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| <!--{{#arraydefine:all|{{Monster Data|{{{1}}}}}}}--> | | <!--<div class="iconbox"><div class="rarity2 rounded relative">[[File:Bronze Ornate Chest.png|x70px|link=Bronze Ornate Chest-Crypts]]</div>[[Bronze Ornate Chest-Crypts]]</div>-->{{Iconbox|Bronze Ornate Chest-Crypts#HR|image=Bronze Ornate Chest.png|size=x60px|rarity=Elite}} |
| {{#arraydefine:all|Cave Troll,Cockatrice,Dire Wolf}}
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| {{#arraydefine:bosses}}
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| {{#arraydefine:minibosses}}
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| {{#arraydefine:monsters}}
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| <!-- Sieves the {{{1}}} array into the three types --> | |
| {{#loop:i
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| |0
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| |{{#arraysize:all}}
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| |{{#vardefine:current|{{ #arrayindex:all | {{ #var:i }}}}}}<!--
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| If is Boss, add to bosses array
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| -->{{#if:{{Monster Data|{{#var:current}}|Boss}}|<!--
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| -->{{#arraydefine:bosses|{{#arrayprint:bosses}},{{#var:current}}}}|<!--
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| If is not a Boss and is a Miniboss, add to the minibosses array
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| -->{{#if:{{Monster Data|{{#var:current}}|MiniBoss}}|<!--
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| -->{{#arraydefine:minibosses|{{#arrayprint:minibosses}},{{#var:current}}}}|<!--
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| If neither Boss nor Miniboss, add to monsters array
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| -->{{#arraydefine:monsters|{{#arrayprint:monsters}},{{#var:current}}}}}}}}
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| }}
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| ==Bosses==
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| <ul>{{#loop: i
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| |1
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| |{{#expr:{{#arraysize:bosses}}-1}}
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| |{{#vardefine:current|{{ #arrayindex:bosses | {{ #var:i }}}}}}<!--
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| --><li>[[{{#var:current}}]]</li>
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| }}</ul>
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| ==Mini Bosses==
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| <ul>{{#loop: i
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| |1
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| |{{#expr:{{#arraysize:minibosses}}-1}}
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| |{{#vardefine:current|{{ #arrayindex:minibosses | {{ #var:i }}}}}}<!--
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| --><li>[[{{#var:current}}]]</li>
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| }}</ul>
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| ==Monsters==
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| <ul>{{#loop: i
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| |1
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| |{{#expr:{{#arraysize:monsters}}-1}}
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| |{{#vardefine:current|{{ #arrayindex:monsters | {{ #var:i }}}}}}<!--
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| --><li>[[{{#var:current}}]]</li>
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| }}</ul>
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