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Revision as of 06:13, 9 August 2023 by Ta1ha (talk | contribs) (Created page with "==17/04/2023 Alpha Playtest #5 Hotfix #2== - Fixed several issues regarding dungeon access and rollbacks. - Fixed an issue where Locust Swarm could deal unintended amounts of damage. - Fixed an issue where Locust Swarm's extinction animation was unnatural. - Fixed an issue where the checkbox would not activate even though all items were checked when trading. - Fixed an issue where new chats were not visible after activating filters on trades. - Fixed an issue causi...")
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17/04/2023 Alpha Playtest #5 Hotfix #2

- Fixed several issues regarding dungeon access and rollbacks.

- Fixed an issue where Locust Swarm could deal unintended amounts of damage.

- Fixed an issue where Locust Swarm's extinction animation was unnatural.

- Fixed an issue where the checkbox would not activate even though all items were checked when trading.

- Fixed an issue where new chats were not visible after activating filters on trades.

- Fixed an issue causing monsters to recognize players late.

- Fixed an issue where the Deathskull would not respond to the Bard's playing.

- Fixed an issue where the Bard's could be hit in the effect area while channeling.

- Fixed an issue preventing the Hoard from working properly.

- The Ruins area is slightly brighter.

- Rest fills a small amount of spells again.

- Arrows and bolts can now stack up to 15.

- Cleric Lesser Heal's spell tier has been adjusted from 2 to 3.

- Cleric Locust Swarm spell tier adjusted from 7 to 8 and count adjusted to 1.

- Cleric Locust Swarm damage changed to 2 per second. This will be fine tuned in the future.

- Cleric Earthquake's spell tier has been adjusted from 7 to 8.

- Cleric Resurrection's spell tier has been adjusted from 8 to 7.

- Wizard Meditation channeling time reduced from 30 seconds to 24 seconds, and cooldown reduced from 60 seconds to 45 seconds.

- Rangers start with 30 arrows as an initial supply.

- Ghost King's health decreased slightly.

- Lich's health increased slightly.