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(Created page with "<center> {| class="mw-collapsible mw-collapsed" style="text-align:center" |+ style="white-space:nowrap; border:0px; background:transparent;" | Berserker Damage Increase Graph |- | style="border:0px; background:transparent;" width=700px max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. <br> The bonus cannot be negative. File:BerserkerGraph.png |} </center> <br> <center> {| class="mw-collapsible mw-col...")
 
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Revision as of 03:23, 18 July 2024

Example Caption
Example Text


Berserker Damage Increase Graph
Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3.
The bonus cannot be negative.

BerserkerGraph.png


Homing Behavior
  • Magic missiles only home if the cursor is on the target's hitbox before sending *each missile* meaning some missiles can home while others might not
  • Magic missiles start homing the second they are created, they don't need to be close to the target to start homing
  • Homing only allows it to change direction, not increase speed
  • Homing changes direction faster the further its trajected angle is from the target in degrees (so not directly distance based)
  • Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs