From Dark and Darker Wiki

06/02/2023 Alpha Playtest #4 Hotfix #1

New Features and Updates

- New Gathering Hall System - Hang out at the Gathering Hall and build the perfect dungeon party.

- New Karma System - Rate your fellow allies after your adventure. Beware! Scoundrels and deviants are unable to participate.

- New VoIP - In-game voice chat to interact with other adventurers.

- New experimental Goblin Caves for a solo adventurer experience!

- New Trading Channel QoL features.

- New Report system to help us round up and punish the wicked. - New Cosmetics

- New Weapons - Short Sword and Quarterstaff,

- Some Unique Weapons have been greatly improved.

- Attack animation improved for the War Maul, Double Axe & Battle Axe.

- Weapon attack animations now do more varying amounts of damage.

- New Armors for the 'head' slot.

- New 'Sanctuary' spell for the Cleric.

- New Ore and Craft Items.

- New 'Valentine' NPC.

- The secretive 'Goblin Merchant' now sells mysterious wares.

- An improved party invite system.

- Added bundled items to the merchants.

- Added Flavor texts for more immersive game mood.

- Added a new Tokyo Region + preliminary Japanese localization - first draft.


Balancing

- Moved the starting spawns from the edge of the map to the interior and added more variations to test.

- 2-handed weapon attack movement penalty has been reduced.

- Added +1 base stat point to 'agility' to the Cleric to normalize the class with all other classes.

- Rebalanced the Wizard's starting stats.

- Added a projectile damage falloff system where damage slightly decreases based on distance. Currently the effect is very small.

- Plate armor improved to give more bonuses,

- Lightfoot Boots, Regal Gambeson and Templar Armor are a little slower.

- Rapier damage slightly buffed.

- An installed Pavise can now be knocked down by an attack.

- Buffs for many of the less frequently used Perks and Skills.

- Wizard's 'Light' spell now removes the 'Hide' status. Does not remove the 'invisibility' status.

- Increased the duration of an installed campfire but the recovery effects per tick has been reduced. You will need to sit at a campfire for a longer period compared to the last playtest for the same recovery effects.