<br>[[Stats#Action_Speed|Action Speed]]: -35%<br>[[Stats#Spell_Casting_Speed|Spell Casting Speed]]: -35%<br>[[Stats#Item_Swap_Speed|Item Swap Speed]]: -35%<br>[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]: -35%<br>[[Stats#Magical_Interaction_Speed|Magical Interaction Speed]]: -35%
|tags_frontend=Duration: 3s<br>[[Stats#Action_Speed|Action Speed]]: -35%<br>[[Stats#Spell_Casting_Speed|Spell Casting Speed]]: -35%<br>[[Stats#Item_Swap_Speed|Item Swap Speed]]: -35%<br>[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]: -35%<br>[[Stats#Magical_Interaction_Speed|Magical Interaction Speed]]: -35%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>Attack Hit
|event_frontend=<br>Attack Hit
|icon=Icon_Debuff_CobWebSlow
|icon=Icon_Debuff_CobWebSlow
}}
}}
|sticky tar slow={{#switch:{{lc:{{{5|}}}}}
|sticky tar slow={{#switch:{{lc:{{{4|}}}}}
|colored_name=Sticky Tar Slow
|colored_name=Sticky Tar Slow
|event_frontend=<br>Aura Add
|event_frontend=<br>Aura Add
|icon=Icon_Debuff_StickyTarSlow
|icon=Icon_Debuff_StickyTarSlow
}}
}}
|stiletto dagger attack hit slow 3={{#switch:{{lc:{{{5|}}}}}
|stiletto dagger attack hit slow 3={{#switch:{{lc:{{{4|}}}}}
|colored_name=Stiletto Dagger Attack Hit Slow 3
|colored_name=Stiletto Dagger Attack Hit Slow 3
|tags_frontend=Duration: 0.5s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -10%
|tags_frontend=Duration: 0.5s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -10%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Attack Hit 01
|event_frontend=<br>Attack Hit 01
|icon=Icon_Debuff_Hitslow
|icon=Icon_Debuff_Hitslow
}}
}}
|thorny bramble hit={{#switch:{{lc:{{{5|}}}}}
|thorny bramble hit={{#switch:{{lc:{{{4|}}}}}
|colored_name=Thorny Bramble Hit
|colored_name=Thorny Bramble Hit
|tags_frontend=[[Damage#True_Base_Damage|True Physical Base Damage]]: 10
|tags_frontend=[[Damage#True_Base_Damage|True Physical Base Damage]]: 10
|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.3s
|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.3s
|event_frontend=<br>Aura Add
|event_frontend=<br>Aura Add
|icon=Icon_Debuff_ThornyBramble
|icon=Icon_Debuff_ThornyBramble
}}
}}
|trapped debuff poor={{#switch:{{lc:{{{5|}}}}}
|trapped debuff poor={{#switch:{{lc:{{{4|}}}}}
|colored_name=Trapped Debuff <span class="colorrarity1">Poor</span>
|colored_name=Trapped Debuff <span class="colorrarity1">Poor</span>
|tags_frontend=[[Damage#True_Base_Damage|True Physical Base Damage]]: 1
|tags_frontend=[[Damage#True_Base_Damage|True Physical Base Damage]]: 1
|event_frontend=<br>Attack Hit 03
|event_frontend=<br>Attack Hit 03
|icon=Icon_Debuff_Trapped
|icon=Icon_Debuff_Trapped
}}
}}
|trapped debuff common={{#switch:{{lc:{{{5|}}}}}
|trapped debuff common={{#switch:{{lc:{{{4|}}}}}
|colored_name=Trapped Debuff <span class="colorrarity2">Common</span>
|colored_name=Trapped Debuff <span class="colorrarity2">Common</span>
|tags_frontend=[[Damage#True_Base_Damage|True Physical Base Damage]]: 1
|tags_frontend=[[Damage#True_Base_Damage|True Physical Base Damage]]: 1
|event_frontend=<br>Attack Hit 03
|event_frontend=<br>Attack Hit 03
|icon=Icon_Debuff_Trapped
|icon=Icon_Debuff_Trapped
}}
}}
|trapped debuff uncommon={{#switch:{{lc:{{{5|}}}}}
|trapped debuff uncommon={{#switch:{{lc:{{{4|}}}}}
|colored_name=Trapped Debuff <span class="colorrarity3">Uncommon</span>
|colored_name=Trapped Debuff <span class="colorrarity3">Uncommon</span>
|tags_frontend=[[Damage#True_Base_Damage|True Physical Base Damage]]: 1
|tags_frontend=[[Damage#True_Base_Damage|True Physical Base Damage]]: 1
|event_frontend=<br>Attack Hit 03
|event_frontend=<br>Attack Hit 03
|icon=Icon_Debuff_Trapped
|icon=Icon_Debuff_Trapped
}}
}}
|trapped debuff rare={{#switch:{{lc:{{{5|}}}}}
|trapped debuff rare={{#switch:{{lc:{{{4|}}}}}
|colored_name=Trapped Debuff <span class="colorrarity4">Rare</span>
|colored_name=Trapped Debuff <span class="colorrarity4">Rare</span>
|tags_frontend=[[Damage#True_Base_Damage|True Physical Base Damage]]: 1
|tags_frontend=[[Damage#True_Base_Damage|True Physical Base Damage]]: 1
|event_frontend=<br>Attack Hit 03
|event_frontend=<br>Attack Hit 03
|icon=Icon_Debuff_Trapped
|icon=Icon_Debuff_Trapped
}}
}}
|trapped debuff epic={{#switch:{{lc:{{{5|}}}}}
|trapped debuff epic={{#switch:{{lc:{{{4|}}}}}
|colored_name=Trapped Debuff <span class="colorrarity5">Epic</span>
|colored_name=Trapped Debuff <span class="colorrarity5">Epic</span>
|tags_frontend=[[Damage#True_Base_Damage|True Physical Base Damage]]: 1
|tags_frontend=[[Damage#True_Base_Damage|True Physical Base Damage]]: 1
|event_frontend=<br>Attack Hit 03
|event_frontend=<br>Attack Hit 03
|icon=Icon_Debuff_Trapped
|icon=Icon_Debuff_Trapped
}}
}}
|trapped debuff legend={{#switch:{{lc:{{{5|}}}}}
|trapped debuff legend={{#switch:{{lc:{{{4|}}}}}
|colored_name=Trapped Debuff <span class="colorrarity6">Legend</span>
|colored_name=Trapped Debuff <span class="colorrarity6">Legend</span>
|tags_frontend=[[Damage#True_Base_Damage|True Physical Base Damage]]: 1
|tags_frontend=[[Damage#True_Base_Damage|True Physical Base Damage]]: 1
|event_frontend=<br>Attack Hit 03
|event_frontend=<br>Attack Hit 03
|icon=Icon_Debuff_Trapped
|icon=Icon_Debuff_Trapped
}}
}}
|trapped debuff unique={{#switch:{{lc:{{{5|}}}}}
|trapped debuff unique={{#switch:{{lc:{{{4|}}}}}
|colored_name=Trapped Debuff <span class="colorrarity7">Unique</span>
|colored_name=Trapped Debuff <span class="colorrarity7">Unique</span>
|tags_frontend=[[Damage#True_Base_Damage|True Physical Base Damage]]: 1
|tags_frontend=[[Damage#True_Base_Damage|True Physical Base Damage]]: 1
|event_frontend=<br>Attack Hit 03
|event_frontend=<br>Attack Hit 03
|icon=Icon_Debuff_Trapped
|icon=Icon_Debuff_Trapped
}}
}}
|trapped monster={{#switch:{{lc:{{{5|}}}}}
|trapped monster={{#switch:{{lc:{{{4|}}}}}
|colored_name=Trapped Monster
|colored_name=Trapped Monster
|tags_frontend=Duration: 7s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -40%<br>[[Scaling]]: 100%
|tags_frontend=Duration: 7s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -40%<br>[[Scaling]]: 100%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>Attack Hit 02
|event_frontend=<br>Attack Hit 02
|icon=Icon_Debuff_Lazy
|icon=Icon_Debuff_Lazy
}}
}}
|trapped player poor={{#switch:{{lc:{{{5|}}}}}
|trapped player poor={{#switch:{{lc:{{{4|}}}}}
|colored_name=Trapped Player <span class="colorrarity1">Poor</span>
|colored_name=Trapped Player <span class="colorrarity1">Poor</span>
|tags_frontend=Duration: 8s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -40%
|tags_frontend=Duration: 8s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -40%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>Attack Hit 01
|event_frontend=<br>Attack Hit 01
|icon=Icon_Debuff_TrappChain
|icon=Icon_Debuff_TrappChain
}}
}}
|trapped player common={{#switch:{{lc:{{{5|}}}}}
|trapped player common={{#switch:{{lc:{{{4|}}}}}
|colored_name=Trapped Player <span class="colorrarity2">Common</span>
|colored_name=Trapped Player <span class="colorrarity2">Common</span>
|tags_frontend=Duration: 10s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -40%
|tags_frontend=Duration: 10s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -40%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>Attack Hit 01
|event_frontend=<br>Attack Hit 01
|icon=Icon_Debuff_TrappChain
|icon=Icon_Debuff_TrappChain
}}
}}
|trapped player uncommon={{#switch:{{lc:{{{5|}}}}}
|trapped player uncommon={{#switch:{{lc:{{{4|}}}}}
|colored_name=Trapped Player <span class="colorrarity3">Uncommon</span>
|colored_name=Trapped Player <span class="colorrarity3">Uncommon</span>
|tags_frontend=Duration: 14s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -40%
|tags_frontend=Duration: 14s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -40%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>Attack Hit 01
|event_frontend=<br>Attack Hit 01
|icon=Icon_Debuff_TrappChain
|icon=Icon_Debuff_TrappChain
}}
}}
|trapped player rare={{#switch:{{lc:{{{5|}}}}}
|trapped player rare={{#switch:{{lc:{{{4|}}}}}
|colored_name=Trapped Player <span class="colorrarity4">Rare</span>
|colored_name=Trapped Player <span class="colorrarity4">Rare</span>
|tags_frontend=Duration: 18s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -40%
|tags_frontend=Duration: 18s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -40%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>Attack Hit 01
|event_frontend=<br>Attack Hit 01
|icon=Icon_Debuff_TrappChain
|icon=Icon_Debuff_TrappChain
}}
}}
|trapped player epic={{#switch:{{lc:{{{5|}}}}}
|trapped player epic={{#switch:{{lc:{{{4|}}}}}
|colored_name=Trapped Player <span class="colorrarity5">Epic</span>
|colored_name=Trapped Player <span class="colorrarity5">Epic</span>
|tags_frontend=Duration: 22s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -40%
|tags_frontend=Duration: 22s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -40%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>Attack Hit 01
|event_frontend=<br>Attack Hit 01
|icon=Icon_Debuff_TrappChain
|icon=Icon_Debuff_TrappChain
}}
}}
|trapped player legend={{#switch:{{lc:{{{5|}}}}}
|trapped player legend={{#switch:{{lc:{{{4|}}}}}
|colored_name=Trapped Player <span class="colorrarity6">Legend</span>
|colored_name=Trapped Player <span class="colorrarity6">Legend</span>
|tags_frontend=Duration: 26s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -40%
|tags_frontend=Duration: 26s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -40%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>Attack Hit 01
|event_frontend=<br>Attack Hit 01
|icon=Icon_Debuff_TrappChain
|icon=Icon_Debuff_TrappChain
}}
}}
|trapped player unique={{#switch:{{lc:{{{5|}}}}}
|trapped player unique={{#switch:{{lc:{{{4|}}}}}
|colored_name=Trapped Player <span class="colorrarity7">Unique</span>
|colored_name=Trapped Player <span class="colorrarity7">Unique</span>
|tags_frontend=Duration: 30s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -40%
|tags_frontend=Duration: 30s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -40%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>Attack Hit 01
|event_frontend=<br>Attack Hit 01
|icon=Icon_Debuff_TrappChain
|icon=Icon_Debuff_TrappChain
}}
}}
|weapon mastery debuff={{#switch:{{lc:{{{5|}}}}}
|weapon mastery debuff={{#switch:{{lc:{{{4|}}}}}
|colored_name=Weapon Mastery Debuff
|colored_name=Weapon Mastery Debuff
|tags_frontend=[[Stats#Physical_Power_Bonus|Physical Power Bonus]]: -10%
|tags_frontend=[[Stats#Physical_Power_Bonus|Physical Power Bonus]]: -10%
|policies_frontend=[[Statuses#Expiration|Expiration]]: Removes Single Stack and Refreshes Duration
|policies_frontend=[[Statuses#Expiration|Expiration]]: Removes Single Stack and Refreshes Duration
|event_frontend=<br>
|event_frontend=<br>
|icon=Icon_Debuff_WeaponMastery
|icon=Icon_Debuff_WeaponMastery
}}
}}
|all=Blizzard Aura 01,Blizzard Aura 02,Blizzard Aura 03,Burn Volume Aura,Burn Volume Aurra Remain,Cave Collapse 01,Cave Collapse 02,Cave Collapse 03,Cave Troll Slow,Cave Troll Whirl,Death Beetle Aura 01,Death Beetle Aura 02,Death Beetle Aura 03,Death Swarm Aura 01,Death Swarm Aura 02,Death Swarm Aura 03,Death Swarm Aura 04,Death Swarm Aura 05,Decay Volume Aura,Decay Volume Aurra Remain,Falling Icicle Frostbite,Flame Spout Burn,Frost Skeleton Archer Frostbite,Frost Skeleton Cross Bowman Frostbite,Frost Skeleton Footman Frostbite,Frost Walker Ice Cloud Frostbite,Helmet Equip Restricted Debuff,Ice Golem Frostbite,Slime Attacked,Slime Mounted,Spider Web Slow,Sticky Tar Slow,Stiletto Dagger Attack Hit Slow 3,Thorny Bramble Hit,Trapped Debuff Poor,Trapped Debuff Common,Trapped Debuff Uncommon,Trapped Debuff Rare,Trapped Debuff Epic,Trapped Debuff Legend,Trapped Debuff Unique,Trapped Monster,Trapped Player Poor,Trapped Player Common,Trapped Player Uncommon,Trapped Player Rare,Trapped Player Epic,Trapped Player Legend,Trapped Player Unique,Weapon Mastery Debuff
|all=Blizzard Aura 01,Blizzard Aura 02,Blizzard Aura 03,Burn Volume Aura,Burn Volume Aurra Remain,Cave Collapse 01,Cave Collapse 02,Cave Collapse 03,Cave Troll Slow,Cave Troll Whirl,Death Beetle Aura 01,Death Beetle Aura 02,Death Beetle Aura 03,Death Swarm Aura 01,Death Swarm Aura 02,Death Swarm Aura 03,Death Swarm Aura 04,Death Swarm Aura 05,Decay Volume Aura,Decay Volume Aurra Remain,Falling Icicle Frostbite,Flame Spout Burn,Frost Skeleton Archer Frostbite,Frost Skeleton Cross Bowman Frostbite,Frost Skeleton Footman Frostbite,Frost Walker Ice Cloud Frostbite,Helmet Equip Restricted Debuff,Ice Golem Frostbite,Slime Attacked,Slime Mounted,Spider Web Slow,Sticky Tar Slow,Stiletto Dagger Attack Hit Slow 3,Thorny Bramble Hit,Trapped Debuff Poor,Trapped Debuff Common,Trapped Debuff Uncommon,Trapped Debuff Rare,Trapped Debuff Epic,Trapped Debuff Legend,Trapped Debuff Unique,Trapped Monster,Trapped Player Poor,Trapped Player Common,Trapped Player Uncommon,Trapped Player Rare,Trapped Player Epic,Trapped Player Legend,Trapped Player Unique,Weapon Mastery Debuff
}}
}}
Line 5,098: Line 5,098:
|other={{#switch:{{lc:{{{2|}}}}}
|other={{#switch:{{lc:{{{2|}}}}}
|class={{#switch:{{lc:{{{3|}}}}}
|class={{#switch:{{lc:{{{3|}}}}}
|savage roar fear={{#switch:{{lc:{{{5|}}}}}
|savage roar fear={{#switch:{{lc:{{{4|}}}}}
|colored_name=Savage Roar Fear
|colored_name=Savage Roar Fear
|tags_frontend=Duration: 3s
|tags_frontend=Duration: 3s
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1<br>[[Statuses#Removable|Removable]]
|event_frontend=<br>Attack Hit 02
|event_frontend=<br>Attack Hit 02
|icon=Icon_None
|icon=Icon_None
|source_character_name_frontend=[[Barbarian]]
|source_character_name_frontend=[[Barbarian]]
|source_name_frontend=[[Barbarian#Skills-0|Savage Roar]]
|source_name_frontend=[[Barbarian#Skills-0|Savage Roar]]
}}
}}
|all=Savage Roar Fear
|all=Savage Roar Fear
}}
}}
Line 5,113: Line 5,113:
}}
}}
|monster={{#switch:{{lc:{{{3|}}}}}
|monster={{#switch:{{lc:{{{3|}}}}}
|cave troll regeneration={{#switch:{{lc:{{{5|}}}}}
|cave troll regeneration={{#switch:{{lc:{{{4|}}}}}
|colored_name=Cave Troll Regeneration
|colored_name=Cave Troll Regeneration
|tags_frontend=[[Healing#Physical_Base_Healing|Physical Base Healing]]: 2
|tags_frontend=[[Healing#Physical_Base_Healing|Physical Base Healing]]: 2
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>
|event_frontend=<br>
|icon=Icon_None
|icon=Icon_None
|source_character_name_frontend=[[Cave Troll]]
|source_character_name_frontend=[[Cave Troll]]
|source_name_frontend=[[Cave Troll|Cave Troll]]
|source_name_frontend=[[Cave Troll|Cave Troll]]
}}
}}
|death beetle acceleration={{#switch:{{lc:{{{5|}}}}}
|death beetle acceleration={{#switch:{{lc:{{{4|}}}}}
|colored_name=Death Beetle Acceleration
|colored_name=Death Beetle Acceleration
|tags_frontend=[[Stats#Move_Speed|Move Speed Add]]: 200
|tags_frontend=[[Stats#Move_Speed|Move Speed Add]]: 200
|policies_frontend=[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Removable|Removable]]
|event_frontend=<br>
|event_frontend=<br>
|icon=Icon_None
|icon=Icon_None
|source_character_name_frontend=[[Death Beetle]]
|source_character_name_frontend=[[Death Beetle]]
|source_name_frontend=[[Death Beetle|Circle Move]]
|source_name_frontend=[[Death Beetle|Circle Move]]
}}
}}
|frost demon self heal={{#switch:{{lc:{{{5|}}}}}
|frost demon self heal={{#switch:{{lc:{{{4|}}}}}
|colored_name=Frost Demon Self Heal
|colored_name=Frost Demon Self Heal
|tags_frontend=[[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]: 10%
|tags_frontend=[[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]: 10%
|event_frontend=<br>Attack Hit
|event_frontend=<br>Attack Hit
|icon=Icon_None
|icon=Icon_None
|source_character_name_frontend=[[Frost Demon]]
|source_character_name_frontend=[[Frost Demon]]
|source_name_frontend=[[Frost Demon|Self Heal]]
|source_name_frontend=[[Frost Demon|Self Heal]]
}}
}}
|skeleton warlord shield={{#switch:{{lc:{{{5|}}}}}
|skeleton warlord shield={{#switch:{{lc:{{{4|}}}}}
|colored_name=Skeleton Warlord Shield
|colored_name=Skeleton Warlord Shield
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite
|event_frontend=<br>Attack Hit
|event_frontend=<br>Attack Hit
|icon=Icon_None
|icon=Icon_None
|source_character_name_frontend=[[Skeleton Warlord]]
|source_character_name_frontend=[[Skeleton Warlord]]
|source_name_frontend=[[Skeleton Warlord|Shield]]
|source_name_frontend=[[Skeleton Warlord|Shield]]
}}
}}
|skeleton warlord speed up={{#switch:{{lc:{{{5|}}}}}
|skeleton warlord speed up={{#switch:{{lc:{{{4|}}}}}
|colored_name=Skeleton Warlord Speed Up
|colored_name=Skeleton Warlord Speed Up
|tags_frontend=[[Stats#Damage_Reduction|Physical Damage Reduction]]: 2%<br>[[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]: 1%<br>[[Stats#Move_Speed|Move Speed Bonus]]: 4%<br>[[Stats#Action_Speed|Action Speed]]: 1.2%
|tags_frontend=[[Stats#Damage_Reduction|Physical Damage Reduction]]: 2%<br>[[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]: 1%<br>[[Stats#Move_Speed|Move Speed Bonus]]: 4%<br>[[Stats#Action_Speed|Action Speed]]: 1.2%
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 25
|policies_frontend=[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 25
|event_frontend=<br>Attack Hit
|event_frontend=<br>Attack Hit
|icon=Icon_None
|icon=Icon_None
|source_character_name_frontend=[[Skeleton Royal Guard]]
|source_character_name_frontend=[[Skeleton Royal Guard]]
|source_name_frontend=[[Skeleton Royal Guard|Soul Pass]]
|source_name_frontend=[[Skeleton Royal Guard|Soul Pass]]
}}
}}
|all=Cave Troll Regeneration,Death Beetle Acceleration,Frost Demon Self Heal,Skeleton Warlord Shield,Skeleton Warlord Speed Up
|all=Cave Troll Regeneration,Death Beetle Acceleration,Frost Demon Self Heal,Skeleton Warlord Shield,Skeleton Warlord Speed Up
}}
}}
|other={{#switch:{{lc:{{{3|}}}}}
|other={{#switch:{{lc:{{{3|}}}}}
|blizzard aura 02 dot={{#switch:{{lc:{{{5|}}}}}
|blizzard aura 02 dot={{#switch:{{lc:{{{4|}}}}}
|colored_name=Blizzard Aura 02 Dot
|colored_name=Blizzard Aura 02 Dot
|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 2<br>[[Scaling]]: 100%
|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 2<br>[[Scaling]]: 100%
|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 5s
|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 5s
|event_frontend=<br>Aura Add
|event_frontend=<br>Aura Add
|icon=Icon_None
|icon=Icon_None
}}
}}
|character skin elf={{#switch:{{lc:{{{5|}}}}}
|character skin elf={{#switch:{{lc:{{{4|}}}}}
|colored_name=Character Skin Elf
|colored_name=Character Skin Elf
|tags_frontend=[[Stats#Strength|Strength]]: -1<br>[[Stats#Agility|Agility]]: 1
|tags_frontend=[[Stats#Strength|Strength]]: -1<br>[[Stats#Agility|Agility]]: 1
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>
|event_frontend=<br>
|icon=Icon_Race_Elf
|icon=Icon_Race_Elf
}}
}}
|character skin frost skeleton={{#switch:{{lc:{{{5|}}}}}
|character skin frost skeleton={{#switch:{{lc:{{{4|}}}}}
|colored_name=Character Skin Frost Skeleton
|colored_name=Character Skin Frost Skeleton
|tags_frontend=[[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]: 1<br>[[Stats#Move_Speed|Move Speed Add]]: -3
|tags_frontend=[[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]: 1<br>[[Stats#Move_Speed|Move Speed Add]]: -3
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>
|event_frontend=<br>
|icon=Icon_Race_Skeleton
|icon=Icon_Race_Skeleton
}}
}}
|character skin frost walker={{#switch:{{lc:{{{5|}}}}}
|character skin frost walker={{#switch:{{lc:{{{4|}}}}}
|colored_name=Character Skin Frost Walker
|colored_name=Character Skin Frost Walker
|tags_frontend=[[Health#Max_Health_Add|Max Health Add]]: 3<br>[[Stats#Action_Speed|Action Speed]]: -1.5%
|tags_frontend=[[Health#Max_Health_Add|Max Health Add]]: 3<br>[[Stats#Action_Speed|Action Speed]]: -1.5%
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>
|event_frontend=<br>
|icon=Icon_Race_FrostWalker
|icon=Icon_Race_FrostWalker
}}
}}
|character skin lizardmen={{#switch:{{lc:{{{5|}}}}}
|character skin lizardmen={{#switch:{{lc:{{{4|}}}}}
|colored_name=Character Skin Lizardmen
|colored_name=Character Skin Lizardmen
|tags_frontend=[[Stats#Armor_Rating|Armor Rating]]: 20<br>[[Damage#Headshot_Damage_Reduction|Headshot Damage Reduction]]: 10%
|tags_frontend=[[Stats#Armor_Rating|Armor Rating]]: 20<br>[[Damage#Headshot_Damage_Reduction|Headshot Damage Reduction]]: 10%
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>
|event_frontend=<br>
|icon=Icon_Race_Lizardmen
|icon=Icon_Race_Lizardmen
}}
}}
|character skin lycan={{#switch:{{lc:{{{5|}}}}}
|character skin lycan={{#switch:{{lc:{{{4|}}}}}
|colored_name=Character Skin Lycan
|colored_name=Character Skin Lycan
|tags_frontend=[[Stats#Vigor|Vigor]]: 4<br>[[Damage#Headshot_Damage_Reduction|Headshot Damage Reduction]]: 10%
|tags_frontend=[[Stats#Vigor|Vigor]]: 4<br>[[Damage#Headshot_Damage_Reduction|Headshot Damage Reduction]]: 10%
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>
|event_frontend=<br>
|icon=Icon_Race_Lycan
|icon=Icon_Race_Lycan
}}
}}
|character skin mummy={{#switch:{{lc:{{{5|}}}}}
|character skin mummy={{#switch:{{lc:{{{4|}}}}}
|colored_name=Character Skin Mummy
|colored_name=Character Skin Mummy
|tags_frontend=[[Stats#Vigor|Vigor]]: 1<br>[[Stats#Agility|Agility]]: -1
|tags_frontend=[[Stats#Vigor|Vigor]]: 1<br>[[Stats#Agility|Agility]]: -1
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>
|event_frontend=<br>
|icon=Icon_Race_Mummy
|icon=Icon_Race_Mummy
}}
}}
|character skin nightmare skeleton={{#switch:{{lc:{{{5|}}}}}
|character skin nightmare skeleton={{#switch:{{lc:{{{4|}}}}}
|colored_name=Character Skin Nightmare Skeleton
|colored_name=Character Skin Nightmare Skeleton
|tags_frontend=[[Stats#Armor_Rating|Armor Rating]]: 10<br>[[Stats#Magical_Resistance|Magical Resistance]]: -10
|tags_frontend=[[Stats#Armor_Rating|Armor Rating]]: 10<br>[[Stats#Magical_Resistance|Magical Resistance]]: -10
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>
|event_frontend=<br>
|icon=Icon_Race_Skeleton
|icon=Icon_Race_Skeleton
}}
}}
|character skin orc={{#switch:{{lc:{{{5|}}}}}
|character skin orc={{#switch:{{lc:{{{4|}}}}}
|colored_name=Character Skin Orc
|colored_name=Character Skin Orc
|tags_frontend=[[Stats#Strength|Strength]]: 1<br>[[Stats#Agility|Agility]]: -1
|tags_frontend=[[Stats#Strength|Strength]]: 1<br>[[Stats#Agility|Agility]]: -1
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>
|event_frontend=<br>
|icon=Icon_Race_Orc
|icon=Icon_Race_Orc
}}
}}
|character skin skeleton={{#switch:{{lc:{{{5|}}}}}
|character skin skeleton={{#switch:{{lc:{{{4|}}}}}
|colored_name=Character Skin Skeleton
|colored_name=Character Skin Skeleton
|tags_frontend=[[Stats#Armor_Rating|Armor Rating]]: -10<br>[[Stats#Magical_Resistance|Magical Resistance]]: 10
|tags_frontend=[[Stats#Armor_Rating|Armor Rating]]: -10<br>[[Stats#Magical_Resistance|Magical Resistance]]: 10
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 1
|event_frontend=<br>
|event_frontend=<br>
|icon=Icon_Race_Skeleton
|icon=Icon_Race_Skeleton
}}
}}
|death beetle aura 01 dot={{#switch:{{lc:{{{5|}}}}}
|death beetle aura 01 dot={{#switch:{{lc:{{{4|}}}}}
|colored_name=Death Beetle Aura 01 Dot
|colored_name=Death Beetle Aura 01 Dot
|tags_frontend=[[Scaling]]: 100%
|tags_frontend=[[Scaling]]: 100%
|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 5s
|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 5s
|event_frontend=<br>Aura Add
|event_frontend=<br>Aura Add
|icon=Icon_None
|icon=Icon_None
}}
}}
|death beetle aura 02 dot={{#switch:{{lc:{{{5|}}}}}
|death beetle aura 02 dot={{#switch:{{lc:{{{4|}}}}}
|colored_name=Death Beetle Aura 02 Dot
|colored_name=Death Beetle Aura 02 Dot
|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 4<br>[[Scaling]]: 100%
|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 4<br>[[Scaling]]: 100%
|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 5s
|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 5s
|event_frontend=<br>Aura Add
|event_frontend=<br>Aura Add
|icon=Icon_None
|icon=Icon_None
}}
}}
|death beetle aura 03 dot={{#switch:{{lc:{{{5|}}}}}
|death beetle aura 03 dot={{#switch:{{lc:{{{4|}}}}}
|colored_name=Death Beetle Aura 03 Dot
|colored_name=Death Beetle Aura 03 Dot
|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 8<br>[[Scaling]]: 100%
|tags_frontend=[[Damage#True_Base_Damage|True Magical Base Damage]]: 8<br>[[Scaling]]: 100%
|event_frontend=<br>Aura Add
|event_frontend=<br>Aura Add
|icon=Icon_None
|icon=Icon_None
}}
}}
|frost walker walk phase frostbite={{#switch:{{lc:{{{5|}}}}}
|frost walker walk phase frostbite={{#switch:{{lc:{{{4|}}}}}
|colored_name=Frost Walker Walk Phase Frostbite
|colored_name=Frost Walker Walk Phase Frostbite
|tags_frontend=Duration: 6s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -12%<br>[[Stats#Action_Speed|Action Speed]]: -12%
|tags_frontend=Duration: 6s<br>[[Stats#Move_Speed|Move Speed Bonus]]: -12%<br>[[Stats#Action_Speed|Action Speed]]: -12%
|policies_frontend=[[Statuses#Removable|Removable]]
|policies_frontend=[[Statuses#Removable|Removable]]
|event_frontend=<br>Attack Hit
|event_frontend=<br>Attack Hit
|icon=Icon_None
|icon=Icon_None
}}
}}
|frost wyvern curse beam={{#switch:{{lc:{{{5|}}}}}
|frost wyvern curse beam={{#switch:{{lc:{{{4|}}}}}
|colored_name=Frost Wyvern Curse Beam
|colored_name=Frost Wyvern Curse Beam
|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 2
|tags_frontend=[[Damage#Base_Damage|Magical Base Damage]]: 2
|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.5s<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 4
|policies_frontend=[[Statuses#Tick interval|Tick interval]]: 0.5s<br>[[Statuses#Stacking Type|Stacking Type]]: Aggregates by Target<br>[[Statuses#Maximum Stacks|Maximum Stacks]]: 4
|event_frontend=<br>Attack Hit
|event_frontend=<br>Attack Hit
|icon=Icon_None
|icon=Icon_None
}}
}}
|frost wyvern immune to breath={{#switch:{{lc:{{{5|}}}}}
|frost wyvern immune to breath={{#switch:{{lc:{{{4|}}}}}
|colored_name=Frost Wyvern Immune To Breath
|colored_name=Frost Wyvern Immune To Breath
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite
|policies_frontend=[[Statuses#Duration|Duration]]: Infinite
|event_frontend=<br>State ActorStatus Buff Monster FrostWyvern ExceptBreath
|event_frontend=<br>State ActorStatus Buff Monster FrostWyvern ExceptBreath
|icon=Icon_None
|icon=Icon_None
}}
}}
|all=Blizzard Aura 02 Dot,Character Skin Elf,Character Skin Frost Skeleton,Character Skin Frost Walker,Character Skin Lizardmen,Character Skin Lycan,Character Skin Mummy,Character Skin Nightmare Skeleton,Character Skin Orc,Character Skin Skeleton,Death Beetle Aura 01 Dot,Death Beetle Aura 02 Dot,Death Beetle Aura 03 Dot,Frost Walker Walk Phase Frostbite,Frost Wyvern Curse Beam,Frost Wyvern Immune To Breath
|all=Blizzard Aura 02 Dot,Character Skin Elf,Character Skin Frost Skeleton,Character Skin Frost Walker,Character Skin Lizardmen,Character Skin Lycan,Character Skin Mummy,Character Skin Nightmare Skeleton,Character Skin Orc,Character Skin Skeleton,Death Beetle Aura 01 Dot,Death Beetle Aura 02 Dot,Death Beetle Aura 03 Dot,Frost Walker Walk Phase Frostbite,Frost Wyvern Curse Beam,Frost Wyvern Immune To Breath
}}
}}

Revision as of 03:35, 26 July 2024

Usage

{{Status_Data|<variable1>|<variable2>|...}}


Variables

  • objects
    • <Buff,Debuff,Other,all>
      • <Class,Item,Monster,Other,all>
        • <status name,all>
          • status_type
          • tags_frontend
          • granted_tags_frontend
          • asset_tags_frontend
          • policies_frontend
          • event_frontend
          • icon
          • source_type
          • source_character_name_frontend
          • source_name_frontend


Examples

Example 1

{{Status_Data|objects|Buff|Class|Accelerando Perfect|event_frontend}}

Example 2

{{Status_Data|objects|Buff|Class|Accelerando Perfect|Icon}}

Example 3

[[File:{{Status_Data|objects|Buff|Class|Accelerando Perfect|Icon}}.png|link=Status_Data|x70px]]

File:.png