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m (Changing Template to use calls that work with Weapon Data.)
(Updating Template to use calls that work with Weapon Data.)
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-->Width: {{Weapon Data|{{{1|{{PAGENAME}}}}}|hitbox|width}}<br><!--
-->Width: {{Weapon Data|{{{1|{{PAGENAME}}}}}|hitbox|width}}<br><!--
-->Depth: {{Weapon Data|{{{1|{{PAGENAME}}}}}|hitbox|depth}} }}<!--
-->Depth: {{Weapon Data|{{{1|{{PAGENAME}}}}}|hitbox|depth}} }}<!--
-->{{#if:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary attack 1|damagetype}}{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary attack 1|damagetype}}{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|riposte attack 1|damagetype}}<!--
-->{{#if:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|attack 1|damagetype}}{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|attack 1|damagetype}}{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|attack 1|damagetype}}<!--
-->|{{#arraydefine:impactzones|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|Primary Attack 1|impactzones}} }}<!--
-->|{{#arraydefine:impactzones|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|Primary|Global|impactzones}}{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|Primary|Attack 1|impactzones}} }}<!--
-->{{#if:{{#pos:{{Weapon Data|{{{1|{{PAGENAME}}}}}|types|all}}|Crossbow}}{{#pos:{{Weapon Data|{{{1|{{PAGENAME}}}}}|types|all}}|Bow}}<!--
-->{{#if:{{#pos:{{Weapon Data|{{{1|{{PAGENAME}}}}}|types|all}}|Crossbow}}{{#pos:{{Weapon Data|{{{1|{{PAGENAME}}}}}|types|all}}|Bow}}<!--
-->||<br><br>Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.<!--
-->||<br><br>Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.<!--
--><br>[[Impact Zones]] of [[{{{1|{{PAGENAME}}}}}]]:<!--
--><br>[[Impact Zones]] of [[{{{1|{{PAGENAME}}}}}]]:<!--
--><div style="display:flex;align-items: center;"><!--
--><div style="display:flex;align-items: center;"><!--
--><div>[[File:{{{1|{{PAGENAME}}}}} Hitbox.png|link=|x300px]]</div><!--
--><div><!--
--><div><!--
-->[[File:{{{1|{{PAGENAME}}}}} Hitbox.png|link=|x300px]]<!--
--><span style="color:green;"><!--
--></div><!--
-->Green Zone deals {{#arrayindex:impactzones|0}} damage</span><!--
--><div><!--
-->{{#ifexpr:{{#arraysize:impactzones}} > 1<!--
--><span style="color:green;"><!--
-->|<br><br><span style="color:orange;"><!--
-->Green Zone deals {{#arrayindex:impactzones|0}} damage<!--
-->Orange Zone deals {{#arrayindex:impactzones|1}} damage</span>}}<!--
--></span><!--
-->{{#ifexpr:{{#arraysize:impactzones}} > 2<!--
-->{{#ifexpr:{{#arraysize:impactzones}} > 1<!--
-->|<br><br><span style="color:red;">Red Zone deals {{#arrayindex:impactzones|2}} damage</span>}}</div></div>}}<!--
-->|<br><br><span style="color:orange;"><!--
-->{{#if:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|attack 1|impactpower}}<!--
-->Orange Zone deals {{#arrayindex:impactzones|1}} damage<!--
-->|<br><!--
--></span>}}<!--
-->'''Impact Power''' of {{{1|{{PAGENAME}}}}}: {{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|attack 1|impactpower}}<br><!--
-->{{#ifexpr:{{#arraysize:impactzones}} > 2<!--
-->Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power. }} }}<!--
-->|<br><br><span style="color:red;">Red Zone deals {{#arrayindex:impactzones|2}} damage</span>}}<!--
--></includeonly><!--
--></div><!--
--><noinclude><!--
--></div>}}<!--
 
-->{{#if:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary attack 1|impactpower}}<!--
--><table class="wikitable">
-->|<br><!--
-->'''Impact Power''' of {{{1|{{PAGENAME}}}}}: {{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary attack 1|impactpower}}<br><!--
-->Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power. }} }}</includeonly><noinclude><table class="wikitable">
<tr>
<tr>
<th>Code</th>
<th>Code</th>
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</td>
</td>
</tr>
</tr>
</table></noinclude>
</table><!--
 
 
--></noinclude>

Revision as of 03:01, 30 March 2024

Code Preview
{{GenerateHitbox|Arming Sword}}

Hitbox


Height: 47.24
Width: 10.38
Depth: 1.67

Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Arming Sword:
Arming Sword Hitbox.png
Green Zone deals 100% damage

Orange Zone deals 90% damage

Red Zone deals 70% damage