From Dark and Darker Wiki
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<td style=" text-align:left; padding-left:45px"> [[File:Skill Sprint.png|link=| | <td style=" text-align:left; padding-left:45px"> [[File:Skill Sprint.png|link=|x96px]] Sprint </td> | ||
<td> Movement speed is greatly increased for a short duration. </td> | <td> Movement speed is greatly increased for a short duration. </td> | ||
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Revision as of 02:19, 23 December 2022
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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness
Health
Description
The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone. Weapon of choice - Pretty much everything.
Class Info
Weapon of choice: Daggers.
+Can equip most weapons & armors.
+Well-rounded attributes.
+Has the ability to sprint.
-Dependent on equipment.
-Cannot cast any spells.
Fighter Perks
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15 so a total of 4 perks can be equipped.
Name | Description |
---|---|
Barricade | When in a defensive stance, the defense rating bonus is increased by 5%. |
Combo Attack | Physical attack power temporarily incereases by 10% with each successful melee attack withing 3 seconds. |
Counterattack | Successful defense increases the movement speed and attack speed by 10% for 3 seconds. |
Defense Expert | Increases AR acquired from armor by 10%. |
Dual Wield | Equipping weapons in both hands increases attack speed by 7%. |
Projectile Resistance | Reduces damage taken from projectiles by 10%. |
Shield Expert | Increases movement speed by 5% when in a defensive stance. |
Swift | Reduces the base movement speed penalty from eqipped armor by -20%. Not applicable to additional modifiers. |
Weapon Mastery | All primary and secondary weapons are available regardless of class requirements. A 20% physical damage penalty is aplied for all non-native weapons. |
Fighter Skills
You can have a total of 2 skills.
Name | Description |
---|---|
Adrenaline Rush | Increases your attack speed by 25% for 6 seconds. After the duration ends, your attack and movement speed is temporarily reduced for 6 seconds. |
Breakthrough | Removes debuffs that slow all movement speeds. |
Second Wind | Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. |
Sprint | Movement speed is greatly increased for a short duration. |
Taunt | Increases the aggro value to all monsters within a 7.5m area by 50% and increases your defense rating bonus by 10% for 7 seconds. |
Victory Strike | The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your maximum HP. |