From Dark and Darker Wiki
(Updated charts to show decilmal values, fixed some mistakes in explanation, not done yet) |
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<metadesc>Dark and Darker Wiki Stats Guide</metadesc> | <metadesc>Dark and Darker Wiki Stats Guide</metadesc> | ||
==Charts== | |||
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and explanation, it is better to look at chart info. | |||
For example, even though the formula might give 32.5, in game this might get rounded to 33. | |||
==Strength== | ==Strength== | ||
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Every Strength gives increase to your Physical Power | Every Strength gives increase to your Physical Power | ||
*0 to 100 = 1 (capped at 100) | *0 = 0 | ||
*0 to 100 = 1% per point -> (capped at 100) | |||
</div> | </div> | ||
<div style="width:400px;"> | <div style="width:400px;"> | ||
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Every Strength gives increase to Max Health | Every Strength gives increase to Max Health | ||
*0 to 10 = 3 (capped at 90) | *0 = 60 | ||
*0 to 10 = 3 per point -> (capped at 90) | |||
*10 to 50 = 2 -> 170 | *10 to 50 = 2 -> 170 | ||
*50 to 75 = 1 -> 195 | *50 to 75 = 1 -> 195 | ||
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<div style="display:flex;flex-wrap:wrap;"> | <div style="display:flex;flex-wrap:wrap;"> | ||
<div style="width:500px;> | <div style="width:500px;> | ||
0 Agility starts at = - | 0 Agility starts at = -38% Action Speed | ||
Every agility point gives % action speed between intervals | Every agility point gives % action speed between intervals | ||
*0 = -38% | |||
*0 to | *0 to 10 = 3% per point -> (capped at -8%) | ||
* | *10 to 13 = 2% -> -2% | ||
*25 to 40 = | *13 to 25 = 1% -> 10 | ||
*40 to 50 = 1% -> | *25 to 40 = 1.5% -> 33% (32.5 is rounded to 33) | ||
*50 to 100 = 0.5% -> | *40 to 50 = 1%-> 43% | ||
*50 to 100 = 0.5% -> 68% | |||
</div> | </div> | ||
<div style="width:400px;"> | <div style="width:400px;"> | ||
{{#widget:Chart|uniqueId=ActionSpeed|data=[{"x": 0.0,"y": -38.0},{"x": 8.0,"y": -14.0},{"x": 10.0,"y": -8.0},{"x": 13.0,"y": -2.0},{"x": 18.0,"y": 3.0},{"x": 20.0,"y": 5.0},{"x": 21.0,"y": 6.0},{"x": 25.0,"y": 10.0},{"x": 26.0,"y": | {{#widget:Chart|uniqueId=ActionSpeed|data=[{"x": 0.0,"y": -38.0},{"x": 8.0,"y": -14.0},{"x": 10.0,"y": -8.0},{"x": 13.0,"y": -2.0},{"x": 18.0,"y": 3.0},{"x": 20.0,"y": 5.0},{"x": 21.0,"y": 6.0},{"x": 25.0,"y": 10.0},{"x": 26.0,"y": 11.5},{"x": 34.0,"y": 23.5},{"x": 38.0,"y": 29.5},{"x": 41.0,"y": 34.0},{"x": 42.0,"y": 35.0},{"x": 46.0,"y": 39.0},{"x": 47.0,"y": 40.0},{"x": 49.0,"y": 42.0},{"x": 50.0,"y": 43.0},{"x": 54.0,"y": 45.0},{"x": 55.0,"y": 45.5},{"x": 60.0,"y": 48.0},{"x": 70.0,"y": 53.0},{"x": 71.0,"y": 53.5},{"x": 82.0,"y": 59.0},{"x": 95.0,"y": 65.5},{"x": 96.0,"y": 66.0},{"x": 100.0,"y": 68.0}]|color=orange}} | ||
</div> | </div> | ||
</div> | </div> | ||
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Every agility point gives % Move speed between intervals | Every agility point gives % Move speed between intervals | ||
*0 = -30% | |||
*0 to 15 = 2% - 0% | *0 to 15 = 2% per point -> (capped at 0%) | ||
*15 to 45 = 1.0% - 30% | *15 to 45 = 1.0% - 30% | ||
*45 to 65 = 0.5% - 40% | *45 to 65 = 0.5% - 40% | ||
*65 to 100 = 0.33% - 51% | *65 to 100 = 0.33% - 51% | ||
</div> | </div> | ||
<div style="width:400px;"> | <div style="width:400px;"> | ||
{{#widget:Chart|uniqueId=MoveSpeedBase|data=[{"x": 0.0,"y": -30.0},{"x": 15.0,"y": 0.0},{"x": 45.0,"y": 30.0},{"x": 46.0,"y": 30.0},{"x": 47.0,"y": 31.0},{"x": 48.0,"y": 31.0},{"x": 49.0,"y": 32.0},{"x": 50.0,"y": 32.0},{"x": 51.0,"y": 33.0},{"x": 52.0,"y": 33.0},{"x": 53.0,"y": 34.0},{"x": 54.0,"y": 34.0},{"x": 55.0,"y": 35.0},{"x": 56.0,"y": 35.0},{"x": 57.0,"y": 36.0},{"x": 58.0,"y": 36.0},{"x": 59.0,"y": 37.0},{"x": 60.0,"y": 37.0},{"x": 61.0,"y": 38.0},{"x": 62.0,"y": 38.0},{"x": 63.0,"y": 39.0},{"x": 64.0,"y": 39.0},{"x": 65.0,"y": 40.0},{"x": 67.0,"y": 40.0},{"x": 68.0,"y": 41.0},{"x": 70.0,"y": 41.0},{"x": 71.0,"y": 42.0},{"x": 73.0,"y": 42.0},{"x": 74.0,"y": 43.0},{"x": 76.0,"y": 43.0},{"x": 77.0,"y": 44.0},{"x": 79.0,"y": 44.0},{"x": 80.0,"y": 45.0},{"x": 82.0,"y": 45.0},{"x": 83.0,"y": 46.0},{"x": 85.0,"y": 46.0},{"x": 86.0,"y": 47.0},{"x": 88.0,"y": 47.0},{"x": 89.0,"y": 48.0},{"x": 91.0,"y": 48.0},{"x": 92.0,"y": 49.0},{"x": 94.0,"y": 49.0},{"x": 95.0,"y": 50.0},{"x": 97.0,"y": 50.0},{"x": 98.0,"y": 51.0},{"x": 100.0,"y": 51.0}]|color=orange}} | {{#widget:Chart|uniqueId=MoveSpeedBase|data=[{"x": 0.0,"y": -30.0},{"x": 15.0,"y": 0.0},{"x": 45.0,"y": 30.0},{"x": 46.0,"y": 30.0},{"x": 47.0,"y": 31.0},{"x": 48.0,"y": 31.0},{"x": 49.0,"y": 32.0},{"x": 50.0,"y": 32.0},{"x": 51.0,"y": 33.0},{"x": 52.0,"y": 33.0},{"x": 53.0,"y": 34.0},{"x": 54.0,"y": 34.0},{"x": 55.0,"y": 35.0},{"x": 56.0,"y": 35.0},{"x": 57.0,"y": 36.0},{"x": 58.0,"y": 36.0},{"x": 59.0,"y": 37.0},{"x": 60.0,"y": 37.0},{"x": 61.0,"y": 38.0},{"x": 62.0,"y": 38.0},{"x": 63.0,"y": 39.0},{"x": 64.0,"y": 39.0},{"x": 65.0,"y": 40.0},{"x": 67.0,"y": 40.0},{"x": 68.0,"y": 41.0},{"x": 70.0,"y": 41.0},{"x": 71.0,"y": 42.0},{"x": 73.0,"y": 42.0},{"x": 74.0,"y": 43.0},{"x": 76.0,"y": 43.0},{"x": 77.0,"y": 44.0},{"x": 79.0,"y": 44.0},{"x": 80.0,"y": 45.0},{"x": 82.0,"y": 45.0},{"x": 83.0,"y": 46.0},{"x": 85.0,"y": 46.0},{"x": 86.0,"y": 47.0},{"x": 88.0,"y": 47.0},{"x": 89.0,"y": 48.0},{"x": 91.0,"y": 48.0},{"x": 92.0,"y": 49.0},{"x": 94.0,"y": 49.0},{"x": 95.0,"y": 50.0},{"x": 97.0,"y": 50.0},{"x": 98.0,"y": 51.0},{"x": 100.0,"y": 51.0}]|color=orange}} | ||
</div> | </div> | ||
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Every agility point gives % Item Equip speed between intervals | Every agility point gives % Item Equip speed between intervals | ||
*0 to 1 = 0% (capped at -95%) | *0 = -95% | ||
*0 to 1 = 0% per point -> (capped at -95%) | |||
*1 to 2 = 4% -> -91% | *1 to 2 = 4% -> -91% | ||
*2 to 15 = 7% -> 0% | *2 to 15 = 7% -> 0% | ||
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Every Will gives increase to your Spell Power | Every Will gives increase to your Spell Power | ||
*0 = 0 | |||
*0 to 100 = 1 (capped at 100) | *0 to 100 = 1 per point -> (capped at 100) | ||
</div> | </div> | ||
<div style="width:400px;"> | <div style="width:400px;"> | ||
{{#widget:Chart|uniqueId=MagicalPower|data=[{"x": 0.0,"y": 0.0},{"x": 100.0,"y": 100.0}]|color=orange}} | {{#widget:Chart|uniqueId=MagicalPower|data=[{"x": 0.0,"y": 0.0},{"x": 100.0,"y": 100.0}]|color=orange}} | ||
</div> | </div> | ||
</div> | </div> | ||
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Every Will gives increase to Magic Resistance | Every Will gives increase to Magic Resistance | ||
*0 = -20 | |||
*0 to 5 = 4 (capped at 0) | *0 to 5 = 4 per point -> (capped at 0) | ||
*5 to 35 = 3 -> 90 | *5 to 35 = 3 -> 90 | ||
*35 to 55 = 2 -> 130 | *35 to 55 = 2 -> 130 | ||
*55 to | *55 to 65 = 1 -> 140 | ||
* | *65 to 91 = 0.5 -> 153 | ||
*91 to 92 = -1 -> 152 (probably a mistake) | |||
*92 to 94 = 1 -> 154 | |||
*94 to 100 = .5 -> 157 | |||
</div> | </div> | ||
<div style="width:400px;"> | <div style="width:400px;"> | ||
{{#widget:Chart|uniqueId=MagicResistance|data=[{"x": 0.0,"y": -20.0},{"x": 5.0,"y": 0.0},{"x": 35.0,"y": 90.0},{"x": 55.0,"y": 130.0},{"x": 66.0,"y": 141.0},{"x": 67.0,"y": 141.0},{"x": 68.0,"y": 142.0},{"x": 69.0,"y": 142.0},{"x": 70.0,"y": 143.0},{"x": 71.0,"y": 143.0},{"x": 72.0,"y": 144.0},{"x": 73.0,"y": 144.0},{"x": 74.0,"y": 145.0},{"x": 75.0,"y": 145.0},{"x": 76.0,"y": 146.0},{"x": 77.0,"y": 146.0},{"x": 78.0,"y": 147.0},{"x": 79.0,"y": 147.0},{"x": 80.0,"y": 148.0},{"x": 82.0,"y": 148.0},{"x": 83.0,"y": 149.0},{"x": 84.0,"y": 149.0},{"x": 85.0,"y": 150.0},{"x": 86.0,"y": 150.0},{"x": 87.0,"y": 151.0},{"x": 88.0,"y": 151.0},{"x": 89.0,"y": 152.0},{"x": 90.0,"y": 152.0},{"x": 91.0,"y": 153.0},{"x": 92.0,"y": 152.0},{"x": 94.0,"y": 154.0},{"x": 95.0,"y": 154.0},{"x": 96.0,"y": 155.0},{"x": 97.0,"y": 155.0},{"x": 98.0,"y": 156.0},{"x": 99.0,"y": 156.0},{"x": 100.0,"y": 157.0}]|color=orange}} | {{#widget:Chart|uniqueId=MagicResistance|data=[{"x": 0.0,"y": -20.0},{"x": 5.0,"y": 0.0},{"x": 35.0,"y": 90.0},{"x": 55.0,"y": 130.0},{"x": 66.0,"y": 141.0},{"x": 67.0,"y": 141.0},{"x": 68.0,"y": 142.0},{"x": 69.0,"y": 142.0},{"x": 70.0,"y": 143.0},{"x": 71.0,"y": 143.0},{"x": 72.0,"y": 144.0},{"x": 73.0,"y": 144.0},{"x": 74.0,"y": 145.0},{"x": 75.0,"y": 145.0},{"x": 76.0,"y": 146.0},{"x": 77.0,"y": 146.0},{"x": 78.0,"y": 147.0},{"x": 79.0,"y": 147.0},{"x": 80.0,"y": 148.0},{"x": 82.0,"y": 148.0},{"x": 83.0,"y": 149.0},{"x": 84.0,"y": 149.0},{"x": 85.0,"y": 150.0},{"x": 86.0,"y": 150.0},{"x": 87.0,"y": 151.0},{"x": 88.0,"y": 151.0},{"x": 89.0,"y": 152.0},{"x": 90.0,"y": 152.0},{"x": 91.0,"y": 153.0},{"x": 92.0,"y": 152.0},{"x": 94.0,"y": 154.0},{"x": 95.0,"y": 154.0},{"x": 96.0,"y": 155.0},{"x": 97.0,"y": 155.0},{"x": 98.0,"y": 156.0},{"x": 99.0,"y": 156.0},{"x": 100.0,"y": 157.0}]|color=orange}} | ||
</div> | </div> | ||
</div> | </div> | ||
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Every Will gives % increase to your Buff Duration | Every Will gives % increase to your Buff Duration | ||
*0 = -80% | |||
*0 to | *0 to 5 = 10% per point -> (capped at -30%) | ||
*5 to 7 = 5% -> -20% | |||
*7 to 11 = 3% -> -8% | *7 to 11 = 3% -> -8% | ||
*11 to 15 = 2% -> 0% | *11 to 15 = 2% -> 0% | ||
Line 145: | Line 155: | ||
</div> | </div> | ||
<div style="width:400px;"> | <div style="width:400px;"> | ||
{{#widget:Chart|uniqueId=BuffDurationMod|data=[{"x": 0.0,"y": -80.0},{"x": 1.0,"y": -70.0},{"x": 5.0,"y": -30.0},{"x": 7.0,"y": -20.0},{"x": 11.0,"y": -8.0},{"x": 15.0,"y": 0.0},{"x": 19.0,"y": 4.0},{"x": 20.0,"y": 5.0},{"x": 21.0,"y": 6.0},{"x": 27.0,"y": 12.0},{"x": 30.0,"y": 15.0},{"x": 35.0,"y": 20.0},{"x": 36.0,"y": 21.0},{"x": 38.0,"y": 23.0},{"x": 39.0,"y": 24.0},{"x": 44.0,"y": 29.0},{"x": 50.0,"y": 35.0},{"x": 51.0,"y": 35. | {{#widget:Chart|uniqueId=BuffDurationMod|data=[{"x": 0.0,"y": -80.0},{"x": 1.0,"y": -70.0},{"x": 5.0,"y": -30.0},{"x": 7.0,"y": -20.0},{"x": 11.0,"y": -8.0},{"x": 15.0,"y": 0.0},{"x": 19.0,"y": 4.0},{"x": 20.0,"y": 5.0},{"x": 21.0,"y": 6.0},{"x": 27.0,"y": 12.0},{"x": 30.0,"y": 15.0},{"x": 35.0,"y": 20.0},{"x": 36.0,"y": 21.0},{"x": 38.0,"y": 23.0},{"x": 39.0,"y": 24.0},{"x": 44.0,"y": 29.0},{"x": 50.0,"y": 35.0},{"x": 51.0,"y": 35.5},{"x": 58.0,"y": 39.0},{"x": 59.0,"y": 39.5},{"x": 64.0,"y": 42.0},{"x": 70.0,"y": 45.0},{"x": 71.0,"y": 45.5},{"x": 76.0,"y": 48.0},{"x": 86.0,"y": 53.0},{"x": 87.0,"y": 53.5},{"x": 98.0,"y": 59.0},{"x": 100.0,"y": 60.0}]|color=orange}} | ||
</div> | </div> | ||
Line 156: | Line 166: | ||
Every Will gives % decreases to your Curse Duration | Every Will gives % decreases to your Curse Duration | ||
*0 = 400% | |||
*0 to 1 = 170% (capped at 233 | *0 to 1 = 170% (capped at 233%) | ||
*1 to 2 = 83 | *1 to 2 = 83% -> 150% | ||
*2 to 3 = 50% -> 100% | *2 to 3 = 50% -> 100% | ||
*3 to 4 = 33.3% -> 66.7% | *3 to 4 = 33.3% -> 66.7% | ||
Line 169: | Line 179: | ||
</div> | </div> | ||
<div style="width:400px;"> | <div style="width:400px;"> | ||
{{#widget:Chart|uniqueId=DebuffDurationMod|data=[{"x": 0.0,"y": 400.0},{"x": 1.0,"y": 233. | {{#widget:Chart|uniqueId=DebuffDurationMod|data=[{"x": 0.0,"y": 400.0},{"x": 1.0,"y": 233.3},{"x": 2.0,"y": 150.0},{"x": 3.0,"y": 100.0},{"x": 4.0,"y": 66.7},{"x": 5.0,"y": 42.9},{"x": 6.0,"y": 33.3},{"x": 7.0,"y": 25.0},{"x": 8.0,"y": 20.5},{"x": 9.0,"y": 16.3},{"x": 10.0,"y": 12.4},{"x": 11.0,"y": 8.7},{"x": 12.0,"y": 6.4},{"x": 13.0,"y": 4.2},{"x": 14.0,"y": 2.0},{"x": 15.0,"y": 0.0},{"x": 17.0,"y": -2.0},{"x": 19.0,"y": -3.8},{"x": 20.0,"y": -4.8},{"x": 21.0,"y": -5.7},{"x": 22.0,"y": -6.5},{"x": 24.0,"y": -8.3},{"x": 29.0,"y": -12.3},{"x": 30.0,"y": -13.0},{"x": 31.0,"y": -13.8},{"x": 32.0,"y": -14.5},{"x": 33.0,"y": -15.3},{"x": 36.0,"y": -17.4},{"x": 37.0,"y": -18.0},{"x": 39.0,"y": -19.4},{"x": 41.0,"y": -20.6},{"x": 42.0,"y": -21.3},{"x": 44.0,"y": -22.5},{"x": 46.0,"y": -23.7},{"x": 47.0,"y": -24.2},{"x": 49.0,"y": -25.4},{"x": 50.0,"y": -25.9},{"x": 52.0,"y": -26.5},{"x": 53.0,"y": -26.7},{"x": 54.0,"y": -27.0},{"x": 55.0,"y": -27.3},{"x": 56.0,"y": -27.5},{"x": 58.0,"y": -28.1},{"x": 59.0,"y": -28.3},{"x": 60.0,"y": -28.6},{"x": 61.0,"y": -28.8},{"x": 62.0,"y": -29.1},{"x": 63.0,"y": -29.3},{"x": 64.0,"y": -29.6},{"x": 65.0,"y": -29.8},{"x": 66.0,"y": -30.1},{"x": 67.0,"y": -30.3},{"x": 68.0,"y": -30.6},{"x": 70.0,"y": -31.0},{"x": 71.0,"y": -31.3},{"x": 73.0,"y": -31.7},{"x": 74.0,"y": -32.0},{"x": 76.0,"y": -32.4},{"x": 77.0,"y": -32.7},{"x": 80.0,"y": -33.3},{"x": 81.0,"y": -33.6},{"x": 85.0,"y": -34.4},{"x": 86.0,"y": -34.6},{"x": 87.0,"y": -34.9},{"x": 96.0,"y": -36.7},{"x": 97.0,"y": -36.9},{"x": 100.0,"y": -37.5}]|color=orange}} | ||
</div> | </div> | ||
Line 270: | Line 280: | ||
</div> | </div> | ||
<div style="width:400px;"> | <div style="width:400px;"> | ||
{{#widget:Chart|uniqueId=MagicalDamageMod|data=[{"x": 0.0,"y": -90.0},{"x": 1.0,"y": -90.0},{"x": 2.0,"y": -80.0},{"x": 3.0,"y": -70.0},{"x": 5.0,"y": -50.0},{"x": 7.0,"y": -40.0},{"x": 8.0,"y": -35.0},{"x": 12.0,"y": -15.0},{"x": 14.0,"y": -5.0},{"x": 15.0,"y": 0.0},{"x": 17.0,"y": 6.0},{"x": 18.0,"y": 9.0},{"x": 19.0,"y": 12.0},{"x": 21.0,"y": 18.0},{"x": 22.0,"y": 21.0},{"x": 23.0,"y": 24.0},{"x": 25.0,"y": 30.0},{"x": 30.0,"y": 40.0},{"x": 31.0,"y": 42.0},{"x": 33.0,"y": 46.0},{"x": 34.0,"y": 48.0},{"x": 39.0,"y": 58.0},{"x": 40.0,"y": 60.0},{"x": 45.0,"y": 65.0},{"x": 46.0,"y": 66.0},{"x": 50.0,"y": 70.0},{"x": 53.0,"y": 71. | {{#widget:Chart|uniqueId=MagicalDamageMod|data=[{"x": 0.0,"y": -90.0},{"x": 1.0,"y": -90.0},{"x": 2.0,"y": -80.0},{"x": 3.0,"y": -70.0},{"x": 5.0,"y": -50.0},{"x": 7.0,"y": -40.0},{"x": 8.0,"y": -35.0},{"x": 12.0,"y": -15.0},{"x": 14.0,"y": -5.0},{"x": 15.0,"y": 0.0},{"x": 17.0,"y": 6.0},{"x": 18.0,"y": 9.0},{"x": 19.0,"y": 12.0},{"x": 21.0,"y": 18.0},{"x": 22.0,"y": 21.0},{"x": 23.0,"y": 24.0},{"x": 25.0,"y": 30.0},{"x": 30.0,"y": 40.0},{"x": 31.0,"y": 42.0},{"x": 33.0,"y": 46.0},{"x": 34.0,"y": 48.0},{"x": 39.0,"y": 58.0},{"x": 40.0,"y": 60.0},{"x": 45.0,"y": 65.0},{"x": 46.0,"y": 66.0},{"x": 50.0,"y": 70.0},{"x": 53.0,"y": 71.5},{"x": 66.0,"y": 78.0},{"x": 67.0,"y": 78.5},{"x": 78.0,"y": 84.0},{"x": 91.0,"y": 90.5},{"x": 92.0,"y": 91.0},{"x": 100.0,"y": 95.0}]|color=orange}} | ||
</div> | </div> | ||
Line 297: | Line 307: | ||
</div> | </div> | ||
<div style="width:400px;"> | <div style="width:400px;"> | ||
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*Starts from -50 instead of -300 for better visibility | *Starts from -50 instead of -300 for better visibility | ||
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*Starts from -50 instead of -300 for better visibility | *Starts from -50 instead of -300 for better visibility | ||
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Revision as of 04:13, 11 January 2023
Charts
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and explanation, it is better to look at chart info.
For example, even though the formula might give 32.5, in game this might get rounded to 33.
Strength
Physical Power
0 Strength starts at = 0 Physical Power
Every Strength gives increase to your Physical Power
- 0 = 0
- 0 to 100 = 1% per point -> (capped at 100)
Max Health
0 Strength starts at = 60 Max Health
Every Strength gives increase to Max Health
- 0 = 60
- 0 to 10 = 3 per point -> (capped at 90)
- 10 to 50 = 2 -> 170
- 50 to 75 = 1 -> 195
- 75 to 100 = .5 -> 207.5
Agility
Action Speed
0 Agility starts at = -38% Action Speed
Every agility point gives % action speed between intervals
- 0 = -38%
- 0 to 10 = 3% per point -> (capped at -8%)
- 10 to 13 = 2% -> -2%
- 13 to 25 = 1% -> 10
- 25 to 40 = 1.5% -> 33% (32.5 is rounded to 33)
- 40 to 50 = 1%-> 43%
- 50 to 100 = 0.5% -> 68%
Move Speed
0 Agility starts at = -30% Move Speed
Every agility point gives % Move speed between intervals
- 0 = -30%
- 0 to 15 = 2% per point -> (capped at 0%)
- 15 to 45 = 1.0% - 30%
- 45 to 65 = 0.5% - 40%
- 65 to 100 = 0.33% - 51%
Item Equip Speed
0 Agility starts at = -95% Item Equip Speed
Every agility point gives % Item Equip speed between intervals
- 0 = -95%
- 0 to 1 = 0% per point -> (capped at -95%)
- 1 to 2 = 4% -> -91%
- 2 to 15 = 7% -> 0%
- 15 to 35 = 5% -> 100%
- 35 to 70 = 2% -> 170%
- 70 to 100 = 1% -> 200%
Will
Spell Power
0 Will starts at = 0 Spell Power
Every Will gives increase to your Spell Power
- 0 = 0
- 0 to 100 = 1 per point -> (capped at 100)
Magic Resistance
0 Will starts at = -20 Magic Resistance
Every Will gives increase to Magic Resistance
- 0 = -20
- 0 to 5 = 4 per point -> (capped at 0)
- 5 to 35 = 3 -> 90
- 35 to 55 = 2 -> 130
- 55 to 65 = 1 -> 140
- 65 to 91 = 0.5 -> 153
- 91 to 92 = -1 -> 152 (probably a mistake)
- 92 to 94 = 1 -> 154
- 94 to 100 = .5 -> 157
Buff Duration
0 Will starts at = -80% Buff Duration
Every Will gives % increase to your Buff Duration
- 0 = -80%
- 0 to 5 = 10% per point -> (capped at -30%)
- 5 to 7 = 5% -> -20%
- 7 to 11 = 3% -> -8%
- 11 to 15 = 2% -> 0%
- 15 to 50 = 1% -> 35%
- 50 to 100 = .5% -> 60%
Curse Duration
0 Will starts at = 400% Curse Duration
Every Will gives % decreases to your Curse Duration
- 0 = 400%
- 0 to 1 = 170% (capped at 233%)
- 1 to 2 = 83% -> 150%
- 2 to 3 = 50% -> 100%
- 3 to 4 = 33.3% -> 66.7%
- 4 to 5 = 23.8% -> 42.9%
- 5 to 6 = 9.6% -> 33.3%
- 6 to 7 = 8.3% -> 25%
...
- 100 = -37.5%
The decrease slowly slows down with different reduction amounts that is not logarithmic nor linear.
Knowledge
Spell Casting Speed
0 Knowledge starts at = -95% Spell Casting Speed
Every Knowledge point gives % Spell Casting speed between intervals
- 0 to 1 = 0% (capped at -95%)
- 1 to 30 = 5% -> 50%
- 30 to 40 = 3% -> 80%
- 40 to 100 = 2% -> 200%
Magical Interaction Speed
0 Knowledge starts at = -75% Magical Interaction Speed
Every Knowledge point gives % Magical Interaction Speed between intervals
- 0 to 15 = 5% (capped at 0%)
- 15 to 25 = 7% -> 70%
- 25 to 35 = 5% -> 120%
- 35 to 84 = 2% -> 218%
- 84 to 85 = 1% -> 219%
- 85 to 86 = 3% -> 222%
- 86 to 100 = 2% -> 250%
Spell Capacity
0 Knowledge starts at = 0% Spell Capacity
Every Knowledge point gives % Spell Capacity between intervals
- 0 to 100 = 1% (capped at 100%)
Resourcefulness
Interaction Speed
0 Resourcefulness starts at = -75% Interaction Speed
Every Resourcefulness gives % increase to your Interaction Speed with objects
- 0 to 15 = 5% (capped at 0%)
- 15 to 25 = 7% -> 70%
- 25 to 35 = 5% -> 120%
- 35 to 84 = 2% -> 218%
- 84 to 85 = 1% -> 219%
- 85 to 86 = 3% -> 222%
- 86 to 100 = 2% -> 250%
Magic Power Bonus
0 Magic Power Bonus starts at = -90% Magic Damage
Every Magic Power Bonus gives % increase to your overall magic damage
- 0 to 1 = 0% (capped at -90%)
- 1 to 5 = 10% -> -50%
- 5 to 15 = 5% -> -0%
- 15 to 25 = 3% -> 30%
- 25 to 40 = 2% -> 60%
- 40 to 50 = 1% -> 70%
- 50 to 100 = 0.5% -> 95%
Armor Rating
Armor Rating can go as low as -300 starts at = -596% Physical Damage Reduction
0 Armor Rating starts at = -10% Physical Damage Reduction
Every Armor Rating gives % Physical Damage Reduction between intervals
- -300 to -15 = 2% (capped at -25%)
- -15 to 10 = 1% -> 0%
- 10 to 19 = 0.5% -> 4.5%
- 19 to 40 = 0.3% -> 11.9%
- 40 to 50 = 0.2% -> 13.9%
- 50 to 100 = 0.1% -> 18.9%
- 100 to 150 = 0.2% -> 28.9%
- 150 to 250 = 0.3% -> 58.9%
- 250 to 350 = 0.4% -> 78.9%
- 350 to 500 = 0.1% -> 93.9%
- Starts from -50 instead of -300 for better visibility
Magic Resistance
Magic Resistance can go as low as -300 starts at = -596% Magical Damage Reduction
0 Magic Resistance starts at = -10% Magical Damage Reduction
Magic Resistance gives % Magical Damage Reduction between intervals
- -300 to -15 = 2% (capped at -25%)
- -15 to 10 = 1% -> 0%
- 10 to 19 = 0.5% -> 4.5%
- 19 to 40 = 0.3% -> 11.9%
- 40 to 50 = 0.2% -> 13.9%
- 50 to 100 = 0.1% -> 18.9%
- 100 to 150 = 0.2% -> 28.9%
- 150 to 250 = 0.3% -> 58.9%
- 250 to 350 = 0.2% -> 78.9%
- 350 to 500 = 0.1% -> 93.9%
- Starts from -50 instead of -300 for better visibility
Physical Power Bonus
0 Physical Power Bonus starts at = -80% physical pamage Bonus
Every Physical Power Bonus gives % increase to your overall physical damage
- 0 to 5 = 10% (capped at -30%)
- 5 to 7 = 5% -> -20%
- 7 to 11 = 3% -> -8%
- 11 to 15 = 2% -> 0%
- 15 to 50 = 1% -> 35%
- 50 to 100 = 0.5% -> 60%