From Dark and Darker Wiki
(Joining the effect templates into a switch template.) |
(Added examples) |
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{{#switch:{{lc:{{{1|}}}}} | <includeonly><!-- | ||
-->{{#switch:{{lc:{{{1|}}}}} | |||
|ale=While active, gain {{{effect|?}}} strength and become drunk for {{{duration|?}}} seconds. | |ale=While active, gain {{{effect|?}}} strength and become drunk for {{{duration|?}}} seconds. | ||
|bandage=Heals {{{effect|?}}} recoverable health. This counts as physical healing. The physical healing has {{{scaling|?}}} scaling. | |bandage=Heals {{{effect|?}}} recoverable health. <!--This counts as physical healing. The physical healing has {{{scaling|?}}} scaling.--> | ||
|magic protection potion=Creates a shield that blocks {{{effect|?}}} magical damage for {{{duration|?}}} seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. | |magic protection potion=Creates a shield that blocks {{{effect|?}}} magical damage for {{{duration|?}}} seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. | ||
|potion of clarity=Recharge the spell for {{{effect|?}}} Spell Points per second, over {{{duration|?}}} seconds. The recovery amount has no scaling. | |potion of clarity=Recharge the spell for {{{effect|?}}} Spell Points per second, over {{{duration|?}}} seconds. The recovery amount has no scaling. | ||
|potion of healing=Heals {{{effect|?}}} health points over {{{duration|?}}} seconds. This counts as Magical Healing. The healing has {{{scaling|?}}} scaling. | |potion of healing=Heals {{{effect|?}}} health points over {{{duration|?}}} seconds. This counts as Magical Healing. The healing has {{{scaling|?}}} scaling. | ||
|potion of invisibility=Makes you invisible for {{{duration|?}}} seconds. Invisibility is broken when you move, take action, or get damage. | |potion of invisibility=Makes you invisible for {{{duration|?}}} seconds. Invisibility is broken when you move, take action, or get damage. | ||
|potion of luck={{#switch:{{lc:{{{2|}}}}} | |||
|4=TODO_UNCOMMON_LUCK_POTION | |||
|6=TODO_EPIC_LUCK_POTION}} | |||
|potion of protection=Creates a shield that blocks {{{effect|?}}} physical damage for {{{duration|?}}} seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. | |potion of protection=Creates a shield that blocks {{{effect|?}}} physical damage for {{{duration|?}}} seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. | ||
|soul heart={{Utility Data|Soul Heart|FlavorText}}<br>Use at an Altar of Sacrifice to resurrect your teammate | |soul heart={{Utility Data|Soul Heart|FlavorText}}<br>Use at an [[Shrines|Altar of Sacrifice]] to resurrect your teammate. The resurrection will cost you {{{effect|?}}} of your current health. | ||
|surgical kit=Resets your health to {{{effect|?}}}. | |surgical kit=Resets your health to {{{effect|?}}}. | ||
|troll's blood=Heals {{{effect|?}}} HP over {{{duration|?}}} seconds. This counts as Magical Healing. The healing has {{{scaling|?}}} scaling.}} | |troll's blood=Heals {{{effect|?}}} HP over {{{duration|?}}} seconds. This counts as Magical Healing. The healing has {{{scaling|?}}} scaling.}}<!-- | ||
--></includeonly><noinclude> | |||
<pre style="width:fit-content">{{Effects|Ale}}</pre> | |||
{{Effects|Ale}} | |||
<pre style="width:fit-content">{{Effects|Potion of Luck|4}}</pre> | |||
{{Effects|Potion of Luck|4}} | |||
</noinclude> |
Revision as of 07:12, 8 May 2024
{{Effects|Ale}}
While active, gain ? strength and become drunk for ? seconds.
{{Effects|Potion of Luck|4}}
TODO_UNCOMMON_LUCK_POTION