From Dark and Darker Wiki
(Fleshed our table cells for Monster Barrels, Ores, Herbs, Shrines.) |
(Fixed shrine effect.) |
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-->|{{Effects|{{#explode:{{#var:current_prop}}|,|0|2}}|{{#explode:{{#var:current_prop}}|,|1|2}} }} }}<!-- | -->|{{Effects|{{#explode:{{#var:current_prop}}|,|0|2}}|{{#explode:{{#var:current_prop}}|,|1|2}} }} }}<!-- | ||
-->{{#if:{{#var:isShrine}}<!-- | -->{{#if:{{#var:isShrine}}<!-- | ||
-->|{{Effects|{{#explode:{{Prop Data|{{#var:current_prop}}|Abilities|All}}|,|0|2}} }} }}<!-- | -->|{{Effects|{{#explode:{{Prop Data|{{#var:current_prop}}|Global|Abilities|All}}|,|0|2}} }} }}<!-- | ||
--></td><!-- | --></td><!-- | ||
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==Example 1== | ==Example 1== | ||
<pre>{{GeneratePropTable|Special Door}}</pre> | <pre>{{GeneratePropTable|Special Door}}</pre> | ||
{{GeneratePropTable| | {{GeneratePropTable|Scpecial Door}} | ||
==Example 2== | ==Example 2== | ||
<pre>{{GeneratePropTable|Special Door|list=Skull Stone Door}}</pre> | <pre>{{GeneratePropTable|Special Door|list=Skull Stone Door}}</pre> |
Revision as of 01:35, 14 August 2024
List Props and generate rows with them
Example 1
{{GeneratePropTable|Special Door}}
Example 2
{{GeneratePropTable|Special Door|list=Skull Stone Door}}
Name | Unlock | Open | Close | AP/XP |
---|---|---|---|---|
3 s | AP: 25 |
Example 3
{{GeneratePropTable|Special Door|list=Skull Stone Door,Golden Door}}
Name | Unlock | Open | Close | AP/XP |
---|---|---|---|---|
3 s | AP: 25 | |||
5 s | 3 s | 0.5 s | AP: 15 |