From Dark and Darker Wiki

(Scripted loot table update for HF53. Uploading a few fixes for existing bugs.)
(Automated edit. Patch 6.)
 
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<div style="display:inline-block; vertical-align:top; min-width:550px; width:55%; margin-right:40px;">
<div style="display:inline-block; vertical-align:top; min-width:550px; width:55%; margin-right:40px;">
{{#widget:DatasetsChart|uniqueId={{{1|}}}Spawn_Ceremonialdagger_N_Spawn_Treasuretrinkets_N|datasets={"labels":[0, 50, 100, 150, 200, 250, 300, 350, 400, 450, 500],"datasets":[{"label":"1","data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],"borderColor":"#646464","backgroundColor":"#646464AA"},{"label":"2","data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],"borderColor":"#DEDEDE","backgroundColor":"#DEDEDEAA"}]}|title=Effect of a Player's Luck on Each Luck Grade|yAxisLabel=Relative Probability w.r.t. 0 Luck|xAxisLabel=Luck}}</div>
{{#widget:LogDatasetsChart|uniqueId={{{1|}}}Spawn_Ceremonialdagger_N_Spawn_Treasuretrinkets_N|datasets={"labels":[0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, 310, 320, 330, 340, 350, 360, 370, 380, 390, 400, 410, 420, 430, 440, 450, 460, 470, 480, 490, 500],"datasets":[{"label":"1","data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],"borderColor":"#646464","backgroundColor":"#646464AA"},{"label":"2","data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],"borderColor":"#DEDEDE","backgroundColor":"#DEDEDEAA"}]}|title=Luck's Effect on Each Luck Grade|yAxisLabel=(Probability at  X  Luck)  /  (Probability at  0 Luck)|xAxisLabel=Luck}}</div>


<div style="display:inline-block; max-width:450px">
<div style="display:inline-block; max-width:450px">
<div style="display:flex; flex-direction:row; flex-wrap:wrap; justify-content:space-evenly; font-size:20px">
<div style="display:flex; flex-direction:row; flex-wrap:wrap; justify-content:center; font-size:20px">
<div class="line" style="margin-bottom:5px; margin-top:5px; background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div>
<div class="line" style="margin-bottom:5px; margin-top:5px; background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div>
{{TabToggle|0|<b>0</b>|active=yes}}
{{TabToggle|0|<b>0</b>|active=yes}}
<div class="line" style="margin-top:5px; background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div>
<div class="line" style="margin-top:5px; background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div>
<div class="0-data">
<div class="0-data" style="font-size:16px">
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="border-collapse:collapse; text-shadow:0px 0px 4px #000; text-align:center; vertical-align:middle;">
<table cellspacing="0" class="loottable summary">
<caption>Loot Summary</caption>
<caption>Loot Summary at 0 Luck</caption>
<tr><th>Luck 0  </th><th>Misc<br>100</th></tr>
<tr><th style="min-width:66px; background:linear-gradient(to top right,#EEE3 49%,#EEEA 50%,#EEE3 51%)"><div style="margin-left:2em;text-align:right">Type</div><div style="margin-right:2em;text-align:left">Rarity</div></th><th>Misc<br>100.0%</th></tr>
<tr><td style="background-color:#EEE3; font-weight:bold;"><span class="colorrarity1">Poor<br>75%</span></td><td><span class="colorrarity1">75%</span></td></tr>
<tr class="cr1"><td>Poor<br>75.0%</td><td>75.0%</td></tr>
<tr><td style="background-color:#EEE3; font-weight:bold;"><span class="colorrarity2">Common<br>25%</span></td><td><span class="colorrarity2">25%</span></td></tr></table></div></div></div>
<tr class="cr2"><td>Common<br>25.0%</td><td>25.0%</td></tr></table></div></div></div>


<div class="line" style="margin-bottom:30px; background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div>
<div class="line" style="margin-bottom:30px; background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div>
<table cellspacing="0" class="wikitable stripedtable sortable jquery-tablesorter mw-collapsible" style="width:100%; border-collapse:collapse; text-align:center; vertical-align:middle;">
<table cellspacing="0" class="loottable stripedtable sortable jquery-tablesorter mw-collapsible" style="width:100%">
<caption>Loot Table</caption>
<caption>Loot Table at 0 Luck</caption>
<tr><th style="width:5%">Name</th><th style="width:5%">Category</th><th style="width:5%">Luck Grade</th><th style="width:5%">Rarity</th><th style="width:5%">Item Count</th><th style="width:5%">Probability</th></tr>
<tr><th style="width:5%">Name</th><th class="tooltip" style="width:5%"><u>Luck Grade</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">Luck Grades present on the graph but missing in the column below are associated with dropping nothing.</span></th><th style="width:5%">Rarity</th><th style="width:5%">Type</th><th style="width:5%">Item Count</th><th style="width:5%">Probability</th></tr>
<tr style="border-top: 2.5px solid #b4bbc2;"><td rowspan="2">{{Iconbox|Ceremonial Dagger|image=Ceremonial Dagger.png|size=x60px|rarity=1}}</td><td>[[Misc]]</td><td><span class="colorrarity1">1</span></td><td><span class="colorrarity1">Poor</span></td><td>1</td><td>75.0%</td></tr>
<tr><td rowspan="2"><div class="iconbox"><div class="rarity1 rounded relative">[[File:Ceremonial Dagger.png|x80px|link=Ceremonial Dagger]]</div>[[Ceremonial Dagger]]</div></td><td class="cr1"><b>1</b></td><td class="cr1">Poor</td><td>[[Misc]]</td><td>1</td><td>75.0%</td></tr>
<tr><td>[[Misc]]</td><td><b><span class="colorrarity2">2</span></b></td><td><span class="colorrarity2">Common</span></td><td>1</td><td>25.0%</td></tr></table><br>
<tr><td class="cr2"><b>2</b></td><td class="cr2">Common</td><td>[[Misc]]</td><td>1</td><td>25.0%</td></tr></table><br>

Latest revision as of 16:47, 22 September 2024

0
Loot Summary at 0 Luck
Type
Rarity
Misc
100.0%
Poor
75.0%
75.0%
Common
25.0%
25.0%
Loot Table at 0 Luck
NameLuck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing.RarityTypeItem CountProbability
1PoorMisc175.0%
2CommonMisc125.0%