From Dark and Darker Wiki

m (weapon data to HF40)
(Fixed double axe secondary attack combomultiplier not showing up)
Tag: Reverted
Line 2,173: Line 2,173:
|all=damagetype,combodamage,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,attackspeed
|all=damagetype,combodamage,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,attackspeed
}}
}}
|all=Attack 1
|global={{#switch:{{lc:{{{5|}}}}}
|damagetype=Slash
|hitstoprate=6%
|hitstopduration=0.25
|movementmultiplier=70%
|preparemovementmultiplier=85%
|impactzones=100%,70%
|impactpower=5
|all=damagetype,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower
}}
|all=Attack 1,Global
}}
}}
|all=Primary,Secondary
|all=Primary,Secondary

Revision as of 23:51, 9 April 2024


Usage

{{Weapon_Data|<variable1>|<variable2>|...}}


Variables

  • <item_name>
    • stats
      • <stat_name>
      • allstats
    • abilities
      • <ability_type>
        • <ability_name>
          • <ability_attribute>
    • types
      • <type>
    • hitbox
      • height
      • width
      • height
    • rarities
    • handtype
    • slottype
    • artifactname
    • artifactpower
    • invslots
    • invwidth
    • invheight
    • hitslow
    • hitslowduration
    • flavortext
    • maxammocount
    • maxcount
    • maxcontentscount
    • reloadtime
    • wearingdelaytime
    • equiptime
    • unequiptime
    • ap
      • <rarity>
    • xp
      • <rarity>
    • initialspeed
    • damagefalloff
    • piercecount
    • classes
    • impactresistance
    • interactiontime
    • interactiontimescaling


Global

All attributes that are shared between all other attributes in the same layer are moved to a global layer

For example, if all |movementmultiplier's under Abilities|Primary| are the same, they will be moved to Abilities|Primary|global

See Example 2 for more information


All

All sub-layers can also call |all for a list of all unique attributes For example,

{{Weapon_Data|all}}

will output a list of all items

For example,

{{Weapon_Data|<itemname>|all}}

will output a list of all attributes of a particular

See example 1 and 6 for more information


Examples

Note, some variables may not be applicable to all item categories. The below examples are for the Arming Sword, which only exists in Weapon_Data. Other item categories, like Misc_Data, may have different variables, and obviously don't have others, like abilities

Example 1

All stats of the Arming Sword

{{Weapon_Data|Arming Sword|stats|all}}

Outputs move speed,physical weapon damage 0,physical weapon damage 1,physical weapon damage 2,physical weapon damage 3,physical weapon damage 4,physical weapon damage 5,physical weapon damage 6,allstats


Example 2

All shared attributes for Primary attacks of Arming Sword

{{Weapon_Data|Arming Sword|abilities|Primary|global}}

Outputs


Example 3

Damagefalloff widget of Longbow

{{Weapon_Data|Longbow|damagefalloff}}

Outputs


Example 4

All non-artifact rarities of the Arming Sword

{{Weapon_Data|Arming Sword|rarities}}

Outputs 0,1,2,3,4,5,6


Example 5

Invslots size image of Arming Sword

{{Weapon_Data|Arming Sword|invslots}}

Outputs 1x3InvSlot.jpg


Example 6

All attributes of primary abilities of Arming Sword

{{Weapon_Data|Arming Sword|abilities|Primary|all}}

Outputs Attack 1,Attack 2,Attack 3,Global