From Dark and Darker Wiki
(Adjusted margin between invslots and stacksize/sellprice.) |
(Added gearscore option) |
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<div style="{{#if:{{{nomargin|}}}||margin-left:10px;}}background-color:rgb(var(--background-color),0.3); max-width:470px; {{#ifeq:{{{nofloat|}}}|1||float:right;}}"> | <div style="{{#if:{{{nomargin|}}}||margin-left:10px;}}background-color:rgb(var(--background-color),0.3); max-width:470px; {{#ifeq:{{{nofloat|}}}|1||float:right;}}"> | ||
<div style="width: 280px;padding:20px; box-shadow: inset 0px 0px 20px 5px rgb(0 0 0 / 0.5);display:flex; flex-direction:column; align-items:center;background-color:rgb(var(--rarity-{{{rarity|}}}),0.05);border:2px solid rgb(var(--rarity-{{{rarity|1}}}),0.5);"class="itemboxheader"> | <div style="width: 280px;padding:20px; box-shadow: inset 0px 0px 20px 5px rgb(0 0 0 / 0.5);display:flex; flex-direction:column; align-items:center;background-color:rgb(var(--rarity-{{{rarity|}}}),0.05);border:2px solid rgb(var(--rarity-{{{rarity|1}}}),0.5);"class="itemboxheader"> | ||
<div class="bold | <div class="bold" style="margin-top:0px!important;font-size:22px"> | ||
{{#switch:1 | |||
|{{#ifeq:{{{link|}}}|nolink|1}}= | |||
{{{name}}} | |||
|{{#if:{{{link|}}}|1}}= | |||
[[{{{link}}}|<span class="colorrarity{{{rarity}}}">{{{name}}}</span>]] | |||
|#default= | |||
[[{{{name}}}|<span class="colorrarity{{{rarity}}}">{{{name}}}</span>]]}}</div></div> | |||
<div style="width: 280px; border:2px solid rgb(70,70,70,0.5); padding:20px;"> | <div style="width: 280px; border:2px solid rgb(70,70,70,0.5); padding:20px;"> | ||
<div style="display:flex; flex-direction:column; align-items:center;"><!-- | <div style="display:flex; flex-direction:column; align-items:center;"><!-- | ||
-->{{Iconbox|{{{name}}}|image={{{image|{{{name}}}}}}.png|caption=no|nolink | -->{{Iconbox|{{{name}}}|image={{{image|{{{name}}}}}}.png|caption=no|link={{{link|nolink}}}|size={{{size|100x200px}}}}}</div><!-- | ||
-->{{#if:{{{stats|}}}<!-- | -->{{#if:{{{stats|}}}{{{enchantments|}}}{{{special|}}}<!-- | ||
-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!-- Line --> | -->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!-- Line --> | ||
<div style="display:flex; flex-direction:column; align-items:center; text-align:center"><!-- | <div style="display:flex; flex-direction:column; align-items:center; text-align:center"><!-- | ||
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--><div style="display:flex; flex-direction:column; align-items:center; font-size:18px; text-align:center;"> | --><div style="display:flex; flex-direction:column; align-items:center; font-size:18px; text-align:center;"> | ||
{{{effect}}}</div>}}<!-- | {{{effect}}}</div>}}<!-- | ||
-->{{#if:{{{classes|}}}{{{type|}}}{{{armortype|}}}{{{weapontype|}}}{{{utilitytype|}}}{{{slottype|}}}{{{handtype|}}}{{{actiontime|}}}{{{attackspeed|}}}{{{reloadspeed|}}}{{{quiversize|}}}<!-- | -->{{#if:{{{compact_effect|}}}<!-- | ||
-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!-- | |||
--><div style="text-align:center"> | |||
{{{compact_effect}}}</div>}}<!-- | |||
-->{{#if:{{{classes|}}}{{{type|}}}{{{armortype|}}}{{{weapontype|}}}{{{utilitytype|}}}{{{slottype|}}}{{{handtype|}}}{{{actiontime|}}}{{{interactiontime|}}}{{{attackspeed|}}}{{{reloadspeed|}}}{{{quiversize|}}}<!-- | |||
-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!-- | -->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!-- | ||
-->{{#if:{{{classes|}}}<!-- | -->{{#if:{{{classes|}}}<!-- | ||
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-->{{#if:{{{armortype|}}}<!-- | -->{{#if:{{{armortype|}}}<!-- | ||
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | -->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | ||
--><div style="text-align:right; color:rgb(70,70,70)"> | --><div style="text-align:right; color:rgb(70,70,70)">Armor Type: </div><!-- | ||
--><div style="color:rgb(160,160,140)">{{{armortype|}}}</div></div>}}<!-- | --><div style="color:rgb(160,160,140)">{{{armortype|}}}</div></div>}}<!-- | ||
-->{{#if:{{{weapontype|}}}<!-- | -->{{#if:{{{weapontype|}}}<!-- | ||
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | -->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | ||
--><div style="text-align:right; color:rgb(70,70,70)"> | --><div style="text-align:right; color:rgb(70,70,70)">Weapon Type: </div><!-- | ||
--><div style="color:rgb(160,160,140)">{{{weapontype|}}}</div></div>}}<!-- | --><div style="color:rgb(160,160,140)">{{{weapontype|}}}</div></div>}}<!-- | ||
-->{{#if:{{{utilitytype|}}}<!-- | -->{{#if:{{{utilitytype|}}}<!-- | ||
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--><div style="text-align:right; color:rgb(70,70,70)">Action Time: </div><!-- | --><div style="text-align:right; color:rgb(70,70,70)">Action Time: </div><!-- | ||
--><div style="color:rgb(160,160,140)">{{{actiontime}}}</div></div>}}<!-- | --><div style="color:rgb(160,160,140)">{{{actiontime}}}</div></div>}}<!-- | ||
-->{{#if:{{{interactiontime|}}}<!-- | |||
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
--><div style="text-align:right; color:rgb(70,70,70)">Interaction Time: </div><!-- | |||
--><div style="color:rgb(160,160,140)">{{{interactiontime}}}</div></div>}}<!-- | |||
-->{{#if:{{{attackspeed|}}}<!-- | -->{{#if:{{{attackspeed|}}}<!-- | ||
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | -->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | ||
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--><div style="color:rgb(70,70,70)">Action Move Speed<br></div><!-- | --><div style="color:rgb(70,70,70)">Action Move Speed<br></div><!-- | ||
--><div style="color:rgb(160,160,140)">{{{actionmovementspeed}}}</div></div>}} }}<!-- | --><div style="color:rgb(160,160,140)">{{{actionmovementspeed}}}</div></div>}} }}<!-- | ||
-->{{#if:{{{duration|}}}{{{openduration|}}}{{{picklockduration|}}}{{{interactioncount|}}}{{{race|}}}{{{location|}}}{{{invslots|}}}{{{stacksize|}}}{{{sellprice|}}}<!-- | -->{{#if:{{{duration|}}}{{{openduration|}}}{{{picklockduration|}}}{{{miningduration|}}}{{{harvestingduration|}}}{{{lootduration|}}}{{{activateduration|}}}<!-- | ||
-->{{{interactioncount|}}}{{{race|}}}{{{location|}}}{{{invslots|}}}{{{stacksize|}}}{{{sellprice|}}}{{{gearscore|}}}<!-- | |||
-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!-- | -->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!-- | ||
-->{{#if:{{{duration|}}}<!-- | -->{{#if:{{{duration|}}}<!-- | ||
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--><div style="text-align:right; color:rgb(70,70,70)">Picking Lock: </div><!-- | --><div style="text-align:right; color:rgb(70,70,70)">Picking Lock: </div><!-- | ||
--><div style="color:rgb(160,160,140)">{{{picklockduration}}} s</div></div>}}<!-- | --><div style="color:rgb(160,160,140)">{{{picklockduration}}} s</div></div>}}<!-- | ||
-->{{#if:{{{miningduration|}}}<!-- | |||
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
--><div style="text-align:right; color:rgb(70,70,70)">Mining: </div><!-- | |||
--><div style="color:rgb(160,160,140)">{{{miningduration}}} s</div></div>}}<!-- | |||
-->{{#if:{{{harvestingduration|}}}<!-- | |||
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
--><div style="text-align:right; color:rgb(70,70,70)">Harvesting: </div><!-- | |||
--><div style="color:rgb(160,160,140)">{{{harvestingduration}}} s</div></div>}}<!-- | |||
-->{{#if:{{{lootduration|}}}<!-- | |||
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
--><div style="text-align:right; color:rgb(70,70,70)">Looting: </div><!-- | |||
--><div style="color:rgb(160,160,140)">{{{lootduration}}} s</div></div>}}<!-- | |||
-->{{#if:{{{activateduration|}}}<!-- | |||
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
--><div style="text-align:right; color:rgb(70,70,70)">Activating: </div><!-- | |||
--><div style="color:rgb(160,160,140)">{{{activateduration}}} s</div></div>}}<!-- | |||
-->{{#if:{{{interactioncount|}}}<!-- | -->{{#if:{{{interactioncount|}}}<!-- | ||
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | -->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | ||
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--><div style="text-align:right; color:rgb(70,70,70)">Stack Size: </div><!-- | --><div style="text-align:right; color:rgb(70,70,70)">Stack Size: </div><!-- | ||
--><div style="color:rgb(160,160,140)">{{{stacksize}}}</div></div>}}<!-- | --><div style="color:rgb(160,160,140)">{{{stacksize}}}</div></div>}}<!-- | ||
-->{{#if:{{{gearscore|}}}<!-- | |||
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
--><div style="text-align:right; color:rgb(70,70,70)">Gear Score: </div><!-- | |||
--><div style="color:rgb(160,160,140)">{{{gearscore}}}</div></div>}}<!-- | |||
-->{{#if:{{{sellprice|}}}<!-- | -->{{#if:{{{sellprice|}}}<!-- | ||
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | -->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | ||
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-->{{#if:{{{experience|}}}{{{xp|}}}{{{monsterkill|}}}{{{subbosskill|}}}{{{bosskill|}}}{{{highendpropinteraction|}}}{{{propinteraction|}}}{{{itemachieve|}}}{{{treasure|}}}<!-- | -->{{#if:{{{experience|}}}{{{xp|}}}{{{monsterkill|}}}{{{subbosskill|}}}{{{bosskill|}}}{{{highendpropinteraction|}}}{{{propinteraction|}}}{{{itemachieve|}}}{{{treasure|}}}<!-- | ||
-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!-- | -->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!-- | ||
-->{{#if:{{{ | -->{{#if:{{{propinteraction|}}}<!-- | ||
-->|<div style="text-align:center; color:rgb(70,70,70); font-size:18px"> | -->|<div style="text-align:center; color:rgb(70,70,70); font-size:18px">'''Adventure Points'''</div><!-- | ||
--><div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | --><div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | ||
--><div style="text-align:right; color:rgb(70,70,70)">Props Interaction: </div><!-- | --><div style="text-align:right; color:rgb(70,70,70)">Props Interaction: </div><!-- | ||
--><div style="color:rgb(160,160,140)">{{{propinteraction|}}}</div></div>}}<!-- | --><div style="color:rgb(160,160,140)">{{{propinteraction|}}}</div></div>}}<!-- | ||
-->{{#if:{{{highendpropinteraction|}}}<!-- | -->{{#if:{{{highendpropinteraction|}}}<!-- | ||
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | -->|<div style="text-align:center; color:rgb(70,70,70); font-size:18px">'''Adventure Points'''</div><!-- | ||
--><div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
--><div style="text-align:right; color:rgb(70,70,70)">High-End Props Interaction: </div><!-- | --><div style="text-align:right; color:rgb(70,70,70)">High-End Props Interaction: </div><!-- | ||
--><div style="color:rgb(160,160,140)">{{{highendpropinteraction|}}}</div></div>}}<!-- | --><div style="color:rgb(160,160,140)">{{{highendpropinteraction|}}}</div></div>}}<!-- | ||
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-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | -->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | ||
--><div style="text-align:right; color:rgb(70,70,70)">Treasure: </div><!-- | --><div style="text-align:right; color:rgb(70,70,70)">Treasure: </div><!-- | ||
--><div style="color:rgb(160,160,140)">{{{treasure|}}}</div></div>}} }}<!-- | --><div style="color:rgb(160,160,140)">{{{treasure|}}}</div></div>}}<!-- | ||
-->{{#if:{{{experience|}}}{{{xp|}}}<!-- | |||
-->|<div style="text-align:center; color:rgb(70,70,70); font-size:18px; margin-top:10px">'''Experience Points'''</div><!-- | |||
--><div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!-- | |||
--><div style="color:rgb(160,160,140)">{{{experience|}}}{{{xp|}}}</div></div>}} }}<!-- | |||
-->{{#if:{{{description|}}}<!-- | -->{{#if:{{{description|}}}<!-- | ||
-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!-- | -->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!-- | ||
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<th>Code</th> | <th>Code</th> | ||
<th>Preview</th></tr> | <th>Preview</th></tr> | ||
<tr> | <tr> | ||
<td style="padding: 20px 30px;"> | <td style="padding: 20px 30px;"> | ||
An example with all options, the information is not correct | An example with all options, the information is not correct | ||
<pre>{{Infobox | <pre>{{Infobox | ||
|name =Arming Sword | |name =Arming Sword | ||
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|nomargin =used for tabs | |nomargin =used for tabs | ||
|size =50x50px}}</pre> | |size =50x50px}}</pre> | ||
This usage is not recommended, just here as an example</td> | This usage is not recommended, just here as an example</td> | ||
<td style="padding: 20px 50px;"><!-- | <td style="padding: 20px 50px;"><!-- | ||
-->{{Infobox | -->{{Infobox | ||
|name =Arming Sword | |||
|image =Arming Sword 7 | |||
|link=Falchion | |||
|rarity =7 | |||
|stats =Weapon Damage 2,Move Speed -20,Agility 1,Knowledge 4,Will 2 | |||
|special =Smites enemies for 40 extra damage | |||
|effect =Heal 15 HP over 20 seconds | |||
|classes =[[Fighter]] | |||
|slottype =Primary Weapon | |||
|handtype =One-Handed | |||
|weapontype =[[Sword]] | |||
|utilitytype =Throw | |||
|actiontime =1 second | |||
|attackspeed =0.6s/0.56s/0.75s | |||
|reloadspeed =3.67 seconds | |||
|quiversize =7 arrows | |||
|stacksize =3 | |||
|invslots =[[File:2x3InvSlot.jpg]] | |||
|combo =Slash/Slash/Pierce | |||
|combodamage =100%/100%/150% | |||
|impactzones =100%/90%/70% | |||
|hitbox =70.5 x 17.2 | |||
|actionmovementspeed=Attack -25% <br> Blockreaction: -3% <br> Riposte: -30% <br> Riposteattack: -30% | |||
|duration=5 | |||
|openduration=3 | |||
|picklockduration=3 | |||
|interactioncount=2~4 | |||
|propinteraction=5 | |||
|highendpropinteraction=15 | |||
|monsterkill=1 | |||
|subbosskill=2 | |||
|bosskill=3 | |||
|itemachieve=4 | |||
|treasure=5 | |||
|description =Made from attenuated wood overlaid with leather, providing more defenses and stability against brunt attacks. | |||
|nofloat =used for in text infobox | |||
|nomargin =used for tabs | |||
|size =50x50px | |||
|xp =50}}</td></tr></table></noinclude> |
Latest revision as of 23:11, 28 October 2024
Creates an infobox for a weapon.
Example
Code | Preview |
---|---|
An example with all options, the information is not correct {{Infobox |name =Arming Sword |image =Arming Sword 7 |rarity =7 |stats =Weapon Damage 2,Move Speed -20,Agility 1,Knowledge 4,Will 2 |special =Smites enemies for 40 extra damage |effect =Heal 15 HP over 20 seconds |classes =[[Fighter]] |slottype =Primary Weapon |handtype =One-Handed |weapontype =[[Sword]] |utilitytype =Throw |actiontime =1 second |attackspeed =0.6s/0.56s/0.75s |reloadspeed =3.67 seconds |quiversize =7 arrows |stacksize =3 |invslots =[[File:2x3InvSlot.jpg]] |combo =Slash/Slash/Pierce |combodamage =100%/100%/150% |impactzones =100%/90%/70% |hitbox =70.5 x 17.2 |actionmovementspeed=Attack -25% <br> Blockreaction: -3% <br> Riposte: -30% <br> Riposteattack: -30% |duration=5 |openduration=3 |picklockduration=3 |interactioncount=2~4 |propinteraction=5 |highendpropinteraction=15 |monsterkill=1 |subbosskill=2 |bosskill=3 |itemachieve=4 |treasure=5 |description =Made from attenuated wood overlaid with leather, providing moredefenses and stability against brunt attacks. |nofloat =used for in text infobox |nomargin =used for tabs |size =50x50px}}This usage is not recommended, just here as an example |
- Weapon Damage 2 - - Move Speed -20 - - Agility 1 - - Knowledge 4 - - Will 2 - - Smites enemies for 40 extra damage -
Heal 15 HP over 20 seconds Required Class: Weapon Type: Utility Type: Throw Slot Type: Primary Weapon Hand Type: One-Handed Action Time: 1 second Attack Speed: 0.6s/0.56s/0.75s Reload Speed: 3.67 seconds Quiver Size: 7 arrows Combo: Slash/Slash/Pierce Combo Damage: 100%/100%/150% Impact Zones: 100%/90%/70% Hitbox: 70.5 x 17.2 Action Move Speed Attack -25% Blockreaction: -3% Riposte: -30% Riposteattack: -30% Duration: 5 s Opening: 3 s Picking Lock: 3 s Interaction Count: 2~4 Stack Size: 3 Adventure Points Props Interaction: 5 Adventure Points High-End Props Interaction: 15 Monster Kill: 1 Subboss Kill: 2 Boss Kill: 3 Item Achieve: 4 Treasure: 5 Experience Points 50 Made from attenuated wood overlaid with leather, providing more defenses and stability against brunt attacks. |