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|actionspeed=Agility and Dexterity governs your Action Speed. | |actionspeed=Agility and Dexterity governs your Action Speed. | ||
Agility | Agility gives 0.25 Action Speed Rating, and Dexterity gives 0.75 Action Speed Rating, which then get summed into a total Action Speed Rating and finally converted into Action Speed using the graph. | ||
<code> | <code> Action Speed Rating = Agility * 0.25 + Dexterity * 0.75</code> | ||
0 | 0 Action Speed Rating starts at -38% Action Speed. | ||
*0 -> -38% | *0 -> -38% | ||
*0 to 10 = 3% each, up to -8% | *0 to 10 = 3% each, up to -8% | ||
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{{#widget:Chart|uniqueId=ActionSpeed|data=[{"x": 0,"y": -0.38},{"x": 10,"y": -0.08},{"x": 13,"y": -0.02},{"x": 25,"y": 0.1},{"x": 41,"y": 0.34},{"x": 50,"y": 0.43},{"x": 100,"y": 0.68}]|color=orange}} | {{#widget:Chart|uniqueId=ActionSpeed|data=[{"x": 0,"y": -0.38},{"x": 10,"y": -0.08},{"x": 13,"y": -0.02},{"x": 25,"y": 0.1},{"x": 41,"y": 0.34},{"x": 50,"y": 0.43},{"x": 100,"y": 0.68}]|color=orange}} | ||
|basehealth=Strength and Vigor governs your Base Health. | |||
Strength gives 0.25 Base Health Rating, and Vigor gives 0.75 Base Health Rating, which then get summed into a total Base Health Rating and finally converted into Base Health using the graph. | |||
<code> Base Health Rating = Strength * 0.25 + Vigor * 0.75</code> | |||
0 Base Health Rating starts at 60 Base Health. | |||
*0 -> 60 | |||
*0 to 10 = 3 each, up to 90 | |||
*10 to 50 = 2 each, up to 170 | |||
*50 to 75 = 1 each, up to 195 | |||
*75 to 100 = 0.5 each, up to 207.5 | |||
{{#widget:Chart|uniqueId=BaseHealth|data=[{"x": 0,"y": 60},{"x": 10,"y": 90},{"x": 50,"y": 170},{"x": 75,"y": 195},{"x": 100,"y": 207.5}]|color=orange}} | |||
|buffduration=Will governs your Buff Duration. | |buffduration=Will governs your Buff Duration. | ||
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*0 to 5 = 4 each, up to 0 | *0 to 5 = 4 each, up to 0 | ||
*5 to 15 = 3 each, up to 30 | *5 to 15 = 3 each, up to 30 | ||
*15 to | *15 to 33 = 4 each, up to 102 | ||
* | *33 to 48 = 3 each, up to 147 | ||
*48 to 58 = 2 each, up to 167 | |||
*58 to 100 = 1 each, up to 209 | |||
*48 to 58 = 2 each, up to | |||
*58 to 100 = 1 each, up to | |||
{{#widget:Chart|uniqueId=MagicResistance|data=[{"x": 0,"y": -20},{"x": 5,"y": 0},{"x": 15,"y": 30},{"x": | {{#widget:Chart|uniqueId=MagicResistance|data=[{"x": 0,"y": -20},{"x": 5,"y": 0},{"x": 15,"y": 30},{"x": 33,"y": 102},{"x": 48,"y": 147},{"x": 58,"y": 167},{"x": 100,"y": 209}]|color=orange}} | ||
|manualdexterity=Dexterity governs your Manual Dexterity. | |manualdexterity=Dexterity governs your Manual Dexterity. | ||
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{{#widget:Chart|uniqueId=ManualDexterity|data=[{"x": 0,"y": -0.15},{"x": 15,"y": 0},{"x": 23,"y": 0.24},{"x": 31,"y": 0.4},{"x": 37,"y": 0.46},{"x": 45,"y": 0.5},{"x": 95,"y": 0.55},{"x": 100,"y": 0.55}]|color=orange}} | {{#widget:Chart|uniqueId=ManualDexterity|data=[{"x": 0,"y": -0.15},{"x": 15,"y": 0},{"x": 23,"y": 0.24},{"x": 31,"y": 0.4},{"x": 37,"y": 0.46},{"x": 45,"y": 0.5},{"x": 95,"y": 0.55},{"x": 100,"y": 0.55}]|color=orange}} | ||
|memorycapacity=Knowledge governs your Memory Capacity. | |memorycapacity=Knowledge governs your Memory Capacity. | ||
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*-300 -> -619% | *-300 -> -619% | ||
*-300 to -3 = 2% each, up to -25% | *-300 to -3 = 2% each, up to -25% | ||
*-3 to | *-3 to 20 = 1% each, up to -2% | ||
* | *20 to 30 = 0.5% each, up to 3% | ||
* | *30 to 45 = 0.4% each, up to 9% | ||
* | *45 to 65 = 0.3% each, up to 15% | ||
* | *65 to 85 = 0.25% each, up to 20% | ||
* | *85 to 170 = 0.2% each, up to 37% | ||
* | *170 to 300 = 0.15% each, up to 56.5% | ||
* | *300 to 353 = 0.1% each, up to 61.8% | ||
*353 to 500 = 0.05% each, up to 69.15% | |||
*353 to | |||
{{#widget:Chart|uniqueId=PhysicalDamageReduction|data=[{"x": -300,"y": -6.19},{"x": -3,"y": -0.25},{"x": | {{#widget:Chart|uniqueId=PhysicalDamageReduction|data=[{"x": -300,"y": -6.19},{"x": -3,"y": -0.25},{"x": 20,"y": -0.02},{"x": 30,"y": 0.03},{"x": 45,"y": 0.09},{"x": 65,"y": 0.15},{"x": 85,"y": 0.2},{"x": 170,"y": 0.37},{"x": 300,"y": 0.565},{"x": 353,"y": 0.618},{"x": 500,"y": 0.6915}]|color=orange}} | ||
|physicalpower=Strength governs your Physical Power. | |physicalpower=Strength governs your Physical Power. | ||
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|regularinteractionspeed=Agility and Resourcefulness governs your Regular Interaction Speed. | |regularinteractionspeed=Agility and Resourcefulness governs your Regular Interaction Speed. | ||
Agility | Agility gives 0.4 Regular Interaction Speed Rating, and Resourcefulness gives 0.6 Regular Interaction Speed Rating, which then get summed into a total Regular Interaction Speed Rating and finally converted into Regular Interaction Speed using the graph. | ||
<code> | <code> Regular Interaction Speed Rating = Agility * 0.4 + Resourcefulness * 0.6</code> | ||
0 | 0 Regular Interaction Speed Rating starts at -26% Regular Interaction Speed. | ||
*0 -> -26% | *0 -> -26% | ||
*0 to 7 = 2% each, up to -12% | *0 to 7 = 2% each, up to -12% | ||
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{{#switch:{{lc:{{{1|}}}}} | {{#switch:{{lc:{{{1|}}}}} | ||
|actionspeed=<pre>A_{ctionSpeed}(S_{um})=\left\{0 \le S_{um}<10:-0.38+0.03\left|S_{um}-0\right|,10 \le S_{um}<13:-0.08+0.02\left|S_{um}-10\right|,13 \le S_{um}<25:-0.02+0.01\left|S_{um}-13\right|,25 \le S_{um}<41:0.1+0.015\left|S_{um}-25\right|,41 \le S_{um}<50:0.34+0.01\left|S_{um}-41\right|,50 \le S_{um}<100:0.43+0.005\left|S_{um}-50\right|\right\}</pre> | |actionspeed=<pre>A_{ctionSpeed}(S_{um})=\left\{0 \le S_{um}<10:-0.38+0.03\left|S_{um}-0\right|,10 \le S_{um}<13:-0.08+0.02\left|S_{um}-10\right|,13 \le S_{um}<25:-0.02+0.01\left|S_{um}-13\right|,25 \le S_{um}<41:0.1+0.015\left|S_{um}-25\right|,41 \le S_{um}<50:0.34+0.01\left|S_{um}-41\right|,50 \le S_{um}<100:0.43+0.005\left|S_{um}-50\right|\right\}</pre> | ||
|basehealth=<pre>B_{aseHealth}(S_{um})=\left\{0 \le S_{um}<10:60+3\left|S_{um}-0\right|,10 \le S_{um}<50:90+2\left|S_{um}-10\right|,50 \le S_{um}<75:170+1\left|S_{um}-50\right|,75 \le S_{um}<100:195+0.5\left|S_{um}-75\right|\right\}</pre> | |||
|buffduration=<pre>B_{uffDuration}(W_{ill})=\left\{0 \le W_{ill}<5:-0.8+0.1\left|W_{ill}-0\right|,5 \le W_{ill}<7:-0.3+0.05\left|W_{ill}-5\right|,7 \le W_{ill}<11:-0.2+0.03\left|W_{ill}-7\right|,11 \le W_{ill}<15:-0.08+0.02\left|W_{ill}-11\right|,15 \le W_{ill}<50:0+0.01\left|W_{ill}-15\right|,50 \le W_{ill}<100:0.35+0.005\left|W_{ill}-50\right|\right\}</pre> | |buffduration=<pre>B_{uffDuration}(W_{ill})=\left\{0 \le W_{ill}<5:-0.8+0.1\left|W_{ill}-0\right|,5 \le W_{ill}<7:-0.3+0.05\left|W_{ill}-5\right|,7 \le W_{ill}<11:-0.2+0.03\left|W_{ill}-7\right|,11 \le W_{ill}<15:-0.08+0.02\left|W_{ill}-11\right|,15 \le W_{ill}<50:0+0.01\left|W_{ill}-15\right|,50 \le W_{ill}<100:0.35+0.005\left|W_{ill}-50\right|\right\}</pre> | ||
|cooldownreduction=<pre>C_{ooldownReduction}(R_{esourcefulness})=\left\{0 \le R_{esourcefulness}<20:-0.3+0.02\left|R_{esourcefulness}-0\right|,20 \le R_{esourcefulness}<50:0.1+0.01\left|R_{esourcefulness}-20\right|,50 \le R_{esourcefulness}<100:0.4+0.005\left|R_{esourcefulness}-50\right|\right\}</pre> | |cooldownreduction=<pre>C_{ooldownReduction}(R_{esourcefulness})=\left\{0 \le R_{esourcefulness}<20:-0.3+0.02\left|R_{esourcefulness}-0\right|,20 \le R_{esourcefulness}<50:0.1+0.01\left|R_{esourcefulness}-20\right|,50 \le R_{esourcefulness}<100:0.4+0.005\left|R_{esourcefulness}-50\right|\right\}</pre> | ||
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|magicalpower=<pre>M_{agicalPower}(W_{ill})=\left\{0 \le W_{ill}<100:0+1\left|W_{ill}-0\right|\right\}</pre> | |magicalpower=<pre>M_{agicalPower}(W_{ill})=\left\{0 \le W_{ill}<100:0+1\left|W_{ill}-0\right|\right\}</pre> | ||
|magicalpowerbonus=<pre>M_{agicalPowerBonus}(M_{agicalPower})=\left\{0 \le M_{agicalPower}<1:-0.9+0\left|M_{agicalPower}-0\right|,1 \le M_{agicalPower}<5:-0.9+0.1\left|M_{agicalPower}-1\right|,5 \le M_{agicalPower}<15:-0.5+0.05\left|M_{agicalPower}-5\right|,15 \le M_{agicalPower}<21:0+0.025\left|M_{agicalPower}-15\right|,21 \le M_{agicalPower}<40:0.15+0.02\left|M_{agicalPower}-21\right|,40 \le M_{agicalPower}<50:0.53+0.01\left|M_{agicalPower}-40\right|,50 \le M_{agicalPower}<100:0.63+0.005\left|M_{agicalPower}-50\right|\right\}</pre> | |magicalpowerbonus=<pre>M_{agicalPowerBonus}(M_{agicalPower})=\left\{0 \le M_{agicalPower}<1:-0.9+0\left|M_{agicalPower}-0\right|,1 \le M_{agicalPower}<5:-0.9+0.1\left|M_{agicalPower}-1\right|,5 \le M_{agicalPower}<15:-0.5+0.05\left|M_{agicalPower}-5\right|,15 \le M_{agicalPower}<21:0+0.025\left|M_{agicalPower}-15\right|,21 \le M_{agicalPower}<40:0.15+0.02\left|M_{agicalPower}-21\right|,40 \le M_{agicalPower}<50:0.53+0.01\left|M_{agicalPower}-40\right|,50 \le M_{agicalPower}<100:0.63+0.005\left|M_{agicalPower}-50\right|\right\}</pre> | ||
|magicresistance=<pre>M_{agicResistance}(W_{ill})=\left\{0 \le W_{ill}<5:-20+4\left|W_{ill}-0\right|,5 \le W_{ill}<15:0+3\left|W_{ill}-5\right|,15 \le W_{ill}< | |magicresistance=<pre>M_{agicResistance}(W_{ill})=\left\{0 \le W_{ill}<5:-20+4\left|W_{ill}-0\right|,5 \le W_{ill}<15:0+3\left|W_{ill}-5\right|,15 \le W_{ill}<33:30+4\left|W_{ill}-15\right|,33 \le W_{ill}<48:102+3\left|W_{ill}-33\right|,48 \le W_{ill}<58:147+2\left|W_{ill}-48\right|,58 \le W_{ill}<100:167+1\left|W_{ill}-58\right|\right\}</pre> | ||
|manualdexterity=<pre>M_{anualDexterity}(D_{exterity})=\left\{0 \le D_{exterity}<15:-0.15+0.01\left|D_{exterity}-0\right|,15 \le D_{exterity}<23:0+0.03\left|D_{exterity}-15\right|,23 \le D_{exterity}<31:0.24+0.02\left|D_{exterity}-23\right|,31 \le D_{exterity}<37:0.4+0.01\left|D_{exterity}-31\right|,37 \le D_{exterity}<45:0.46+0.005\left|D_{exterity}-37\right|,45 \le D_{exterity}<95:0.5+0.001\left|D_{exterity}-45\right|,95 \le D_{exterity}<100:0.55+0\left|D_{exterity}-95\right|\right\}</pre> | |manualdexterity=<pre>M_{anualDexterity}(D_{exterity})=\left\{0 \le D_{exterity}<15:-0.15+0.01\left|D_{exterity}-0\right|,15 \le D_{exterity}<23:0+0.03\left|D_{exterity}-15\right|,23 \le D_{exterity}<31:0.24+0.02\left|D_{exterity}-23\right|,31 \le D_{exterity}<37:0.4+0.01\left|D_{exterity}-31\right|,37 \le D_{exterity}<45:0.46+0.005\left|D_{exterity}-37\right|,45 \le D_{exterity}<95:0.5+0.001\left|D_{exterity}-45\right|,95 \le D_{exterity}<100:0.55+0\left|D_{exterity}-95\right|\right\}</pre> | ||
|memorycapacity=<pre>M_{emoryCapacity}(K_{nowledge})=\left\{0 \le K_{nowledge}<6:0+0\left|K_{nowledge}-0\right|,6 \le K_{nowledge}<100:0+1\left|K_{nowledge}-6\right|\right\}</pre> | |memorycapacity=<pre>M_{emoryCapacity}(K_{nowledge})=\left\{0 \le K_{nowledge}<6:0+0\left|K_{nowledge}-0\right|,6 \le K_{nowledge}<100:0+1\left|K_{nowledge}-6\right|\right\}</pre> | ||
|memoryrecovery=<pre>M_{emoryRecovery}(K_{nowledge})=\left\{0 \le K_{nowledge}<28:0.43+0.015\left|K_{nowledge}-0\right|,28 \le K_{nowledge}<35:0.85+0.05\left|K_{nowledge}-28\right|,35 \le K_{nowledge}<84:1.2+0.02\left|K_{nowledge}-35\right|,84 \le K_{nowledge}<85:2.18+0.01\left|K_{nowledge}-84\right|,85 \le K_{nowledge}<86:2.19+0.03\left|K_{nowledge}-85\right|,86 \le K_{nowledge}<100:2.22+0.02\left|K_{nowledge}-86\right|\right\}</pre> | |memoryrecovery=<pre>M_{emoryRecovery}(K_{nowledge})=\left\{0 \le K_{nowledge}<28:0.43+0.015\left|K_{nowledge}-0\right|,28 \le K_{nowledge}<35:0.85+0.05\left|K_{nowledge}-28\right|,35 \le K_{nowledge}<84:1.2+0.02\left|K_{nowledge}-35\right|,84 \le K_{nowledge}<85:2.18+0.01\left|K_{nowledge}-84\right|,85 \le K_{nowledge}<86:2.19+0.03\left|K_{nowledge}-85\right|,86 \le K_{nowledge}<100:2.22+0.02\left|K_{nowledge}-86\right|\right\}</pre> | ||
|movespeed=<pre>M_{oveSpeed}(A_{gility})=\left\{0 \le A_{gility}<10:-10+0.5\left|A_{gility}-0\right|,10 \le A_{gility}<15:-5+1\left|A_{gility}-10\right|,15 \le A_{gility}<75:0+0.75\left|A_{gility}-15\right|,75 \le A_{gility}<100:45+0.5\left|A_{gility}-75\right|\right\}</pre> | |movespeed=<pre>M_{oveSpeed}(A_{gility})=\left\{0 \le A_{gility}<10:-10+0.5\left|A_{gility}-0\right|,10 \le A_{gility}<15:-5+1\left|A_{gility}-10\right|,15 \le A_{gility}<75:0+0.75\left|A_{gility}-15\right|,75 \le A_{gility}<100:45+0.5\left|A_{gility}-75\right|\right\}</pre> | ||
|persuasiveness=<pre>P_{ersuasiveness}(R_{esourcefulness})=\left\{0 \le R_{esourcefulness}<35:0+1\left|R_{esourcefulness}-0\right|,35 \le R_{esourcefulness}<71:35+0.5\left|R_{esourcefulness}-35\right|,71 \le R_{esourcefulness}<99:53+0.25\left|R_{esourcefulness}-71\right|,99 \le R_{esourcefulness}<100:60+0\left|R_{esourcefulness}-99\right|\right\}</pre> | |persuasiveness=<pre>P_{ersuasiveness}(R_{esourcefulness})=\left\{0 \le R_{esourcefulness}<35:0+1\left|R_{esourcefulness}-0\right|,35 \le R_{esourcefulness}<71:35+0.5\left|R_{esourcefulness}-35\right|,71 \le R_{esourcefulness}<99:53+0.25\left|R_{esourcefulness}-71\right|,99 \le R_{esourcefulness}<100:60+0\left|R_{esourcefulness}-99\right|\right\}</pre> | ||
|physicaldamagereduction=<pre>P_{hysicalDamageReduction}(A_{rmorRating})=\left\{-300 \le A_{rmorRating}<-3:-6.19+0.02\left|A_{rmorRating}--300\right|,-3 \le A_{rmorRating}< | |physicaldamagereduction=<pre>P_{hysicalDamageReduction}(A_{rmorRating})=\left\{-300 \le A_{rmorRating}<-3:-6.19+0.02\left|A_{rmorRating}--300\right|,-3 \le A_{rmorRating}<20:-0.25+0.01\left|A_{rmorRating}--3\right|,20 \le A_{rmorRating}<30:-0.02+0.005\left|A_{rmorRating}-20\right|,30 \le A_{rmorRating}<45:0.03+0.004\left|A_{rmorRating}-30\right|,45 \le A_{rmorRating}<65:0.09+0.003\left|A_{rmorRating}-45\right|,65 \le A_{rmorRating}<85:0.15+0.003\left|A_{rmorRating}-65\right|,85 \le A_{rmorRating}<170:0.2+0.002\left|A_{rmorRating}-85\right|,170 \le A_{rmorRating}<300:0.37+0.001\left|A_{rmorRating}-170\right|,300 \le A_{rmorRating}<353:0.565+0.001\left|A_{rmorRating}-300\right|,353 \le A_{rmorRating}<500:0.618+0.001\left|A_{rmorRating}-353\right|\right\}</pre> | ||
|physicalpower=<pre>P_{hysicalPower}(S_{trength})=\left\{0 \le S_{trength}<100:0+1\left|S_{trength}-0\right|\right\}</pre> | |physicalpower=<pre>P_{hysicalPower}(S_{trength})=\left\{0 \le S_{trength}<100:0+1\left|S_{trength}-0\right|\right\}</pre> | ||
|physicalpowerbonus=<pre>P_{hysicalPowerBonus}(P_{hysicalPower})=\left\{0 \le P_{hysicalPower}<5:-0.8+0.1\left|P_{hysicalPower}-0\right|,5 \le P_{hysicalPower}<7:-0.3+0.05\left|P_{hysicalPower}-5\right|,7 \le P_{hysicalPower}<11:-0.2+0.03\left|P_{hysicalPower}-7\right|,11 \le P_{hysicalPower}<15:-0.08+0.02\left|P_{hysicalPower}-11\right|,15 \le P_{hysicalPower}<50:0+0.01\left|P_{hysicalPower}-15\right|,50 \le P_{hysicalPower}<100:0.35+0.005\left|P_{hysicalPower}-50\right|\right\}</pre> | |physicalpowerbonus=<pre>P_{hysicalPowerBonus}(P_{hysicalPower})=\left\{0 \le P_{hysicalPower}<5:-0.8+0.1\left|P_{hysicalPower}-0\right|,5 \le P_{hysicalPower}<7:-0.3+0.05\left|P_{hysicalPower}-5\right|,7 \le P_{hysicalPower}<11:-0.2+0.03\left|P_{hysicalPower}-7\right|,11 \le P_{hysicalPower}<15:-0.08+0.02\left|P_{hysicalPower}-11\right|,15 \le P_{hysicalPower}<50:0+0.01\left|P_{hysicalPower}-15\right|,50 \le P_{hysicalPower}<100:0.35+0.005\left|P_{hysicalPower}-50\right|\right\}</pre> |
Latest revision as of 19:13, 29 November 2024
Example
{{Stats_Data|actionspeed}}
Agility and Dexterity governs your Action Speed.
Agility gives 0.25 Action Speed Rating, and Dexterity gives 0.75 Action Speed Rating, which then get summed into a total Action Speed Rating and finally converted into Action Speed using the graph.
Action Speed Rating = Agility * 0.25 + Dexterity * 0.75
0 Action Speed Rating starts at -38% Action Speed.
- 0 -> -38%
- 0 to 10 = 3% each, up to -8%
- 10 to 13 = 2% each, up to -2%
- 13 to 25 = 1% each, up to 10%
- 25 to 41 = 1.5% each, up to 34%
- 41 to 50 = 1% each, up to 43%
- 50 to 100 = 0.5% each, up to 68%
LaTeX Formula
Can be pasted into Desmos or other LaTeX editors for quick use of the equation.
Triple click to select all. Note: Some browsers will add an extra return carriage (line end) after the formula. Remove it before pasting for best results.
A_{ctionSpeed}(S_{um})=\left\{0 \le S_{um}<10:-0.38+0.03\left|S_{um}-0\right|,10 \le S_{um}<13:-0.08+0.02\left|S_{um}-10\right|,13 \le S_{um}<25:-0.02+0.01\left|S_{um}-13\right|,25 \le S_{um}<41:0.1+0.015\left|S_{um}-25\right|,41 \le S_{um}<50:0.34+0.01\left|S_{um}-41\right|,50 \le S_{um}<100:0.43+0.005\left|S_{um}-50\right|\right\}
See Example for how to use.