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==Sources of Adventure Points== | ==Sources of Adventure Points== | ||
There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante. | There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante. | ||
[[File:adventure_point_rewards.png|link=|x96px]] | |||
Monster Kill | Monster Kill |
Revision as of 00:34, 28 November 2023
High-Roller Ranks and Adventure Points
Ranks
Ranks are only for the High-Roller dungeons which now have a 0 gold ante but instead have an Adventure Point (AP) ante. Dark and Darker currently has 7 rank categories with a total of 19 individual ranks that players can achieve. Each rank causes an increase in AP to enter the High roll dungeons.
Rank | Required Total AP | Dungeon Entrance Fee (Howling Crypts) | Dungeon Entrance Fee (Goblin cave) |
---|---|---|---|
Neophyte III | 0 | 0 | 0 |
Neophyte II | 500 | 0 | 0 |
Neophyte I | 1000 | 0 | 0 |
Apprentice III | 1750 | 50 | 25 |
Apprentice II | 2500 | 100 | 50 |
Apprentice I | 3250 | 150 | 75 |
Wanderer III | 4250 | 200 | 100 |
Wanderer II | 5250 | 250 | 125 |
Wanderer I | 6250 | 300 | 150 |
Pathfinder III | 7500 | 350 | 175 |
Pathfinder II | 9000 | 400 | 200 |
Pathfinder I | 11000 | 450 | 225 |
Voyager III | 13500 | 500 | 250 |
Voyager II | 16500 | 550 | 275 |
Voyager I | 20000 | 600 | 300 |
Exemplar III | 24000 | 650 | 325 |
Exemplar II | 28000 | 700 | 350 |
Exemplar I | 32000 | 750 | 375 |
Demigod | 36000 | 800 | 400 |
Sources of Adventure Points
There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante.
Monster Kill
- ?
Props Interaction
- Opening props count only the first time they are opened
- Reinforced Chest: 0.5 AP
- Doors: 0 AP
Player Kill
- 5 AP per kill. Assists do not count.
Sub Boss Kill
- ?
High-End Props Interaction
- Opening props count only the first time they are opened
- Lion's Head Chest: 5 AP
- ?
Boss Kill
- Crypts' Boss 125 AP
- Goblin Cave's Boss 90 AP
Item Achieve
- Moving an item to your inventory grants AP, even if you don't extract with it
- Unknown if teammates can get AP from the same item
Treasure
- AP granted is equal to the gold worth of the treasure in your inventory upon extraction
Dungeon Down
- ?
Further notes:
Hitting the pathfinder rank in Preseason #1 will allow players to unlock an exclusive skin