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| <td style=" text-align:left; padding-left:45px"> [[File:Skill Sprint.png]] Sprint </td> | | <td style=" text-align:left; padding-left:45px"> [[File:Skill Sprint.png|link=|x96px]]] Sprint </td> |
| <td> Movement speed is greatly increased for a short duration. </td> | | <td> Movement speed is greatly increased for a short duration. </td> |
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Revision as of 04:32, 10 January 2023
Description
The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone.
Class Info
Weapon of choice: Pretty much everything..
+Can equip most weapons & armors.
+Well-rounded attributes.
+Has the ability to sprint.
-Dependent on equipment.
-Cannot cast any spells.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Barricade |
When in a defensive stance, the defense rating bonus is increased by 5%. |
Combo Attack |
Physical attack power temporarily increases by 10% with each successful melee attack withing 3 seconds. |
Counterattack |
Successful defense increases the movement speed and attack speed by 10% for 3 seconds. |
Defense Expert |
Increases AR acquired from armor by 10%. |
Dual Wield |
Equipping weapons in both hands increases attack speed by 7%. |
Projectile Resistance |
Reduces damage taken from projectiles by 10%. |
Shield Expert |
Increases movement speed by 5% when in a defensive stance. |
Swift |
Reduces the base movement speed penalty from eqipped armor by -20%. Not applicable to additional modifiers. |
Weapon Mastery |
All primary and secondary weapons are available regardless of class requirements. A 20% physical damage penalty is applied for all non-native weapons. |
You can equip a total of 2 skills.
Adrenaline Rush |
Increases your attack speed by 25% for 6 seconds. After the duration ends, your attack and movement speed is temporarily reduced for 6 seconds. This skill can be used once per raid. |
Breakthrough |
Removes debuffs that slow all movement speeds. |
Second Wind |
Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. During the raid you will have one stack of this skill. |
] Sprint |
Movement speed is greatly increased for a short duration. |
Taunt |
Increases the aggro value to all monsters within a 7.5m area by 50% and increases your defense rating bonus by 10% for 7 seconds. |
Victory Strike |
The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your maximum HP. |
These stats do not include the starting armor
Stat Name |
Base Stats
|
Strength |
15
|
Agility |
15
|
Will |
15
|
Knowledge |
15
|
resourcefulness |
15
|
Health |
100
|
Weight Limit |
0
|
Spell Memory |
0
|
Utility Effectiveness |
0
|
Move Speed |
300 (100%)
|
Action Speed |
5%
|
Spell Casting Speed |
-40%
|
Equip Speed |
-25%
|
Regular Interaction Speed Speed |
0%
|
Magical Interaction Speed |
0%
|
Buff Duration |
0%
|
Debuff Duration |
0%
|
Armor Penetration |
0%
|
Magic Penetration |
0%
|
Headshot Reduction |
0%
|
Projectile Damage Reduction |
0%
|
Physical Damage Reduction |
-10%
|
From Armor Rating |
0 (-10%)
|
From Bonuses |
0%
|
Magic Resist |
8.9%
|
From Resist Rating |
30 (8.9%)
|
From Bonuses |
0%
|
Physical Power Bonus |
0%
|
From Physical Power |
15 (0%)
|
From Bonuses |
0%
|
Magic Power Bonus |
0%
|
From Magic Power |
15 (0%)
|
From Bonuses |
0%
|
Primary Weapon |
0
|
Attack 1 |
(0) + 0(Blunt)
|
Attack 2 |
(0) + 0(Blunt)
|
Secondary Weapon |
0
|
Impact Power |
0
|
Primary Weapon Impact Power |
0
|
Secondary Weapon Impact Power |
0
|
- Get your hands on a ranged weapon, this will enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.
- Use your shield not only to block melee attack, but also projectiles like arrows and spells.
- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.
- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.
17/12/2022 Alpha Playtest #3 Hotfix #2
- Fighter's Swift : Move Speed Armor Penalty Mod -10% → -20%
- Fighter's Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)
16/12/2022 Alpha Playtest #3 Hotfix #1
- Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.
31/10/2022 Alpha Playtest #2 Hotfix #2
- Fighter's 'Swift' perk: Move Speed Armor Penalty modifier 30% -> 10%.
- Fighter's 'Barricade' perk: Physical Reduction 10% -> 5%.
- Fighter's 'Sprint' skill: MoveSpeedAdd 60 -> 50.