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| ==Description== | | ==Description== |
| The [[Fighter]] is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone. Weapon of choice - Pretty much everything. | | The [[Fighter]] is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone. |
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| ==Class Info== | | ==Class Info== |
| <br> | | <br> |
| '''Weapon of choice:''' Daggers. | | '''Weapon of choice:''' Pretty much everything.. |
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| <br>+Can equip most weapons & armors. | | <br>+Can equip most weapons & armors. |
Revision as of 02:14, 5 January 2023
Description
The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone.
Class Info
Weapon of choice: Pretty much everything..
+Can equip most weapons & armors.
+Well-rounded attributes.
+Has the ability to sprint.
-Dependent on equipment.
-Cannot cast any spells.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Barricade |
When in a defensive stance, the defense rating bonus is increased by 5%. |
Combo Attack |
Physical attack power temporarily increases by 10% with each successful melee attack withing 3 seconds. |
Counterattack |
Successful defense increases the movement speed and attack speed by 10% for 3 seconds. |
Defense Expert |
Increases AR acquired from armor by 10%. |
Dual Wield |
Equipping weapons in both hands increases attack speed by 7%. |
Projectile Resistance |
Reduces damage taken from projectiles by 10%. |
Shield Expert |
Increases movement speed by 5% when in a defensive stance. |
Swift |
Reduces the base movement speed penalty from eqipped armor by -20%. Not applicable to additional modifiers. |
Weapon Mastery |
All primary and secondary weapons are available regardless of class requirements. A 20% physical damage penalty is applied for all non-native weapons. |
You can equip a total of 2 skills.
Adrenaline Rush |
Increases your attack speed by 25% for 6 seconds. After the duration ends, your attack and movement speed is temporarily reduced for 6 seconds. This skill can be used once per raid. |
Breakthrough |
Removes debuffs that slow all movement speeds. |
Second Wind |
Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. During the raid you will have one stack of this skill. |
Sprint |
Movement speed is greatly increased for a short duration. |
Taunt |
Increases the aggro value to all monsters within a 7.5m area by 50% and increases your defense rating bonus by 10% for 7 seconds. |
Victory Strike |
The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your maximum HP. |
17/12/2022 Alpha Playtest #3 Hotfix #2
- Fighter's Swift : Move Speed Armor Penalty Mod -10% → -20%
- Fighter's Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)
16/12/2022 Alpha Playtest #3 Hotfix #1
- Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.
31/10/2022 Alpha Playtest #2 Hotfix #2
- Fighter's 'Swift' perk: Move Speed Armor Penalty modifier 30% -> 10%.
- Fighter's 'Barricade' perk: Physical Reduction 10% -> 5%.
- Fighter's 'Sprint' skill: MoveSpeedAdd 60 -> 50.