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m (Changing Template to use structure that works with the new Item Data.) |
m (Changing Template to use calls that work with Weapon Data.) |
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<includeonly>{{#if:{{ | <includeonly>{{#if:{{Weapon Data|{{{1|{{PAGENAME}}}}}|hitbox|height}}<!-- | ||
-->|<h2>Hitbox</h2><br><!-- | -->|<h2>Hitbox</h2><br><!-- | ||
-->Height: {{ | -->Height: {{Weapon Data|{{{1|{{PAGENAME}}}}}|hitbox|height}}<br><!-- | ||
-->Width: {{ | -->Width: {{Weapon Data|{{{1|{{PAGENAME}}}}}|hitbox|width}}<br><!-- | ||
-->Depth: {{ | -->Depth: {{Weapon Data|{{{1|{{PAGENAME}}}}}|hitbox|depth}} }}<!-- | ||
-->{{#if:{{ | -->{{#if:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary attack 1|damagetype}}{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary attack 1|damagetype}}{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|riposte attack 1|damagetype}}<!-- | ||
-->|{{#arraydefine:impactzones|{{ | -->|{{#arraydefine:impactzones|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|Primary Attack 1|impactzones}} }}<!-- | ||
-->{{#if:{{#pos:{{ | -->{{#if:{{#pos:{{Weapon Data|{{{1|{{PAGENAME}}}}}|types|all}}|Crossbow}}{{#pos:{{Weapon Data|{{{1|{{PAGENAME}}}}}|types|all}}|Bow}}<!-- | ||
-->||<br><br>Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.<!-- | -->||<br><br>Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.<!-- | ||
--><br>[[Impact Zones]] of [[{{{1|{{PAGENAME}}}}}]]:<!-- | --><br>[[Impact Zones]] of [[{{{1|{{PAGENAME}}}}}]]:<!-- | ||
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--></div><!-- | --></div><!-- | ||
--></div>}}<!-- | --></div>}}<!-- | ||
-->{{#if:{{ | -->{{#if:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary attack 1|impactpower}}<!-- | ||
-->|<br><!-- | -->|<br><!-- | ||
-->'''Impact Power''' of {{{1|{{PAGENAME}}}}}: {{ | -->'''Impact Power''' of {{{1|{{PAGENAME}}}}}: {{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary attack 1|impactpower}}<br><!-- | ||
-->Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power. }} }}</includeonly><noinclude><table class="wikitable"> | -->Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power. }} }}</includeonly><noinclude><table class="wikitable"> | ||
<tr> | <tr> |
Revision as of 01:12, 19 March 2024
Code | Preview |
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{{GenerateHitbox|Arming Sword}} |
HitboxHeight: 47.24 Width: 10.38 Depth: 1.67 |