From Dark and Darker Wiki

(Added ammo section.)
m (<type> Items renamed to just <type> and moved under =items=)
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<metadesc>Dark and Darker Wiki Guide to Sell Prices of Misc Items</metadesc>
<metadesc>Dark and Darker Wiki Guide to Sell Prices of Misc Items</metadesc>


==AP and XP given==
=AP and XP given=
*Event currency is <span class="colorrarity7">{{Misc Data|Candy Cane|AP|7}} AP/ {{Misc Data|Candy Cane|XP|7}} XP</span>.
*Event currency is <span class="colorrarity7">{{Misc Data|Candy Cane|AP|7}} AP/ {{Misc Data|Candy Cane|XP|7}} XP</span>.
*Gold Coin is <span class="colorrarity7">{{#if:{{Misc Data|Gold Coin|AP|7}}|{{Misc Data|Gold Coin|AP|7}}|0}} AP/ {{Misc Data|Gold Coin|XP|7}} XP</span>.
*Gold Coin is <span class="colorrarity7">{{#if:{{Misc Data|Gold Coin|AP|7}}|{{Misc Data|Gold Coin|AP|7}}|0}} AP/ {{Misc Data|Gold Coin|XP|7}} XP</span>.
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-->As such, splitting the stack will reward more AP.
-->As such, splitting the stack will reward more AP.


==Gem Items==
=Items=
 
==Gem==
This table contains the Gem price when selling to [[The Collector]].
This table contains the Gem price when selling to [[The Collector]].
<br>
<br>
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{{MiscTable|{{GenerateMiscRows|Gem}}|type=Gem}}
{{MiscTable|{{GenerateMiscRows|Gem}}|type=Gem}}


==Hunting Loot Items==
==Hunting Loot==
<center>
<center>
{{MiscTable|{{GenerateMiscRows|HuntingLoot}} }}</center>
{{MiscTable|{{GenerateMiscRows|HuntingLoot}} }}</center>


==Ore Items==
==Ore==
<center>
<center>
{{MiscTable|{{GenerateMiscRows|Ore}} }}</center>
{{MiscTable|{{GenerateMiscRows|Ore}} }}</center>


==Ingot Items==
==Ingot==
<center>
<center>
{{MiscTable|{{GenerateMiscRows|Ingot}} }}</center>
{{MiscTable|{{GenerateMiscRows|Ingot}} }}</center>


==Powder Items==
==Powder==
<center>
<center>
{{MiscTable|{{GenerateMiscRows|Powder}} }}</center>
{{MiscTable|{{GenerateMiscRows|Powder}} }}</center>


==Currency Items==
==Currency==
<center>
<center>
{{MiscTable|{{GenerateMiscRows|Currency}} }}</center>
{{MiscTable|{{GenerateMiscRows|Currency}} }}</center>


==Container Items==
==Container==
<center>
<center>
{{MiscTable|{{GenerateMiscRows|Container}} }}</center>
{{MiscTable|{{GenerateMiscRows|Container}} }}</center>


==Herb Items==
==Herb==
<center>
<center>
{{MiscTable|{{GenerateMiscRows|Herb}}|type=Herb}}</center>
{{MiscTable|{{GenerateMiscRows|Herb}}|type=Herb}}</center>




==Ammo Items==
==Ammo==
<center>
<center>
{{MiscTable|{{GenerateMiscRows|Ammo}}|type=Ammo}}</center>
{{MiscTable|{{GenerateMiscRows|Ammo}}|type=Ammo}}</center>

Revision as of 02:52, 22 April 2024


AP and XP given

  • Event currency is 1 AP/ 1 XP.
  • Gold Coin is 0 AP/ 1 XP.
  • 1 AP/ 1 XP , 2 AP/ 2 XP, 3 AP/ 3 XP, 4 AP/ 4 XP, 5 AP/ 5 XP, 6 AP/ 6 XP, 7 AP/ 7 XP.
    • Most treasure follows this pattern, including treasures that are more than 1 slot such as the Ancient Scroll, Gold Waterpot, and Gold Crown.
      Thus if you want to maximize AP or XP gains you should prioritize single slot treasures.
  • The amount of AP rewarded is independent from the quantity in the stack.
    For example, a 1x Candy stack rewards the same amount of AP as 10x Candy stack.
    As such, splitting the stack will reward more AP.

Items

Gem

This table contains the Gem price when selling to The Collector.
Gems have different rarity names: Cracked, Flawed, Normal, Fine, Exquisite, Perfect, Royal, and Ultimate. Template:MiscTable

Hunting Loot

Template:MiscTable

Ore

Template:MiscTable

Ingot

Template:MiscTable

Powder

Template:MiscTable

Currency

Template:MiscTable

Container

Template:MiscTable

Herb

Template:MiscTable


Ammo

Template:MiscTable

Trivia

Before playtest #4, all treasure had the same value as the current 2 slot items.