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(status policies parsed)
m (fixed typo that caused policies to be missed)
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         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |frostbite=-12% Move Speed, -12% Action Speed for 6s*Removable, StackingType: AggregateByTarget, StackLimitCount: 3
         |frostbite=-12% Move Speed, -12% Action Speed for 6s*Removable, StackingType: AggregateByTarget, StackLimitCount: 3, StackExpirationPolicy: RemoveSingleStackAndRefreshDuration
         |all=Frostbite
         |all=Frostbite
         }}
         }}
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         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |frostbite=-12% Move Speed, -12% Action Speed for 6s*Removable, StackingType: AggregateByTarget, StackLimitCount: 3
         |frostbite=-12% Move Speed, -12% Action Speed for 6s*Removable, StackingType: AggregateByTarget, StackLimitCount: 3, StackExpirationPolicy: RemoveSingleStackAndRefreshDuration
         |all=Frostbite
         |all=Frostbite
         }}
         }}
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         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |frostbite=-12% Move Speed, -12% Action Speed for 6s*Removable, StackingType: AggregateByTarget, StackLimitCount: 3
         |frostbite=-12% Move Speed, -12% Action Speed for 6s*Removable, StackingType: AggregateByTarget, StackLimitCount: 3, StackExpirationPolicy: RemoveSingleStackAndRefreshDuration
         |all=Frostbite
         |all=Frostbite
         }}
         }}
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         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |frostbite=-12% Move Speed, -12% Action Speed for 6s*Removable, StackingType: AggregateByTarget, StackLimitCount: 3
         |frostbite=-12% Move Speed, -12% Action Speed for 6s*Removable, StackingType: AggregateByTarget, StackLimitCount: 3, StackExpirationPolicy: RemoveSingleStackAndRefreshDuration
         |all=Frostbite
         |all=Frostbite
         }}
         }}
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         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |frostbite=-12% Move Speed, -12% Action Speed for 6s*Removable, StackingType: AggregateByTarget, StackLimitCount: 3
         |frostbite=-12% Move Speed, -12% Action Speed for 6s*Removable, StackingType: AggregateByTarget, StackLimitCount: 3, StackExpirationPolicy: RemoveSingleStackAndRefreshDuration
         |all=Frostbite
         |all=Frostbite
         }}
         }}
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         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |frostbite=-12% Move Speed, -12% Action Speed for 6s*Removable, StackingType: AggregateByTarget, StackLimitCount: 3
         |frostbite=-12% Move Speed, -12% Action Speed for 6s*Removable, StackingType: AggregateByTarget, StackLimitCount: 3, StackExpirationPolicy: RemoveSingleStackAndRefreshDuration
         |all=Frostbite
         |all=Frostbite
         }}
         }}
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         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |frostbite=-12% Move Speed, -12% Action Speed for 6s*Removable, StackingType: AggregateByTarget, StackLimitCount: 3
         |frostbite=-12% Move Speed, -12% Action Speed for 6s*Removable, StackingType: AggregateByTarget, StackLimitCount: 3, StackExpirationPolicy: RemoveSingleStackAndRefreshDuration
         |all=Frostbite
         |all=Frostbite
         }}
         }}
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         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |frostbite=-12% Move Speed, -12% Action Speed for 6s*Removable, StackingType: AggregateByTarget, StackLimitCount: 3
         |frostbite=-12% Move Speed, -12% Action Speed for 6s*Removable, StackingType: AggregateByTarget, StackLimitCount: 3, StackExpirationPolicy: RemoveSingleStackAndRefreshDuration
         |all=Frostbite
         |all=Frostbite
         }}
         }}
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         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |frostbite=-8% Move Speed, -8% Action Speed for 8s*Removable, StackingType: AggregateByTarget, StackLimitCount: 5
         |frostbite=-8% Move Speed, -8% Action Speed for 8s*Removable, StackingType: AggregateByTarget, StackLimitCount: 5, StackExpirationPolicy: RemoveSingleStackAndRefreshDuration
         |ice cloud dmg=5 Magical Damage*Removable, Period: 0.2, StackingType: AggregateByTarget, StackLimitCount: 1
         |ice cloud dmg=5 Magical Damage*Removable, Period: 0.2, StackingType: AggregateByTarget, StackLimitCount: 1
         |ice cloud freezing=Unable to Move, Unable to Attack for 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1
         |ice cloud freezing=Unable to Move, Unable to Attack for 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1
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         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |frostbite=-8% Move Speed, -8% Action Speed for 8s*Removable, StackingType: AggregateByTarget, StackLimitCount: 5
         |frostbite=-8% Move Speed, -8% Action Speed for 8s*Removable, StackingType: AggregateByTarget, StackLimitCount: 5, StackExpirationPolicy: RemoveSingleStackAndRefreshDuration
         |ice cloud dmg=5 Magical Damage*Removable, Period: 0.2, StackingType: AggregateByTarget, StackLimitCount: 1
         |ice cloud dmg=5 Magical Damage*Removable, Period: 0.2, StackingType: AggregateByTarget, StackLimitCount: 1
         |ice cloud freezing=Unable to Move, Unable to Attack for 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1
         |ice cloud freezing=Unable to Move, Unable to Attack for 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1
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         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |frostbite=-8% Move Speed, -8% Action Speed for 8s*Removable, StackingType: AggregateByTarget, StackLimitCount: 5
         |frostbite=-8% Move Speed, -8% Action Speed for 8s*Removable, StackingType: AggregateByTarget, StackLimitCount: 5, StackExpirationPolicy: RemoveSingleStackAndRefreshDuration
         |ice cloud dmg=5 Magical Damage*Removable, Period: 0.2, StackingType: AggregateByTarget, StackLimitCount: 1
         |ice cloud dmg=5 Magical Damage*Removable, Period: 0.2, StackingType: AggregateByTarget, StackLimitCount: 1
         |ice cloud freezing=Unable to Move, Unable to Attack for 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1
         |ice cloud freezing=Unable to Move, Unable to Attack for 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1
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         |curse of chilling=-1.6% Move Speed for 8s*Removable, StackingType: AggregateByTarget, StackLimitCount: 30
         |curse of chilling=-1.6% Move Speed for 8s*Removable, StackingType: AggregateByTarget, StackLimitCount: 30
         |eating shield=1000 Shield*StackingType: AggregateByTarget
         |eating shield=1000 Shield*StackingType: AggregateByTarget
         |eating=-95% Max Health, Unable to Move over 15s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, Refresh Method: ResetOnSuccessfulApplication
         |eating=-95% Max Health, Unable to Move over 15s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, StackPeriodResetPolicy: ResetOnSuccessfulApplication
         |all=Curse Of Chilling,Eating Shield,Eating
         |all=Curse Of Chilling,Eating Shield,Eating
         }}
         }}
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         |curse of chilling=-1.6% Move Speed for 8s*Removable, StackingType: AggregateByTarget, StackLimitCount: 30
         |curse of chilling=-1.6% Move Speed for 8s*Removable, StackingType: AggregateByTarget, StackLimitCount: 30
         |eating shield=1000 Shield*StackingType: AggregateByTarget
         |eating shield=1000 Shield*StackingType: AggregateByTarget
         |eating=-95% Max Health, Unable to Move over 15s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, Refresh Method: ResetOnSuccessfulApplication
         |eating=-95% Max Health, Unable to Move over 15s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, StackPeriodResetPolicy: ResetOnSuccessfulApplication
         |all=Curse Of Chilling,Eating Shield,Eating
         |all=Curse Of Chilling,Eating Shield,Eating
         }}
         }}
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         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |poison attack dmg=15 Physical Damage over 7s*Removable, bExecutePeriodicEffectOnApplication: True, StackingType: AggregateByTarget, StackLimitCount: 3, Refresh Method: ResetOnSuccessfulApplication
         |poison attack dmg=15 Physical Damage over 7s*Removable, bExecutePeriodicEffectOnApplication: True, StackingType: AggregateByTarget, StackLimitCount: 3, StackPeriodResetPolicy: ResetOnSuccessfulApplication
         |all=Poison Attack Dmg
         |all=Poison Attack Dmg
         }}
         }}
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         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |poison attack dmg=15 Physical Damage over 7s*Removable, bExecutePeriodicEffectOnApplication: True, StackingType: AggregateByTarget, StackLimitCount: 3, Refresh Method: ResetOnSuccessfulApplication
         |poison attack dmg=15 Physical Damage over 7s*Removable, bExecutePeriodicEffectOnApplication: True, StackingType: AggregateByTarget, StackLimitCount: 3, StackPeriodResetPolicy: ResetOnSuccessfulApplication
         |all=Poison Attack Dmg
         |all=Poison Attack Dmg
         }}
         }}
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         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |poison=25 Physical Damage over 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, Refresh Method: ResetOnSuccessfulApplication
         |poison=25 Physical Damage over 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, StackPeriodResetPolicy: ResetOnSuccessfulApplication
         |all=Poison
         |all=Poison
         }}
         }}
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         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |poison=35 Physical Damage over 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, Refresh Method: ResetOnSuccessfulApplication
         |poison=35 Physical Damage over 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, StackPeriodResetPolicy: ResetOnSuccessfulApplication
         |all=Poison
         |all=Poison
         }}
         }}
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         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |poison=15 Physical Damage over 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, Refresh Method: ResetOnSuccessfulApplication
         |poison=15 Physical Damage over 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, StackPeriodResetPolicy: ResetOnSuccessfulApplication
         |all=Poison
         |all=Poison
         }}
         }}
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         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |spit poison dmg=20 Physical Damage, Unable to Attack over 6s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, Refresh Method: ResetOnSuccessfulApplication
         |spit poison dmg=20 Physical Damage, Unable to Attack over 6s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, StackPeriodResetPolicy: ResetOnSuccessfulApplication
         |cob web slow=-50% Move Speed*StackingType: AggregateByTarget, StackLimitCount: 1
         |cob web slow=-50% Move Speed*StackingType: AggregateByTarget, StackLimitCount: 1
         |all=Spit Poison Dmg,Cob Web Slow
         |all=Spit Poison Dmg,Cob Web Slow
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         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |spit poison dmg=20 Physical Damage, Unable to Attack over 6s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, Refresh Method: ResetOnSuccessfulApplication
         |spit poison dmg=20 Physical Damage, Unable to Attack over 6s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, StackPeriodResetPolicy: ResetOnSuccessfulApplication
         |cob web slow=-20% Move Speed for 6s*StackingType: AggregateByTarget, StackLimitCount: 5
         |cob web slow=-20% Move Speed for 6s*StackingType: AggregateByTarget, StackLimitCount: 5, StackExpirationPolicy: RemoveSingleStackAndRefreshDuration
         |restraint=Unable to Move for 6s*StackingType: AggregateByTarget, StackLimitCount: 1
         |restraint=Unable to Move for 6s*StackingType: AggregateByTarget, StackLimitCount: 1
         |all=Spit Poison Dmg,Cob Web Slow,Restraint
         |all=Spit Poison Dmg,Cob Web Slow,Restraint
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         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |spit poison dmg=20 Physical Damage, Unable to Attack over 6s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, Refresh Method: ResetOnSuccessfulApplication
         |spit poison dmg=20 Physical Damage, Unable to Attack over 6s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, StackPeriodResetPolicy: ResetOnSuccessfulApplication
         |cob web slow=-50% Move Speed*StackingType: AggregateByTarget, StackLimitCount: 1
         |cob web slow=-50% Move Speed*StackingType: AggregateByTarget, StackLimitCount: 1
         |all=Spit Poison Dmg,Cob Web Slow
         |all=Spit Poison Dmg,Cob Web Slow
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         |coi heal5=170% Max Health over 20s*Removable
         |coi heal5=170% Max Health over 20s*Removable
         |soul shield=250 Shield*Removable, StackingType: AggregateByTarget
         |soul shield=250 Shield*Removable, StackingType: AggregateByTarget
         |death swarm=4 True Magical Damage*StackingType: AggregateByTarget, StackLimitCount: 5, Refresh Method: ResetOnSuccessfulApplication
         |death swarm=4 True Magical Damage*StackingType: AggregateByTarget, StackLimitCount: 5, StackPeriodResetPolicy: ResetOnSuccessfulApplication
         |frenzy=25 Move Speed, 20% Damage, 50% Action Speed*DurationPolicy: Infinite, StackingType: AggregateByTarget, StackLimitCount: 1
         |frenzy=25 Move Speed, 20% Damage, 50% Action Speed*DurationPolicy: Infinite, StackingType: AggregateByTarget, StackLimitCount: 1
         |all=CoG Mark Icon,CoG Heal1,CoG Heal2,CoG Heal3,CoG Heal4,CoG Heal5,CoI Mark Icon,CoI Heal1,CoI Heal2,CoI Heal3,CoI Heal4,CoI Heal5,Soul Shield,Death Swarm,Frenzy
         |all=CoG Mark Icon,CoG Heal1,CoG Heal2,CoG Heal3,CoG Heal4,CoG Heal5,CoI Mark Icon,CoI Heal1,CoI Heal2,CoI Heal3,CoI Heal4,CoI Heal5,Soul Shield,Death Swarm,Frenzy
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         |coi heal5=170% Max Health over 20s*Removable
         |coi heal5=170% Max Health over 20s*Removable
         |soul shield=250 Shield*Removable, StackingType: AggregateByTarget
         |soul shield=250 Shield*Removable, StackingType: AggregateByTarget
         |death swarm=4 True Magical Damage*StackingType: AggregateByTarget, StackLimitCount: 5, Refresh Method: ResetOnSuccessfulApplication
         |death swarm=4 True Magical Damage*StackingType: AggregateByTarget, StackLimitCount: 5, StackPeriodResetPolicy: ResetOnSuccessfulApplication
         |frenzy=25 Move Speed, 20% Damage, 50% Action Speed*DurationPolicy: Infinite, StackingType: AggregateByTarget, StackLimitCount: 1
         |frenzy=25 Move Speed, 20% Damage, 50% Action Speed*DurationPolicy: Infinite, StackingType: AggregateByTarget, StackLimitCount: 1
         |all=CoG Mark Icon,CoG Heal1,CoG Heal2,CoG Heal3,CoG Heal4,CoG Heal5,CoI Mark Icon,CoI Heal1,CoI Heal2,CoI Heal3,CoI Heal4,CoI Heal5,Soul Shield,Death Swarm,Frenzy
         |all=CoG Mark Icon,CoG Heal1,CoG Heal2,CoG Heal3,CoG Heal4,CoG Heal5,CoI Mark Icon,CoI Heal1,CoI Heal2,CoI Heal3,CoI Heal4,CoI Heal5,Soul Shield,Death Swarm,Frenzy
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         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |poison dmg=25 Physical Damage over 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, Refresh Method: ResetOnSuccessfulApplication
         |poison dmg=25 Physical Damage over 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, StackPeriodResetPolicy: ResetOnSuccessfulApplication
         |all=Poison Dmg
         |all=Poison Dmg
         }}
         }}
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         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |poison dmg=25 Physical Damage over 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, Refresh Method: ResetOnSuccessfulApplication
         |poison dmg=25 Physical Damage over 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, StackPeriodResetPolicy: ResetOnSuccessfulApplication
         |all=Poison Dmg
         |all=Poison Dmg
         }}
         }}
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         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |poison dmg=25 Physical Damage over 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, Refresh Method: ResetOnSuccessfulApplication
         |poison dmg=25 Physical Damage over 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, StackPeriodResetPolicy: ResetOnSuccessfulApplication
         |all=Poison Dmg
         |all=Poison Dmg
         }}
         }}
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         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |poison dmg=25 Physical Damage over 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, Refresh Method: ResetOnSuccessfulApplication
         |poison dmg=25 Physical Damage over 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, StackPeriodResetPolicy: ResetOnSuccessfulApplication
         |all=Poison Dmg
         |all=Poison Dmg
         }}
         }}
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         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |poison dmg=25 Physical Damage over 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, Refresh Method: ResetOnSuccessfulApplication
         |poison dmg=25 Physical Damage over 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, StackPeriodResetPolicy: ResetOnSuccessfulApplication
         |all=Poison Dmg
         |all=Poison Dmg
         }}
         }}
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         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |poison dmg=25 Physical Damage over 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, Refresh Method: ResetOnSuccessfulApplication
         |poison dmg=25 Physical Damage over 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, StackPeriodResetPolicy: ResetOnSuccessfulApplication
         |all=Poison Dmg
         |all=Poison Dmg
         }}
         }}
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         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |poison dmg=25 Physical Damage over 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, Refresh Method: ResetOnSuccessfulApplication
         |poison dmg=25 Physical Damage over 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, StackPeriodResetPolicy: ResetOnSuccessfulApplication
         |all=Poison Dmg
         |all=Poison Dmg
         }}
         }}
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         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |poison dmg=25 Physical Damage over 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, Refresh Method: ResetOnSuccessfulApplication
         |poison dmg=25 Physical Damage over 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, StackPeriodResetPolicy: ResetOnSuccessfulApplication
         |all=Poison Dmg
         |all=Poison Dmg
         }}
         }}
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         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |poison dmg=25 Physical Damage over 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, Refresh Method: ResetOnSuccessfulApplication
         |poison dmg=25 Physical Damage over 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, StackPeriodResetPolicy: ResetOnSuccessfulApplication
         |all=Poison Dmg
         |all=Poison Dmg
         }}
         }}
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         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |poison dmg=25 Physical Damage over 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, Refresh Method: ResetOnSuccessfulApplication
         |poison dmg=25 Physical Damage over 5s*Removable, StackingType: AggregateByTarget, StackLimitCount: 1, StackPeriodResetPolicy: ResetOnSuccessfulApplication
         |all=Poison Dmg
         |all=Poison Dmg
         }}
         }}
Line 5,696: Line 5,696:
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |paralyze=-15% Move Speed for 15s*Removable, StackingType: AggregateByTarget, StackLimitCount: 5
         |paralyze=-15% Move Speed for 15s*Removable, StackingType: AggregateByTarget, StackLimitCount: 5
         |dominated player=? for 6s*StackingType: AggregateByTarget, StackLimitCount: 6
         |dominated player=? for 6s*StackingType: AggregateByTarget, StackLimitCount: 6, StackExpirationPolicy: RemoveSingleStackAndRefreshDuration
         |shield=Immune to Damage
         |shield=Immune to Damage
         |bone prison=Unable to Move*StackingType: AggregateByTarget, StackLimitCount: 1
         |bone prison=Unable to Move*StackingType: AggregateByTarget, StackLimitCount: 1
Line 5,753: Line 5,753:
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |paralyze=-15% Move Speed for 15s*Removable, StackingType: AggregateByTarget, StackLimitCount: 5
         |paralyze=-15% Move Speed for 15s*Removable, StackingType: AggregateByTarget, StackLimitCount: 5
         |dominated player=? for 6s*StackingType: AggregateByTarget, StackLimitCount: 6
         |dominated player=? for 6s*StackingType: AggregateByTarget, StackLimitCount: 6, StackExpirationPolicy: RemoveSingleStackAndRefreshDuration
         |shield=Immune to Damage
         |shield=Immune to Damage
         |bone prison=Unable to Move*StackingType: AggregateByTarget, StackLimitCount: 1
         |bone prison=Unable to Move*StackingType: AggregateByTarget, StackLimitCount: 1
Line 5,816: Line 5,816:
         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |paralyze=-15% Move Speed for 7s*Removable, StackingType: AggregateByTarget, StackLimitCount: 5
         |paralyze=-15% Move Speed for 7s*Removable, StackingType: AggregateByTarget, StackLimitCount: 5, StackExpirationPolicy: RemoveSingleStackAndRefreshDuration
         |all=Paralyze
         |all=Paralyze
         }}
         }}
Line 6,153: Line 6,153:
         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |poison cloud dmg=20 Magical Damage*Removable, Period: 0.2, StackingType: AggregateByTarget, StackLimitCount: 1, Refresh Method: ResetOnSuccessfulApplication
         |poison cloud dmg=20 Magical Damage*Removable, Period: 0.2, StackingType: AggregateByTarget, StackLimitCount: 1, StackPeriodResetPolicy: ResetOnSuccessfulApplication
         |all=Poison Cloud Dmg
         |all=Poison Cloud Dmg
         }}
         }}
Line 6,196: Line 6,196:
         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |poison cloud dmg=40 Magical Damage*Removable, Period: 0.2, StackingType: AggregateByTarget, StackLimitCount: 1, Refresh Method: ResetOnSuccessfulApplication
         |poison cloud dmg=40 Magical Damage*Removable, Period: 0.2, StackingType: AggregateByTarget, StackLimitCount: 1, StackPeriodResetPolicy: ResetOnSuccessfulApplication
         |all=Poison Cloud Dmg
         |all=Poison Cloud Dmg
         }}
         }}
Line 6,239: Line 6,239:
         }}
         }}
  |statuses={{#switch:{{lc:{{{3|}}}}}
  |statuses={{#switch:{{lc:{{{3|}}}}}
         |poison cloud dmg=20 Magical Damage*Removable, Period: 0.2, StackingType: AggregateByTarget, StackLimitCount: 1, Refresh Method: ResetOnSuccessfulApplication
         |poison cloud dmg=20 Magical Damage*Removable, Period: 0.2, StackingType: AggregateByTarget, StackLimitCount: 1, StackPeriodResetPolicy: ResetOnSuccessfulApplication
         |all=Poison Cloud Dmg
         |all=Poison Cloud Dmg
         }}
         }}

Revision as of 03:21, 27 February 2024

Call any value of any monster using right variables:

  • WIP

Usage:

{{Monster Data|<monster name>|<variable>}}

Example

Code Preview
{{Monster Data|zombie|xp}}

3

{{Monster Data|wraith|damages|Attack01}}

40#Physical$Slow