From Dark and Darker Wiki

m (stats data to HF51)
m (agility curve updated for Patch 5)
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|movespeed=Agility governs your Move Speed.
|movespeed=Agility governs your Move Speed.


0 Agility starts at -7.5 Move Speed.
0 Agility starts at -10 Move Speed.
*0 -> -7.5
*0 -> -10
*0 to 100 = 0.5 each, up to 42.5
*0 to 10 = 0.5 each, up to -5
*10 to 15 = 1 each, up to 0
*15 to 75 = 0.75 each, up to 45
*75 to 100 = 0.5 each, up to 57.5


{{#widget:Chart|uniqueId=MoveSpeed|data=[{"x": 0,"y": -7.5},{"x": 100,"y": 42.5}]|color=orange}}
{{#widget:Chart|uniqueId=MoveSpeed|data=[{"x": 0,"y": -10},{"x": 10,"y": -5},{"x": 15,"y": 0},{"x": 75,"y": 45},{"x": 100,"y": 57.5}]|color=orange}}
|persuasiveness=Resourcefulness governs your Persuasiveness.
|persuasiveness=Resourcefulness governs your Persuasiveness.


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|memorycapacity=<pre>M_{emoryCapacity}(K_{nowledge})=\left\{0 \le K_{nowledge}<6:0+0\left|K_{nowledge}-0\right|,6 \le K_{nowledge}<100:0+1\left|K_{nowledge}-6\right|\right\}</pre>
|memorycapacity=<pre>M_{emoryCapacity}(K_{nowledge})=\left\{0 \le K_{nowledge}<6:0+0\left|K_{nowledge}-0\right|,6 \le K_{nowledge}<100:0+1\left|K_{nowledge}-6\right|\right\}</pre>
|memoryrecovery=<pre>M_{emoryRecovery}(K_{nowledge})=\left\{0 \le K_{nowledge}<28:0.43+0.015\left|K_{nowledge}-0\right|,28 \le K_{nowledge}<35:0.85+0.05\left|K_{nowledge}-28\right|,35 \le K_{nowledge}<84:1.2+0.02\left|K_{nowledge}-35\right|,84 \le K_{nowledge}<85:2.18+0.01\left|K_{nowledge}-84\right|,85 \le K_{nowledge}<86:2.19+0.03\left|K_{nowledge}-85\right|,86 \le K_{nowledge}<100:2.22+0.02\left|K_{nowledge}-86\right|\right\}</pre>
|memoryrecovery=<pre>M_{emoryRecovery}(K_{nowledge})=\left\{0 \le K_{nowledge}<28:0.43+0.015\left|K_{nowledge}-0\right|,28 \le K_{nowledge}<35:0.85+0.05\left|K_{nowledge}-28\right|,35 \le K_{nowledge}<84:1.2+0.02\left|K_{nowledge}-35\right|,84 \le K_{nowledge}<85:2.18+0.01\left|K_{nowledge}-84\right|,85 \le K_{nowledge}<86:2.19+0.03\left|K_{nowledge}-85\right|,86 \le K_{nowledge}<100:2.22+0.02\left|K_{nowledge}-86\right|\right\}</pre>
|movespeed=<pre>M_{oveSpeed}(A_{gility})=\left\{0 \le A_{gility}<100:-7.5+0.5\left|A_{gility}-0\right|\right\}</pre>
|movespeed=<pre>M_{oveSpeed}(A_{gility})=\left\{0 \le A_{gility}<10:-10+0.5\left|A_{gility}-0\right|,10 \le A_{gility}<15:-5+1\left|A_{gility}-10\right|,15 \le A_{gility}<75:0+0.75\left|A_{gility}-15\right|,75 \le A_{gility}<100:45+0.5\left|A_{gility}-75\right|\right\}</pre>
|persuasiveness=<pre>P_{ersuasiveness}(R_{esourcefulness})=\left\{0 \le R_{esourcefulness}<35:0+1\left|R_{esourcefulness}-0\right|,35 \le R_{esourcefulness}<71:35+0.5\left|R_{esourcefulness}-35\right|,71 \le R_{esourcefulness}<99:53+0.25\left|R_{esourcefulness}-71\right|,99 \le R_{esourcefulness}<100:60+0\left|R_{esourcefulness}-99\right|\right\}</pre>
|persuasiveness=<pre>P_{ersuasiveness}(R_{esourcefulness})=\left\{0 \le R_{esourcefulness}<35:0+1\left|R_{esourcefulness}-0\right|,35 \le R_{esourcefulness}<71:35+0.5\left|R_{esourcefulness}-35\right|,71 \le R_{esourcefulness}<99:53+0.25\left|R_{esourcefulness}-71\right|,99 \le R_{esourcefulness}<100:60+0\left|R_{esourcefulness}-99\right|\right\}</pre>
|physicaldamagereduction=<pre>P_{hysicalDamageReduction}(A_{rmorRating})=\left\{-300 \le A_{rmorRating}<-3:-6.19+0.02\left|A_{rmorRating}--300\right|,-3 \le A_{rmorRating}<22:-0.25+0.01\left|A_{rmorRating}--3\right|,22 \le A_{rmorRating}<31:0+0.005\left|A_{rmorRating}-22\right|,31 \le A_{rmorRating}<42:0.045+0.004\left|A_{rmorRating}-31\right|,42 \le A_{rmorRating}<52:0.089+0.003\left|A_{rmorRating}-42\right|,52 \le A_{rmorRating}<62:0.119+0.002\left|A_{rmorRating}-52\right|,62 \le A_{rmorRating}<112:0.139+0.001\left|A_{rmorRating}-62\right|,112 \le A_{rmorRating}<175:0.189+0.002\left|A_{rmorRating}-112\right|,175 \le A_{rmorRating}<230:0.315+0.003\left|A_{rmorRating}-175\right|,230 \le A_{rmorRating}<317:0.48+0.002\left|A_{rmorRating}-230\right|,317 \le A_{rmorRating}<353:0.654+0.001\left|A_{rmorRating}-317\right|,353 \le A_{rmorRating}<368:0.69+0.001\left|A_{rmorRating}-353\right|,368 \le A_{rmorRating}<369:0.698+0\left|A_{rmorRating}-368\right|,369 \le A_{rmorRating}<370:0.698+0.001\left|A_{rmorRating}-369\right|,370 \le A_{rmorRating}<428:0.699+0.001\left|A_{rmorRating}-370\right|,428 \le A_{rmorRating}<429:0.728+-0.001\left|A_{rmorRating}-428\right|,429 \le A_{rmorRating}<450:0.727+0\left|A_{rmorRating}-429\right|,450 \le A_{rmorRating}<500:0.732+0\left|A_{rmorRating}-450\right|\right\}</pre>
|physicaldamagereduction=<pre>P_{hysicalDamageReduction}(A_{rmorRating})=\left\{-300 \le A_{rmorRating}<-3:-6.19+0.02\left|A_{rmorRating}--300\right|,-3 \le A_{rmorRating}<22:-0.25+0.01\left|A_{rmorRating}--3\right|,22 \le A_{rmorRating}<31:0+0.005\left|A_{rmorRating}-22\right|,31 \le A_{rmorRating}<42:0.045+0.004\left|A_{rmorRating}-31\right|,42 \le A_{rmorRating}<52:0.089+0.003\left|A_{rmorRating}-42\right|,52 \le A_{rmorRating}<62:0.119+0.002\left|A_{rmorRating}-52\right|,62 \le A_{rmorRating}<112:0.139+0.001\left|A_{rmorRating}-62\right|,112 \le A_{rmorRating}<175:0.189+0.002\left|A_{rmorRating}-112\right|,175 \le A_{rmorRating}<230:0.315+0.003\left|A_{rmorRating}-175\right|,230 \le A_{rmorRating}<317:0.48+0.002\left|A_{rmorRating}-230\right|,317 \le A_{rmorRating}<353:0.654+0.001\left|A_{rmorRating}-317\right|,353 \le A_{rmorRating}<368:0.69+0.001\left|A_{rmorRating}-353\right|,368 \le A_{rmorRating}<369:0.698+0\left|A_{rmorRating}-368\right|,369 \le A_{rmorRating}<370:0.698+0.001\left|A_{rmorRating}-369\right|,370 \le A_{rmorRating}<428:0.699+0.001\left|A_{rmorRating}-370\right|,428 \le A_{rmorRating}<429:0.728+-0.001\left|A_{rmorRating}-428\right|,429 \le A_{rmorRating}<450:0.727+0\left|A_{rmorRating}-429\right|,450 \le A_{rmorRating}<500:0.732+0\left|A_{rmorRating}-450\right|\right\}</pre>

Revision as of 20:51, 8 June 2024

Example

{{Stats_Data|actionspeed}}

Agility and Dexterity governs your Action Speed.

Agility has 25% scaling, and Dexterity has 75% scaling, which then get combined into a Sum and translated into ActionSpeed.

Sum = Agility * 0.25 + Dexterity * 0.75


0 Sum starts at -38% Action Speed.

  • 0 -> -38%
  • 0 to 10 = 3% each, up to -8%
  • 10 to 13 = 2% each, up to -2%
  • 13 to 25 = 1% each, up to 10%
  • 25 to 41 = 1.5% each, up to 34%
  • 41 to 50 = 1% each, up to 43%
  • 50 to 100 = 0.5% each, up to 68%

LaTeX Formula

Can be pasted into Desmos or other LaTeX editors for quick use of the equation.

Triple click to select all.

A_{ctionSpeed}(S_{um})=\left\{0 \le S_{um}<10:-0.38+0.03\left|S_{um}-0\right|,10 \le S_{um}<13:-0.08+0.02\left|S_{um}-10\right|,13 \le S_{um}<25:-0.02+0.01\left|S_{um}-13\right|,25 \le S_{um}<41:0.1+0.015\left|S_{um}-25\right|,41 \le S_{um}<50:0.34+0.01\left|S_{um}-41\right|,50 \le S_{um}<100:0.43+0.005\left|S_{um}-50\right|\right\}

See Example for how to use.