From Dark and Darker Wiki
(Fixed bug. Table and header row were missing closing tags.) |
(Un-nested the template calls.) |
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<includeonly><!-- | <includeonly><!-- | ||
Manual filter list | |||
-->{{#arraydefine:Filter|Silver Ore}}<!-- | -->{{#arraydefine:Filter|Silver Ore}}<!-- | ||
Get the list of items for which to generate rows | |||
-->{{#arraydefine:Miscs|{{Misc Data|Alllists|Types|Misc|{{#if:{{{craftable|}}}|Craftable|Uncraftable}}|{{{1}}}}} }}{{#arraydiff:Miscs|Miscs|Filter}}<!-- | -->{{#arraydefine:Miscs|{{Misc Data|Alllists|Types|Misc|{{#if:{{{craftable|}}}|Craftable|Uncraftable}}|{{{1}}}}} }}{{#arraydiff:Miscs|Miscs|Filter}}<!-- | ||
--><table class="wikitable sortable jquery-tablesorter stripedtable" cellspacing="0" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
Create table header row --> | |||
<table class="wikitable sortable jquery-tablesorter stripedtable" cellspacing="0" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<tr> | <tr> | ||
{{#switch:{{{1|}}} | |||
<!-- Must manually set colspan and col titles according to drop existence of Gems --> | |||
|Gem= | |||
<th style="font-weight:bold; width:200px;" rowspan="2">Name</th> | |||
<th style="font-weight:bold;" colspan="6">Price</th> | <th style="font-weight:bold;" colspan="6">Price</th> | ||
<th style="font-weight:bold;" colspan="6">Price / Slot Size</th> | <th style="font-weight:bold;" colspan="6">Price / Slot Size</th> | ||
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<th style="font-weight:bold; background-color:rgb(var(--rarity-6),0.7); width:5.5%;">VII</th> | <th style="font-weight:bold; background-color:rgb(var(--rarity-6),0.7); width:5.5%;">VII</th> | ||
<!-- Must manually set colspan and col titles according to drop existence of Herbs --> | |||
|Herb= | |||
<th style="font-weight:bold; width:200px;" rowspan="2">Name</th> | |||
<th style="font-weight:bold;" colspan="4">Price</th> | <th style="font-weight:bold;" colspan="4">Price</th> | ||
<th style="font-weight:bold;" colspan="4">Price / Slot Size</th> | <th style="font-weight:bold;" colspan="4">Price / Slot Size</th> | ||
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<th style="font-weight:bold; background-color:rgb(var(--rarity-4),0.7); width:5.5%;">V</th> | <th style="font-weight:bold; background-color:rgb(var(--rarity-4),0.7); width:5.5%;">V</th> | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-5),0.7); width:5.5%;">VI</th> | <th style="font-weight:bold; background-color:rgb(var(--rarity-5),0.7); width:5.5%;">VI</th> | ||
|#default= | |||
<th style="font-weight:bold; background-color:rgb(220,220,220,0.2); width:200px;">Name</th> | |||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Price</th> | <th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Price</th> | ||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Price / Slot Size</th> | <th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Price / Slot Size</th> | ||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Item Achieve</th> | <th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Item Achieve</th> | ||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Inventory Size</th> | <th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Inventory Size</th> | ||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Max Stack Size</th>}}</tr><!-- | <th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Max Stack Size</th>}}</tr><!-- | ||
Loop over each item | |||
-->{{#loop:i|0|{{#arraysize:Miscs}}<!-- | -->{{#loop:i|0|{{#arraysize:Miscs}}<!-- | ||
-->|{{#vardefine:current|{{#arrayindex:Miscs|{{#var:i}} }} }}<!-- | -->|{{#vardefine:current|{{#arrayindex:Miscs|{{#var:i}} }} }}<!-- | ||
-->{{ | Format a table row for the current item | ||
Preprocessing: Collect booleans, slot information, and rarity information. | |||
-->{{#vardefine:types|{{Misc Data|{{#var:current}}|Types|All}} }}<!-- | |||
-->{{#vardefine:is_gem|{{#pos:{{#var:types}}|Gem}} }}<!-- | |||
-->{{#vardefine:is_herb|{{#pos:{{#var:types}}|Herb}} }}<!-- | |||
-->{{#vardefine:is_ammo|{{#pos:{{#var:types}}|Ammo}} }}<!-- | |||
{{#vardefine:is_hunting_loot|{{#pos:{{#var:types}}|HuntingLoot}} }} | |||
{{#vardefine:is_ore|{{#pos:{{#var:types}}|Ore}} }} | |||
{{#vardefine:is_container|{{#pos:{{#var:types}}|Container}} }} | |||
{{#vardefine:is_currency|{{#pos:{{#var:types}}|Currency}} }} | |||
{{#vardefine:is_powder|{{#pos:{{#var:types}}|Currency}} }} | |||
{{#vardefine:is_ingot|{{#pos:{{#var:types}}|Currency}} }} | |||
Define the width and height of the item's inventory slot. | |||
-->{{#vardefine:slot_width|{{Misc Data|{{#var:current}}|invwidth}} }}<!-- | |||
-->{{#vardefine:slot_height|{{Misc Data|{{#var:current}}|invheight}} }}<!-- | |||
-->{{#vardefine:slot_size|{{#expr:{{#var:slot_width}}*{{#var:slot_height}} }} }}<!-- | |||
Determine rarities for the item | |||
-->{{#vardefine:is_first|1}}<!-- | |||
-->{{#switch:1|<!-- | |||
For Gem, Herb, and Ammo items determine rarities by whether they drop or not | |||
-->|{{#if:{{#var:is_gem}}|1}}=<!-- | |||
-->{{#vardefine:rarities|<!-- | |||
-->{{#loop:i|0|8<!-- | |||
-->|{{#ifexist:DropTable:Diamond {{#var:i}}<!-- | |||
-->|{{#if:{{#var:is_first}}|{{#vardefine:is_first|}}|,}}<!-- | |||
-->{{#var:i}} }} }} }}<!-- | |||
-->|{{#if:{{#var:is_herb}}|1}}=<!-- | |||
-->{{#vardefine:rarities|<!-- | |||
-->{{#loop:i|0|8<!-- | |||
-->|{{#ifexist:DropTable:Lifeleaf {{#var:i}}<!-- | |||
-->|{{#if:{{#var:is_first}}|{{#vardefine:is_first|}}|,}}<!-- | |||
-->{{#var:i}} }} }} }}<!-- | |||
-->|{{#if:{{#var:is_ammo}}|1}}=<!-- | |||
-->{{#vardefine:rarities|<!-- | |||
-->{{#loop:i|0|3<!-- | |||
-->|{{#ifexist:DropTable:Arrow {{#var:i}}<!-- | |||
-->|{{#if:{{#var:is_first}}|{{#vardefine:is_first|}}|,}}<!-- | |||
-->{{#var:i}} }} }} }}<!-- | |||
-->|#default={{#vardefine:rarities|{{Misc Data|{{#var:current}}|Rarities}} }} }}<!-- | |||
Define boolean flag for multiple rarities | |||
-->{{#vardefine:multiple_rarities|{{#pos:{{#var:rarities}}|,}} }}<!-- | |||
Define rarities array for loops | |||
-->{{#arraydefine:rarities|{{#var:rarities}} }}<!-- | |||
Generate Table Row | |||
--><tr style="height:150px;"><!-- | |||
Item Iconbox | |||
--><td>{{Iconbox<!-- | |||
-->|{{#var:current}}<!-- | |||
-->|rarity=<!-- | |||
-->{{#if:{{#var:multiple_rarities}}<!-- | |||
-->|2<!-- | |||
-->|{{#var:rarities}} }}<!-- | |||
-->|size={{IconboxInventorySize|Misc Data|{{#var:current}}}}<!-- | |||
-->|caption=<!-- | |||
-->{{#if:{{#var:multiple_rarities}}<!-- | |||
-->||<span class="colorrarity{{#var:rarities}}">{{#var:current}}</span>}} }}</td><!-- | |||
Sell Price Value of One Item | |||
-->{{#loop:i|{{#arrayindex:rarities|0}}|{{#arraysize:rarities}}<!-- | |||
-->|<td>{{Misc Data|{{#var:current}}|SellPrices|{{#var:i}} }}</td>}}<!-- | |||
Sell Price Value per Slot of One Item | |||
-->{{#loop:i|{{#arrayindex:rarities|0}}|{{#arraysize:rarities}}<!-- | |||
-->|<td>{{#iferror:{{#expr:{{Misc Data|{{#var:current}}|SellPrices|{{#var:i}} }}/{{#var:slot_size}} round 2}}|}}</td>}}<!-- | |||
Item Achieve Value | |||
-->{{#if:{{#var:is_gem}}{{#var:is_herb}}<!-- | |||
-->||<td>{{Misc Data|{{#var:current}}|AP|{{#var:rarities}} }}</td>}}<!-- | |||
Inventory Size | |||
--><td>{{#var:slot_width}}x{{#var:slot_height}}</td><!-- | |||
Stack Size | |||
--><td>{{Misc Data|{{#var:current}}|MaxCount}}</td></tr>}}</table><!-- | |||
--></includeonly><noinclude> | --></includeonly><noinclude> | ||
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<pre>{{GenerateMiscRows|Gem}}</pre> | <pre>{{GenerateMiscRows|Gem}}</pre> | ||
{{GenerateMiscRows|Gem}} | {{GenerateMiscRows|Gem}} | ||
</noinclude> | </noinclude> |