From Dark and Darker Wiki
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==Normal== | ==Normal== | ||
Sound completely falls off at 20 meters. | Sound completely falls off at 20 meters. | ||
==Crouching== | |||
Sound completely falls off at 15 meters. Somewhat quieter footsteps than walking. | |||
==Shift Walking== | ==Shift Walking== | ||
Sound completely falls off at 10 meters. | Sound completely falls off at 10 meters. This is the quietest method of walking. | ||
==Creep perk== | ==Creep perk== | ||
When using [[Rogue]]'s Creep perk, sound is completely silent when Crouching. | When using [[Rogue]]'s Creep perk, sound is completely silent when Crouching. |
Revision as of 15:11, 12 June 2024
WIP Page
This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.
Creep
The Creep mechanic allows for your noise to be quieter when you move by shifting/crouching, or using Rogue's Creep perk.
Normal
Sound completely falls off at 20 meters.
Crouching
Sound completely falls off at 15 meters. Somewhat quieter footsteps than walking.
Shift Walking
Sound completely falls off at 10 meters. This is the quietest method of walking.
Creep perk
When using Rogue's Creep perk, sound is completely silent when Crouching.