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< Ray of Darkness and Spell Casting Speed
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Latest revision as of 14:28, 4 May 2024
it's been a bit since I messed with it but from what I remember, It does indeed work like this. Usually channels, such as life drain for comparison, Have a set amount of ticks that inflict the amount of damage or healing that is described on the tooltip. Increasing casting speed usually just increases the rate at which these ticks happen (example would be if it is 5 ticks, in 3 seconds, increasing your casting speed by 50% would have it do 5 ticks in 1.5 seconds and provides the damage or healing at a faster rate. Dark ray however, seems to have a set timer on each tick and it cannot be speed up to any faster rate. So yes, increasing casting speed will make the ray a shorter channel but the damage per second will stay exactly the same regardless of how long you are casting. I beleive it's the only channel that functions this way. You are technically doing less damage per cast with faster cast speed however you are inflicting the damage at the same speed regardless. This is why it was such a good pick with demon armor which lowers your cast speed and technically increases the damage per cast, but not the damage per second if that makes sense. My theory is that it works this way because it has incredibly fast ticks (it ticks every .1 seconds according to wiki) so even if it worked similarly to the other channels, it's probably rounding up to .1 which I assume is the fastest tick it will allow) however this should mean that it should scale incredibly well with added damage based of the rules on this wiki site. However the damage does not feel anywhere close to what it should be. Unsure if it's just bugged or it has it's own rules in regards to how it scales.