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<includeonly><!--


--><table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="text-align:center; vertical-align:middle;">
<tr style="font-weight:bold;">
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Class</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Movement Speed</th>
{{#switch:{{lc:{{{type}}}}}
|shield=
<th style="width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armor Rating</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Resist</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">[[Weapons#Movement_Multiplier_Explanation|Action Movement Penalty]]</th>
|bow=
<th style="width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage on Hit</th>
<th style="width:12%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Reload Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">[[Weapons#Movement_Multiplier_Explanation|Action Movement Penalty]]</th>
<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Quiver Size</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Initial Projectile Speed (m/s)</th>
|crossbow=
<th style="width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage on Hit</th>
<th style="width:12%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Reload Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">[[Weapons#Movement_Multiplier_Explanation|Action Movement Penalty]]</th>
<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Initial Projectile Speed (m/s)</th>
|#default=
<th style="width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage on Hit</th>
<th style="width:12%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Combo</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Combo Attack Speed</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Impact Zones + Impact Power/Resist</th>
<th style="width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">[[Weapons#Movement_Multiplier_Explanation|Action Movement Penalty]]</th>
<th style="width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
}}
<th style="width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Artifact</th></tr><!--
-->{{#arraydefine:weapons|{{Weapon Data|Alllists|Types|Weapon|{{{1}}}|{{{2}}}}}}}<!--
-->{{#loop:i|0|{{#arraysize:weapons}}<!--
-->|{{#vardefine:current|{{#arrayindex:weapons|{{#var:i}}}}}}<!--
-->{{#if:{{Weapon Data|{{#var:current}}|artifactpower}}<!--
-->||{{#vardefine:abilities|{{Weapon Data|{{#var:current}}|abilities|all}} }}<!--
-->{{#vardefine:is_shield|{{Weapon Data|{{#var:current}}|types|shield}} }}<!--
-->{{#vardefine:is_bow|{{Weapon Data|{{#var:current}}|types|bow}} }}<!--
-->{{#vardefine:is_crossbow|{{Weapon Data|{{#var:current}}|types|crossbow}} }}<!--
-->{{#vardefine:artifactname|{{Weapon Data|{{#var:current}}|artifactname}} }}<!--
-->{{#arraydefine:stats|{{#vardefineecho:AllStats|{{Weapon Data|{{#var:current}}|stats|allstats}} }} }}<!--
--><tr style="height:190px;"><!--
Display Iconbox
--><td><!--
-->{{Iconbox|{{#var:current}}<!--
-->|image={{#var:current}}<!--
-->{{#if:{{Weapon Data|{{#var:current}}|iscraftableby}}||&nbsp;2}}.png<!--
-->|size={{IconboxInventorySize|Weapon Data|{{#var:current}}}}<!--
-->|rarity=<!--
-->{{#if:{{#pos:{{#vardefineecho:rarities|{{Weapon Data|{{#var:current}}|Rarities}} }}|,}}<!--
-->|2<!--
-->|{{#var:rarities}} }}<!--
-->|caption=<span class="colorrarity{{#var:rarities}}">{{#var:current}}</span>}}</td><!--
Combo Attack Speed
-->{{#if:{{#var:is_shield}}{{#var:is_bow}}{{#var:is_crossbow}}<!--
-->||<td><!--
Primary Combo Attack Speed
-->{{#if:{{#vardefineecho:weapon_attackspeed|{{Weapon Data|{{#var:current}}|abilities|primary|attack 4|attackspeed}} }}<!--
-->|<span style="color:#eee8;">Primary Attacks</span><br>{{#var:weapon_attackspeed}}<!--
-->|{{#if:{{#vardefineecho:weapon_attackspeed|{{Weapon Data|{{#var:current}}|abilities|primary|attack 3|attackspeed}} }}<!--
-->|<span style="color:#eee8;">Primary Attacks</span><br>{{#var:weapon_attackspeed}}<!--
-->|{{#if:{{#vardefineecho:weapon_attackspeed|{{Weapon Data|{{#var:current}}|abilities|primary|attack 2|attackspeed}} }}<!--
-->|<span style="color:#eee8;">Primary Attacks</span><br>{{#var:weapon_attackspeed}}<!--
-->|{{#if:{{#vardefineecho:weapon_attackspeed|{{Weapon Data|{{#var:current}}|abilities|primary|attack 1|attackspeed}} }}<!--
-->|<span style="color:#eee8;">Primary Attacks</span><br>{{#var:weapon_attackspeed}} }} }} }} }}<!--
Secondary Combo Attack Speed
-->{{#if:{{#vardefineecho:weapon_attackspeed|{{Weapon Data|{{#var:current}}|abilities|secondary|attack 2|attackspeed}} }}<!--
-->|<span style="color:#eee8;"><br><br>Secondary Attacks</span><br>{{#var:weapon_attackspeed}}<!--
-->|{{#if:{{#vardefineecho:weapon_attackspeed|{{Weapon Data|{{#var:current}}|abilities|secondary|attack 1|attackspeed}} }}<!--
-->|<span style="color:#eee8;"><br><br>Secondary Attacks</span><br>{{#var:weapon_attackspeed}} }} }}<!--
Riposte Combo Attack Speed
-->{{#if:{{#vardefineecho:weapon_attackspeed|{{Weapon Data|{{#var:current}}|abilities|special|riposte attack 3|attackspeed}} }}<!--
-->|<span style="color:#eee8;"><br><br>Special Attacks</span><br>{{#var:weapon_attackspeed}}<!--
-->|{{#if:{{#vardefineecho:weapon_attackspeed|{{Weapon Data|{{#var:current}}|abilities|special|riposte attack 2|attackspeed}} }}<!--
-->|<span style="color:#eee8;"><br><br>Special Attacks</span><br>{{#var:weapon_attackspeed}}<!--
-->|{{#if:{{#vardefineecho:weapon_attackspeed|{{Weapon Data|{{#var:current}}|abilities|special|riposte attack 1|attackspeed}} }}<!--
-->|<span style="color:#eee8;"><br><br>Special Attacks</span><br>{{#var:weapon_attackspeed}} }} }} }}</td> }}<!--
--></includeonly><noinclude>
Parameters:
*1={Craftable,Uncraftable,Both}
*2={Shield,Sword,Axe,Polearm,Unarmed,Mace,Bow,Dagger,MagicStuff,Staff,Crossbow,Throwable,LightSource}
*type={Bow,Crossbow,Shield} (optional)
<br>
<table class="wikitable">
<tr>
<th>Code</th>
<th>Preview</th></tr>
<tr>
<td style="padding: 20px 30px;">
<pre>{{GenerateWeaponTable|Craftable|Dagger}}</pre></td>
<td style="padding: 20px 30px;">
{{GenerateWeaponTable|Craftable|Dagger}}</td></tr>
<tr>
<td style="padding: 20px 30px;">
<pre>{{GenerateWeaponTable|Craftable|Shield}}</pre></td>
<td style="padding: 20px 30px;">
{{GenerateWeaponTable|Craftable|Shield|type=Shield}}</td></tr>
<tr>
<td style="padding: 20px 30px;">
<pre>{{GenerateWeaponTable|Uncraftable|Bow|type=Bow}}</pre></td>
<td style="padding: 20px 30px;">
{{GenerateWeaponTable|Uncraftable|Bow|type=Bow}}</td></tr></table>
</noinclude>

Revision as of 18:38, 12 November 2024