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(Moved stack size below the InvSlots image.) |
(Added fields for Prop Interaction AP) |
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-->{{#if:{{{stats|}}}<!-- | -->{{#if:{{{stats|}}}<!-- | ||
-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!-- Line --> | -->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!-- Line --> | ||
<div style="display:flex; flex-direction:column; align-items:center; text-align:center"> | <div style="display:flex; flex-direction:column; align-items:center; text-align:center"><!-- | ||
{{#arraydefine:stats|{{{stats|}}}}}{{ | -->{{#arraydefine:stats|{{{stats|}}}}}<!-- | ||
-->{{#loop:i|0|{{#arraysize:stats}}<!-- | |||
-->|{{#vardefine:stat|{{#arrayindex:stats|{{#var:i}} }} }}<!-- | |||
| | |||
--><div style="{{#ifeq:{{ #var:i }}|0||margin-top:10px;}}display:flex;width:100%;flex-direction:row; justify-content:space-between;"><!-- | --><div style="{{#ifeq:{{ #var:i }}|0||margin-top:10px;}}display:flex;width:100%;flex-direction:row; justify-content:space-between;"><!-- | ||
--><div style="padding:0px 5px;" class="bold">-</div><!-- | --><div style="padding:0px 5px;" class="bold">-</div><!-- | ||
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--><div style="text-align:right; color:rgb(70,70,70)">Stack Size: </div><!-- | --><div style="text-align:right; color:rgb(70,70,70)">Stack Size: </div><!-- | ||
--><div style="color:rgb(160,160,140)">{{{stacksize}}}</div></div>}} }}<!-- | --><div style="color:rgb(160,160,140)">{{{stacksize}}}</div></div>}} }}<!-- | ||
-->{{#if:{{{experience|}}}{{{xp|}}}{{{monsterkill|}}}{{{subbosskill|}}}{{{bosskill|}}}{{{itemachieve|}}}{{{treasure|}}}<!-- | -->{{#if:{{{experience|}}}{{{xp|}}}{{{monsterkill|}}}{{{subbosskill|}}}{{{bosskill|}}}{{{highendpropinteraction|}}}{{{propinteraction|}}}{{{itemachieve|}}}{{{treasure|}}}<!-- | ||
-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!-- | -->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!-- | ||
-->{{#if:{{{experience|}}}{{{xp|}}}<!-- | -->{{#if:{{{experience|}}}{{{xp|}}}<!-- | ||
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--><div style="color:rgb(160,160,140)">{{{experience|}}}{{{xp|}}}</div></div>}}<!-- | --><div style="color:rgb(160,160,140)">{{{experience|}}}{{{xp|}}}</div></div>}}<!-- | ||
--><div style="text-align:center; color:rgb(70,70,70); font-size:18px">Adventure Points</div><!-- | --><div style="text-align:center; color:rgb(70,70,70); font-size:18px">Adventure Points</div><!-- | ||
-->{{#if:{{{propinteraction|}}}<!-- | |||
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
--><div style="text-align:right; color:rgb(70,70,70)">Props Interaction: </div><!-- | |||
--><div style="color:rgb(160,160,140)">{{{propinteraction|}}}</div></div>}}<!-- | |||
-->{{#if:{{{highendpropinteraction|}}}<!-- | |||
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
--><div style="text-align:right; color:rgb(70,70,70)">High-End Props Interaction: </div><!-- | |||
--><div style="color:rgb(160,160,140)">{{{highendpropinteraction|}}}</div></div>}}<!-- | |||
-->{{#if:{{{monsterkill|}}}<!-- | -->{{#if:{{{monsterkill|}}}<!-- | ||
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | -->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | ||
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|picklockduration=3 | |picklockduration=3 | ||
|interactioncount=2~4 | |interactioncount=2~4 | ||
|propinteraction=5 | |||
|highendpropinteraction=15 | |||
|monsterkill=1 | |monsterkill=1 | ||
|subbosskill=2 | |subbosskill=2 | ||
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-->|picklockduration=3<!-- | -->|picklockduration=3<!-- | ||
-->|interactioncount=2~4<!-- | -->|interactioncount=2~4<!-- | ||
-->|propinteraction=5<!-- | |||
-->|highendpropinteraction=15<!-- | |||
-->|monsterkill=1<!-- | -->|monsterkill=1<!-- | ||
-->|subbosskill=2<!-- | -->|subbosskill=2<!-- |
Revision as of 17:36, 5 June 2024
Creates an infobox for a weapon.
Example
Code | Preview |
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An example with all options, the information is not correct {{Infobox |name =Arming Sword |image =Arming Sword 7 |rarity =7 |stats =Weapon Damage 2,Move Speed -20,Agility 1,Knowledge 4,Will 2 |special =Smites enemies for 40 extra damage |effect =Heal 15 HP over 20 seconds |classes =[[Fighter]] |slottype =Primary Weapon |handtype =One-Handed |weapontype =[[Sword]] |utilitytype =Throw |actiontime =1 second |attackspeed =0.6s/0.56s/0.75s |reloadspeed =3.67 seconds |quiversize =7 arrows |stacksize =3 |invslots =[[File:2x3InvSlot.jpg]] |combo =Slash/Slash/Pierce |combodamage =100%/100%/150% |impactzones =100%/90%/70% |hitbox =70.5 x 17.2 |actionmovementspeed=Attack -25% <br> Blockreaction: -3% <br> Riposte: -30% <br> Riposteattack: -30% |duration=5 |openduration=3 |picklockduration=3 |interactioncount=2~4 |propinteraction=5 |highendpropinteraction=15 |monsterkill=1 |subbosskill=2 |bosskill=3 |itemachieve=4 |treasure=5 |description =Made from attenuated wood overlaid with leather, providing moredefenses and stability against brunt attacks. |nofloat =used for in text infobox |nomargin =used for tabs |size =50x50px}}This usage is not recommended, just here as an example |
Arming Sword - Weapon Damage 2 - - Move Speed -20 - - Agility 1 - - Knowledge 4 - - Will 2 - - Smites enemies for 40 extra damage -
Heal 15 HP over 20 seconds Required Class: Armor Type: Utility Type: Throw Slot Type: Primary Weapon Hand Type: One-Handed Action Time: 1 second Attack Speed: 0.6s/0.56s/0.75s Reload Speed: 3.67 seconds Quiver Size: 7 arrows Combo: Slash/Slash/Pierce Combo Damage: 100%/100%/150% Impact Zones: 100%/90%/70% Hitbox: 70.5 x 17.2 Action Move Speed Attack -25% Blockreaction: -3% Riposte: -30% Riposteattack: -30% Duration: 5 s Opening: 3 s Picking Lock: 3 s Interaction Count: 2~4 Stack Size: 3 Experience Points 50 Adventure Points Props Interaction: 5 High-End Props Interaction: 15 Monster Kill: 1 Subboss Kill: 2 Boss Kill: 3 Item Achieve: 4 Treasure: 5 Made from attenuated wood overlaid with leather, providing more defenses and stability against brunt attacks. |