From Dark and Darker Wiki

(Added rarity explanations)
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<metadesc>Dark and Darker Wiki Weapons Guide to Stats, Damage, Effects, Rarity, Classes</metadesc>
<metadesc>Dark and Darker Wiki Weapons Guide to Stats, Damage, Effects, Rarity, Classes</metadesc>
== Weapons ==
Weapons are primary damage dealers. They can be Melee or Ranged.
Types:
*Swords
*Maces
*Daggers
*Polearms
*Axes
*Bows
*Crossbows
*Magicals
*Shields


== Rarity==
== Rarity==
There are 7 rarities in the game.
There are 7 rarities in the game.


# <span class="colorrarity1">Cracked</span>
<span class="colorrarity1">Cracked</span> | <span class="colorrarity2">Flawed</span> | <span class="colorrarity3">Normal</span> | <span class="colorrarity4">Exquisite</span> | <span class="colorrarity5">Perfect</span> | <span class="colorrarity6">Legendary (?)</span> | <span class="colorrarity7">Unique</span>
# <span class="colorrarity2">Flawed</span>
 
# <span class="colorrarity3">Normal</span>
# <span class="colorrarity4">Exquisite</span>
# <span class="colorrarity5">Perfect</span>
# <span class="colorrarity6">Legendary (?)</span>
# <span class="colorrarity7">Unique</span>


As rarities increase, the items get stronger. Rarity normal and above adds an extra random [[Enchantments]].
As rarities increase, the items get stronger. Rarity normal and above adds an extra random [[Enchantments]].


# <span class="colorrarity3">Normal</span> rarity adds 1 new  [[Enchantments|enchantment]]
<span class="colorrarity3">Normal</span> rarity adds 1 new  [[Enchantments|enchantment]]
# <span class="colorrarity4">Exquisite</span> rarity adds 2 new  [[Enchantments|enchantment]]
 
# <span class="colorrarity5">Perfect</span> rarity adds 3 new  [[Enchantments|enchantment]]
<span class="colorrarity4">Exquisite</span> rarity adds 2 new  [[Enchantments|enchantment]]
# <span class="colorrarity6">Legendary (?)</span> rarity adds 4 new  [[Enchantments|enchantment]]
 
# <span class="colorrarity7">Unique</span> rarity adds 5 new  [[Enchantments|enchantment]]
<span class="colorrarity5">Perfect</span> rarity adds 3 new  [[Enchantments|enchantment]]
 
<span class="colorrarity6">Legendary (?)</span> rarity adds 4 new  [[Enchantments|enchantment]]
 
<span class="colorrarity7">Unique</span> rarity adds 5 new  [[Enchantments|enchantment]]






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<div class="mw-collapsible mw-collapsed" style="width:400px; overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Available enchantments for weapons</div>
<div style="font-weight:bold;line-height:1.6;border:1px solid white">Available enchantments for weapons</div>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
   <tr>
   <tr>
             <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Enchantment</th>
             <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Enchantment</th>
             <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Interval</th>
             <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Interval</th>
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   </tr>
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= Weapons =
Weapons are primary damage dealers. They can be Melee or Ranged, or Magical.
Types:
*Swords
*Maces
*Daggers
*Polearms
*Axes
*Bows
*Crossbows
*Magicals
*Shields
==Swords==


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  </table>
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</tabber>
==Maces==
==Daggers==
==Polearms==
==Axes==
==Bows==
==Crossbows==
==Magicals==
==Shields==


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<comment-streams />

Revision as of 12:04, 19 December 2022


Rarity

There are 7 rarities in the game.

Cracked | Flawed | Normal | Exquisite | Perfect | Legendary (?) | Unique


As rarities increase, the items get stronger. Rarity normal and above adds an extra random Enchantments.

Normal rarity adds 1 new enchantment

Exquisite rarity adds 2 new enchantment

Perfect rarity adds 3 new enchantment

Legendary (?) rarity adds 4 new enchantment

Unique rarity adds 5 new enchantment


Available enchantments for weapons
Enchantment Interval
Strength 1-3
Agility 1-3
Knowledge 1-3
 ????  ??-??


Weapons

Weapons are primary damage dealers. They can be Melee or Ranged, or Magical.

Types:

  • Swords
  • Maces
  • Daggers
  • Polearms
  • Axes
  • Bows
  • Crossbows
  • Magicals
  • Shields

Swords

Name Type Class Damage Attack Speed Movement Speed Stats Range Combo
Name Type Class Damage Movement Speed Stats Attack Speed Range Combo

Name Type Class Damage Attack Speed Movement Speed Stats Range Combo
Name Type Class Damage Movement Speed Stats Attack Speed Range Combo


Maces

Daggers

Polearms

Axes

Bows

Crossbows

Magicals

Shields