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Revision as of 07:15, 4 January 2023
Description
The Rogue is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps.
Class Info
Weapon of choice: Daggers.
+High movement speed.
+Quick attack speed.
+Quickly interact with objects.
+Can pick locks without a lock pick.
+Can detect & disable traps
+Moves more silently.
-Low Health.
-Low damage bonus.
Low magic resistance.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Ambush |
The first attack within 3 seconds after being released from stealth deals 50% additional weapon damage as damage. |
Backstab |
Increases physical damage bonus by 30% when attacking from behind the target. |
Creep |
Significantly reduces the sound of footsteps when moving while walking or crouching. |
Dagger Expert |
Increases your physical damage bonus by 5% when attacking with a dagger. |
Hidden Pockets |
Items worn in utility slots do not appear on the waist. |
Lockpick Expert |
Ability to pick locks without a lockpick. |
Pickpocket |
You can steal an enemy's item from the dungeon. |
Poisoned Weapon |
A successful attack applies poison that deals 4 magic damage over 4 seconds. The poison can stack up to 5 times at once. |
Stealth |
If you are hiding, you can move 10 steps whiel crouching or slow walking. |
Poisoned Weapon |
Highlights nearby traps. Highlighted traps can be disarmed by the player. |
You can equip a total of 2 skills.
Hide |
Become invisible. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill.
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Rupture |
The next successful attack causes the target to bleed for 20 physical damage over 5 seconds. The buff is consumed when attack hits an object or target. |
Smoke Bomb |
A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 20 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their movement speed is reduced by 15%. |
Weakpoint Attack |
When the next attack succeeds, it deals 50% additional weapon damage to the target. If the hit is successful, the target's defense is reduced by 50% for 5 seconds. |
20/12/2022 Alpha Playtest #3 Hotfix #4
- Fixed an issue where Weakpoint Attack could deal less damage depending on the opponent.
17/12/2022 Alpha Playtest #3 Hotfix #2
- Fixed an issue where the Hide state could be broken by another player's corpse.
16/12/2022 Alpha Playtest #3 Changelog
- Added two new Rogue weapons – Stiletto Dagger and Kris Dagger.
31/10/2022 Alpha Playtest #2 Hotfix #2
- Rogue 'Weakpoint' skill: weapon damage bonus 100% -> 50%.
26/09/2022 Bug squashing QA playtest Hotfix #3
- Fixed an issue where an item could be seen when item swapped in Hide state.
Do Explosive bottles or Oil lanterns apply the poison?
What other class has perks to make one skill not worthless? Imagine if Fighter had 3 perks that make Sprint or Second Wind worth using. If a Rogue wants to use Hide, you are nearly forced to take Stealth, with the other 2 being optional. Rogue suffers from severe perk tax.
I wish Ironmace could decide on what they want Rogue to be, because it doesn't have much of an identity. They do damage over time with Poisoned Weapon and Rupture and have Double Jump, but Double Jump is nerfed into oblivion. Hide is one of the most controversial skills in the game but has become central to the current Rogue's identity.
A lot of people have been saying Bard’s flute song unchained harmony does not account for luck when used to open chests. Does the traps and locks skill also share this attribute?
Tumble scales with dex/action speed. No idea on the ratios. The distance might also scale on movement speed. See this video as evidence: https://www.youtube.com/watch?v=2BKjXqz7aMs
Does armor penetration effect rupture? Say you have 15% armor pen stacked and attack a 50% PDR fighter. Will they take the 50% reduced damage from rupture or will armor pen mean they take more of it?
Hp potions do heal less if they last less time the only exception to this is barbarian's potion chugger skill which is likely the cause of some confusion, barbarianspotion chugger skill doesn't reduce your buff duration but rather changes the duration of the potion through some other means which also doesn't effect the total health restored (plus adds 20% to the heal) rogues and no other class benefit from having negative buff duration at all
HP Potions don't heal less if their buff lasted less , because its actually healing more as its an OVER time duration , not DURING .
It scales, but does it apply poison or other on hit effects like rupture when stepped on?
Does Cutthroat erase an active ignite on a wizard or a flame walk on a warlock? I just silenced an ignite wizard and I believe the wizard still had ignite on after silencing but not sure.
or maybe AGI?
Can some explain how exactly does poison scales? besides Magical Power Bonus, does it work with True/Add Magical Damage?
If I'm Dual Wielding a dagger and short sword, would the short sword gain Physical Damage Bonus from the Perk?
Basically what I'm asking is if the barbarian has their shouts/achilles up already, and I hit them with cutthroat, will they go away? Or is the idea to run it with ambush to prevent phantomize/etc after the fact.
Also if a wizard or cleric is in the middle of channeling a spell, can they still let it go, or does it just stop working?
Thanks
Confirmed as of hotfix #18; losing any invisibility potion buff (poor/common/uncommon tested) will grant either equipped 'Ambush' and 'Shadowrunner' perk buffs even without having "Hide" on the bar.
Also before someone asks, 'Stealth' does NOT let you move while an invisibility potion is active.
Does true magical damage help or just Will / Magical Power?
Does it reduce the target's armor by 15% or does it ignore 15% of the target's armor? Like the guy has 20% protection is he going to ignore 15% of the 20% or is he going to reduce the target's armor from 20% to 5%?
Does this effect crossbows and knives?
Grants +15% increased Armor Penetration ONLY for daggers
cant this skill be extended for more tics ? and what stats govern how much dmg this skill out puts, is it magic based or physical ?
does thrust affects pve ?
Has this skill been determined to reduce all defenses (Physical/Magical)? Or just a certain specific one?