From Dark and Darker Wiki

(Automated edit for 53)
(Automated edit: HF53)
 
(One intermediate revision by the same user not shown)
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|mimic=Mimic Large Flat,Mimic Large MidLevel,Mimic Large Ornate,Mimic Large Simple,Mimic Medium MidLevel,Mimic Medium Ornate,Mimic Medium Simple,Mimic Small MidLevel,Mimic Small Ornate,Mimic Small Simple
|mimic=Mimic Large Flat,Mimic Large MidLevel,Mimic Large Ornate,Mimic Large Simple,Mimic Medium MidLevel,Mimic Medium Ornate,Mimic Medium Simple,Mimic Small MidLevel,Mimic Small Ornate,Mimic Small Simple
|policies={{#switch:{{lc:{{{2|}}}}}
|policies={{#switch:{{lc:{{{2|}}}}}
|removable=Rmv
|stacking type: aggregates by target=AgT
|stacking type: aggregates by target=AgT
|maximum stacks: 1=1x
|maximum stacks: 1=1x
|removable=Rmv
|maximum stacks: 3=3x
|maximum stacks: 3=3x
|expiration: removes single stack and refreshes duration=Exp
|expiration: removes single stack and refreshes duration=Exp
Line 30: Line 30:
|duration: infinite=inf
|duration: infinite=inf
|tick interval: 0.1=0.1
|tick interval: 0.1=0.1
|maximum stacks: 25=25x
|maximum stacks: 5=5x
|maximum stacks: 5=5x
|maximum stacks: 6=6x
|maximum stacks: 6=6x
|all=Removable,Stacking Type: Aggregates by Target,Maximum Stacks: 1,Maximum Stacks: 3,Expiration: Removes Single Stack and Refreshes Duration,Tick interval: 0.2,Maximum Stacks: 30,Refresh: Resets on Successful Application,bExecutePeriodicEffectOnApplication: True,Duration: Infinite,Tick interval: 0.1,Maximum Stacks: 5,Maximum Stacks: 6
|all=Stacking Type: Aggregates by Target,Maximum Stacks: 1,Removable,Maximum Stacks: 3,Expiration: Removes Single Stack and Refreshes Duration,Tick interval: 0.2,Maximum Stacks: 30,Refresh: Resets on Successful Application,bExecutePeriodicEffectOnApplication: True,Duration: Infinite,Tick interval: 0.1,Maximum Stacks: 25,Maximum Stacks: 5,Maximum Stacks: 6
}}
}}
|cave troll#elite={{#switch:{{lc:{{{2|}}}}}
|cave troll#elite={{#switch:{{lc:{{{2|}}}}}
Line 81: Line 82:
}}
}}
|statuses={{#switch:{{lc:{{{3|}}}}}
|statuses={{#switch:{{lc:{{{3|}}}}}
|regeneration=2 Physical Heal per 1s
|regeneration=2 Physical Heal per 1s*Stacking Type: Aggregates by Target, Maximum Stacks: 1
|all=Regeneration
|all=Regeneration
}}
}}
Line 132: Line 133:
}}
}}
|statuses={{#switch:{{lc:{{{3|}}}}}
|statuses={{#switch:{{lc:{{{3|}}}}}
|regeneration=2 Physical Heal per 1s
|regeneration=2 Physical Heal per 1s*Stacking Type: Aggregates by Target, Maximum Stacks: 1
|all=Regeneration
|all=Regeneration
}}
}}
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|ap=10
|ap=10
|hp=235
|hp=235
|move=-2070
|move=230
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
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|ap=15
|ap=15
|hp=265
|hp=265
|move=-2340
|move=260
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
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|ap=5
|ap=5
|hp=205
|hp=205
|move=-1800
|move=200
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
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|ap=10
|ap=10
|hp=235
|hp=235
|move=-2070
|move=230
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
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|ap=15
|ap=15
|hp=265
|hp=265
|move=-2340
|move=260
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
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|ap=5
|ap=5
|hp=205
|hp=205
|move=-1800
|move=200
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
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|ap=10
|ap=10
|hp=235
|hp=235
|move=-2070
|move=230
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
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|ap=15
|ap=15
|hp=265
|hp=265
|move=-2340
|move=260
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
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|ap=5
|ap=5
|hp=205
|hp=205
|move=-1800
|move=200
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
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|ap=10
|ap=10
|hp=235
|hp=235
|move=-2070
|move=230
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
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|ap=15
|ap=15
|hp=265
|hp=265
|move=-2340
|move=260
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
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|ap=5
|ap=5
|hp=205
|hp=205
|move=-1800
|move=200
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
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|ap=10
|ap=10
|hp=235
|hp=235
|move=-2070
|move=230
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
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|ap=15
|ap=15
|hp=265
|hp=265
|move=-2340
|move=260
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
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|ap=5
|ap=5
|hp=205
|hp=205
|move=-1800
|move=200
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
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|ap=10
|ap=10
|hp=235
|hp=235
|move=-2070
|move=230
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
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|ap=15
|ap=15
|hp=265
|hp=265
|move=-2340
|move=260
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
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|ap=5
|ap=5
|hp=205
|hp=205
|move=-1800
|move=200
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
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|ap=10
|ap=10
|hp=235
|hp=235
|move=-2070
|move=230
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
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|ap=15
|ap=15
|hp=265
|hp=265
|move=-2340
|move=260
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
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|ap=5
|ap=5
|hp=205
|hp=205
|move=-1800
|move=200
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
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|ap=10
|ap=10
|hp=235
|hp=235
|move=-2070
|move=230
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
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|ap=15
|ap=15
|hp=265
|hp=265
|move=-2340
|move=260
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
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|ap=5
|ap=5
|hp=205
|hp=205
|move=-1800
|move=200
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
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|ap=10
|ap=10
|hp=235
|hp=235
|move=-2070
|move=230
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
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|ap=15
|ap=15
|hp=265
|hp=265
|move=-2340
|move=260
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
Line 5,888: Line 5,889:
|ap=5
|ap=5
|hp=205
|hp=205
|move=-1800
|move=200
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
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|ap=10
|ap=10
|hp=235
|hp=235
|move=-2070
|move=230
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
Line 5,956: Line 5,957:
|ap=15
|ap=15
|hp=265
|hp=265
|move=-2340
|move=260
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
Line 5,994: Line 5,995:
|ap=5
|ap=5
|hp=205
|hp=205
|move=-1800
|move=200
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|damagereductions={{#switch:{{lc:{{{3|}}}}}
|physical damage reduction=-22
|physical damage reduction=-22
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}}
}}
|statuses={{#switch:{{lc:{{{3|}}}}}
|statuses={{#switch:{{lc:{{{3|}}}}}
|skeleton warlord speed up=4% Move Speed, 1% Action Speed, 2% Physical Resistance, 1% Magical Resistance
|skeleton warlord speed up=4% Move Speed, 1% Action Speed, 2% Physical Resistance, 1% Magical Resistance*Stacking Type: Aggregates by Target, Maximum Stacks: 25
|all=Skeleton Warlord Speed Up
|all=Skeleton Warlord Speed Up
}}
}}
Line 7,259: Line 7,260:
|paralyze=-15% Move Speed for 15s*Removable, Stacking Type: Aggregates by Target, Maximum Stacks: 5
|paralyze=-15% Move Speed for 15s*Removable, Stacking Type: Aggregates by Target, Maximum Stacks: 5
|dominated player=? for 6s*Stacking Type: Aggregates by Target, Maximum Stacks: 6, Expiration: Removes Single Stack and Refreshes Duration
|dominated player=? for 6s*Stacking Type: Aggregates by Target, Maximum Stacks: 6, Expiration: Removes Single Stack and Refreshes Duration
|shield=Immune to Damage
|shield=Immune to Damage*Duration: Infinite
|bone prison=Unable to Move*Stacking Type: Aggregates by Target, Maximum Stacks: 1
|bone prison=Unable to Move*Stacking Type: Aggregates by Target, Maximum Stacks: 1
|all=Paralyze,Dominated Player,Shield,Bone Prison
|all=Paralyze,Dominated Player,Shield,Bone Prison
Line 7,316: Line 7,317:
|paralyze=-15% Move Speed for 15s*Removable, Stacking Type: Aggregates by Target, Maximum Stacks: 5
|paralyze=-15% Move Speed for 15s*Removable, Stacking Type: Aggregates by Target, Maximum Stacks: 5
|dominated player=? for 6s*Stacking Type: Aggregates by Target, Maximum Stacks: 6, Expiration: Removes Single Stack and Refreshes Duration
|dominated player=? for 6s*Stacking Type: Aggregates by Target, Maximum Stacks: 6, Expiration: Removes Single Stack and Refreshes Duration
|shield=Immune to Damage
|shield=Immune to Damage*Duration: Infinite
|bone prison=Unable to Move*Stacking Type: Aggregates by Target, Maximum Stacks: 1
|bone prison=Unable to Move*Stacking Type: Aggregates by Target, Maximum Stacks: 1
|all=Paralyze,Dominated Player,Shield,Bone Prison
|all=Paralyze,Dominated Player,Shield,Bone Prison

Latest revision as of 22:28, 21 June 2024

Call any value of any monster using right variables:

  • WIP

Usage:

{{Monster Data|<monster name>|<variable>}}

Example

Code Preview
{{Monster Data|zombie|xp}}

3

{{Monster Data|wraith|damages|Attack01}}

40#Physical$Slow