From Dark and Darker Wiki
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<td style=" text-align:left; padding-left:45px"> [[File:Perk Combo Attack.png|link=|x96px]] Combo Attack </td> | <td style=" text-align:left; padding-left:45px"> [[File:Perk Combo Attack.png|link=|x96px]] Combo Attack </td> | ||
<td> Physical attack power temporarily | <td> Physical attack power temporarily increases by 10% with each successful melee attack withing 3 seconds.</td> | ||
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<td style=" text-align:left; padding-left:45px"> [[File:Perk Weapon Mastery.png|link=|x96px]] Weapon Mastery </td> | <td style=" text-align:left; padding-left:45px"> [[File:Perk Weapon Mastery.png|link=|x96px]] Weapon Mastery </td> | ||
<td> All primary and secondary weapons are available regardless of class requirements. A 20% physical damage penalty is | <td> All primary and secondary weapons are available regardless of class requirements. A 20% physical damage penalty is applied for all non-native weapons. </td> | ||
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<td style=" text-align:left; padding-left:45px"> [[File:Skill Adrenaline Rush.png|link=|x96px]] Adrenaline Rush </td> | <td style=" text-align:left; padding-left:45px"> [[File:Skill Adrenaline Rush.png|link=|x96px]] Adrenaline Rush </td> | ||
<td> Increases your attack speed by 25% for 6 seconds. After the duration ends, your attack and movement speed is temporarily reduced for 6 seconds. This skill can be used once | <td> Increases your attack speed by 25% for 6 seconds. After the duration ends, your attack and movement speed is temporarily reduced for 6 seconds. This skill can be used once per raid.</td> | ||
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<td style=" text-align:left; padding-left:45px"> [[File:Skill Second Wind.png|link=|x96px]] Second Wind </td> | <td style=" text-align:left; padding-left:45px"> [[File:Skill Second Wind.png|link=|x96px]] Second Wind </td> | ||
<td> Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. This skill can be used once | <td> Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. This skill can be used once per raid.</td> | ||
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Revision as of 23:53, 30 December 2022
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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness
Health
Description
The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone. Weapon of choice - Pretty much everything.
Class Info
Weapon of choice: Daggers.
+Can equip most weapons & armors.
+Well-rounded attributes.
+Has the ability to sprint.
-Dependent on equipment.
-Cannot cast any spells.
Fighter Perks
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15 so a total of 4 perks can be equipped.
Name | Description |
---|---|
Barricade | When in a defensive stance, the defense rating bonus is increased by 5%. |
Combo Attack | Physical attack power temporarily increases by 10% with each successful melee attack withing 3 seconds. |
Counterattack | Successful defense increases the movement speed and attack speed by 10% for 3 seconds. |
Defense Expert | Increases AR acquired from armor by 10%. |
Dual Wield | Equipping weapons in both hands increases attack speed by 7%. |
Projectile Resistance | Reduces damage taken from projectiles by 10%. |
Shield Expert | Increases movement speed by 5% when in a defensive stance. |
Swift | Reduces the base movement speed penalty from eqipped armor by -20%. Not applicable to additional modifiers. |
Weapon Mastery | All primary and secondary weapons are available regardless of class requirements. A 20% physical damage penalty is applied for all non-native weapons. |
Fighter Skills
You can have a total of 2 skills.