From Dark and Darker Wiki
| Line 90: | Line 90: | ||
| 	</tr> | 	</tr> | ||
|      <tr> |      <tr> | ||
| 		<td style=" text-align:left; padding-left:45px"> [[File:Skill Second Wind.png | 		<td style=" text-align:left; padding-left:45px"> [[File:Skill Second Wind.png]] Second Wind </td> | ||
| 		<td> Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. This skill can be used once in a raid.</td> | 		<td> Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. This skill can be used once in a raid.</td> | ||
| 	</tr> | 	</tr> | ||
Revision as of 20:21, 25 December 2022
[[File:{{{1}}}.png|96px|link=]]
{{{1}}}
			{{{2}}}
Strength
		Vigor
		Agility
		Dexterity
		Will
		Knowledge
		Resourcefulness
		Health
		Description
The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone. Weapon of choice - Pretty much everything.
Class Info
Weapon of choice: Daggers.
+Can equip most weapons & armors.
+Well-rounded attributes.
+Has the ability to sprint.
-Dependent on equipment.
-Cannot cast any spells.
Fighter Perks
You can equip an additional perk every 5 levels.  
Currently maxed out at Level 15 so a total of 4 perks can be equipped.
| Name | Description | 
|---|---|
|  Barricade | When in a defensive stance, the defense rating bonus is increased by 5%. | 
|  Combo Attack | Physical attack power temporarily incereases by 10% with each successful melee attack withing 3 seconds. | 
|  Counterattack | Successful defense increases the movement speed and attack speed by 10% for 3 seconds. | 
|  Defense Expert | Increases AR acquired from armor by 10%. | 
|  Dual Wield | Equipping weapons in both hands increases attack speed by 7%. | 
|  Projectile Resistance | Reduces damage taken from projectiles by 10%. | 
|  Shield Expert | Increases movement speed by 5% when in a defensive stance. | 
|  Swift | Reduces the base movement speed penalty from eqipped armor by -20%. Not applicable to additional modifiers. | 
|  Weapon Mastery | All primary and secondary weapons are available regardless of class requirements. A 20% physical damage penalty is aplied for all non-native weapons. | 
Fighter Skills
You can have a total of 2 skills.
 
						 
					 Adrenaline Rush
 Adrenaline Rush  Breakthrough
 Breakthrough 
 Sprint
 Sprint  Taunt
 Taunt  Victory Strike
 Victory Strike