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{| class="wikitable" cellspacing="0" style="width:95%; text-align:center; vertical-align:middle;"
These [[Stats]] do not include the starting armor
|-style="background:#4a4a4a;"
{| class="wikitable stripedtable" style="border-collapse: collapse; width: 30%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
| colspan="1" rowspan="2" |Hotfix #29
! style="text-align:center; width:66%;"| Stat Name || style="text-align:center; width:34%;"| Base Stats
| colspan="1" rowspan="2" |Enchantments / Modifiers
| colspan="2" rowspan="1" |1 Hand Shield
| colspan="2" rowspan="1" |2 Hand Shield
| colspan="2" rowspan="1" |1 Hand Weapon
| colspan="2" rowspan="1" |2 Hand Physical Weapon
| colspan="2" rowspan="1" |2 Hand Hybrid Weapon
| colspan="2" rowspan="1" |2 Hand Magic Weapon
| colspan="2" rowspan="1" |Head
| colspan="2" rowspan="1" |Chest
| colspan="2" rowspan="1" |Legs
| colspan="2" rowspan="1" |Hands
| colspan="2" rowspan="1" |Foot
| colspan="2" rowspan="1" |Cloak
| colspan="2" rowspan="1" |Necklace
| colspan="2" rowspan="1" |Ring
| colspan="1" rowspan="2" |Max Total Possible
|-style="background:#4a4a4a;"
| Min
| Max
| Min
| Max
| Min
| Max
| Min
| Max
| Min
| Max
| Min
| Max
| Min
| Max
| Min
| Max
| Min
| Max
| Min
| Max
| Min
| Max
| Min
| Max
| Min
| Max
| Min
| Max
|-
|-
| colspan="1" rowspan="8" style="background:#457533d0;" |Attributes
|Strength || style="text-align:right; color:rgb(132,176,5);" | {{#vardefineecho:strength|{{Class Data|{{{1}}}|attributes|strength}}}}
|All Attributes/Primitive
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|1.0
|1.0
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|1
|-style="background:#457533d0;"
|Strength
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|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
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|10
|-
|Agility
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|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
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|10
|-style="background:#457533d0;"
|Dexterity
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|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
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|10
|-
|Will
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|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
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|10
|-style="background:#457533d0;"
|Knowledge
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|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
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|10
|-
|-
|Vigor
|Vigor || style="text-align:right; color:rgb(132,176,5);" | {{#vardefineecho:vigor|{{Class Data|{{{1}}}|attributes|vigor}}}}
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|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
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|10
|-style="background:#457533d0;"
|Resourcefulness
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|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
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|10
|-
|-
| style="background:#BB432Ad0;" colspan="1" rowspan="6" |Physical Damage
|Agility || style="text-align:right; color:rgb(132,176,5);" | {{#vardefineecho:agility|{{Class Data|{{{1}}}|attributes|agility}}}}
|Armor Penetration
|
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|1.5
|3.0
|3.0
|6.0
|3.0
|6.0
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|1.0
|2.0
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|1.0
|2.0
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|1.5
|2.5
|1.5
|2.5
|0.5
|1.5
|18
|-style="background:#BB432Ad0;"
|Additional Physical Damage
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|1.0
|2.0
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|1.0
|2.0
|1.0
|3.0
|1.0
|2.0
|11
|-
|-
|True Physical Damage
|Dexterity || style="text-align:right; color:rgb(132,176,5);" | {{#vardefineecho:dexterity|{{Class Data|{{{1}}}|attributes|dexterity}}}}
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|1.0
|2.0
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|1.0
|2.0
|1.0
|3.0
|1.0
|2.0
|11
|-style="background:#BB432Ad0;"
|Physical Damage Bonus
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|1.0
|3.0
|2.0
|6.0
|2.0
|6.0
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|1.0
|3.0
|2.0
|5.0
|2.0
|5.0
|1.0
|3.0
|1.0
|3.0
|1.0
|3.0
|2.0
|5.0
|1.0
|3.0
|39
|-
|-
|Physical Weapon Damage Add
|Will|| style="text-align:right; color:rgb(132,176,5);" | {{#vardefineecho:will|{{Class Data|{{{1}}}|attributes|will}}}}
|
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|1.0
|2.0
|1.0
|3.0
|1.0
|3.0
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|4
|-style="background:#BB432Ad0;"
|Physical Power
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|1.0
|3.0
|1.0
|6.0
|1.0
|6.0
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|1.0
|3.0
|1.0
|5.0
|1.0
|5.0
|1.0
|3.0
|1.0
|3.0
|1.0
|3.0
|1.0
|5.0
|1.0
|3.0
|39
|-
|-
| style="background:#2A6DACd0;" colspan="1" rowspan="5" |Magical Damage
|Knowledge || style="text-align:right;color:rgb(132,176,5);" | {{#vardefineecho:knowledge|{{Class Data|{{{1}}}|attributes|knowledge}}}}
|Magic Penetration
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|1.5
|3.0
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|3.0
|6.0
|3.0
|6.0
|1.0
|2.0
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|1.0
|2.0
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|1.5
|2.5
|1.5
|2.5
|0.5
|1.5
|18
|-style="background:#2A6DACd0;"
|Additional Magical Damage
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|1.0
|2.0
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|1.0
|2.0
|1.0
|3.0
|1.0
|2.0
|11
|-
|-
|True Magical Damage
|Resourcefulness|| style="text-align:right; color:rgb(132,176,5);" | {{#vardefineecho:resourcefulness|{{Class Data|{{{1}}}|attributes|resourcefulness}}}}
|
|-<!--
|
-->{{#vardefine:sum|{{#expr:{{#var:strength}}*0.25+{{#var:vigor}}*0.75}}}}<!--
|
-->{{#vardefine:health|{{#switch:1
|
    |{{#expr:{{#var:sum}}<=10}}={{#expr:ceil(60+3*{{#var:sum}})}}
|
    |{{#expr:{{#var:sum}}<=50}}={{#expr:ceil(90+2*({{#var:sum}}-10))}}
|
    |{{#expr:{{#var:sum}}<=75}}={{#expr:ceil(170+1*({{#var:sum}}-50))}}
|
    |{{#expr:{{#var:sum}}<=100}}={{#expr:ceil(195+0.5*({{#var:sum}}-75))}}
|
}}}}
|
|Health            || style="text-align:right; color:rgb(132,176,5);" |{{#var:health}}
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|1.0
|2.0
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|1.0
|2.0
|1.0
|3.0
|1.0
|2.0
|11
|-style="background:#2A6DACd0;"
|Magical Damage Bonus
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|1.0
|3.0
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|2.0
|6.0
|2.0
|6.0
|1.0
|3.0
|2.0
|5.0
|2.0
|5.0
|1.0
|3.0
|1.0
|3.0
|1.0
|3.0
|2.0
|5.0
|1.0
|3.0
|39
|-
|-
|Magical Power
|Memory Capacity    || style="text-align:right; color:rgb(132,176,5);" | {{#ifexpr:{{#var:knowledge}}>6|{{#expr:{{#var:knowledge}}-6}}|0}}
|
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|1.0
|3.0
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|1.0
|6.0
|1.0
|6.0
|1.0
|3.0
|1.0
|5.0
|1.0
|5.0
|1.0
|3.0
|1.0
|3.0
|1.0
|3.0
|1.0
|5.0
|1.0
|3.0
|39
|-style="background:#99591Ad0;"
| colspan="1" rowspan="5" |Reductions
|Armor Rating Add
|10.0
|15.0
|20.0
|30.0
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|2.0
|5.0
|5.0
|10.0
|5.0
|10.0
|2.0
|5.0
|2.0
|5.0
|2.0
|5.0
|5.0
|10.0
|2.0
|5.0
|90
|-
|-
|Magic Resistance Add
|Utility Effectiveness|| style="text-align:right;" |0
|10.0
|15.0
|20.0
|30.0
|
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|1.0
|5.0
|5.0
|10.0
|5.0
|10.0
|1.0
|5.0
|1.0
|5.0
|1.0
|5.0
|5.0
|10.0
|1.0
|5.0
|90
|-style="background:#99591Ad0;"
|Physical Damage Reduction
|1.0
|3.0
|2.5
|5.0
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|0.1
|1.0
|0.5
|1.5
|0.5
|1.5
|0.1
|1.0
|0.1
|1.0
|0.1
|1.0
|0.5
|1.5
|0.1
|1.0
|15.5
|-
|-
|Magical Damage Reduction
|Luck              || style="text-align:right;" |0
|1.0
|-<!--
|3.0
-->{{#vardefine:health_recovery_bonus|{{#switch:1
|2.5
    |{{#expr:{{#var:vigor}}<=5}}={{#expr:-55+5*{{#var:vigor}}}}
|5.0
    |{{#expr:{{#var:vigor}}<=15}}={{#expr:-30+3*({{#var:vigor}}-5)}}
|
    |{{#expr:{{#var:vigor}}<=25}}={{#expr:0+7*({{#var:vigor}}-15)}}
|
    |{{#expr:{{#var:vigor}}<=35}}={{#expr:70+5*({{#var:vigor}}-25)}}
|
}}}}
|
|Health Recovery Bonus|| style="text-align:right; {{#ifexpr:{{#var:health_recovery_bonus}}<0|color:rgb(255,117,117);|{{#ifexpr:{{#var:health_recovery_bonus}}>0|color:rgb(132,176,5);}}}}" |{{#var:health_recovery_bonus}}%
|
|-<!--
|
-->{{#vardefine:spell_recovery_bonus|{{#switch:1
|
    |{{#expr:{{#var:knowledge}}<=28}}={{#expr:43+1.5*{{#var:knowledge}}}}
|
    |{{#expr:{{#var:knowledge}}<=35}}={{#expr:85+5*({{#var:knowledge}}-28)}}
|0.1
}}}}
|1.0
|Spell Recovery Bonus|| style="text-align:right; {{#ifexpr:{{#var:spell_recovery_bonus}}<0|color:rgb(255,117,117);|{{#ifexpr:{{#var:spell_recovery_bonus}}>0|color:rgb(132,176,5);}}}}" |{{#var:spell_recovery_bonus}}%
|0.5
|-<!--
|1.5
-->{{#vardefine:move_speed|{{#switch:1
|0.5
    |{{#expr:{{#var:agility}}<=15}}={{#expr:300+-30+2*{{#var:agility}}}}
|1.5
    |{{#expr:{{#var:agility}}<=45}}={{#expr:300+1*({{#var:agility}}-15)}}
|0.1
}}}}
|1.0
|Move Speed        || style="text-align:right; {{#ifexpr:{{#var:move_speed}}<300|color:rgb(255,117,117);|{{#ifexpr:{{#var:move_speed}}>300|color:rgb(132,176,5);}}}}" |{{#var:move_speed}} ( {{#expr:{{#var:move_speed}}/3 round 2}}% )
|0.1
|-<!--
|1.0
-->{{#vardefine:sum|{{#expr:{{#var:agility}}*0.25+{{#var:dexterity}}*0.75}}}}<!--
|0.1
-->{{#vardefine:action_speed|{{#switch:1
|1.0
    |{{#expr:{{#var:sum}}<=10}}={{#expr:-38+3*{{#var:sum}}}}
|0.5
    |{{#expr:{{#var:sum}}<=13}}={{#expr:-8+2*({{#var:sum}}-10)}}
|1.5
    |{{#expr:{{#var:sum}}<=25}}={{#expr:-2+({{#var:sum}}-13)}}
|0.1
    |{{#expr:{{#var:sum}}<=41}}={{#expr:10+1.5*({{#var:sum}}-25)}}
|1.0
}}}}
|15.5
|Action Speed      || style="text-align:right; {{#ifexpr:{{#var:action_speed}}<0|color:rgb(255,117,117);|{{#ifexpr:{{#var:action_speed}}>0|color:rgb(132,176,5);}}}}" |{{#var:action_speed}}%
|-style="background:#99591Ad0;"
|-<!--
|Projectile Reduction Mod
-->{{#vardefine:manual_dexterity|{{#switch:1
|1.0
    |{{#expr:{{#var:dexterity}}<=15}}={{#expr:-15+1*({{#var:dexterity}})}}
|3.0
    |{{#expr:{{#var:dexterity}}<=23}}={{#expr:0+3*({{#var:dexterity}}-15)}}
|2.5
    |{{#expr:{{#var:dexterity}}<=31}}={{#expr:24+2*({{#var:dexterity}}-23)}}
|5.0
    |{{#expr:{{#var:dexterity}}<=37}}={{#expr:40+1*({{#var:dexterity}}-31)}}
|
}}}}
|
|Manual Dexterity  || style="text-align:right; {{#ifexpr:{{#var:manual_dexterity}}<0|color:rgb(255,117,117);|{{#ifexpr:{{#var:manual_dexterity}}>0|color:rgb(132,176,5);}}}}" |{{#var:manual_dexterity}}%
|
|-<!--
|
-->{{#vardefine:spell_casting_speed|{{#switch:1
|
    |{{#expr:{{#var:knowledge}}<=1}}=-93
|
    |{{#expr:{{#var:knowledge}}<=19}}={{#expr:-93+5*({{#var:knowledge}}-1)}}
|
    |{{#expr:{{#var:knowledge}}<=30}}={{#expr:-3+3*({{#var:knowledge}}-19)}}
|
    |{{#expr:{{#var:knowledge}}<=40}}={{#expr:30+4*({{#var:knowledge}}-30)}}
|0.1
}}}}
|1.0
|Spell Casting Speed|| style="text-align:right; {{#ifexpr:{{#var:spell_casting_speed}}<0|color:rgb(255,117,117);|{{#ifexpr:{{#var:spell_casting_speed}}>0|color:rgb(132,176,5);}}}}" |{{#var:spell_casting_speed}}%
|0.5
|-<!--
|1.5
-->{{#vardefine:equip_speed|{{#switch:1
|0.5
    |{{#expr:{{#var:dexterity}}<=1}}=-95
|1.5
    |{{#expr:{{#var:dexterity}}<=2}}=-91
|0.1
    |{{#expr:{{#var:dexterity}}<=15}}={{#expr:-91+7*({{#var:dexterity}}-2)}}
|1.0
    |{{#expr:{{#var:dexterity}}<=35}}={{#expr:0+5*({{#var:dexterity}}-15)}}
|0.1
}}}}
|1.0
|Equip Speed        || style="text-align:right; {{#ifexpr:{{#var:equip_speed}}<0|color:rgb(255,117,117);|{{#ifexpr:{{#var:equip_speed}}>0|color:rgb(132,176,5);}}}}" |{{#var:equip_speed}}%
|0.1
|-<!--
|1.0
-->{{#vardefine:sum|{{#expr:{{#var:agility}}*0.4+{{#var:resourcefulness}}*0.6}}}}<!--
|0.5
-->{{#vardefine:regular_interaction_speed|{{#switch:1
|1.5
    |{{#expr:{{#var:sum}}<=5}}={{#expr:-55+5*{{#var:sum}}}}
|0.1
    |{{#expr:{{#var:sum}}<=15}}={{#expr:-30+3*({{#var:sum}}-5)}}
|1.0
    |{{#expr:{{#var:sum}}<=25}}={{#expr:-0+7*({{#var:sum}}-15)}}
|15.5
    |{{#expr:{{#var:sum}}<=35}}={{#expr:70+5*({{#var:sum}}-25)}}
}}}}
|Regular Interaction Speed|| style="text-align:right; {{#ifexpr:{{#var:regular_interaction_speed}}<0|color:rgb(255,117,117);|{{#ifexpr:{{#var:regular_interaction_speed}}>0|color:rgb(132,176,5);}}}}" |{{#var:regular_interaction_speed}}%
|-<!--
-->{{#vardefine:magical_interaction_speed|{{#switch:1
    |{{#expr:{{#var:will}}<=15}}={{#expr:-75+5*({{#var:will}})}}
    |{{#expr:{{#var:will}}<=25}}={{#expr:0+7*({{#var:will}}-15)}}
    |{{#expr:{{#var:will}}<=35}}={{#expr:70+5*({{#var:will}}-25)}}
}}}}
|Magical Interaction Speed|| style="text-align:right; {{#ifexpr:{{#var:magical_interaction_speed}}<0|color:rgb(255,117,117);|{{#ifexpr:{{#var:magical_interaction_speed}}>0|color:rgb(132,176,5);}}}}" |{{#var:magical_interaction_speed}}%
|-<!--
-->{{#vardefine:persuasiveness|{{#switch:1
    |{{#expr:{{#var:resourcefulness}}<=35}}={{#expr:0+1*({{#var:resourcefulness}})}}
    |{{#expr:{{#var:resourcefulness}}<=71}}={{#expr:35+0.5*({{#var:resourcefulness}}-35)}}
}}}}
|Persuasiveness    || style="text-align:right; color:rgb(132,176,5);" |{{#var:persuasiveness}}
|-<!--
-->{{#vardefine:buff_duration|{{#switch:1
    |{{#expr:{{#var:will}}<=5}}={{#expr:-80+10*({{#var:will}})}}
    |{{#expr:{{#var:will}}<=7}}={{#expr:-30+5*({{#var:will}}-5)}}
    |{{#expr:{{#var:will}}<=11}}={{#expr:-20+3*({{#var:will}}-7)}}
    |{{#expr:{{#var:will}}<=15}}={{#expr:-8+2*({{#var:will}}-11)}}
    |{{#expr:{{#var:will}}<=50}}={{#expr:0+1*({{#var:will}}-15)}}
}}}}
|Buff Duration      || style="text-align:right; {{#ifexpr:{{#var:buff_duration}}<0|color:rgb(255,117,117);|{{#ifexpr:{{#var:buff_duration}}>0|color:rgb(132,176,5);}}}}" |{{#var:buff_duration}}%
|-<!--
-->{{#vardefine:debuff_duration|{{#switch:1
    |{{#expr:{{#var:will}}=0}}=400
    |{{#expr:{{#var:will}}<=1}}=233.3
    |{{#expr:{{#var:will}}<=2}}=150
    |{{#expr:{{#var:will}}<=3}}=100
    |{{#expr:{{#var:will}}<=4}}=66.7
    |{{#expr:{{#var:will}}<=5}}=42.9
    |{{#expr:{{#var:will}}<=6}}=33.3
    |{{#expr:{{#var:will}}<=7}}=25
    |{{#expr:{{#var:will}}<=8}}=20.5
    |{{#expr:{{#var:will}}<=9}}=16.3
    |{{#expr:{{#var:will}}<=10}}=12.4
    |{{#expr:{{#var:will}}<=11}}=8.7
    |{{#expr:{{#var:will}}<=12}}=6.4
    |{{#expr:{{#var:will}}<=14}}={{#expr:6.4-2.2*({{#var:will}}-12)}}
    |{{#expr:{{#var:will}}<=15}}=0
    |{{#expr:{{#var:will}}<=17}}={{#expr:0-1*({{#var:will}}-15)}}
    |{{#expr:{{#var:will}}<=19}}={{#expr:-2-0.9*({{#var:will}}-17)}}
    |{{#expr:{{#var:will}}<=20}}=-4.8
    |{{#expr:{{#var:will}}<=21}}=-5.7
    |{{#expr:{{#var:will}}<=22}}=-6.5
    |{{#expr:{{#var:will}}<=24}}={{#expr:-6.5-0.9*({{#var:will}}-22)}}
    |{{#expr:{{#var:will}}<=29}}={{#expr:-8.3-0.8*({{#var:will}}-24)}}
}}}}
|Debuff Duration    || style="text-align:right; {{#ifexpr:{{#var:debuff_duration}}<0|color:rgb(255,117,117);|{{#ifexpr:{{#var:debuff_duration}}>0|color:rgb(132,176,5);}}}}" |{{#var:debuff_duration}}%
|-
|-
| style="background:#8566B7d0;" colspan="1" rowspan="6" |Actions and Interactions
|Armor Penetration  || style="text-align:right;" | 0%
|Action Speed
|
|
|
|
|
|
|
|
|
|
|
|
|0.5
|1.0
|1.0
|2.0
|1.0
|2.0
|0.5
|1.0
|
|
|1.0
|2.0
|1.0
|2.0
|0.5
|1.0
|12
|-style="background:#8566B7d0;"
|Move Speed Add
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|3.0
|5.0
|
|
|3.0
|5.0
|2.0
|3.0
|2.0
|3.0
|2.0
|3.0
|22
|-
|-
|Move Speed Bonus
|Magic Penetration  || style="text-align:right;" | 0%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|0.5
|1.5
|
|
|0.5
|1.5
|0.1
|1.0
|0.5
|1.0
|0.1
|1.0
|7
|-style="background:#8566B7d0;"
|Regular Interaction Speed
|5.0
|7.5
|10.0
|15.0
|5.0
|7.5
|10.0
|15.0
|10.0
|15.0
|10.0
|15.0
|10.0
|15.0
|10.0
|15.0
|5.0
|7.5
|5.0
|7.5
|5.0
|7.5
|5.0
|7.5
|5.0
|7.5
|5.0
|7.5
|97.5
|-
|-
|Magical Interaction Speed
|Headshot Reduction || style="text-align:right;" | 0%
|5.0
|7.5
|10.0
|15.0
|5.0
|7.5
|10.0
|15.0
|10.0
|15.0
|10.0
|15.0
|10.0
|15.0
|10.0
|15.0
|5.0
|7.5
|5.0
|7.5
|5.0
|7.5
|5.0
|7.5
|5.0
|7.5
|5.0
|7.5
|97.5
|-style="background:#8566B7d0;"
|Spell Casting Speed
|
|
|
|
|
|
|
|
|
|
|
|
|0.5
|1.0
|1.0
|2.0
|1.0
|2.0
|0.5
|1.0
|
|
|1.0
|2.0
|1.0
|2.0
|0.5
|1.0
|12
|-
|-
| style="background:#696969d0;" colspan="1" rowspan="2" |Health
|Projectile Damage Reduction|| style="text-align:right;" | 0%
|Max Health Add
|2.0
|4.0
|3.0
|6.0
|2.0
|4.0
|3.0
|6.0
|3.0
|6.0
|3.0
|6.0
|2.0
|4.0
|3.0
|6.0
|3.0
|6.0
|2.0
|4.0
|2.0
|4.0
|2.0
|4.0
|3.0
|6.0
|2.0
|4.0
|50
|-style="background:#696969d0;"
|Max Health Bonus
|1.0
|2.0
|1.5
|3.0
|1.0
|2.0
|1.5
|3.0
|1.5
|3.0
|1.5
|3.0
|1.0
|2.0
|1.5
|3.0
|1.5
|3.0
|1.0
|2.0
|1.0
|2.0
|1.0
|2.0
|1.5
|3.0
|1.0
|2.0
|25
|-
|-
|style="background:#696969d0;" colspan="1" rowspan="2" |Healing
|Physical Damage Reduction|| style="text-align:right;" |<!--
|Physical Healing
--><span style="color:rgb(255,117,117);">-22%</span>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|1.0
|3.0
|
|
|
|
|
|
|
|
|1.0
|3.0
|1.0
|2.0
|10
|-style="background:#696969d0;"
|Magical Healing
|
|
|
|
|1.0
|2.0
|
|
|1.0
|3.0
|1.0
|3.0
|
|
|1.0
|3.0
|
|
|
|
|
|
|
|
|1.0
|3.0
|1.0
|2.0
|14
|-
|-
|style="background:#696969d0;" colspan="1" rowspan="2" |Statuses
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;From Armor Rating|| style="text-align:right;" |<!--
|Buff Duration Bonus
-->0 ( <span style="color:rgb(255,117,117);">-22%</span> )
|3.0
|5.0
|5.0
|10.0
|3.0
|5.0
|5.0
|10.0
|5.0
|10.0
|5.0
|10.0
|3.0
|5.0
|5.0
|10.0
|5.0
|10.0
|3.0
|5.0
|3.0
|5.0
|3.0
|5.0
|5.0
|10.0
|3.0
|5.0
|70
|-style="background:#696969d0;"
|Debuff Duration Bonus
|1.0
|3.0
|2.0
|5.0
|1.0
|3.0
|2.0
|5.0
|2.0
|5.0
|2.0
|5.0
|1.0
|3.0
|2.0
|5.0
|2.0
|5.0
|1.0
|3.0
|1.0
|3.0
|1.0
|3.0
|2.0
|5.0
|1.0
|3.0
|39
|-
|-
|style="background:#696969d0;" colspan="1" rowspan="2" |Memory
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;From Bonuses|| style="text-align:right;" | 0%
|Memory Capacity Add
|-<!--
|
-->{{#vardefine:magic_resist_rating|{{#switch:1
|
    |{{#expr:{{#var:will}}<=5}}={{#expr:-20+4*({{#var:will}})}}
|
    |{{#expr:{{#var:will}}<=35}}={{#expr:3*({{#var:will}}-5)}}
|
}}}}<!--
|1.0
-->{{#vardefine:magic_damage_reduction|{{#switch:1
|1.0
    |{{#expr:{{#var:magic_resist_rating}}<=-15}}={{#expr:-595+2*({{#var:magic_resist_rating}}+300)}}
|
    |{{#expr:{{#var:magic_resist_rating}}<=10}}={{#expr:-25+1*({{#var:magic_resist_rating}}+15)}}
|
    |{{#expr:{{#var:magic_resist_rating}}<=19}}={{#expr:0+0.5*({{#var:magic_resist_rating}}-10)}}
|2.0
    |{{#expr:{{#var:magic_resist_rating}}<=30}}={{#expr:4.5+0.4*({{#var:magic_resist_rating}}-19)}}
|2.0
    |{{#expr:{{#var:magic_resist_rating}}<=40}}={{#expr:8.9+0.3*({{#var:magic_resist_rating}}-30)}}
|2.0
    |{{#expr:{{#var:magic_resist_rating}}<=50}}={{#expr:0.2*({{#var:magic_resist_rating}}-40)}}
|2.0
    |{{#expr:{{#var:magic_resist_rating}}<=100}}={{#expr:0.1*({{#var:magic_resist_rating}}-50)}}
|1.0
}}}}
|2.0
|Magic Resistance  || style="text-align:right;" |<!--
|2.0
--><span style="{{#ifexpr:{{#var:magic_damage_reduction}}<0|color:rgb(255,117,117);|{{#ifexpr:{{#var:magic_damage_reduction}}>0|color:rgb(132,176,5);}}}}">{{#var:magic_damage_reduction}}%</span>
|3.0
|-
|2.0
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;From Resist Rating|| style="text-align:right;" |<!--
|3.0
--><span style="color:rgb(132,176,5);">{{#var:magic_resist_rating}}</span><!--
|1.0
-->  ( <span style="{{#ifexpr:{{#var:magic_damage_reduction}}<0|color:rgb(255,117,117);|{{#ifexpr:{{#var:magic_damage_reduction}}>0|color:rgb(132,176,5);}}}}">{{#var:magic_damage_reduction}}%</span> )
|2.0
|-
|1.0
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;From Bonuses|| style="text-align:right;" | 0%
|2.0
|-<!--
|1.0
-->{{#vardefine:physical_power|{{#var:strength}}}}<!--
|2.0
-->{{#vardefine:physical_power_bonus|{{#switch:1
|2.0
    |{{#expr:{{#var:physical_power}}<=5}}={{#expr:-80+10*({{#var:physical_power}})}}
|3.0
    |{{#expr:{{#var:physical_power}}<=7}}={{#expr:-30+5*({{#var:physical_power}}-5)}}
|1.0
    |{{#expr:{{#var:physical_power}}<=11}}={{#expr:-20+3*({{#var:physical_power}}-7)}}
|2.0
    |{{#expr:{{#var:physical_power}}<=15}}={{#expr:-8+2*({{#var:physical_power}}-11)}}
|23
    |{{#expr:{{#var:physical_power}}<=50}}={{#expr:0+1*({{#var:physical_power}}-15)}}
|-style="background:#696969d0;"
}}}}
|Memory Capacity Bonus
|Physical Power Bonus|| style="text-align:right;" |<!--
|
--><span style="{{#ifexpr:{{#var:physical_power_bonus}}<0|color:rgb(255,117,117);|{{#ifexpr:{{#var:physical_power_bonus}}>0|color:rgb(132,176,5);}}}}">{{#var:physical_power_bonus}}%<span>
|
|-
|
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;From Physical Power|| style="text-align:right;" |<!--
|
--><span style="color:rgb(132,176,5);">{{#var:physical_power}}</span><!--
|2.0
--> ( <span style="{{#ifexpr:{{#var:physical_power_bonus}}<0|color:rgb(255,117,117);|{{#ifexpr:{{#var:physical_power_bonus}}>0|color:rgb(132,176,5);}}}}">{{#var:physical_power_bonus}}%</span> )
|5.0
|-
|
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;From Bonuses|| style="text-align:right;" | 0%
|
|-<!--
|5.0
-->{{#vardefine:magical_power|{{#var:will}}}}<!--
|10.0
-->{{#vardefine:magical_power_bonus|{{#switch:1
|5.0
    |{{#expr:{{#var:magical_power}}<=1}}=-90
|10.0
    |{{#expr:{{#var:magical_power}}<=5}}={{#expr:-90+10*({{#var:magical_power}}-1)}}
|2.0
    |{{#expr:{{#var:magical_power}}<=15}}={{#expr:-50+5*({{#var:magical_power}}-5)}}
|5.0
    |{{#expr:{{#var:magical_power}}<=21}}={{#expr:0+2.5*({{#var:magical_power}}-15)}}
|5.0
    |{{#expr:{{#var:magical_power}}<=40}}={{#expr:15+2*({{#var:magical_power}}-21)}}
|10.0
    |{{#expr:{{#var:magical_power}}<=50}}={{#expr:53+1*({{#var:magical_power}}-40)}}
|5.0
}}}}
|10.0
|Magic Power Bonus  || style="text-align:right;" |<!--
|2.0
--><span style="{{#ifexpr:{{#var:magical_power_bonus}}<0|color:rgb(255,117,117);|{{#ifexpr:{{#var:magical_power_bonus}}>0|color:rgb(132,176,5);}}}}">{{#var:magical_power_bonus}}%</span>
|5.0
|-
|2.0
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;From Magic Power|| style="text-align:right;" |<!--
|5.0
--><span style="color:rgb(132,176,5);">{{#var:magical_power}}</span><!--
|2.0
--> ( <span style="{{#ifexpr:{{#var:magical_power_bonus}}<0|color:rgb(255,117,117);|{{#ifexpr:{{#var:magical_power_bonus}}>0|color:rgb(132,176,5);}}}}">{{#var:magical_power_bonus}}%</span> )
|5.0
|-
|5.0
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;From Bonuses|| style="text-align:right;" | 0%
|10.0
|-
|2.0
|Primary Weapon    || style="text-align:right;" | 0
|5.0
|-
|70
|Secondary Weapon  || style="text-align:right;" | 0
|-
|Impact Power      || style="text-align:right;" | 0
|-
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Primary Weapon Impact Power|| style="text-align:right;" | 0
|-
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Secondary Weapon Impact Power|| style="text-align:right;" | 0
|}
|}

Revision as of 08:55, 29 February 2024

These Stats do not include the starting armor

Stat Name Base Stats
Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness
Health
Memory Capacity Expression error: Unexpected > operator.
Utility Effectiveness 0
Luck 0
Health Recovery Bonus %
Spell Recovery Bonus %
Move Speed ( Expression error: Unexpected / operator.% )
Action Speed %
Manual Dexterity %
Spell Casting Speed %
Equip Speed %
Regular Interaction Speed %
Magical Interaction Speed %
Persuasiveness
Buff Duration %
Debuff Duration %
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance <span style="Expression error: Unexpected < operator.">%
        From Resist Rating ( <span style="Expression error: Unexpected < operator.">% )
        From Bonuses 0%
Physical Power Bonus <span style="Expression error: Unexpected < operator.">%
        From Physical Power ( <span style="Expression error: Unexpected < operator.">% )
        From Bonuses 0%
Magic Power Bonus <span style="Expression error: Unexpected < operator.">%
        From Magic Power ( <span style="Expression error: Unexpected < operator.">% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0