From Dark and Darker Wiki
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|environmental trap= | |environmental trap= | ||
{{#vardefine:isEnvironmentalTrap|1}} | {{#vardefine:isEnvironmentalTrap|1}} | ||
<th style="width:200px;"> | <th style="width:200px;">Disarming Trap</th> | ||
<th style="width:200px;">Effect</th> | <th style="width:200px;">Trap Effect</th> | ||
|portal= | |portal= | ||
{{#vardefine:isPortal|1}} | {{#vardefine:isPortal|1}} | ||
<th style="width:200px;"> | <th style="width:200px;">Opening Portal</th> | ||
|special door | |special door | ||
|regular door= | |regular door= | ||
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|roaster= | |roaster= | ||
{{#vardefine:isLight|1}} | {{#vardefine:isLight|1}} | ||
<th style="width:200px;"> | <th style="width:200px;">Turn On</th> | ||
<th style="width:200px;"> | <th style="width:200px;">Turn Off</th> | ||
|skeleton barrel= | |skeleton barrel= | ||
{{#vardefine:isSkeletonBarrel|1}} | {{#vardefine:isSkeletonBarrel|1}} | ||
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Effect | Effect | ||
--><td {{#if:{{#var:isSkeletonBarrel}}{{#var:isShrine}}{{#var:isEnvironmentalTrap}}||style="display:none"}}><!-- | --><td {{#if:{{#var:isSkeletonBarrel}}{{#var:isShrine}}{{#var:isEnvironmentalTrap}}||style="display:none"}}><!-- | ||
-->{{#if:{{#var:isSkeletonBarrel}}<!-- | -->{{#if:{{#var:isSkeletonBarrel}}{{#var:isEnvironmentalTrap}}<!-- | ||
-->|{{Effects|{{#var:current_prop}} }} }}<!-- | -->|{{Effects|{{#var:current_prop}} }} }}<!-- | ||
-->{{#if:{{#var:isShrine}}<!-- | -->{{#if:{{#var:isShrine}}<!-- | ||
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==Example: Shrine== | ==Example: Shrine== | ||
<pre>{{GeneratePropTable|Shrine}}</pre> | <pre>{{GeneratePropTable|Shrine}}</pre> | ||
{{GeneratePropTable| | {{GeneratePropTable|Environmental Trap}} | ||
==Example: Portal== | ==Example: Portal== | ||
<pre>{{GeneratePropTable|Portal}}</pre> | <pre>{{GeneratePropTable|Portal}}</pre> |
Revision as of 05:22, 14 August 2024
List Props and generate rows with them
Example: Shrine
{{GeneratePropTable|Shrine}}
Name | Disarming Trap | Trap Effect | AP/XP |
---|---|---|---|
5 s | Deals 25 True Physical Base Damage | ||
Deals 30 True Physical Base Damage | |||
5 s | The initial hit deals 15 True Physical Base Damage and applies a burn status effect that deals 10 Physical Base Damage over 5s | ||
5 s | Deals 20 True Physical Base Damage | ||
Deals 3 True Physical Base Damage | |||
5 s | Deals 25 True Physical Base Damage |
Example: Portal
{{GeneratePropTable|Portal}}
Name | Opening Portal | AP/XP |
---|---|---|
5 s Magical | AP: 15 XP: 5 | |
5 s Magical | AP: 15 XP: 5 | |
5 s Magical | AP: 15 XP: 5 | |
5 s Magical | AP: 15 XP: 5 | |
Magical | AP: 15 XP: 5 |
Example: Special Door: Custom List 1
{{GeneratePropTable|Special Door|list=Skull Stone Door}}
Name | Unlock | Open | Close | AP/XP |
---|---|---|---|---|
3 s | AP: 25 |
Example: Special Door: Custom List 2
{{GeneratePropTable|Special Door|list=Skull Stone Door,Golden Door}}
Name | Unlock | Open | Close | AP/XP |
---|---|---|---|---|
3 s | AP: 25 | |||
5 s | 3 s | 0.5 s | AP: 15 |