From Dark and Darker Wiki

(adding impact zone chances for stuff like flutes etc.)
(added check for impact power as not all weapons (for some reason) have impact power)
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<div><span style="color:green;">Green Zone deals 100% damage</span>{{#ifexpr:{{ #arraysize:impactzones }} > 1|<br><br><span style="color:orange;">Orange Zone deals 90% damage</span>}}{{#ifexpr:{{ #arraysize:impactzones }} > 2|<br><br><span style="color:red;>Red Zone deals 70% damage</span>}}</div>
<div><span style="color:green;">Green Zone deals 100% damage</span>{{#ifexpr:{{ #arraysize:impactzones }} > 1|<br><br><span style="color:orange;">Orange Zone deals 90% damage</span>}}{{#ifexpr:{{ #arraysize:impactzones }} > 2|<br><br><span style="color:red;>Red Zone deals 70% damage</span>}}</div>


</div>
</div>{{#if:{{Weapon Data|{{PAGENAME}}|impactpower}}|
'''Impact Power''' of {{PAGENAME}}: {{Weapon Data|{{PAGENAME}}|impactpower}}
'''Impact Power''' of {{PAGENAME}}: {{Weapon Data|{{PAGENAME}}|impactpower}}


Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.  
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power. }}
}}
}}

Revision as of 10:54, 2 September 2023